Add ability to add artifacts to places in useitem

master
Skylar Ittner 5 лет назад
Родитель 2dcaaed09b
Коммит 4cea9d1098

@ -19,6 +19,7 @@ $item = $database->get(
"[>]itemclasses" => ["classid" => "classid"]
],
[
"items.itemid",
"inventory.itemjson",
"items.classid",
"itemclasses.classname",
@ -39,38 +40,48 @@ if (empty($item['itemjson']) || $item['itemjson'] == "[]") {
$itemjson = json_decode($item["itemjson"], true);
}
$player = $database->get("players", ["energy", "maxenergy", "teamid"], ["accountid" => $user->getUID()]);
$player = new Player($user);
switch ($item["classname"]) {
case "healmagic":
if ($player["energy"] < $player["maxenergy"]) {
$newhp = $player["energy"] + $item["itemcode"]["amount"];
if ($newhp > $player["maxenergy"]) {
$newhp = $player["maxenergy"];
}
$diff = $newhp - $player["energy"];
$database->update("players", ["energy" => $newhp], ["accountid" => $user->getUID()]);
if ($player->energy->getEnergy() < $player->energy->getMaxEnergy()) {
$diff = ($player->energy->getEnergy() + $item["itemcode"]["amount"]) < $player->energy->getMaxEnergy() ? $item["itemcode"]["amount"] : ($player->energy->getMaxEnergy() - $player->energy->getEnergy());
$player->changeEnergy($item["itemcode"]["amount"]);
if ($itemjson["uses"] <= 1) {
$database->delete("inventory", ["AND" => ["itemuuid" => $itemuuid, "accountid" => $user->getUID()]]);
} else if ($itemjson["uses"] > 1) {
$itemjson["uses"] -= 1;
$database->update("inventory", ["itemjson" => json_encode($itemjson)], ["itemuuid" => $itemuuid]);
}
$player->save();
sendJsonResp($Strings->build("Restored {x} energy points.", ["x" => $diff], false));
} else {
sendJsonResp($Strings->get("That would have no effect.", false));
}
break;
case "artifact":
if (empty($VARS["placeid"]) || !$database->has("locations", ["AND" => ["osmid" => $VARS["placeid"], "teamid" => $player["teamid"]]])) {
if (empty($VARS["placeid"])) {
sendJsonResp($Strings->get("You can't use that right now.", false));
}
$place = $database->get("locations", ["locationid", "teamid", "ownerid", "currentlife", "maxlife"], ["locationid" => $VARS["placeid"]]);
$placelife = $place["currentlife"] + $item["itemcode"]["amount"];
$placemax = $place["maxlife"] + $item["itemcode"]["amount"];
$database->update("locations", ["currentlife" => $placelife, "maxlife" => $placemax], ["osmid" => $VARS["placeid"]]);
// TODO: give user some exp
sendJsonResp($Strings->get("Artifact activated."));
$place = new Place($VARS["placeid"]);
if ($place->isClaimed() && $place->getTeamID() == $player->getTeamID()) {
$place->addArtifact(Artifact::create($player->getUID(), $place->getLocationID(), new Energy($item["itemcode"]["amount"], $item["itemcode"]["amount"]), $item["itemid"]));
$place->save();
$player->addExp();
$player->save();
if ($itemjson["uses"] <= 1) {
$database->delete("inventory", ["AND" => ["itemuuid" => $itemuuid, "accountid" => $user->getUID()]]);
} else if ($itemjson["uses"] > 1) {
$itemjson["uses"] -= 1;
$database->update("inventory", ["itemjson" => json_encode($itemjson)], ["itemuuid" => $itemuuid]);
}
sendJsonResp($Strings->get("Artifact activated.", false));
}
sendJsonResp($Strings->get("You can't use that right now.", false));
break;
default:
sendJsonResp($Strings->get("You can't use that right now.", false));

@ -20,6 +20,7 @@ class Place {
* @var bool If this place exists in the game DB
*/
private $gameexists = false;
private $locationid = null;
private $teamid = null;
private $ownerid = null;
private $osmid = null;
@ -41,6 +42,7 @@ class Place {
if ($database->has("locations", ["osmid" => $osmid])) {
$game = $database->get("locations", ["locationid", "teamid", "ownerid", "osmid", "currentlife", "maxlife", "data", "lastactivity"], ["osmid" => $osmid]);
$this->locationid = $game["locationid"];
$this->teamid = $game["teamid"];
$this->ownerid = $game["ownerid"];
$this->energy->setMaxEnergy($game["maxlife"]);
@ -87,6 +89,10 @@ class Place {
}
}
public function exists(): bool {
return $this->gameexists;
}
/**
* Check if this place is claimed by a player/team.
* @return bool
@ -118,6 +124,10 @@ class Place {
}
}
public function getLocationID(): int {
return $this->locationid;
}
public function getTeamID(): int {
return $this->teamid;
}
@ -157,6 +167,10 @@ class Place {
return $this->artifacts;
}
public function addArtifact(\Artifact $artifact) {
$this->artifacts[] = $artifact;
}
public function doAttack(int $damage) {
$artifact = false;
foreach ($this->artifacts as $art) {

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