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50 lines
1.5 KiB
PHP
50 lines
1.5 KiB
PHP
<?php
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require 'required.php';
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require 'onlyloggedin.php';
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if (is_empty($VARS['locationid'])) {
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sendError("No target!", true);
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}
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$place = $database->select('locations', ['locationid', 'teamid', 'owneruuid', 'currentlife', 'maxlife'], ['locationid' => $VARS['locationid']])[0];
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$user = $database->select('players', ['level', 'teamid', 'energy', 'maxenergy', 'latitude', 'longitude'], ['uuid' => $_SESSION['uuid']])[0];
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// This (probably) shouldn't happen in normal play
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if ($place['teamid'] == $user['teamid']) {
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sendError("Don't attack your own kind!", true);
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}
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// The underwhelming damage formulas :P
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$userdrain = 5 * floor($user['level']);
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$damage = 2 * $userdrain;
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// Check if action possible
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if ($user['energy'] < $userdrain) {
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sendError("Not enough life left!", true);
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}
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// Calculate resulting user HP
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$userhp = $user['energy'] - $userdrain;
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// Calculate resulting place HP
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$placehp = $place['currentlife'] - $damage;
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// No negatives plz
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if ($placehp < 0) {
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$placehp = 0;
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}
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// Update the user's health
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// TODO: calculate XP and add to decimal portion of level
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$database->update('players', ['energy' => $userhp], ['uuid' => $_SESSION['uuid']]);
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if ($placehp == 0) {
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// It's dead
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$database->update('locations', ['owneruuid' => null, 'teamid' => 0, 'currentlife' => 0, 'maxlife' => 0], ['locationid' => $VARS['locationid']]);
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} else {
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// or not
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$database->update('locations', ['currentlife' => $placehp], ['locationid' => $VARS['locationid']]);
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}
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sendOK("Success!"); |