TerranQuest official game client (version 1). https://terranquest.net
25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
Bu depo arşivlendi. Dosyaları görüntüleyebilir ve klonlayabilirsiniz ama işlem gönderemez ve konu/değişiklik isteği açamazsınız.
 
 
 
Skylar Ittner 3f8dc33c9e Bump version to 1.6.3 7 yıl önce
hooks First commit!!!1!!11!!one!!! 8 yıl önce
nbproject Add globalization plugin 7 yıl önce
res Add terrain icon next to weather (closes #4), update and cleanup code to handle it. 8 yıl önce
www Add guardian artifacts (closes #1) 7 yıl önce
.gitignore Add in-app purchases (shop), improve main menu navbar, misc. tweaks 8 yıl önce
README.md Update README 8 yıl önce
config.xml Bump version to 1.6.3 7 yıl önce
splash.png Add splash for iOS 8 yıl önce

README.md

TerranQuest

TerranQuest is an augmented reality mobile game, written using open web technologies.

It's compiled with Apache Cordova (or Phonegap if you're into that).

Check out the website at https://terranquest.net.

This repository is usually a little ahead of the current beta release.

Codacy Badge

Build Notes

To get this project ready for build, type cordova prepare. This reads the config.xml, extracting platform and plugin info. Required repositories are downloaded and installed automatically.

To compile, simply run cordova build <platform>. Currently, Android works great, but iOS has some asset issues.

Server Code

Get the server code at https://github.com/Netsyms/TerranQuest-GameServer.

License

TerranQuest code (not the graphical assets, like the logos and stuff) is released under the Apache License 2.0.

If you're going to make your own game and share it, you'll need to put in the effort to make the graphics yourself, as they are copyright (c) 2016 Netsyms Technologies, all rights reserved. It's not that hard. We're just lazy and don't want to separate the pictures out from the code.
If you're just tinkering with the code and aren't sharing binaries, that's fine though.