TerranQuest official game client (version 1). https://terranquest.net
No puede seleccionar más de 25 temas Los temas deben comenzar con una letra o número, pueden incluir guiones ('-') y pueden tener hasta 35 caracteres de largo.
Este repositorio está archivado. Puede ver los archivos y clonarlo, pero no puede subir cambios o reportar incidencias ni pedir Pull Requests.
 
 
 
Skylar Ittner 3f8dc33c9e Bump version to 1.6.3 hace 7 años
hooks First commit!!!1!!11!!one!!! hace 8 años
nbproject Add globalization plugin hace 7 años
res Add terrain icon next to weather (closes #4), update and cleanup code to handle it. hace 8 años
www Add guardian artifacts (closes #1) hace 7 años
.gitignore Add in-app purchases (shop), improve main menu navbar, misc. tweaks hace 8 años
README.md Update README hace 8 años
config.xml Bump version to 1.6.3 hace 7 años
splash.png Add splash for iOS hace 8 años

README.md

TerranQuest

TerranQuest is an augmented reality mobile game, written using open web technologies.

It's compiled with Apache Cordova (or Phonegap if you're into that).

Check out the website at https://terranquest.net.

This repository is usually a little ahead of the current beta release.

Codacy Badge

Build Notes

To get this project ready for build, type cordova prepare. This reads the config.xml, extracting platform and plugin info. Required repositories are downloaded and installed automatically.

To compile, simply run cordova build <platform>. Currently, Android works great, but iOS has some asset issues.

Server Code

Get the server code at https://github.com/Netsyms/TerranQuest-GameServer.

License

TerranQuest code (not the graphical assets, like the logos and stuff) is released under the Apache License 2.0.

If you're going to make your own game and share it, you'll need to put in the effort to make the graphics yourself, as they are copyright (c) 2016 Netsyms Technologies, all rights reserved. It's not that hard. We're just lazy and don't want to separate the pictures out from the code.
If you're just tinkering with the code and aren't sharing binaries, that's fine though.