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JavaScript

/*
* TerranQuest - Augmented Reality fantasy game
*
* Copyright 2016 Netsyms Technologies
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Important Globals
username = "";
password = "";
energy = 100;
maxenergy = 100;
level = 1;
userteamid = 0;
MUNZEE_CLIENT_ID = '616cecc70e17f4a3cb64146dce2d33f5';
MUNZEE_REDIRECT = 'http://gs.terranquest.net/munzee.php';
CODE_SCAN_COOLDOWN_SECONDS = 15; // Also change in CSS (.cooldown-fade-anim)
USER_LANGUAGE = "en-US";
currentscreen = "";
/*
* Runs when the app opens
*/
$(document).ready(function () {
document.addEventListener('deviceready', onDeviceReady, false);
});
function onDeviceReady() {
openscreen("login");
if (navigator.network.connection.type === Connection.NONE) {
navigator.notification.alert("You need an Internet connection to continue.", function () {
navigator.app.exitApp();
}, "No network", 'OK');
clientProblemsDialog("You need an Internet connection to continue.");
return;
}
$.getJSON(mkApiUrl("minclientversion"), function (data) {
if (data.status == "OK") {
if (compareVersions(window.cordova.plugins.version.getAppVersion(), data.version) < 0) {
navigator.notification.alert("Your game client is too old. You must update the app before playing.", function () {
navigator.app.exitApp();
}, "Outdated app", 'OK');
clientProblemsDialog("Your game client is too old. You must update the app before playing.");
}
}
});
setLocale();
}
function setLocale() {
navigator.globalization.getPreferredLanguage(
function (language) {
USER_LANGUAGE = language.value;
},
function () {}
);
}
// Depending on the device, a few examples are:
// - "Android"
// - "BlackBerry"
// - "iOS"
// - "webOS"
// - "WinCE"
// - "Tizen"
var DEVICE_ANDROID = 0;
var DEVICE_GOOGLEPLAY = 1;
var DEVICE_IOS = 2;
var DEVICE_WEB = 3;
var DEVICE_WINDOWS_PHONE = 5;
var DEVICE_WINDOWS = 6;
var DEVICE_OTHER = 10;
function getPlatform() {
var devicePlatform = device.platform;
switch (devicePlatform) {
case 'Android':
return DEVICE_ANDROID;
case 'iOS':
return DEVICE_IOS;
case 'WinCE':
return DEVICE_WINDOWS_PHONE;
case 'Win32NT':
return DEVICE_WINDOWS_PHONE;
case 'Windows':
return DEVICE_WINDOWS;
case 'browser':
return DEVICE_WEB;
default:
return DEVICE_OTHER;
}
}
function getDeviceVersion() {
return device.version;
}
/**
* Compare two version strings.
* http://stackoverflow.com/a/16187766/2534036
* @param {string} a
* @param {string} b
* @returns a number < 0 if a < b, a number > 0 if a > b, 0 if a = b
*/
function compareVersions(a, b) {
var i, diff;
var regExStrip0 = /(\.0+)+$/;
var segmentsA = a.replace(regExStrip0, '').split('.');
var segmentsB = b.replace(regExStrip0, '').split('.');
var l = Math.min(segmentsA.length, segmentsB.length);
for (i = 0; i < l; i++) {
diff = parseInt(segmentsA[i], 10) - parseInt(segmentsB[i], 10);
if (diff) {
return diff;
}
}
return segmentsA.length - segmentsB.length;
}
function mkApiUrl(action, server) {
if (server === 'cs') {
var chatserverurl = "http://gs.terranquest.net/";
if (localStorage.getItem("chatserv") !== null && localStorage.getItem("chatserv") !== '') {
chatserverurl = localStorage.getItem("chatserv");
}
return chatserverurl + action + ".php";
} else {
var gameserverurl = "http://gs.terranquest.net/";
if (localStorage.getItem("gameserv") !== null && localStorage.getItem("gameserv") !== '') {
gameserverurl = localStorage.getItem("gameserv");
}
return gameserverurl + action + ".php";
}
}
/**
* Update the status bar color depending on context.
* @returns {undefined}
*/
function updateStatusBarColor() {
if (currentscreen == 'munzeelink') {
StatusBar.backgroundColorByHexString("#009444");
return;
}
if (currentscreen == 'login') {
if ($('#loading').css('display') == 'none') {
StatusBar.backgroundColorByHexString("#060606");
} else {
StatusBar.backgroundColorByHexString("#324150");
}
return;
}
if (currentscreen == 'chooseteam' || currentscreen == 'signup') {
StatusBar.backgroundColorByHexString("#060606");
return;
}
if (currentscreen == 'home') {
if ($('#loading').css('display') != 'none') {
StatusBar.backgroundColorByHexString("#324150");
} else {
if ($('#overlay-main').css('display') == 'block') {
StatusBar.backgroundColorByHexString("#060606");
} else {
StatusBar.backgroundColorByHexString("#008000");
}
}
return;
}
StatusBar.backgroundColorByHexString("#324150");
}
/**
* Switches the app to the given screen.
* @param {String} screenname The name of the screen to show.
* @param {String} effect FADE, SLIDE, or nothing
* @returns {undefined}
*/
function openscreen(screenname, effect) {
if (effect === 'FADE') {
$('#content-zone').fadeOut('slow', function () {
$('#content-zone').load("screens/" + screenname + ".html", function () {
$('#content-zone').fadeIn('slow');
});
});
} else if (effect === 'SLIDE') {
$('#content-zone').slideToggle('400', function () {
$('#content-zone').load("screens/" + screenname + ".html", function () {
$('#content-zone').slideToggle('400');
});
});
} else {
$('#content-zone').load("screens/" + screenname + ".html");
}
currentscreen = screenname;
updateStatusBarColor();
}
/**
* Opens a modal dialog over the top of everything else.
* @param {String} filename screens/[filename].html
* @param {String} modalselector [#id-of-the-modal]
* @returns {undefined}
*/
function openmodal(filename, modalselector) {
$('#modal-load-box').load("screens/" + filename + ".html", null, function (x) {
$(modalselector).css('z-index', 9999999);
$(modalselector).modal('show');
});
}
/**
* Close a modal (see openmodal)
* @param {String} modalselector
* @returns {undefined}
*/
function closemodal(modalselector) {
$(modalselector).modal(hide);
}
var scanCodeEnabled = true;
function startCooldown() {
scanCodeEnabled = false;
// don't do animation on old stuff
if (getPlatform() === DEVICE_ANDROID && compareVersions(getDeviceVersion(), "4.4") < 0) {
fallback_anim('#codescanbtn', 0, CODE_SCAN_COOLDOWN_SECONDS, 1000);
} else {
$('#codescanbtn').addClass('cooldown-fade-anim');
}
setTimeout(function () {
endCooldown();
}, CODE_SCAN_COOLDOWN_SECONDS * 1000);
}
function fallback_anim(selector, currstep, maxstep, interval) {
var cval = Math.round((currstep / maxstep) * 255);
$(selector).css('background-color', 'rgba(' + cval + ',' + cval + ',' + cval + ',.8)');
if (currstep < maxstep) {
setTimeout(function () {
fallback_anim(selector, currstep + 1, maxstep, interval);
}, intervalsecs);
}
}
function endCooldown() {
scanCodeEnabled = true;
$('#codescanbtn').removeClass('cooldown-fade-anim');
$('#codescanbtn').css('background-color', 'rgba(255,255,255,.8)');
}
function scanCode() {
// If code scanning disabled (cooldown, etc)
if (!scanCodeEnabled) {
return;
}
try {
cordova.plugins.barcodeScanner.scan(
function (result) {
if (!result.cancelled) {
startCooldown();
$.getJSON(mkApiUrl('code2item', 'gs'), {
code: result.text,
latitude: latitude,
longitude: longitude,
accuracy: gpsaccuracy
}, function (data) {
if (data.status === 'OK') {
if (data.messages.length >= 2) {
showFoundBox2(data.messages[0].title, data.messages[0].text, data.messages[1].title, data.messages[1].text);
} else {
showFoundBox(data.messages[0].title, data.messages[0].text);
}
} else {
endCooldown();
showFoundBox("Huh?", data.message);
}
}).fail(function () {
endCooldown();
showFoundBox("Huh?", "Nothing happened!");
//navigator.notification.alert("Nothing happened!", null, "Huh?", 'OK');
});
//navigator.notification.alert("Scanned code: " + result.text, null, "OK", 'Dismiss');
}
},
function (error) {
endCooldown();
navigator.notification.alert("Scanning failed: " + error, null, "Error", 'Dismiss');
},
{
"showFlipCameraButton": true,
"prompt": "Scan a barcode to discover an item!"
}
);
} catch (ex) {
scanCodeEnabled = true;
$('#codescanbtn').removeClass('cooldown-fade-anim');
navigator.notification.alert(ex.message, null, "Error", 'Dismiss');
}
}
function sortResults(array, prop, asc) {
array = array.sort(function (a, b) {
if (asc) {
return (a[prop] > b[prop]) ? 1 : ((a[prop] < b[prop]) ? -1 : 0);
} else {
return (b[prop] > a[prop]) ? 1 : ((b[prop] < a[prop]) ? -1 : 0);
}
});
return array;
}
//////////////////////////////////////////////
// Other things
//////////////////////////////////////////////
function closeMain() {
$('#overlay-main').slideDown(100, function () {
$('#overlay-main').css('display', 'none');
$('#main-content').html("");
updateStatusBarColor();
});
}
function getTeamInfoFromId(id) {
id = id + "";
var team_string = "None";
var team_color = "FFFFFF";
switch (id) {
case "1":
team_string = "Water";
team_color = "00BFFF";
break;
case "2":
team_string = "Fire";
team_color = "FF4000";
break;
case "3":
team_string = "Earth";
team_color = "D1A000";
break;
case "4":
team_string = "Wind";
team_color = "96FFFF";
break;
case "5":
team_string = "Light";
team_color = "FFFF96";
break;
case "6":
team_string = "Dark";
team_color = "ABABAB";
break;
default:
team_string = "None";
team_color = "FFFFFF";
break;
}
return {'name': team_string, 'color': team_color};
}
function getTeamNameFromId(id) {
return getTeamInfoFromId(id)['name'];
}
function getTeamColorFromId(id) {
return getTeamInfoFromId(id)['color'];
}
/**
* Get the actual path to the www folder. Includes trailing slash.
* http://stackoverflow.com/a/35782322/2534036
*/
function getWwwFolderPath() {
var path = window.location.pathname;
var sizefilename = path.length - (path.lastIndexOf("/") + 1);
path = path.substr(path, path.length - sizefilename);
return path;
}
;
// Handle back button to close things
document.addEventListener("backbutton", function (event) {
if (currentscreen == "munzeelink") {
openscreen("home");
}
if ($('#overlay-main').css('display') !== 'none') {
closeMain();
} else if ($('#chatmsgs').css('display') !== 'none') {
toggleChat();
}
}, false);
/*
* Konami-JS ~
* :: Now with support for touch events and multiple instances for
* :: those situations that call for multiple easter eggs!
* Code: https://github.com/snaptortoise/konami-js
* Examples: http://www.snaptortoise.com/konami-js
* Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
* Version: 1.4.6 (3/2/2016)
* Licensed under the MIT License (http://opensource.org/licenses/MIT)
* Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
*/
var Konami = function (callback) {
var konami = {
addEvent: function (obj, type, fn, ref_obj) {
if (obj.addEventListener)
obj.addEventListener(type, fn, false);
else if (obj.attachEvent) {
// IE
obj["e" + type + fn] = fn;
obj[type + fn] = function () {
obj["e" + type + fn](window.event, ref_obj);
}
obj.attachEvent("on" + type, obj[type + fn]);
}
},
input: "",
pattern: "38384040373937396665",
load: function (link) {
this.addEvent(document, "keydown", function (e, ref_obj) {
if (ref_obj)
konami = ref_obj; // IE
konami.input += e ? e.keyCode : event.keyCode;
if (konami.input.length > konami.pattern.length)
konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
if (konami.input == konami.pattern) {
konami.code(link);
konami.input = "";
e.preventDefault();
return false;
}
}, this);
this.iphone.load(link);
},
code: function (link) {
window.location = link
},
iphone: {
start_x: 0,
start_y: 0,
stop_x: 0,
stop_y: 0,
tap: false,
capture: false,
orig_keys: "",
keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"],
code: function (link) {
konami.code(link);
},
load: function (link) {
this.orig_keys = this.keys;
konami.addEvent(document, "touchmove", function (e) {
if (e.touches.length == 1 && konami.iphone.capture == true) {
var touch = e.touches[0];
konami.iphone.stop_x = touch.pageX;
konami.iphone.stop_y = touch.pageY;
konami.iphone.tap = false;
konami.iphone.capture = false;
konami.iphone.check_direction();
}
});
konami.addEvent(document, "touchend", function (evt) {
if (konami.iphone.tap == true)
konami.iphone.check_direction(link);
}, false);
konami.addEvent(document, "touchstart", function (evt) {
konami.iphone.start_x = evt.changedTouches[0].pageX;
konami.iphone.start_y = evt.changedTouches[0].pageY;
konami.iphone.tap = true;
konami.iphone.capture = true;
});
},
check_direction: function (link) {
x_magnitude = Math.abs(this.start_x - this.stop_x);
y_magnitude = Math.abs(this.start_y - this.stop_y);
x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT";
y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP";
result = (x_magnitude > y_magnitude) ? x : y;
result = (this.tap == true) ? "TAP" : result;
if (result == this.keys[0])
this.keys = this.keys.slice(1, this.keys.length);
if (this.keys.length == 0) {
this.keys = this.orig_keys;
this.code(link);
}
}
}
}
typeof callback === "string" && konami.load(callback);
if (typeof callback === "function") {
konami.code = callback;
konami.load();
}
return konami;
};
var konamicounter = 0;
var dev_console = new Konami(function () {
konamicounter++;
if (konamicounter > 2) {
alert(eval(prompt("Enter console command: ", "$(\"#\")")));
}
});
/**
* Cancel all timeouts and intervals that may or may not exist.
*
* http://stackoverflow.com/a/8345814/2534036
*/
function forceCancelAllTimers() {
var highestTimeoutId = setTimeout(";");
for (var i = 0; i < highestTimeoutId; i++) {
clearTimeout(i);
}
}