Update code with copyright headers

master
Skylar Ittner 8 years ago
parent 0de8a7de76
commit 697e7c2fad

@ -1,5 +1,21 @@
<?xml version='1.0' encoding='utf-8'?>
<widget android-versionCode="104060" id="com.netsyms.terranquest.TerranQuest" version="1.4.6" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0" xmlns:gap="http://phonegap.com/ns/1.0">
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<!--
Copyright 2016 Netsyms Technologies.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<widget xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0" xmlns:gap="http://phonegap.com/ns/1.0" android-versionCode="104060" id="com.netsyms.terranquest.TerranQuest" version="1.4.6">
<name>TerranQuest</name>
<description>
Augmented Reality fantasy game
@ -7,45 +23,45 @@
<author email="admin@netsyms.com" href="https://netsyms.com">
Netsyms Technologies
</author>
<icon src="res/icon.png" />
<preference name="SplashScreen" value="res/splash.9.png" />
<preference name="FadeSplashScreen" value="true" />
<preference name="FadeSplashScreenDuration" value="2000" />
<preference name="SplashScreenDelay" value="1000" />
<preference name="SplashMaintainAspectRatio" value="false" />
<preference name="SplashShowOnlyFirstTime" value="true" />
<preference name="AutoHideSplashScreen" value="false" />
<preference name="ShowSplashScreen" value="true" />
<icon src="res/icon.png"/>
<preference name="SplashScreen" value="res/splash.9.png"/>
<preference name="FadeSplashScreen" value="true"/>
<preference name="FadeSplashScreenDuration" value="2000"/>
<preference name="SplashScreenDelay" value="1000"/>
<preference name="SplashMaintainAspectRatio" value="false"/>
<preference name="SplashShowOnlyFirstTime" value="true"/>
<preference name="AutoHideSplashScreen" value="false"/>
<preference name="ShowSplashScreen" value="true"/>
<platform name="browser">
<preference name="ShowSplashScreen" value="false" />
<preference name="ShowSplashScreen" value="false"/>
</platform>
<content src="index.html" />
<access origin="*" />
<allow-navigation href="*" />
<allow-intent href="http://*/*" />
<allow-intent href="https://*/*" />
<allow-intent href="tel:*" />
<allow-intent href="sms:*" />
<allow-intent href="mailto:*" />
<allow-intent href="geo:*" />
<content src="index.html"/>
<access origin="*"/>
<allow-navigation href="*"/>
<allow-intent href="http://*/*"/>
<allow-intent href="https://*/*"/>
<allow-intent href="tel:*"/>
<allow-intent href="sms:*"/>
<allow-intent href="mailto:*"/>
<allow-intent href="geo:*"/>
<platform name="android">
<allow-intent href="market:*" />
<allow-intent href="market:*"/>
</platform>
<platform name="ios">
<allow-intent href="itms:*" />
<allow-intent href="itms-apps:*" />
<allow-intent href="itms:*"/>
<allow-intent href="itms-apps:*"/>
</platform>
<engine name="browser" spec="~4.0.0" />
<engine name="android" spec="latest" />
<plugin name="cordova-plugin-whitelist" spec="~1.2.1" />
<plugin name="cordova-plugin-console" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-console.git" />
<plugin name="cordova-plugin-device" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-device.git" />
<plugin name="cordova-plugin-camera" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-camera.git" />
<plugin name="cordova-plugin-splashscreen" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git" />
<plugin name="cordova-plugin-network-information" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-network-information.git" />
<plugin name="cordova-plugin-dialogs" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-dialogs.git" />
<plugin name="cordova-plugin-media" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-media.git" />
<plugin name="cordova-plugin-media-capture" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-media-capture.git" />
<plugin name="cordova-plugin-geolocation" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-geolocation.git" />
<plugin name="com.phonegap.plugins.barcodescanner" spec="https://github.com/Telerik-Verified-Plugins/BarcodeScanner" />
<engine name="browser" spec="~4.0.0"/>
<engine name="android" spec="latest"/>
<plugin name="cordova-plugin-whitelist" spec="~1.2.1"/>
<plugin name="cordova-plugin-console" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-console.git"/>
<plugin name="cordova-plugin-device" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-device.git"/>
<plugin name="cordova-plugin-camera" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-camera.git"/>
<plugin name="cordova-plugin-splashscreen" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-splashscreen.git"/>
<plugin name="cordova-plugin-network-information" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-network-information.git"/>
<plugin name="cordova-plugin-dialogs" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-dialogs.git"/>
<plugin name="cordova-plugin-media" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-media.git"/>
<plugin name="cordova-plugin-media-capture" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-media-capture.git"/>
<plugin name="cordova-plugin-geolocation" spec="https://git-wip-us.apache.org/repos/asf/cordova-plugin-geolocation.git"/>
<plugin name="com.phonegap.plugins.barcodescanner" spec="https://github.com/Telerik-Verified-Plugins/BarcodeScanner"/>
</widget>

@ -1,8 +1,23 @@
auxiliary.org-netbeans-modules-cordova.cordova_5f_build_5f_script_5f_version=52
auxiliary.org-netbeans-modules-cordova.phonegap=false
auxiliary.org-netbeans-modules-css-prep.less_2e_compiler_2e_options=
auxiliary.org-netbeans-modules-css-prep.less_2e_enabled=false
auxiliary.org-netbeans-modules-css-prep.less_2e_mappings=/less:/css
auxiliary.org-netbeans-modules-css-prep.sass_2e_compiler_2e_options=
auxiliary.org-netbeans-modules-css-prep.sass_2e_enabled=false
auxiliary.org-netbeans-modules-css-prep.sass_2e_mappings=/scss:/css
auxiliary.org-netbeans-modules-javascript-nodejs.enabled=false
auxiliary.org-netbeans-modules-javascript-nodejs.node_2e_default=true
auxiliary.org-netbeans-modules-javascript-nodejs.run_2e_enabled=false
auxiliary.org-netbeans-modules-javascript-nodejs.sync_2e_enabled=true
auxiliary.org-netbeans-modules-javascript2-requirejs.enabled=true
auxiliary.org-netbeans-modules-web-clientproject-api.js_2e_libs_2e_folder=js/libs
browser.run=true
file.reference.TerranQuest-test=test
file.reference.TerranQuest-www=www
files.encoding=UTF-8
project.license=apache20
site.root.folder=${file.reference.TerranQuest-www}
start.file=index.html
test.folder=${file.reference.TerranQuest-test}
web.context.root=/TerranQuest

@ -5,6 +5,7 @@
<data xmlns="http://www.netbeans.org/ns/clientside-project/1">
<name>TerranQuest</name>
</data>
<libraries xmlns="http://www.netbeans.org/ns/cdnjs-libraries/1"/>
<spellchecker-wordlist xmlns="http://www.netbeans.org/ns/spellchecker-wordlist/1">
<word>Geocaching</word>
</spellchecker-wordlist>

@ -1,3 +1,21 @@
/*
* TerranQuest - Augmented Reality fantasy game
*
* Copyright 2016 Netsyms Technologies
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
body {
color: #eee;
}

@ -1,3 +1,20 @@
<!--
TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<!DOCTYPE html>
<html lang="en">

@ -1,3 +1,21 @@
/*
* TerranQuest - Augmented Reality fantasy game
*
* Copyright 2016 Netsyms Technologies
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Authentication and signup codez
*/

@ -1,355 +0,0 @@
///* global PositionError */
//
////////////////////////////////////////////////
//// GPS and terrain stuff
////////////////////////////////////////////////
//
///**
// * Handles GPS and terrain data.
// */
//
//// Globals
//lockGot = false;
//terrainGot = false;
//latitude = 0.0000;
//longitude = 0.0000;
//gpsaccuracy = 9999;
//// End Globals
//
//var lastgpstime = 0;
//var terraintypeid = 0;
//var map = L.map('map');
//var tileurl = "http://tile.stamen.com/terrain/{z}/{x}/{y}.jpg";
//map.setZoom(17);
//map.dragging.disable();
////map.touchZoom.disable();
////map.doubleClickZoom.disable();
////map.scrollWheelZoom.disable();
//map.keyboard.disable();
//$(".leaflet-control-zoom").css("visibility", "hidden");
//// Disable tap handler, if present.
////if (map.tap) {
//// map.tap.disable();
////}
//
//// Tile layer
//map.addLayer(new L.tileLayer(tileurl, {minZoom: 17, maxZoom: 18}));
//// Places layer
//var placeLayer = L.geoJson(
// {"name": "Places", "type": "FeatureCollection", "features": [{"type": "Feature", "geometry": {"type": "Point", "coordinates": [0, 0]}, "properties": {"osm_id": -1, "name": null}}]},
// {
// onEachFeature: onPlaceTap,
// pointToLayer: function (feature, latlng) {
// return L.circleMarker(latlng, {
// radius: 14,
// fillColor: "#ff7800",
// color: "#000",
// weight: 1,
// opacity: 1,
// fillOpacity: 0.6
// });
// }
// }).addTo(map);
//
//var lc = L.control.locate({
// position: 'topleft', // set the location of the control
// layer: undefined, // use your own layer for the location marker, creates a new layer by default
// drawCircle: false, // controls whether a circle is drawn that shows the uncertainty about the location
// follow: true, // follow the user's location
// setView: true, // automatically sets the map view to the user's location, enabled if `follow` is true
// keepCurrentZoomLevel: true, // keep the current map zoom level when displaying the user's location. (if `false`, use maxZoom)
// stopFollowingOnDrag: false, // stop following when the map is dragged if `follow` is true (deprecated, see below)
// remainActive: true, // if true locate control remains active on click even if the user's location is in view.
// markerClass: L.circleMarker, // L.circleMarker or L.marker
// circleStyle: {}, // change the style of the circle around the user's location
// markerStyle: {},
// followCircleStyle: {}, // set difference for the style of the circle around the user's location while following
// followMarkerStyle: {},
// icon: 'fa fa-map-marker', // class for icon, fa-location-arrow or fa-map-marker
// iconLoading: 'fa fa-spinner fa-pulse', // class for loading icon
// iconElementTag: 'span', // tag for the icon element, span or i
// circlePadding: [0, 0], // padding around accuracy circle, value is passed to setBounds
// metric: true, // use metric or imperial units
// onLocationError: function (err) {
// }, // define an error callback function
// onLocationOutsideMapBounds: function (context) { // called when outside map boundaries
// },
// showPopup: false, // display a popup when the user click on the inner marker
// strings: {
// title: ".", // title of the locate control
// metersUnit: "meters", // string for metric units
// feetUnit: "feet", // string for imperial units
// popup: "You are within {distance} {unit} from this point", // text to appear if user clicks on circle
// outsideMapBoundsMsg: "You seem located outside the boundaries of the map" // default message for onLocationOutsideMapBounds
// },
// locateOptions: {} // define location options e.g enableHighAccuracy: true or maxZoom: 10
//}).addTo(map);
//lc.start();
//function mapPos(lat, lon) {
// lockGot = true;
// hideLoading();
// loadPlaces(latitude, longitude);
// //map.setView(new L.LatLng(lat, lon), 16, {animate: true});
// //map.panTo(new L.LatLng(lat, lon));
// //map.invalidateSize();
// //redraw('.leaflet-map-pane');
//// $('.leaflet-map-plane').css('height', '90%');
//// setTimeout(function () {
//// $('#map').css('width', '100%');
//// $('#map').css('height', '100%');
//// }, 100);
//}
//
//function onPlaceTap(feature, layer) {
// layer.on('click', function (e) {
// openPlace(feature);
// });
//}
//
//function loadPlaces(lat, long) {
// $.getJSON(
// "http://earth.apis.netsyms.net/places.php?format=geojson&lat=" + lat + "&long=" + long + "&radius=.25&names=1",
// function (data) {
// if (data.type === 'FeatureCollection') {
// placeLayer.clearLayers();
// data.features.forEach(function (item) {
// item.properties.popupContent = "<span class='marker-popup-text' onclick='openplace(" + item.properties.osm_id + ")'>" + item.properties.name + "</span>";
// placeLayer.addData(item);
// });
// }
// });
//}
//
//function openPlace(feature) {
// $('#main-content').load("screens/place.html", null, function () {
// loadPlace(feature);
// $('#overlay-main').css('display', 'block');
// });
//}
//
///**
// * Hide the loading overlay if everything is loaded, otherwise do nothing
// */
//function hideLoading() {
// if (lockGot && terrainGot && gpsaccuracy < 30 && $('#loading').css('display') !== 'none') {
// $('#loading').fadeOut('slow', function () {
// $('#loading').css('display', 'none');
// });
// }
//}
//
//var updatePosition = function (position) {
// latitude = position.coords.latitude;
// longitude = position.coords.longitude;
// lastgpstime = position.timestamp;
// gpsaccuracy = position.coords.accuracy;
// if (gpsaccuracy > 30) {
// $('#no-lock').css('display', 'block');
// } else {
// $('#no-lock').css('display', 'none');
// }
// mapPos(latitude, longitude);
//};
//var updateTerrain = function (position) {
// latitude = position.coords.latitude;
// longitude = position.coords.longitude;
// lastgpstime = position.timestamp;
// gpsaccuracy = position.coords.accuracy;
// var rasterurl = "http://earth.apis.netsyms.net/terrain.php?format=json&lat="
// + latitude + "&long=" + longitude;
// $.get(rasterurl, function (data) {
// if (data.status === 'OK') {
// terraintypeid = data.typeid;
// terraintypename = data.typename;
// $('#terrain-image').attr('src', 'assets/terrain/' + terraintypeid + '.png');
// terrainGot = true;
// hideLoading();
// }
// }, "json").fail(function (err) {
// $('#terrain-image').attr('src', 'assets/terrain/0.png');
// });
//};
//function pingServer() {
// if (lockGot && gpsaccuracy < 30) {
// $.get(mkApiUrl('ping') + "?user=" + username + "&lat=" + latitude + "&long=" + longitude);
// }
//}
//;
//function onError(error) {
// $('#loading-error').text("Check your device's network and location settings, and ensure a clear view of the sky.");
//}
//
//function popGPS() {
// navigator.notification.alert("Latitude: " + latitude +
// "\nLongitude: " + longitude +
// "\nAccuracy: " + gpsaccuracy +
// "\nTerrain: " + terraintypename + " (" + terraintypeid + ")",
// null,
// "GPS Information",
// "Close");
//}
//$('#terrain-image').click(function () {
// popGPS();
//});
//// Initial GPS position and stuff
//navigator.geolocation.getCurrentPosition(updateTerrain, onError, {timeout: 10000, enableHighAccuracy: true});
//// Update position
//setInterval(function () {
// navigator.geolocation.getCurrentPosition(updatePosition, onError, {timeout: 10000, enableHighAccuracy: true});
//}, 1000);
//// Update position + terrain
//setInterval(function () {
// navigator.geolocation.getCurrentPosition(updateTerrain, onError, {timeout: 10000, enableHighAccuracy: true});
// loadPlaces(latitude, longitude);
//}, 1000 * 20);
//// Ping the server with coordinates
//setInterval(pingServer, 5000);
//// Show error if it's taking too long
//setTimeout(function () {
// onError();
//}, 15 * 1000);
//
//
////////////////////////////////////////////////
//// Profile, stats, and chat stuff
////////////////////////////////////////////////
//
//
///*
// * Handles general server communication.
// */
//
///**
// * Syncs the user's stats with the server and calls refreshStats().
// */
//function syncStats() {
// $.getJSON(mkApiUrl('getstats'), {
// user: username
// }, function (data) {
// if (data.status === 'OK') {
// maxenergy = data.stats.maxenergy;
// energy = data.stats.energy;
// level = data.stats.level;
// refreshStats();
// }
// });
//}
//
///**
// * Display the current stats on the home screen.
// */
//function refreshStats() {
// energypercent = (energy * 1.0 / maxenergy * 1.0) * 100.0;
// $('#energybar').css('width', String(energypercent) + '%');
//}
//
//function getChat() {
// if (lockGot) {
// $.getJSON(mkApiUrl('chat', 'cs'), {
// lat: latitude,
// long: longitude
// }, function (data) {
// data = sortResults(data, 'time', true);
// var content = "";
// data.forEach(function (msg) {
// content += "<span class='chat-username' onclick='openProfile(\"" + msg.username + "\");'>" + msg.username + "</span> " + msg.message + "<br />";
// });
// $('#chatmsgs').html(content);
// });
// }
//}
//
//
//syncStats();
//setInterval(function () {
// syncStats();
//}, 10 * 1000);
//setInterval(function () {
// getChat();
//}, 2000);
//// Send chat messages
//$("#chatsendform").submit(function (event) {
// message = $('#chatbox-input').val();
// if (message !== '') {
// $.post(mkApiUrl('chat', 'cs'), {
// user: username,
// lat: latitude,
// long: longitude,
// msg: message
// }, function (data) {
// if (data.status === 'OK') {
// $('#chatbox-input').val("");
// $("#chatmsgs").animate({scrollTop: $('#chatmsgs').prop("scrollHeight")}, 1000);
// }
// }, "json");
// }
// event.preventDefault();
// return false;
//});
//function toggleChat() {
// if ($('#chatmsgs').css('display') === 'none') {
// openChat();
// } else {
// closeChat();
// }
//}
//
//function closeChat() {
// $('#chatmsgs').css('display', 'none');
// $('#chatbox').css('height', 'auto');
//}
//
//function openChat() {
// $('#chatbox').css('height', '50%');
// $('#chatmsgs').css('display', 'block');
// $("#chatmsgs").animate({scrollTop: $('#chatmsgs').prop("scrollHeight")}, 1000);
//}
//
//function openProfile(user) {
// user = typeof user !== 'undefined' ? user : username;
// $('#main-content').load("screens/profile.html", null, function (x) {
// $('#overlay-main').css('display', 'block');
// loadProfile(user);
// });
//}
//
//function openRules() {
// openmodal('rules', '#rules-modal');
//}
//
//function openMenu(topage) {
// topage = typeof topage !== 'undefined' ? topage : "";
// $('#main-content').load("screens/menu.html", null, function (x) {
// $('#overlay-main').css('display', 'block');
// if (topage !== '') {
// $('#' + topage + '-tab').tab('show');
// }
// });
//}
//
//
//
////////////////////////////////////////////////
//// Other things
////////////////////////////////////////////////
//
//function closeMain() {
// $('#overlay-main').slideDown(100, function () {
// $('#overlay-main').css('display', 'none');
// $('#main-content').html("");
// });
//}
//
//// Handle back button to close things
//document.addEventListener("backbutton", function (event) {
// if ($('#overlay-main').css('display') !== 'none') {
// closeMain();
// } else if ($('#chatmsgs').css('display') !== 'none') {
// toggleChat();
// }
//}, false);
//// Show the rules
//if (localStorage.getItem("seenrules") !== 'yes') {
// openRules();
// localStorage.setItem("seenrules", 'yes');
//}

@ -1,4 +1,21 @@
/* global PositionError */
/*
* TerranQuest - Augmented Reality fantasy game
*
* Copyright 2016 Netsyms Technologies
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//////////////////////////////////////////////
// GPS and terrain stuff

@ -1,3 +1,21 @@
/*
* TerranQuest - Augmented Reality fantasy game
*
* Copyright 2016 Netsyms Technologies
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Constants
username = "";
password = "";

@ -1,3 +1,21 @@
/*
* TerranQuest - Augmented Reality fantasy game
*
* Copyright 2016 Netsyms Technologies
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//////////////////////////////////////////////
// Profile, stats, and chat stuff
//////////////////////////////////////////////

@ -1,3 +1,20 @@
<!--
TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<div class="h4">Choose Your Magic</div>
<p>Before you can harness the power of magic, you must make a difficult choice.
<br />

@ -1,3 +1,20 @@
<!--
TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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<h4>Apache Cordova</h4>
<p>Apache License<br>Version 2.0, January 2004<br>
http://www.apache.org/licenses/</p>
<p>TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION</p>
<p><strong>1. Definitions</strong>.</p>
<p>"License" shall mean the terms and conditions for use, reproduction, and
distribution as defined by Sections 1 through 9 of this document.</p>
<p>"Licensor" shall mean the copyright owner or entity authorized by the
copyright owner that is granting the License.</p>
<p>"Legal Entity" shall mean the union of the acting entity and all other
entities that control, are controlled by, or are under common control with
that entity. For the purposes of this definition, "control" means (i) the
power, direct or indirect, to cause the direction or management of such
entity, whether by contract or otherwise, or (ii) ownership of fifty
percent (50%) or more of the outstanding shares, or (iii) beneficial
ownership of such entity.</p>
<p>"You" (or "Your") shall mean an individual or Legal Entity exercising
permissions granted by this License.</p>
<p>"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation source,
and configuration files.</p>
<p>"Object" form shall mean any form resulting from mechanical transformation
or translation of a Source form, including but not limited to compiled
object code, generated documentation, and conversions to other media types.</p>
<p>"Work" shall mean the work of authorship, whether in Source or Object form,
made available under the License, as indicated by a copyright notice that
is included in or attached to the work (an example is provided in the
Appendix below).</p>
<p>"Derivative Works" shall mean any work, whether in Source or Object form,
that is based on (or derived from) the Work and for which the editorial
revisions, annotations, elaborations, or other modifications represent, as
a whole, an original work of authorship. For the purposes of this License,
Derivative Works shall not include works that remain separable from, or
merely link (or bind by name) to the interfaces of, the Work and Derivative
Works thereof.</p>
<p>"Contribution" shall mean any work of authorship, including the original
version of the Work and any modifications or additions to that Work or
Derivative Works thereof, that is intentionally submitted to Licensor for
inclusion in the Work by the copyright owner or by an individual or Legal
Entity authorized to submit on behalf of the copyright owner. For the
purposes of this definition, "submitted" means any form of electronic,
verbal, or written communication sent to the Licensor or its
representatives, including but not limited to communication on electronic
mailing lists, source code control systems, and issue tracking systems that
are managed by, or on behalf of, the Licensor for the purpose of discussing
and improving the Work, but excluding communication that is conspicuously
marked or otherwise designated in writing by the copyright owner as "Not a
Contribution."</p>
<p>"Contributor" shall mean Licensor and any individual or Legal Entity on
behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.</p>
<p><strong>2. Grant of Copyright License</strong>. Subject to the
terms and conditions of this License, each Contributor hereby grants to You
a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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Derivative Works in Source or Object form.</p>
<p><strong>3. Grant of Patent License</strong>. Subject to the terms
and conditions of this License, each Contributor hereby grants to You a
perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made, use,
offer to sell, sell, import, and otherwise transfer the Work, where such
license applies only to those patent claims licensable by such Contributor
that are necessarily infringed by their Contribution(s) alone or by
combination of their Contribution(s) with the Work to which such
Contribution(s) was submitted. If You institute patent litigation against
any entity (including a cross-claim or counterclaim in a lawsuit) alleging
that the Work or a Contribution incorporated within the Work constitutes
direct or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate as of the
date such litigation is filed.</p>
<p><strong>4. Redistribution</strong>. You may reproduce and
distribute copies of the Work or Derivative Works thereof in any medium,
with or without modifications, and in Source or Object form, provided that
You meet the following conditions:</p>
<ol style="list-style: lower-latin;">
<li>You must give any other recipients of the Work or Derivative Works a
copy of this License; and</li>
<li>You must cause any modified files to carry prominent notices stating
that You changed the files; and</li>
<li>You must retain, in the Source form of any Derivative Works that You
distribute, all copyright, patent, trademark, and attribution notices from
the Source form of the Work, excluding those notices that do not pertain to
any part of the Derivative Works; and</li>
<li>If the Work includes a "NOTICE" text file as part of its distribution,
then any Derivative Works that You distribute must include a readable copy
of the attribution notices contained within such NOTICE file, excluding
those notices that do not pertain to any part of the Derivative Works, in
at least one of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or documentation,
if provided along with the Derivative Works; or, within a display generated
by the Derivative Works, if and wherever such third-party notices normally
appear. The contents of the NOTICE file are for informational purposes only
and do not modify the License. You may add Your own attribution notices
within Derivative Works that You distribute, alongside or as an addendum to
the NOTICE text from the Work, provided that such additional attribution
notices cannot be construed as modifying the License.
<br/>
<br/>
You may add Your own copyright statement to Your modifications and may
provide additional or different license terms and conditions for use,
reproduction, or distribution of Your modifications, or for any such
Derivative Works as a whole, provided Your use, reproduction, and
distribution of the Work otherwise complies with the conditions stated in
this License.
</li>
</ol>
<p><strong>5. Submission of Contributions</strong>. Unless You
explicitly state otherwise, any Contribution intentionally submitted for
inclusion in the Work by You to the Licensor shall be under the terms and
conditions of this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify the
terms of any separate license agreement you may have executed with Licensor
regarding such Contributions.</p>
<p><strong>6. Trademarks</strong>. This License does not grant
permission to use the trade names, trademarks, service marks, or product
names of the Licensor, except as required for reasonable and customary use
in describing the origin of the Work and reproducing the content of the
NOTICE file.</p>
<p><strong>7. Disclaimer of Warranty</strong>. Unless required by
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each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including,
without limitation, any warranties or conditions of TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You
are solely responsible for determining the appropriateness of using or
redistributing the Work and assume any risks associated with Your exercise
of permissions under this License.</p>
<p><strong>8. Limitation of Liability</strong>. In no event and
under no legal theory, whether in tort (including negligence), contract, or
otherwise, unless required by applicable law (such as deliberate and
grossly negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a result
of this License or out of the use or inability to use the Work (including
but not limited to damages for loss of goodwill, work stoppage, computer
failure or malfunction, or any and all other commercial damages or losses),
even if such Contributor has been advised of the possibility of such
damages.</p>
<p><strong>9. Accepting Warranty or Additional Liability</strong>.
While redistributing the Work or Derivative Works thereof, You may choose
to offer, and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this License.
However, in accepting such obligations, You may act only on Your own behalf
and on Your sole responsibility, not on behalf of any other Contributor,
and only if You agree to indemnify, defend, and hold each Contributor
harmless for any liability incurred by, or claims asserted against, such
Contributor by reason of your accepting any such warranty or additional
liability.</p>
<p>END OF TERMS AND CONDITIONS</p>
<h5 id="apply">APPENDIX: How to apply the Apache License to your work</h5>
<p>To apply the Apache License to your work, attach the following boilerplate
notice, with the fields enclosed by brackets "[]" replaced with your own
identifying information. (Don't include the brackets!) The text should be
enclosed in the appropriate comment syntax for the file format. We also
recommend that a file or class name and description of purpose be included
on the same "printed page" as the copyright notice for easier
identification within third-party archives.</p>
<div class="codehilite"><pre>Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
</pre></div>
<h4>PhoneGap Plugin BarcodeScanner</h4>
<p>The MIT License</p>
<p>Copyright (c) 2010 Matt Kane</p>
<p>Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</p>
<p>The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</p>
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</p>
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Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
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<h4>TerranQuest, Apache Cordova</h4>
<p>Apache License<br>Version 2.0, January 2004<br>
http://www.apache.org/licenses/</p>
<p>TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION</p>
<p><strong>1. Definitions</strong>.</p>
<p>"License" shall mean the terms and conditions for use, reproduction, and
distribution as defined by Sections 1 through 9 of this document.</p>
<p>"Licensor" shall mean the copyright owner or entity authorized by the
copyright owner that is granting the License.</p>
<p>"Legal Entity" shall mean the union of the acting entity and all other
entities that control, are controlled by, or are under common control with
that entity. For the purposes of this definition, "control" means (i) the
power, direct or indirect, to cause the direction or management of such
entity, whether by contract or otherwise, or (ii) ownership of fifty
percent (50%) or more of the outstanding shares, or (iii) beneficial
ownership of such entity.</p>
<p>"You" (or "Your") shall mean an individual or Legal Entity exercising
permissions granted by this License.</p>
<p>"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation source,
and configuration files.</p>
<p>"Object" form shall mean any form resulting from mechanical transformation
or translation of a Source form, including but not limited to compiled
object code, generated documentation, and conversions to other media types.</p>
<p>"Work" shall mean the work of authorship, whether in Source or Object form,
made available under the License, as indicated by a copyright notice that
is included in or attached to the work (an example is provided in the
Appendix below).</p>
<p>"Derivative Works" shall mean any work, whether in Source or Object form,
that is based on (or derived from) the Work and for which the editorial
revisions, annotations, elaborations, or other modifications represent, as
a whole, an original work of authorship. For the purposes of this License,
Derivative Works shall not include works that remain separable from, or
merely link (or bind by name) to the interfaces of, the Work and Derivative
Works thereof.</p>
<p>"Contribution" shall mean any work of authorship, including the original
version of the Work and any modifications or additions to that Work or
Derivative Works thereof, that is intentionally submitted to Licensor for
inclusion in the Work by the copyright owner or by an individual or Legal
Entity authorized to submit on behalf of the copyright owner. For the
purposes of this definition, "submitted" means any form of electronic,
verbal, or written communication sent to the Licensor or its
representatives, including but not limited to communication on electronic
mailing lists, source code control systems, and issue tracking systems that
are managed by, or on behalf of, the Licensor for the purpose of discussing
and improving the Work, but excluding communication that is conspicuously
marked or otherwise designated in writing by the copyright owner as "Not a
Contribution."</p>
<p>"Contributor" shall mean Licensor and any individual or Legal Entity on
behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.</p>
<p><strong>2. Grant of Copyright License</strong>. Subject to the
terms and conditions of this License, each Contributor hereby grants to You
a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of, publicly
display, publicly perform, sublicense, and distribute the Work and such
Derivative Works in Source or Object form.</p>
<p><strong>3. Grant of Patent License</strong>. Subject to the terms
and conditions of this License, each Contributor hereby grants to You a
perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made, use,
offer to sell, sell, import, and otherwise transfer the Work, where such
license applies only to those patent claims licensable by such Contributor
that are necessarily infringed by their Contribution(s) alone or by
combination of their Contribution(s) with the Work to which such
Contribution(s) was submitted. If You institute patent litigation against
any entity (including a cross-claim or counterclaim in a lawsuit) alleging
that the Work or a Contribution incorporated within the Work constitutes
direct or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate as of the
date such litigation is filed.</p>
<p><strong>4. Redistribution</strong>. You may reproduce and
distribute copies of the Work or Derivative Works thereof in any medium,
with or without modifications, and in Source or Object form, provided that
You meet the following conditions:</p>
<ol style="list-style: lower-latin;">
<li>You must give any other recipients of the Work or Derivative Works a
copy of this License; and</li>
<li>You must cause any modified files to carry prominent notices stating
that You changed the files; and</li>
<li>You must retain, in the Source form of any Derivative Works that You
distribute, all copyright, patent, trademark, and attribution notices from
the Source form of the Work, excluding those notices that do not pertain to
any part of the Derivative Works; and</li>
<li>If the Work includes a "NOTICE" text file as part of its distribution,
then any Derivative Works that You distribute must include a readable copy
of the attribution notices contained within such NOTICE file, excluding
those notices that do not pertain to any part of the Derivative Works, in
at least one of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or documentation,
if provided along with the Derivative Works; or, within a display generated
by the Derivative Works, if and wherever such third-party notices normally
appear. The contents of the NOTICE file are for informational purposes only
and do not modify the License. You may add Your own attribution notices
within Derivative Works that You distribute, alongside or as an addendum to
the NOTICE text from the Work, provided that such additional attribution
notices cannot be construed as modifying the License.
<br/>
<br/>
You may add Your own copyright statement to Your modifications and may
provide additional or different license terms and conditions for use,
reproduction, or distribution of Your modifications, or for any such
Derivative Works as a whole, provided Your use, reproduction, and
distribution of the Work otherwise complies with the conditions stated in
this License.
</li>
</ol>
<p><strong>5. Submission of Contributions</strong>. Unless You
explicitly state otherwise, any Contribution intentionally submitted for
inclusion in the Work by You to the Licensor shall be under the terms and
conditions of this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify the
terms of any separate license agreement you may have executed with Licensor
regarding such Contributions.</p>
<p><strong>6. Trademarks</strong>. This License does not grant
permission to use the trade names, trademarks, service marks, or product
names of the Licensor, except as required for reasonable and customary use
in describing the origin of the Work and reproducing the content of the
NOTICE file.</p>
<p><strong>7. Disclaimer of Warranty</strong>. Unless required by
applicable law or agreed to in writing, Licensor provides the Work (and
each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including,
without limitation, any warranties or conditions of TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You
are solely responsible for determining the appropriateness of using or
redistributing the Work and assume any risks associated with Your exercise
of permissions under this License.</p>
<p><strong>8. Limitation of Liability</strong>. In no event and
under no legal theory, whether in tort (including negligence), contract, or
otherwise, unless required by applicable law (such as deliberate and
grossly negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a result
of this License or out of the use or inability to use the Work (including
but not limited to damages for loss of goodwill, work stoppage, computer
failure or malfunction, or any and all other commercial damages or losses),
even if such Contributor has been advised of the possibility of such
damages.</p>
<p><strong>9. Accepting Warranty or Additional Liability</strong>.
While redistributing the Work or Derivative Works thereof, You may choose
to offer, and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this License.
However, in accepting such obligations, You may act only on Your own behalf
and on Your sole responsibility, not on behalf of any other Contributor,
and only if You agree to indemnify, defend, and hold each Contributor
harmless for any liability incurred by, or claims asserted against, such
Contributor by reason of your accepting any such warranty or additional
liability.</p>
<p>END OF TERMS AND CONDITIONS</p>
<h5 id="apply">APPENDIX: How to apply the Apache License to your work</h5>
<p>To apply the Apache License to your work, attach the following boilerplate
notice, with the fields enclosed by brackets "[]" replaced with your own
identifying information. (Don't include the brackets!) The text should be
enclosed in the appropriate comment syntax for the file format. We also
recommend that a file or class name and description of purpose be included
on the same "printed page" as the copyright notice for easier
identification within third-party archives.</p>
<div class="codehilite"><pre>Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
</pre></div>
<h4>PhoneGap Plugin BarcodeScanner</h4>
<p>The MIT License</p>
<p>Copyright (c) 2010 Matt Kane</p>
<p>Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:</p>
<p>The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.</p>
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</p>
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<!--
TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<div id="loading">
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<img src="assets/logonobg.svg" alt="" style="display: block; position: absolute; max-width: 90%; top: 0; left: 0; right: 0; bottom: 25%; margin: auto; max-height: 20%;" />

@ -1,24 +1,41 @@
<div>
<!--
TerranQuest - Augmented Reality fantasy game
<!-- Nav tabs -->
<ul class="nav nav-tabs" role="tablist" id="menutablist">
<li role="presentation" class="active"><a href="#inventory" aria-controls="inventory" role="tab" data-toggle="tab" id="inventory-tab">Inventory</a></li>
<li role="presentation"><a href="#profile" aria-controls="profile" role="tab" data-toggle="tab" id="profile-tab">Profile</a></li>
<li role="presentation"><a href="#settings" aria-controls="settings" role="tab" data-toggle="tab" id="settings-tab">Settings</a></li>
</ul>
Copyright 2016 Netsyms Technologies
<!-- Tab panes -->
<div class="tab-content" id="menutabcontent">
<div role="tabpanel" class="tab-pane active" id="inventory">...</div>
<div role="tabpanel" class="tab-pane" id="profile"></div>
<div role="tabpanel" class="tab-pane" id="settings">...</div>
</div>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
</div>
<script>
$('#menutabcontent #profile').load("screens/profile.html", null, function (x) {
loadProfile(username);
});
$('#menutabcontent #settings').load("screens/settings.html");
$('#menutabcontent #inventory').load("screens/inventory.html");
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<div>
<!-- Nav tabs -->
<ul class="nav nav-tabs" role="tablist" id="menutablist">
<li role="presentation" class="active"><a href="#inventory" aria-controls="inventory" role="tab" data-toggle="tab" id="inventory-tab">Inventory</a></li>
<li role="presentation"><a href="#profile" aria-controls="profile" role="tab" data-toggle="tab" id="profile-tab">Profile</a></li>
<li role="presentation"><a href="#settings" aria-controls="settings" role="tab" data-toggle="tab" id="settings-tab">Settings</a></li>
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<div role="tabpanel" class="tab-pane active" id="inventory">...</div>
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</div>
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<script>
$('#menutabcontent #profile').load("screens/profile.html", null, function (x) {
loadProfile(username);
});
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$('#menutabcontent #inventory').load("screens/inventory.html");
</script>

@ -1,3 +1,20 @@
<!--
TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
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@ -1,3 +1,20 @@
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TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
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TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
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TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
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TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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@ -1,3 +1,20 @@
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TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
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<!--
TerranQuest - Augmented Reality fantasy game
Copyright 2016 Netsyms Technologies
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<div style="position: absolute; width: 100%; height: 100%; top: 0; left: 0; background-color: #324150; z-index: 9999;">
<img src="assets/logonobg.svg" alt="" style="display: block; position: absolute; max-width: 90%; top: 0; left: 0; right: 0; bottom: 25%; margin: auto; max-height: 20%;" />
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