# tinyColorPicker and colors Looking for mobile first, tiny foot print, fast, scaleable, flexible and pluggable...
This 4.5KB small (1 .js file only; no images or css needed) HSB color picker is based on a subset of [colors.js](https://github.com/PitPik/colorPicker/blob/master/colors.js) from it's big brother [colorPicker](https://github.com/PitPik/colorPicker/), supports all modern features like touch and MS pointer, GPU accelerated rendering, battery friendly requestAnimationFrame and provides a lot of hooks for developers to write plugins. ##Demo See **demo** at [dematte.at/tinyColorPicker](http://dematte.at/tinyColorPicker) All the WCAG 2.0 calculations for readability are also based on opacity levels of all layers.
Supported color spaces are: rgb, hsv(b), hsl, HEX ## Usage ```javascript ``` ##colors.js ```javascript Colors({ // all options have a default value... color: 'rgba(204, 82, 37, 0.8)', // initial color (#RGB, RGB, #RRGGBB, RRGGBB, rgb(r, g, b), ...) grey: {r: 0.298954, g: 0.586434, b: 0.114612}, // CIE-XYZ 1931 luminance: {r: 0.2126, g: 0.7152, b: 0.0722}, // W3C 2.0 valueRanges: {rgb: {r: [0, 255], g: [0, 255], b: [0, 255]}, hsv:...}, // skip ranges if no conversion required customBG: '#808080' // the solid bgColor behind the chosen bgColor (saved color) convertCallback: function(colors, type){}, // callback function after color convertion for further calculations... }); ``` ##jqColorPicker.js colorPicker uses an instance of Colors and passes the options to it, so some values are the same... ```javascript $('.color').colorPicker({ color: ..., // see Colors... customBG: '#FFF' // see Colors... animationSpeed: 150, // toggle animation speed GPU: true, // use transform: translate3d doRender: true, // manipulate color ans bgColor of input field opacity: true, // enable / disable alpha slider renderCallback: function($elm, toggled) {}, // this === instance; $elm: the input field;toggle === true -> just appeared; false -> opposite; else -> is rendering on pointer move buidCallback: function($elm) {}, // this === instance; $elm: the UI css: '', // replaces existing css cssAddon: '', // adds css to existing margin: '', // positioning margin (can also be set in cssAddon) preventFocus: false // prevents default on focus of input fields, body: document.body // the element where the events are attached to (touchstart, mousedown, pointerdown, focus, click, change) }); ``` ##The color model, the methods and more After initializing Color or ColorPicker you'll get a clean but rhich model of the instance: ```javascript myColors: { colors: { all kinds of color values... see later}, options: { all the options you set or that are set as default... }, __proto__: { // all methods Color uses setColor: function(newCol, type, alpha) {}, setCustomBackground: function(col) {}, saveAsBackground: function() {}, } } ``` colors.js is a quite handy tool for color calculations/conversion (gray value, contrast and luminance, etc...). It can also calculate layer mixes between background and foreground colors and therefore make calculations about readability (WCAG 2.0 standard). If you need more complex calculations or more color spaces, use the version from https://github.com/PitPik/colorPicker. It supports also cmy, cmyk, XYZ and Lab. ```javascript myColorPicker: { color: { // instance of Color inside colorPicker colors: { all kinds of color values... see later}, options: { all the options you set or that are set as default... }, __proto__: { all methods Color uses ... see above} }, __proto__: { // all methods ColorPicker uses render: function() {}, toggle: function(openClose) {} // openClose: true = open; false = close } } ``` The color model ```javascript HEX: // current color as HEX (upper case, 6 digits) rgb: // current RGB color as normalized values (0 - 1) r: // red g: // green b: // blue hsv: // current color values in normalized HSV (HSB) model h: // hue s: // saturation v: // value (brightness) hsl: // current color values in normalized HSL model h: // hue s: // saturation l: // lightness RND: // all above colors in their defined ranges rgb: // current RGB color, rounded between 0 and 255 r: // red (0 - 255) g: // green (0 - 255) b: // blue (0 - 255) hsv: // see above h: // hue (0 - 360 degrees) s: // saturation (0 - 100 %) v: // value (brightness) (0 - 100 %) hsl: // see above h: // hue (0 - 360 degrees) s: // saturation (0 - 100 %) l: // lightness (0 - 100 %) background: // saved (background) color (saveAsBackground(){}) rgb: // color in RGB model r: // red g: // green b: // blue RGB: // RGB color, rounded between 0 and 255 r: // red (0 - 255) g: // green (0 - 255) b: // blue (0 - 255) alpha: // alpha or opacity value (0 - 1) equivalentGrey: // r = g = b = (0 - 255) rgbaMixBlack: // saved (background) color mixed with solid black color r: // red g: // green b: // blue a: // resulting alpha or opacity value (0 - 1) luminance: // luminance of resulting mix (0 - 1) rgbaMixCustom: // saved (background) color mixed with custom (solid) color r: // red g: // green b: // blue a: // resulting alpha or opacity value (0 - 1) luminance: // luminance of resulting mix (0 - 1) rgbaMixWhite: // saved (background) color mixed with solid white color r: // red g: // green b: // blue a: // resulting alpha or opacity value (0 - 1) luminance: // luminance of resulting mix (0 - 1) alpha: // alpha or opacity value (0 - 1) of current color equivalentGrey: // r = g = b = (0 - 1) HUELuminance: // luminance of hue (in full brightnes and saturation) (0 - 1) RGBLuminance: // luminance of the current color hueRGB: // rounded integer value of current color in rgb model with full saturation and brightness r: // red (0 - 255) g: // green (0 - 255) b: // blue (0 - 255) saveColor: // '' or 'web smart' or 'web save', if so. webSave: // closest web-save color r: // red (0 - 255) g: // green (0 - 255) b: // blue (0 - 255) webSmart: // closest web-smart color r: // red (0 - 255) g: // green (0 - 255) b: // blue (0 - 255) rgbaMixBG: // color mix result: current color above saved (background) color r: // red (0 - 1) g: // green (0 - 1) b: // blue (0 - 1) a: // resulting alpha or opacity value (0 - 1) luminance: // luminance of resulting mix (0 - 1) rgbaMixBGMixCustom: // color mix result: current color above saved (background) color above solid custom color r: // red (0 - 1) g: // green (0 - 1) b: // blue (0 - 1) a: // resulting alpha or opacity value (0 - 1) luminance: // luminance of resulting mix (0 - 1) luminanceDelta: // luminance difference between current color and resulting saved-custom mix (0 - 1) hueDelta: // hue difference between current color and resulting saved-custom mix (0 - 1) WCAG2Ratio: // readability vale (1 - 21, 1:1 to 21:1) rgbaMixBlack: // color mix result: current color above solid black r: // red (0 - 1) g: // green (0 - 1) b: // blue (0 - 1) a: // resulting alpha or opacity value (0 - 1) luminance: // luminance of resulting mix (0 - 1) WCAG2Ratio: // readability vale (1 - 21, 1:1 to 21:1) rgbaMixWhite: // color mix result: current color above solid white r: // red (0 - 1) g: // green (0 - 1) b: // blue (0 - 1) a: // resulting alpha or opacity value (0 - 1) luminance: // luminance of resulting mix (0 - 1) WCAG2Ratio: // readability vale (1 - 21, 1:1 to 21:1) ```