import TinyEmitter from 'tiny-emitter'; import matches from 'matches-selector'; import throttle from 'throttleit'; import parallel from 'array-parallel'; import Point from './point'; import Rect from './rect'; import ShuffleItem from './shuffle-item'; import Classes from './classes'; import getNumberStyle from './get-number-style'; import sorter from './sorter'; import { onTransitionEnd, cancelTransitionEnd } from './on-transition-end'; import { getItemPosition, getColumnSpan, getAvailablePositions, getShortColumn, getCenteredPositions } from './layout'; import arrayMax from './array-max'; import hyphenate from './hyphenate'; function arrayUnique(x) { return Array.from(new Set(x)); } // Used for unique instance variables let id = 0; class Shuffle extends TinyEmitter { /** * Categorize, sort, and filter a responsive grid of items. * * @param {Element} element An element which is the parent container for the grid items. * @param {Object} [options=Shuffle.options] Options object. * @constructor */ constructor(element, options = {}) { super(); // eslint-disable-next-line prefer-object-spread this.options = Object.assign({}, Shuffle.options, options); // Allow misspelling of delimiter since that's how it used to be. // Remove in v6. if (this.options.delimeter) { this.options.delimiter = this.options.delimeter; } this.lastSort = {}; this.group = Shuffle.ALL_ITEMS; this.lastFilter = Shuffle.ALL_ITEMS; this.isEnabled = true; this.isDestroyed = false; this.isInitialized = false; this._transitions = []; this.isTransitioning = false; this._queue = []; const el = this._getElementOption(element); if (!el) { throw new TypeError('Shuffle needs to be initialized with an element.'); } this.element = el; this.id = 'shuffle_' + id; id += 1; this._init(); this.isInitialized = true; } _init() { this.items = this._getItems(); this.sortedItems = this.items; this.options.sizer = this._getElementOption(this.options.sizer); // Add class and invalidate styles this.element.classList.add(Shuffle.Classes.BASE); // Set initial css for each item this._initItems(this.items); // Bind resize events this._onResize = this._getResizeFunction(); window.addEventListener('resize', this._onResize); // If the page has not already emitted the `load` event, call layout on load. // This avoids layout issues caused by images and fonts loading after the // instance has been initialized. if (document.readyState !== 'complete') { const layout = this.layout.bind(this); window.addEventListener('load', function onLoad() { window.removeEventListener('load', onLoad); layout(); }); } // Get container css all in one request. Causes reflow const containerCss = window.getComputedStyle(this.element, null); const containerWidth = Shuffle.getSize(this.element).width; // Add styles to the container if it doesn't have them. this._validateStyles(containerCss); // We already got the container's width above, no need to cause another // reflow getting it again... Calculate the number of columns there will be this._setColumns(containerWidth); // Kick off! this.filter(this.options.group, this.options.initialSort); // The shuffle items haven't had transitions set on them yet so the user // doesn't see the first layout. Set them now that the first layout is done. // First, however, a synchronous layout must be caused for the previous // styles to be applied without transitions. this.element.offsetWidth; // eslint-disable-line no-unused-expressions this.setItemTransitions(this.items); this.element.style.transition = `height ${this.options.speed}ms ${this.options.easing}`; } /** * Returns a throttled and proxied function for the resize handler. * @return {function} * @private */ _getResizeFunction() { const resizeFunction = this._handleResize.bind(this); return this.options.throttle ? this.options.throttle(resizeFunction, this.options.throttleTime) : resizeFunction; } /** * Retrieve an element from an option. * @param {string|jQuery|Element} option The option to check. * @return {?Element} The plain element or null. * @private */ _getElementOption(option) { // If column width is a string, treat is as a selector and search for the // sizer element within the outermost container if (typeof option === 'string') { return this.element.querySelector(option); } // Check for an element if (option && option.nodeType && option.nodeType === 1) { return option; } // Check for jQuery object if (option && option.jquery) { return option[0]; } return null; } /** * Ensures the shuffle container has the css styles it needs applied to it. * @param {Object} styles Key value pairs for position and overflow. * @private */ _validateStyles(styles) { // Position cannot be static. if (styles.position === 'static') { this.element.style.position = 'relative'; } // Overflow has to be hidden. if (styles.overflow !== 'hidden') { this.element.style.overflow = 'hidden'; } } /** * Filter the elements by a category. * @param {string|string[]|function(Element):boolean} [category] Category to * filter by. If it's given, the last category will be used to filter the items. * @param {Array} [collection] Optionally filter a collection. Defaults to * all the items. * @return {{visible: ShuffleItem[], hidden: ShuffleItem[]}} * @private */ _filter(category = this.lastFilter, collection = this.items) { const set = this._getFilteredSets(category, collection); // Individually add/remove hidden/visible classes this._toggleFilterClasses(set); // Save the last filter in case elements are appended. this.lastFilter = category; // This is saved mainly because providing a filter function (like searching) // will overwrite the `lastFilter` property every time its called. if (typeof category === 'string') { this.group = category; } return set; } /** * Returns an object containing the visible and hidden elements. * @param {string|string[]|function(Element):boolean} category Category or function to filter by. * @param {ShuffleItem[]} items A collection of items to filter. * @return {{visible: ShuffleItem[], hidden: ShuffleItem[]}} * @private */ _getFilteredSets(category, items) { let visible = []; const hidden = []; // category === 'all', add visible class to everything if (category === Shuffle.ALL_ITEMS) { visible = items; // Loop through each item and use provided function to determine // whether to hide it or not. } else { items.forEach((item) => { if (this._doesPassFilter(category, item.element)) { visible.push(item); } else { hidden.push(item); } }); } return { visible, hidden, }; } /** * Test an item to see if it passes a category. * @param {string|string[]|function():boolean} category Category or function to filter by. * @param {Element} element An element to test. * @return {boolean} Whether it passes the category/filter. * @private */ _doesPassFilter(category, element) { if (typeof category === 'function') { return category.call(element, element, this); } // Check each element's data-groups attribute against the given category. const attr = element.getAttribute('data-' + Shuffle.FILTER_ATTRIBUTE_KEY); const keys = this.options.delimiter ? attr.split(this.options.delimiter) : JSON.parse(attr); function testCategory(category) { return keys.includes(category); } if (Array.isArray(category)) { if (this.options.filterMode === Shuffle.FilterMode.ANY) { return category.some(testCategory); } return category.every(testCategory); } return keys.includes(category); } /** * Toggles the visible and hidden class names. * @param {{visible, hidden}} Object with visible and hidden arrays. * @private */ _toggleFilterClasses({ visible, hidden }) { visible.forEach((item) => { item.show(); }); hidden.forEach((item) => { item.hide(); }); } /** * Set the initial css for each item * @param {ShuffleItem[]} items Set to initialize. * @private */ _initItems(items) { items.forEach((item) => { item.init(); }); } /** * Remove element reference and styles. * @param {ShuffleItem[]} items Set to dispose. * @private */ _disposeItems(items) { items.forEach((item) => { item.dispose(); }); } /** * Updates the visible item count. * @private */ _updateItemCount() { this.visibleItems = this._getFilteredItems().length; } /** * Sets css transform transition on a group of elements. This is not executed * at the same time as `item.init` so that transitions don't occur upon * initialization of a new Shuffle instance. * @param {ShuffleItem[]} items Shuffle items to set transitions on. * @protected */ setItemTransitions(items) { const { speed, easing } = this.options; const positionProps = this.options.useTransforms ? ['transform'] : ['top', 'left']; // Allow users to transtion other properties if they exist in the `before` // css mapping of the shuffle item. const cssProps = Object.keys(ShuffleItem.Css.HIDDEN.before).map((k) => hyphenate(k)); const properties = positionProps.concat(cssProps).join(); items.forEach((item) => { item.element.style.transitionDuration = speed + 'ms'; item.element.style.transitionTimingFunction = easing; item.element.style.transitionProperty = properties; }); } _getItems() { return Array.from(this.element.children) .filter((el) => matches(el, this.options.itemSelector)) .map((el) => new ShuffleItem(el, this.options.isRTL)); } /** * Combine the current items array with a new one and sort it by DOM order. * @param {ShuffleItem[]} items Items to track. * @return {ShuffleItem[]} */ _mergeNewItems(items) { const children = Array.from(this.element.children); return sorter(this.items.concat(items), { by(element) { return children.indexOf(element); }, }); } _getFilteredItems() { return this.items.filter((item) => item.isVisible); } _getConcealedItems() { return this.items.filter((item) => !item.isVisible); } /** * Returns the column size, based on column width and sizer options. * @param {number} containerWidth Size of the parent container. * @param {number} gutterSize Size of the gutters. * @return {number} * @private */ _getColumnSize(containerWidth, gutterSize) { let size; // If the columnWidth property is a function, then the grid is fluid if (typeof this.options.columnWidth === 'function') { size = this.options.columnWidth(containerWidth); // columnWidth option isn't a function, are they using a sizing element? } else if (this.options.sizer) { size = Shuffle.getSize(this.options.sizer).width; // if not, how about the explicitly set option? } else if (this.options.columnWidth) { size = this.options.columnWidth; // or use the size of the first item } else if (this.items.length > 0) { size = Shuffle.getSize(this.items[0].element, true).width; // if there's no items, use size of container } else { size = containerWidth; } // Don't let them set a column width of zero. if (size === 0) { size = containerWidth; } return size + gutterSize; } /** * Returns the gutter size, based on gutter width and sizer options. * @param {number} containerWidth Size of the parent container. * @return {number} * @private */ _getGutterSize(containerWidth) { let size; if (typeof this.options.gutterWidth === 'function') { size = this.options.gutterWidth(containerWidth); } else if (this.options.sizer) { size = getNumberStyle(this.options.sizer, 'marginLeft'); } else { size = this.options.gutterWidth; } return size; } /** * Calculate the number of columns to be used. Gets css if using sizer element. * @param {number} [containerWidth] Optionally specify a container width if * it's already available. */ _setColumns(containerWidth = Shuffle.getSize(this.element).width) { const gutter = this._getGutterSize(containerWidth); const columnWidth = this._getColumnSize(containerWidth, gutter); let calculatedColumns = (containerWidth + gutter) / columnWidth; // Widths given from getStyles are not precise enough... if (Math.abs(Math.round(calculatedColumns) - calculatedColumns) < this.options.columnThreshold) { // e.g. calculatedColumns = 11.998876 calculatedColumns = Math.round(calculatedColumns); } this.cols = Math.max(Math.floor(calculatedColumns || 0), 1); this.containerWidth = containerWidth; this.colWidth = columnWidth; } /** * Adjust the height of the grid */ _setContainerSize() { this.element.style.height = this._getContainerSize() + 'px'; } /** * Based on the column heights, it returns the biggest one. * @return {number} * @private */ _getContainerSize() { return arrayMax(this.positions); } /** * Get the clamped stagger amount. * @param {number} index Index of the item to be staggered. * @return {number} */ _getStaggerAmount(index) { return Math.min(index * this.options.staggerAmount, this.options.staggerAmountMax); } /** * Emit an event from this instance. * @param {string} name Event name. * @param {Object} [data={}] Optional object data. */ _dispatch(name, data = {}) { if (this.isDestroyed) { return; } data.shuffle = this; this.emit(name, data); } /** * Zeros out the y columns array, which is used to determine item placement. * @private */ _resetCols() { let i = this.cols; this.positions = []; while (i) { i -= 1; this.positions.push(0); } } /** * Loops through each item that should be shown and calculates the x, y position. * @param {ShuffleItem[]} items Array of items that will be shown/layed * out in order in their array. */ _layout(items) { const itemPositions = this._getNextPositions(items); let count = 0; items.forEach((item, i) => { function callback() { item.applyCss(ShuffleItem.Css.VISIBLE.after); } // If the item will not change its position, do not add it to the render // queue. Transitions don't fire when setting a property to the same value. if (Point.equals(item.point, itemPositions[i]) && !item.isHidden) { item.applyCss(ShuffleItem.Css.VISIBLE.before); callback(); return; } item.point = itemPositions[i]; item.scale = ShuffleItem.Scale.VISIBLE; item.isHidden = false; // Clone the object so that the `before` object isn't modified when the // transition delay is added. const styles = this.getStylesForTransition(item, ShuffleItem.Css.VISIBLE.before); styles.transitionDelay = this._getStaggerAmount(count) + 'ms'; this._queue.push({ item, styles, callback, }); count += 1; }); } /** * Return an array of Point instances representing the future positions of * each item. * @param {ShuffleItem[]} items Array of sorted shuffle items. * @return {Point[]} * @private */ _getNextPositions(items) { // If position data is going to be changed, add the item's size to the // transformer to allow for calculations. if (this.options.isCentered) { const itemsData = items.map((item, i) => { const itemSize = Shuffle.getSize(item.element, true); const point = this._getItemPosition(itemSize); return new Rect(point.x, point.y, itemSize.width, itemSize.height, i); }); return this.getTransformedPositions(itemsData, this.containerWidth); } // If no transforms are going to happen, simply return an array of the // future points of each item. return items.map((item) => this._getItemPosition(Shuffle.getSize(item.element, true))); } /** * Determine the location of the next item, based on its size. * @param {{width: number, height: number}} itemSize Object with width and height. * @return {Point} * @private */ _getItemPosition(itemSize) { return getItemPosition({ itemSize, positions: this.positions, gridSize: this.colWidth, total: this.cols, threshold: this.options.columnThreshold, buffer: this.options.buffer, }); } /** * Mutate positions before they're applied. * @param {Rect[]} itemRects Item data objects. * @param {number} containerWidth Width of the containing element. * @return {Point[]} * @protected */ getTransformedPositions(itemRects, containerWidth) { return getCenteredPositions(itemRects, containerWidth); } /** * Hides the elements that don't match our filter. * @param {ShuffleItem[]} collection Collection to shrink. * @private */ _shrink(collection = this._getConcealedItems()) { let count = 0; collection.forEach((item) => { function callback() { item.applyCss(ShuffleItem.Css.HIDDEN.after); } // Continuing would add a transitionend event listener to the element, but // that listener would not execute because the transform and opacity would // stay the same. // The callback is executed here because it is not guaranteed to be called // after the transitionend event because the transitionend could be // canceled if another animation starts. if (item.isHidden) { item.applyCss(ShuffleItem.Css.HIDDEN.before); callback(); return; } item.scale = ShuffleItem.Scale.HIDDEN; item.isHidden = true; const styles = this.getStylesForTransition(item, ShuffleItem.Css.HIDDEN.before); styles.transitionDelay = this._getStaggerAmount(count) + 'ms'; this._queue.push({ item, styles, callback, }); count += 1; }); } /** * Resize handler. * @private */ _handleResize() { // If shuffle is disabled, destroyed, don't do anything if (!this.isEnabled || this.isDestroyed) { return; } this.update(); } /** * Returns styles which will be applied to the an item for a transition. * @param {ShuffleItem} item Item to get styles for. Should have updated * scale and point properties. * @param {Object} styleObject Extra styles that will be used in the transition. * @return {!Object} Transforms for transitions, left/top for animate. * @protected */ getStylesForTransition(item, styleObject) { // Clone the object to avoid mutating the original. // eslint-disable-next-line prefer-object-spread const styles = Object.assign({}, styleObject); if (this.options.useTransforms) { const sign = this.options.isRTL ? '-' : ''; const x = this.options.roundTransforms ? Math.round(item.point.x) : item.point.x; const y = this.options.roundTransforms ? Math.round(item.point.y) : item.point.y; styles.transform = `translate(${sign}${x}px, ${y}px) scale(${item.scale})`; } else { if (this.options.isRTL) { styles.right = item.point.x + 'px'; } else { styles.left = item.point.x + 'px'; } styles.top = item.point.y + 'px'; } return styles; } /** * Listen for the transition end on an element and execute the itemCallback * when it finishes. * @param {Element} element Element to listen on. * @param {function} itemCallback Callback for the item. * @param {function} done Callback to notify `parallel` that this one is done. */ _whenTransitionDone(element, itemCallback, done) { const id = onTransitionEnd(element, (evt) => { itemCallback(); done(null, evt); }); this._transitions.push(id); } /** * Return a function which will set CSS styles and call the `done` function * when (if) the transition finishes. * @param {Object} opts Transition object. * @return {function} A function to be called with a `done` function. */ _getTransitionFunction(opts) { return (done) => { opts.item.applyCss(opts.styles); this._whenTransitionDone(opts.item.element, opts.callback, done); }; } /** * Execute the styles gathered in the style queue. This applies styles to elements, * triggering transitions. * @private */ _processQueue() { if (this.isTransitioning) { this._cancelMovement(); } const hasSpeed = this.options.speed > 0; const hasQueue = this._queue.length > 0; if (hasQueue && hasSpeed && this.isInitialized) { this._startTransitions(this._queue); } else if (hasQueue) { this._styleImmediately(this._queue); this._dispatch(Shuffle.EventType.LAYOUT); // A call to layout happened, but none of the newly visible items will // change position or the transition duration is zero, which will not trigger // the transitionend event. } else { this._dispatch(Shuffle.EventType.LAYOUT); } // Remove everything in the style queue this._queue.length = 0; } /** * Wait for each transition to finish, the emit the layout event. * @param {Object[]} transitions Array of transition objects. */ _startTransitions(transitions) { // Set flag that shuffle is currently in motion. this.isTransitioning = true; // Create an array of functions to be called. const callbacks = transitions.map((obj) => this._getTransitionFunction(obj)); parallel(callbacks, this._movementFinished.bind(this)); } _cancelMovement() { // Remove the transition end event for each listener. this._transitions.forEach(cancelTransitionEnd); // Reset the array. this._transitions.length = 0; // Show it's no longer active. this.isTransitioning = false; } /** * Apply styles without a transition. * @param {Object[]} objects Array of transition objects. * @private */ _styleImmediately(objects) { if (objects.length) { const elements = objects.map((obj) => obj.item.element); Shuffle._skipTransitions(elements, () => { objects.forEach((obj) => { obj.item.applyCss(obj.styles); obj.callback(); }); }); } } _movementFinished() { this._transitions.length = 0; this.isTransitioning = false; this._dispatch(Shuffle.EventType.LAYOUT); } /** * The magic. This is what makes the plugin 'shuffle' * @param {string|string[]|function(Element):boolean} [category] Category to filter by. * Can be a function, string, or array of strings. * @param {SortOptions} [sortOptions] A sort object which can sort the visible set */ filter(category, sortOptions) { if (!this.isEnabled) { return; } if (!category || (category && category.length === 0)) { category = Shuffle.ALL_ITEMS; // eslint-disable-line no-param-reassign } this._filter(category); // Shrink each hidden item this._shrink(); // How many visible elements? this._updateItemCount(); // Update transforms on visible elements so they will animate to their new positions. this.sort(sortOptions); } /** * Gets the visible elements, sorts them, and passes them to layout. * @param {SortOptions} [sortOptions] The options object to pass to `sorter`. */ sort(sortOptions = this.lastSort) { if (!this.isEnabled) { return; } this._resetCols(); const items = sorter(this._getFilteredItems(), sortOptions); this.sortedItems = items; this._layout(items); // `_layout` always happens after `_shrink`, so it's safe to process the style // queue here with styles from the shrink method. this._processQueue(); // Adjust the height of the container. this._setContainerSize(); this.lastSort = sortOptions; } /** * Reposition everything. * @param {boolean} [isOnlyLayout=false] If true, column and gutter widths won't be recalculated. */ update(isOnlyLayout = false) { if (this.isEnabled) { if (!isOnlyLayout) { // Get updated colCount this._setColumns(); } // Layout items this.sort(); } } /** * Use this instead of `update()` if you don't need the columns and gutters updated * Maybe an image inside `shuffle` loaded (and now has a height), which means calculations * could be off. */ layout() { this.update(true); } /** * New items have been appended to shuffle. Mix them in with the current * filter or sort status. * @param {Element[]} newItems Collection of new items. */ add(newItems) { const items = arrayUnique(newItems).map((el) => new ShuffleItem(el, this.options.isRTL)); // Add classes and set initial positions. this._initItems(items); // Determine which items will go with the current filter. this._resetCols(); const allItems = this._mergeNewItems(items); const sortedItems = sorter(allItems, this.lastSort); const allSortedItemsSet = this._filter(this.lastFilter, sortedItems); const isNewItem = (item) => items.includes(item); const applyHiddenState = (item) => { item.scale = ShuffleItem.Scale.HIDDEN; item.isHidden = true; item.applyCss(ShuffleItem.Css.HIDDEN.before); item.applyCss(ShuffleItem.Css.HIDDEN.after); }; // Layout all items again so that new items get positions. // Synchonously apply positions. const itemPositions = this._getNextPositions(allSortedItemsSet.visible); allSortedItemsSet.visible.forEach((item, i) => { if (isNewItem(item)) { item.point = itemPositions[i]; applyHiddenState(item); item.applyCss(this.getStylesForTransition(item, {})); } }); allSortedItemsSet.hidden.forEach((item) => { if (isNewItem(item)) { applyHiddenState(item); } }); // Cause layout so that the styles above are applied. this.element.offsetWidth; // eslint-disable-line no-unused-expressions // Add transition to each item. this.setItemTransitions(items); // Update the list of items. this.items = this._mergeNewItems(items); // Update layout/visibility of new and old items. this.filter(this.lastFilter); } /** * Disables shuffle from updating dimensions and layout on resize */ disable() { this.isEnabled = false; } /** * Enables shuffle again * @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters */ enable(isUpdateLayout = true) { this.isEnabled = true; if (isUpdateLayout) { this.update(); } } /** * Remove 1 or more shuffle items. * @param {Element[]} elements An array containing one or more * elements in shuffle * @return {Shuffle} The shuffle instance. */ remove(elements) { if (!elements.length) { return; } const collection = arrayUnique(elements); const oldItems = collection.map((element) => this.getItemByElement(element)).filter((item) => !!item); const handleLayout = () => { this._disposeItems(oldItems); // Remove the collection in the callback collection.forEach((element) => { element.parentNode.removeChild(element); }); this._dispatch(Shuffle.EventType.REMOVED, { collection }); }; // Hide collection first. this._toggleFilterClasses({ visible: [], hidden: oldItems, }); this._shrink(oldItems); this.sort(); // Update the list of items here because `remove` could be called again // with an item that is in the process of being removed. this.items = this.items.filter((item) => !oldItems.includes(item)); this._updateItemCount(); this.once(Shuffle.EventType.LAYOUT, handleLayout); } /** * Retrieve a shuffle item by its element. * @param {Element} element Element to look for. * @return {?ShuffleItem} A shuffle item or undefined if it's not found. */ getItemByElement(element) { return this.items.find((item) => item.element === element); } /** * Dump the elements currently stored and reinitialize all child elements which * match the `itemSelector`. */ resetItems() { // Remove refs to current items. this._disposeItems(this.items); this.isInitialized = false; // Find new items in the DOM. this.items = this._getItems(); // Set initial styles on the new items. this._initItems(this.items); this.once(Shuffle.EventType.LAYOUT, () => { // Add transition to each item. this.setItemTransitions(this.items); this.isInitialized = true; }); // Lay out all items. this.filter(this.lastFilter); } /** * Destroys shuffle, removes events, styles, and classes */ destroy() { this._cancelMovement(); window.removeEventListener('resize', this._onResize); // Reset container styles this.element.classList.remove('shuffle'); this.element.removeAttribute('style'); // Reset individual item styles this._disposeItems(this.items); this.items.length = 0; this.sortedItems.length = 0; this._transitions.length = 0; // Null DOM references this.options.sizer = null; this.element = null; // Set a flag so if a debounced resize has been triggered, // it can first check if it is actually isDestroyed and not doing anything this.isDestroyed = true; this.isEnabled = false; } /** * Returns the outer width of an element, optionally including its margins. * * There are a few different methods for getting the width of an element, none of * which work perfectly for all Shuffle's use cases. * * 1. getBoundingClientRect() `left` and `right` properties. * - Accounts for transform scaled elements, making it useless for Shuffle * elements which have shrunk. * 2. The `offsetWidth` property. * - This value stays the same regardless of the elements transform property, * however, it does not return subpixel values. * 3. getComputedStyle() * - This works great Chrome, Firefox, Safari, but IE<=11 does not include * padding and border when box-sizing: border-box is set, requiring a feature * test and extra work to add the padding back for IE and other browsers which * follow the W3C spec here. * * @param {Element} element The element. * @param {boolean} [includeMargins=false] Whether to include margins. * @return {{width: number, height: number}} The width and height. */ static getSize(element, includeMargins = false) { // Store the styles so that they can be used by others without asking for it again. const styles = window.getComputedStyle(element, null); let width = getNumberStyle(element, 'width', styles); let height = getNumberStyle(element, 'height', styles); if (includeMargins) { const marginLeft = getNumberStyle(element, 'marginLeft', styles); const marginRight = getNumberStyle(element, 'marginRight', styles); const marginTop = getNumberStyle(element, 'marginTop', styles); const marginBottom = getNumberStyle(element, 'marginBottom', styles); width += marginLeft + marginRight; height += marginTop + marginBottom; } return { width, height, }; } /** * Change a property or execute a function which will not have a transition * @param {Element[]} elements DOM elements that won't be transitioned. * @param {function} callback A function which will be called while transition * is set to 0ms. * @private */ static _skipTransitions(elements, callback) { const zero = '0ms'; // Save current duration and delay. const data = elements.map((element) => { const { style } = element; const duration = style.transitionDuration; const delay = style.transitionDelay; // Set the duration to zero so it happens immediately style.transitionDuration = zero; style.transitionDelay = zero; return { duration, delay, }; }); callback(); // Cause forced synchronous layout. elements[0].offsetWidth; // eslint-disable-line no-unused-expressions // Put the duration back elements.forEach((element, i) => { element.style.transitionDuration = data[i].duration; element.style.transitionDelay = data[i].delay; }); } } Shuffle.ShuffleItem = ShuffleItem; Shuffle.ALL_ITEMS = 'all'; Shuffle.FILTER_ATTRIBUTE_KEY = 'groups'; /** @enum {string} */ Shuffle.EventType = { LAYOUT: 'shuffle:layout', REMOVED: 'shuffle:removed', }; /** @enum {string} */ Shuffle.Classes = Classes; /** @enum {string} */ Shuffle.FilterMode = { ANY: 'any', ALL: 'all', }; // Overrideable options Shuffle.options = { // Initial filter group. group: Shuffle.ALL_ITEMS, // Transition/animation speed (milliseconds). speed: 250, // CSS easing function to use. easing: 'cubic-bezier(0.4, 0.0, 0.2, 1)', // e.g. '.picture-item'. itemSelector: '*', // Element or selector string. Use an element to determine the size of columns // and gutters. sizer: null, // A static number or function that tells the plugin how wide the gutters // between columns are (in pixels). gutterWidth: 0, // A static number or function that returns a number which tells the plugin // how wide the columns are (in pixels). columnWidth: 0, // If your group is not json, and is comma delimeted, you could set delimiter // to ','. delimiter: null, // Useful for percentage based heights when they might not always be exactly // the same (in pixels). buffer: 0, // Reading the width of elements isn't precise enough and can cause columns to // jump between values. columnThreshold: 0.01, // Shuffle can be isInitialized with a sort object. It is the same object // given to the sort method. initialSort: null, // By default, shuffle will throttle resize events. This can be changed or // removed. throttle, // How often shuffle can be called on resize (in milliseconds). throttleTime: 300, // Transition delay offset for each item in milliseconds. staggerAmount: 15, // Maximum stagger delay in milliseconds. staggerAmountMax: 150, // Whether to use transforms or absolute positioning. useTransforms: true, // Affects using an array with filter. e.g. `filter(['one', 'two'])`. With "any", // the element passes the test if any of its groups are in the array. With "all", // the element only passes if all groups are in the array. filterMode: Shuffle.FilterMode.ANY, // Attempt to center grid items in each row. isCentered: false, // Attempt to align grid items to right. isRTL: false, // Whether to round pixel values used in translate(x, y). This usually avoids // blurriness. roundTransforms: true, }; Shuffle.Point = Point; Shuffle.Rect = Rect; // Expose for testing. Hack at your own risk. Shuffle.__sorter = sorter; Shuffle.__getColumnSpan = getColumnSpan; Shuffle.__getAvailablePositions = getAvailablePositions; Shuffle.__getShortColumn = getShortColumn; Shuffle.__getCenteredPositions = getCenteredPositions; export default Shuffle;