'use strict'; import 'custom-event-polyfill'; import matches from 'matches-selector'; import arrayUnique from 'array-uniq'; import xtend from 'xtend'; import throttle from 'throttleit'; import parallel from 'array-parallel'; import Point from './point'; import ShuffleItem from './shuffle-item'; import Classes from './classes'; import getNumberStyle from './get-number-style'; import sorter from './sorter'; import { onTransitionEnd, cancelTransitionEnd } from './on-transition-end'; import { getItemPosition, getColumnSpan, getAvailablePositions, getShortColumn } from './layout'; function toArray(arrayLike) { return Array.prototype.slice.call(arrayLike); } function arrayMax(array) { return Math.max.apply(Math, array); } function arrayIncludes(array, obj) { if (arguments.length === 2) { return arrayIncludes(array)(obj); } return function (obj) { return array.indexOf(obj) > -1; }; } // Used for unique instance variables let id = 0; class Shuffle { /** * Categorize, sort, and filter a responsive grid of items. * * @param {Element} element An element which is the parent container for the grid items. * @param {Object} [options=Shuffle.options] Options object. * @constructor */ constructor(element, options = {}) { this.options = xtend(Shuffle.options, options); this.useSizer = false; this.lastSort = {}; this.group = this.lastFilter = Shuffle.ALL_ITEMS; this.isEnabled = true; this.isDestroyed = false; this.isInitialized = false; this._transitions = []; this.isTransitioning = false; this._queue = []; element = this._getElementOption(element); if (!element) { throw new TypeError('Shuffle needs to be initialized with an element.'); } this.element = element; this.id = 'shuffle_' + id++; this._init(); this.isInitialized = true; } _init() { this.items = this._getItems(); this.options.sizer = this._getElementOption(this.options.sizer); if (this.options.sizer) { this.useSizer = true; } // Add class and invalidate styles this.element.classList.add(Shuffle.Classes.BASE); // Set initial css for each item this._initItems(); // Bind resize events this._onResize = this._getResizeFunction(); window.addEventListener('resize', this._onResize); // Get container css all in one request. Causes reflow var containerCss = window.getComputedStyle(this.element, null); var containerWidth = Shuffle.getSize(this.element).width; // Add styles to the container if it doesn't have them. this._validateStyles(containerCss); // We already got the container's width above, no need to cause another // reflow getting it again... Calculate the number of columns there will be this._setColumns(containerWidth); // Kick off! this.filter(this.options.group, this.options.initialSort); // The shuffle items haven't had transitions set on them yet so the user // doesn't see the first layout. Set them now that the first layout is done. // First, however, a synchronous layout must be caused for the previous // styles to be applied without transitions. this.element.offsetWidth; // jshint ignore: line this._setTransitions(); this.element.style.transition = 'height ' + this.options.speed + 'ms ' + this.options.easing; } /** * Returns a throttled and proxied function for the resize handler. * @return {Function} * @private */ _getResizeFunction() { var resizeFunction = this._handleResize.bind(this); return this.options.throttle ? this.options.throttle(resizeFunction, this.options.throttleTime) : resizeFunction; } /** * Retrieve an element from an option. * @param {string|jQuery|Element} option The option to check. * @return {?Element} The plain element or null. * @private */ _getElementOption(option) { // If column width is a string, treat is as a selector and search for the // sizer element within the outermost container if (typeof option === 'string') { return this.element.querySelector(option); // Check for an element } else if (option && option.nodeType && option.nodeType === 1) { return option; // Check for jQuery object } else if (option && option.jquery) { return option[0]; } return null; } /** * Ensures the shuffle container has the css styles it needs applied to it. * @param {Object} styles Key value pairs for position and overflow. * @private */ _validateStyles(styles) { // Position cannot be static. if (styles.position === 'static') { this.element.style.position = 'relative'; } // Overflow has to be hidden. if (styles.overflow !== 'hidden') { this.element.style.overflow = 'hidden'; } } /** * Filter the elements by a category. * @param {string} [category] Category to filter by. If it's given, the last * category will be used to filter the items. * @param {Array} [collection] Optionally filter a collection. Defaults to * all the items. * @return {!{visible: Array, hidden: Array}} * @private */ _filter(category = this.lastFilter, collection = this.items) { var set = this._getFilteredSets(category, collection); // Individually add/remove hidden/visible classes this._toggleFilterClasses(set); // Save the last filter in case elements are appended. this.lastFilter = category; // This is saved mainly because providing a filter function (like searching) // will overwrite the `lastFilter` property every time its called. if (typeof category === 'string') { this.group = category; } return set; } /** * Returns an object containing the visible and hidden elements. * @param {string|Function} category Category or function to filter by. * @param {Array.} items A collection of items to filter. * @return {!{visible: Array, hidden: Array}} * @private */ _getFilteredSets(category, items) { let visible = []; let hidden = []; // category === 'all', add visible class to everything if (category === Shuffle.ALL_ITEMS) { visible = items; // Loop through each item and use provided function to determine // whether to hide it or not. } else { items.forEach((item) => { if (this._doesPassFilter(category, item.element)) { visible.push(item); } else { hidden.push(item); } }); } return { visible, hidden, }; } /** * Test an item to see if it passes a category. * @param {string|Function} category Category or function to filter by. * @param {Element} element An element to test. * @return {boolean} Whether it passes the category/filter. * @private */ _doesPassFilter(category, element) { if (typeof category === 'function') { return category.call(element, element, this); // Check each element's data-groups attribute against the given category. } else { let attr = element.getAttribute('data-' + Shuffle.FILTER_ATTRIBUTE_KEY); let groups = JSON.parse(attr); let keys = this.delimeter && !Array.isArray(groups) ? groups.split(this.delimeter) : groups; if (Array.isArray(category)) { return category.some(arrayIncludes(keys)); } return arrayIncludes(keys, category); } } /** * Toggles the visible and hidden class names. * @param {{visible, hidden}} Object with visible and hidden arrays. * @private */ _toggleFilterClasses({ visible, hidden }) { visible.forEach((item) => { item.show(); }); hidden.forEach((item) => { item.hide(); }); } /** * Set the initial css for each item * @param {Array.} [items] Optionally specifiy at set to initialize. * @private */ _initItems(items = this.items) { items.forEach((item) => { item.init(); }); } /** * Remove element reference and styles. * @private */ _disposeItems(items = this.items) { items.forEach((item) => { item.dispose(); }); } /** * Updates the visible item count. * @private */ _updateItemCount() { this.visibleItems = this._getFilteredItems().length; } /** * Sets css transform transition on a group of elements. This is not executed * at the same time as `item.init` so that transitions don't occur upon * initialization of Shuffle. * @param {Array.} items Shuffle items to set transitions on. * @private */ _setTransitions(items = this.items) { let speed = this.options.speed; let easing = this.options.easing; var str; if (this.options.useTransforms) { str = 'transform ' + speed + 'ms ' + easing + ', opacity ' + speed + 'ms ' + easing; } else { str = 'top ' + speed + 'ms ' + easing + ', left ' + speed + 'ms ' + easing + ', opacity ' + speed + 'ms ' + easing; } items.forEach((item) => { item.element.style.transition = str; }); } _getItems() { return toArray(this.element.children) .filter(el => matches(el, this.options.itemSelector)) .map(el => new ShuffleItem(el)); } /** * When new elements are added to the shuffle container, update the array of * items because that is the order `_layout` calls them. */ _updateItemsOrder() { let children = this.element.children; this.items = sorter(this.items, { by(element) { return Array.prototype.indexOf.call(children, element); }, }); } _getFilteredItems() { return this.items.filter(item => item.isVisible); } _getConcealedItems() { return this.items.filter(item => !item.isVisible); } /** * Returns the column size, based on column width and sizer options. * @param {number} containerWidth Size of the parent container. * @param {number} gutterSize Size of the gutters. * @return {number} * @private */ _getColumnSize(containerWidth, gutterSize) { var size; // If the columnWidth property is a function, then the grid is fluid if (typeof this.options.columnWidth === 'function') { size = this.options.columnWidth(containerWidth); // columnWidth option isn't a function, are they using a sizing element? } else if (this.useSizer) { size = Shuffle.getSize(this.options.sizer).width; // if not, how about the explicitly set option? } else if (this.options.columnWidth) { size = this.options.columnWidth; // or use the size of the first item } else if (this.items.length > 0) { size = Shuffle.getSize(this.items[0].element, true).width; // if there's no items, use size of container } else { size = containerWidth; } // Don't let them set a column width of zero. if (size === 0) { size = containerWidth; } return size + gutterSize; } /** * Returns the gutter size, based on gutter width and sizer options. * @param {number} containerWidth Size of the parent container. * @return {number} * @private */ _getGutterSize(containerWidth) { var size; if (typeof this.options.gutterWidth === 'function') { size = this.options.gutterWidth(containerWidth); } else if (this.useSizer) { size = getNumberStyle(this.options.sizer, 'marginLeft'); } else { size = this.options.gutterWidth; } return size; } /** * Calculate the number of columns to be used. Gets css if using sizer element. * @param {number} [containerWidth] Optionally specify a container width if * it's already available. */ _setColumns(containerWidth = Shuffle.getSize(this.element).width) { var gutter = this._getGutterSize(containerWidth); var columnWidth = this._getColumnSize(containerWidth, gutter); var calculatedColumns = (containerWidth + gutter) / columnWidth; // Widths given from getStyles are not precise enough... if (Math.abs(Math.round(calculatedColumns) - calculatedColumns) < this.options.columnThreshold) { // e.g. calculatedColumns = 11.998876 calculatedColumns = Math.round(calculatedColumns); } this.cols = Math.max(Math.floor(calculatedColumns), 1); this.containerWidth = containerWidth; this.colWidth = columnWidth; } /** * Adjust the height of the grid */ _setContainerSize() { this.element.style.height = this._getContainerSize() + 'px'; } /** * Based on the column heights, it returns the biggest one. * @return {number} * @private */ _getContainerSize() { return arrayMax(this.positions); } /** * Get the clamped stagger amount. * @param {number} index Index of the item to be staggered. * @return {number} */ _getStaggerAmount(index) { return Math.min(index * this.options.staggerAmount, this.options.staggerAmountMax); } /** * @return {boolean} Whether the event was prevented or not. */ _dispatch(name, details = {}) { if (this.isDestroyed) { return; } details.shuffle = this; return !this.element.dispatchEvent(new CustomEvent(name, { bubbles: true, cancelable: false, detail: details, })); } /** * Zeros out the y columns array, which is used to determine item placement. * @private */ _resetCols() { var i = this.cols; this.positions = []; while (i--) { this.positions.push(0); } } /** * Loops through each item that should be shown and calculates the x, y position. * @param {Array.} items Array of items that will be shown/layed * out in order in their array. */ _layout(items) { let count = 0; items.forEach((item) => { var currPos = item.point; var currScale = item.scale; var itemSize = Shuffle.getSize(item.element, true); var pos = this._getItemPosition(itemSize); function callback() { item.element.style.transitionDelay = ''; item.applyCss(ShuffleItem.Css.VISIBLE.after); } // If the item will not change its position, do not add it to the render // queue. Transitions don't fire when setting a property to the same value. if (Point.equals(currPos, pos) && currScale === ShuffleItem.Scale.VISIBLE) { callback(); return; } item.point = pos; item.scale = ShuffleItem.Scale.VISIBLE; // Use xtend here to clone the object so that the `before` object isn't // modified when the transition delay is added. let styles = xtend(ShuffleItem.Css.VISIBLE.before); styles.transitionDelay = this._getStaggerAmount(count) + 'ms'; this._queue.push({ item, styles, callback, }); count++; }); } /** * Determine the location of the next item, based on its size. * @param {{width: number, height: number}} itemSize Object with width and height. * @return {Point} * @private */ _getItemPosition(itemSize) { return getItemPosition({ itemSize, positions: this.positions, gridSize: this.colWidth, total: this.cols, threshold: this.options.columnThreshold, buffer: this.options.buffer, }); } /** * Hides the elements that don't match our filter. * @param {Array.} collection Collection to shrink. * @private */ _shrink(collection = this._getConcealedItems()) { let count = 0; collection.forEach((item) => { function callback() { item.applyCss(ShuffleItem.Css.HIDDEN.after); } // Continuing would add a transitionend event listener to the element, but // that listener would not execute because the transform and opacity would // stay the same. // The callback is executed here because it is not guaranteed to be called // after the transitionend event because the transitionend could be // canceled if another animation starts. if (item.scale === ShuffleItem.Scale.HIDDEN) { callback(); return; } item.scale = ShuffleItem.Scale.HIDDEN; let styles = xtend(ShuffleItem.Css.HIDDEN.before); styles.transitionDelay = this._getStaggerAmount(count) + 'ms'; this._queue.push({ item, styles, callback, }); count++; }); } /** * Resize handler. * @private */ _handleResize() { // If shuffle is disabled, destroyed, don't do anything if (!this.isEnabled || this.isDestroyed) { return; } // Will need to check height in the future if it's layed out horizontaly var containerWidth = Shuffle.getSize(this.element).width; // containerWidth hasn't changed, don't do anything if (containerWidth === this.containerWidth) { return; } this.update(); } /** * Returns styles which will be applied to the an item for a transition. * @param {Object} obj Transition options. * @return {!Object} Transforms for transitions, left/top for animate. * @private */ _getStylesForTransition({ item, styles }) { if (!styles.transitionDelay) { styles.transitionDelay = '0ms'; } let x = item.point.x; let y = item.point.y; if (this.options.useTransforms) { styles.transform = `translate(${x}px, ${y}px) scale(${item.scale})`; } else { styles.left = x + 'px'; styles.top = y + 'px'; } return styles; } /** * Listen for the transition end on an element and execute the itemCallback * when it finishes. * @param {Element} element Element to listen on. * @param {Function} itemCallback Callback for the item. * @param {Function} done Callback to notify `parallel` that this one is done. */ _whenTransitionDone(element, itemCallback, done) { let id = onTransitionEnd(element, (evt) => { itemCallback(); done(null, evt); }); this._transitions.push(id); } /** * Return a function which will set CSS styles and call the `done` function * when (if) the transition finishes. * @param {Object} opts Transition object. * @return {Function} A function to be called with a `done` function. */ _getTransitionFunction(opts) { return (done) => { opts.item.applyCss(this._getStylesForTransition(opts)); this._whenTransitionDone(opts.item.element, opts.callback, done); }; } /** * Execute the styles gathered in the style queue. This applies styles to elements, * triggering transitions. * @private */ _processQueue() { if (this.isTransitioning) { this._cancelMovement(); } let hasSpeed = this.options.speed > 0; let hasQueue = this._queue.length > 0; if (hasQueue && hasSpeed && this.isInitialized) { this._startTransitions(this._queue); } else if (hasQueue) { this._styleImmediately(this._queue); this._dispatchLayout(); // A call to layout happened, but none of the newly visible items will // change position or the transition duration is zero, which will not trigger // the transitionend event. } else { this._dispatchLayout(); } // Remove everything in the style queue this._queue.length = 0; } /** * Wait for each transition to finish, the emit the layout event. * @param {Array.} transitions Array of transition objects. */ _startTransitions(transitions) { // Set flag that shuffle is currently in motion. this.isTransitioning = true; // Create an array of functions to be called. let callbacks = transitions.map(obj => this._getTransitionFunction(obj)); parallel(callbacks, this._movementFinished.bind(this)); } _cancelMovement() { // Remove the transition end event for each listener. this._transitions.forEach(cancelTransitionEnd); // Reset the array. this._transitions.length = 0; // Show it's no longer active. this.isTransitioning = false; } /** * Apply styles without a transition. * @param {Array.} objects Array of transition objects. * @private */ _styleImmediately(objects) { if (objects.length) { let elements = objects.map(obj => obj.item.element); Shuffle._skipTransitions(elements, () => { objects.forEach((obj) => { obj.item.applyCss(this._getStylesForTransition(obj)); obj.callback(); }); }); } } _movementFinished() { this._transitions.length = 0; this.isTransitioning = false; this._dispatchLayout(); } _dispatchLayout() { this._dispatch(Shuffle.EventType.LAYOUT); } /** * The magic. This is what makes the plugin 'shuffle' * @param {string|Function|Array.} [category] Category to filter by. * Can be a function, string, or array of strings. * @param {Object} [sortObj] A sort object which can sort the visible set */ filter(category, sortObj) { if (!this.isEnabled) { return; } if (!category || (category && category.length === 0)) { category = Shuffle.ALL_ITEMS; } this._filter(category); // Shrink each hidden item this._shrink(); // How many visible elements? this._updateItemCount(); // Update transforms on visible elements so they will animate to their new positions. this.sort(sortObj); } /** * Gets the visible elements, sorts them, and passes them to layout. * @param {Object} opts the options object for the sorted plugin */ sort(opts = this.lastSort) { if (!this.isEnabled) { return; } this._resetCols(); var items = this._getFilteredItems(); items = sorter(items, opts); this._layout(items); // `_layout` always happens after `_shrink`, so it's safe to process the style // queue here with styles from the shrink method. this._processQueue(); // Adjust the height of the container. this._setContainerSize(); this.lastSort = opts; } /** * Reposition everything. * @param {boolean} isOnlyLayout If true, column and gutter widths won't be * recalculated. */ update(isOnlyLayout) { if (this.isEnabled) { if (!isOnlyLayout) { // Get updated colCount this._setColumns(); } // Layout items this.sort(); } } /** * Use this instead of `update()` if you don't need the columns and gutters updated * Maybe an image inside `shuffle` loaded (and now has a height), which means calculations * could be off. */ layout() { this.update(true); } /** * New items have been appended to shuffle. Mix them in with the current * filter or sort status. * @param {Array.} newItems Collection of new items. */ add(newItems) { newItems = arrayUnique(newItems).map(el => new ShuffleItem(el)); // Add classes and set initial positions. this._initItems(newItems); // Add transition to each item. this._setTransitions(newItems); // Update the list of items. this.items = this.items.concat(newItems); this._updateItemsOrder(); this.filter(this.lastFilter); } /** * Disables shuffle from updating dimensions and layout on resize */ disable() { this.isEnabled = false; } /** * Enables shuffle again * @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters */ enable(isUpdateLayout) { this.isEnabled = true; if (isUpdateLayout !== false) { this.update(); } } /** * Remove 1 or more shuffle items * @param {Array.} collection An array containing one or more * elements in shuffle * @return {Shuffle} The shuffle object */ remove(collection) { if (!collection.length) { return; } collection = arrayUnique(collection); let oldItems = collection .map(element => this.getItemByElement(element)) .filter(item => !!item); let handleLayout = () => { this.element.removeEventListener(Shuffle.EventType.LAYOUT, handleLayout); this._disposeItems(oldItems); // Remove the collection in the callback collection.forEach((element) => { element.parentNode.removeChild(element); }); this._dispatch(Shuffle.EventType.REMOVED, { collection }); // Let it get garbage collected collection = null; oldItems = null; }; // Hide collection first. this._toggleFilterClasses({ visible: [], hidden: oldItems, }); this._shrink(oldItems); this.sort(); // Update the list of items here because `remove` could be called again // with an item that is in the process of being removed. this.items = this.items.filter(item => !arrayIncludes(oldItems, item)); this._updateItemCount(); this.element.addEventListener(Shuffle.EventType.LAYOUT, handleLayout); } /** * Retrieve a shuffle item by its element. * @param {Element} element Element to look for. * @return {?ShuffleItem} A shuffle item or null if it's not found. */ getItemByElement(element) { for (var i = this.items.length - 1; i >= 0; i--) { if (this.items[i].element === element) { return this.items[i]; } } return null; } /** * Destroys shuffle, removes events, styles, and classes */ destroy() { this._cancelMovement(); window.removeEventListener('resize', this._onResize); // Reset container styles this.element.classList.remove('shuffle'); this.element.removeAttribute('style'); // Reset individual item styles this._disposeItems(); // Null DOM references this.items = null; this.options.sizer = null; this.element = null; this._transitions = null; // Set a flag so if a debounced resize has been triggered, // it can first check if it is actually isDestroyed and not doing anything this.isDestroyed = true; } /** * Returns the outer width of an element, optionally including its margins. * * There are a few different methods for getting the width of an element, none of * which work perfectly for all Shuffle's use cases. * * 1. getBoundingClientRect() `left` and `right` properties. * - Accounts for transform scaled elements, making it useless for Shuffle * elements which have shrunk. * 2. The `offsetWidth` property. * - This value stays the same regardless of the elements transform property, * however, it does not return subpixel values. * 3. getComputedStyle() * - This works great Chrome, Firefox, Safari, but IE<=11 does not include * padding and border when box-sizing: border-box is set, requiring a feature * test and extra work to add the padding back for IE and other browsers which * follow the W3C spec here. * * @param {Element} element The element. * @param {boolean} [includeMargins] Whether to include margins. Default is false. * @return {{width: number, height: number}} The width and height. */ static getSize(element, includeMargins) { // Store the styles so that they can be used by others without asking for it again. var styles = window.getComputedStyle(element, null); var width = getNumberStyle(element, 'width', styles); var height = getNumberStyle(element, 'height', styles); if (includeMargins) { var marginLeft = getNumberStyle(element, 'marginLeft', styles); var marginRight = getNumberStyle(element, 'marginRight', styles); var marginTop = getNumberStyle(element, 'marginTop', styles); var marginBottom = getNumberStyle(element, 'marginBottom', styles); width += marginLeft + marginRight; height += marginTop + marginBottom; } return { width, height, }; } /** * Change a property or execute a function which will not have a transition * @param {Array.} elements DOM elements that won't be transitioned. * @param {Function} callback A function which will be called while transition * is set to 0ms. * @private */ static _skipTransitions(elements, callback) { let zero = '0ms'; // Save current duration and delay. let data = elements.map((element) => { let style = element.style; let duration = style.transitionDuration; let delay = style.transitionDelay; // Set the duration to zero so it happens immediately style.transitionDuration = zero; style.transitionDelay = zero; return { duration, delay, }; }); callback(); // Cause reflow. elements[0].offsetWidth; // jshint ignore:line // Put the duration back elements.forEach((element, i) => { element.style.transitionDuration = data[i].duration; element.style.transitionDelay = data[i].delay; }); } } Shuffle.ShuffleItem = ShuffleItem; Shuffle.ALL_ITEMS = 'all'; Shuffle.FILTER_ATTRIBUTE_KEY = 'groups'; /** * @enum {string} */ Shuffle.EventType = { LAYOUT: 'shuffle:layout', REMOVED: 'shuffle:removed', }; /** @enum {string} */ Shuffle.Classes = Classes; // Overrideable options Shuffle.options = { // Initial filter group. group: Shuffle.ALL_ITEMS, // Transition/animation speed (milliseconds). speed: 250, // CSS easing function to use. easing: 'ease', // e.g. '.picture-item'. itemSelector: '*', // Element or selector string. Use an element to determine the size of columns // and gutters. sizer: null, // A static number or function that tells the plugin how wide the gutters // between columns are (in pixels). gutterWidth: 0, // A static number or function that returns a number which tells the plugin // how wide the columns are (in pixels). columnWidth: 0, // If your group is not json, and is comma delimeted, you could set delimeter // to ','. delimeter: null, // Useful for percentage based heights when they might not always be exactly // the same (in pixels). buffer: 0, // Reading the width of elements isn't precise enough and can cause columns to // jump between values. columnThreshold: 0.01, // Shuffle can be isInitialized with a sort object. It is the same object // given to the sort method. initialSort: null, // By default, shuffle will throttle resize events. This can be changed or // removed. throttle: throttle, // How often shuffle can be called on resize (in milliseconds). throttleTime: 300, // Transition delay offset for each item in milliseconds. staggerAmount: 15, // Maximum stagger delay in milliseconds. staggerAmountMax: 250, // Whether to use transforms or absolute positioning. useTransforms: true, }; // Expose for testing. Hack at your own risk. Shuffle.__Point = Point; Shuffle.__sorter = sorter; Shuffle.__getColumnSpan = getColumnSpan; Shuffle.__getAvailablePositions = getAvailablePositions; Shuffle.__getShortColumn = getShortColumn; export default Shuffle;