(function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global.Shuffle = factory()); }(this, (function () { 'use strict'; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } function _possibleConstructorReturn(self, call) { if (call && (typeof call === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); } function E () { // Keep this empty so it's easier to inherit from // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3) } E.prototype = { on: function (name, callback, ctx) { var e = this.e || (this.e = {}); (e[name] || (e[name] = [])).push({ fn: callback, ctx: ctx }); return this; }, once: function (name, callback, ctx) { var self = this; function listener () { self.off(name, listener); callback.apply(ctx, arguments); } listener._ = callback; return this.on(name, listener, ctx); }, emit: function (name) { var data = [].slice.call(arguments, 1); var evtArr = ((this.e || (this.e = {}))[name] || []).slice(); var i = 0; var len = evtArr.length; for (i; i < len; i++) { evtArr[i].fn.apply(evtArr[i].ctx, data); } return this; }, off: function (name, callback) { var e = this.e || (this.e = {}); var evts = e[name]; var liveEvents = []; if (evts && callback) { for (var i = 0, len = evts.length; i < len; i++) { if (evts[i].fn !== callback && evts[i].fn._ !== callback) liveEvents.push(evts[i]); } } // Remove event from queue to prevent memory leak // Suggested by https://github.com/lazd // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910 (liveEvents.length) ? e[name] = liveEvents : delete e[name]; return this; } }; var tinyEmitter = E; var proto = typeof Element !== 'undefined' ? Element.prototype : {}; var vendor = proto.matches || proto.matchesSelector || proto.webkitMatchesSelector || proto.mozMatchesSelector || proto.msMatchesSelector || proto.oMatchesSelector; var matchesSelector = match; /** * Match `el` to `selector`. * * @param {Element} el * @param {String} selector * @return {Boolean} * @api public */ function match(el, selector) { if (!el || el.nodeType !== 1) return false; if (vendor) return vendor.call(el, selector); var nodes = el.parentNode.querySelectorAll(selector); for (var i = 0; i < nodes.length; i++) { if (nodes[i] == el) return true; } return false; } var throttleit = throttle; /** * Returns a new function that, when invoked, invokes `func` at most once per `wait` milliseconds. * * @param {Function} func Function to wrap. * @param {Number} wait Number of milliseconds that must elapse between `func` invocations. * @return {Function} A new function that wraps the `func` function passed in. */ function throttle (func, wait) { var ctx, args, rtn, timeoutID; // caching var last = 0; return function throttled () { ctx = this; args = arguments; var delta = new Date() - last; if (!timeoutID) if (delta >= wait) call(); else timeoutID = setTimeout(call, wait - delta); return rtn; }; function call () { timeoutID = 0; last = +new Date(); rtn = func.apply(ctx, args); ctx = null; args = null; } } var arrayParallel = function parallel(fns, context, callback) { if (!callback) { if (typeof context === 'function') { callback = context; context = null; } else { callback = noop; } } var pending = fns && fns.length; if (!pending) return callback(null, []); var finished = false; var results = new Array(pending); fns.forEach(context ? function (fn, i) { fn.call(context, maybeDone(i)); } : function (fn, i) { fn(maybeDone(i)); }); function maybeDone(i) { return function (err, result) { if (finished) return; if (err) { callback(err, results); finished = true; return } results[i] = result; if (!--pending) callback(null, results); } } }; function noop() {} /** * Always returns a numeric value, given a value. Logic from jQuery's `isNumeric`. * @param {*} value Possibly numeric value. * @return {number} `value` or zero if `value` isn't numeric. */ function getNumber(value) { return parseFloat(value) || 0; } var Point = /*#__PURE__*/ function () { /** * Represents a coordinate pair. * @param {number} [x=0] X. * @param {number} [y=0] Y. */ function Point(x, y) { _classCallCheck(this, Point); this.x = getNumber(x); this.y = getNumber(y); } /** * Whether two points are equal. * @param {Point} a Point A. * @param {Point} b Point B. * @return {boolean} */ _createClass(Point, null, [{ key: "equals", value: function equals(a, b) { return a.x === b.x && a.y === b.y; } }]); return Point; }(); var Rect = /*#__PURE__*/ function () { /** * Class for representing rectangular regions. * https://github.com/google/closure-library/blob/master/closure/goog/math/rect.js * @param {number} x Left. * @param {number} y Top. * @param {number} w Width. * @param {number} h Height. * @param {number} id Identifier * @constructor */ function Rect(x, y, w, h, id) { _classCallCheck(this, Rect); this.id = id; /** @type {number} */ this.left = x; /** @type {number} */ this.top = y; /** @type {number} */ this.width = w; /** @type {number} */ this.height = h; } /** * Returns whether two rectangles intersect. * @param {Rect} a A Rectangle. * @param {Rect} b A Rectangle. * @return {boolean} Whether a and b intersect. */ _createClass(Rect, null, [{ key: "intersects", value: function intersects(a, b) { return a.left < b.left + b.width && b.left < a.left + a.width && a.top < b.top + b.height && b.top < a.top + a.height; } }]); return Rect; }(); var Classes = { BASE: 'shuffle', SHUFFLE_ITEM: 'shuffle-item', VISIBLE: 'shuffle-item--visible', HIDDEN: 'shuffle-item--hidden' }; var id$1 = 0; var ShuffleItem = /*#__PURE__*/ function () { function ShuffleItem(element) { _classCallCheck(this, ShuffleItem); id$1 += 1; this.id = id$1; this.element = element; /** * Used to separate items for layout and shrink. */ this.isVisible = true; /** * Used to determine if a transition will happen. By the time the _layout * and _shrink methods get the ShuffleItem instances, the `isVisible` value * has already been changed by the separation methods, so this property is * needed to know if the item was visible/hidden before the shrink/layout. */ this.isHidden = false; } _createClass(ShuffleItem, [{ key: "show", value: function show() { this.isVisible = true; this.element.classList.remove(Classes.HIDDEN); this.element.classList.add(Classes.VISIBLE); this.element.removeAttribute('aria-hidden'); } }, { key: "hide", value: function hide() { this.isVisible = false; this.element.classList.remove(Classes.VISIBLE); this.element.classList.add(Classes.HIDDEN); this.element.setAttribute('aria-hidden', true); } }, { key: "init", value: function init() { this.addClasses([Classes.SHUFFLE_ITEM, Classes.VISIBLE]); this.applyCss(ShuffleItem.Css.INITIAL); this.scale = ShuffleItem.Scale.VISIBLE; this.point = new Point(); } }, { key: "addClasses", value: function addClasses(classes) { var _this = this; classes.forEach(function (className) { _this.element.classList.add(className); }); } }, { key: "removeClasses", value: function removeClasses(classes) { var _this2 = this; classes.forEach(function (className) { _this2.element.classList.remove(className); }); } }, { key: "applyCss", value: function applyCss(obj) { var _this3 = this; Object.keys(obj).forEach(function (key) { _this3.element.style[key] = obj[key]; }); } }, { key: "dispose", value: function dispose() { this.removeClasses([Classes.HIDDEN, Classes.VISIBLE, Classes.SHUFFLE_ITEM]); this.element.removeAttribute('style'); this.element = null; } }]); return ShuffleItem; }(); ShuffleItem.Css = { INITIAL: { position: 'absolute', top: 0, left: 0, visibility: 'visible', 'will-change': 'transform' }, VISIBLE: { before: { opacity: 1, visibility: 'visible' }, after: { transitionDelay: '' } }, HIDDEN: { before: { opacity: 0 }, after: { visibility: 'hidden', transitionDelay: '' } } }; ShuffleItem.Scale = { VISIBLE: 1, HIDDEN: 0.001 }; var value = null; var testComputedSize = (function () { if (value !== null) { return value; } var element = document.body || document.documentElement; var e = document.createElement('div'); e.style.cssText = 'width:10px;padding:2px;box-sizing:border-box;'; element.appendChild(e); value = window.getComputedStyle(e, null).width === '10px'; element.removeChild(e); return value; }); /** * Retrieve the computed style for an element, parsed as a float. * @param {Element} element Element to get style for. * @param {string} style Style property. * @param {CSSStyleDeclaration} [styles] Optionally include clean styles to * use instead of asking for them again. * @return {number} The parsed computed value or zero if that fails because IE * will return 'auto' when the element doesn't have margins instead of * the computed style. */ function getNumberStyle(element, style) { var styles = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : window.getComputedStyle(element, null); var value = getNumber(styles[style]); // Support IE<=11 and W3C spec. if (!testComputedSize() && style === 'width') { value += getNumber(styles.paddingLeft) + getNumber(styles.paddingRight) + getNumber(styles.borderLeftWidth) + getNumber(styles.borderRightWidth); } else if (!testComputedSize() && style === 'height') { value += getNumber(styles.paddingTop) + getNumber(styles.paddingBottom) + getNumber(styles.borderTopWidth) + getNumber(styles.borderBottomWidth); } return value; } /** * Fisher-Yates shuffle. * http://stackoverflow.com/a/962890/373422 * https://bost.ocks.org/mike/shuffle/ * @param {Array} array Array to shuffle. * @return {Array} Randomly sorted array. */ function randomize(array) { var n = array.length; while (n) { n -= 1; var i = Math.floor(Math.random() * (n + 1)); var temp = array[i]; array[i] = array[n]; array[n] = temp; } return array; } var defaults = { // Use array.reverse() to reverse the results reverse: false, // Sorting function by: null, // Custom sort function compare: null, // If true, this will skip the sorting and return a randomized order in the array randomize: false, // Determines which property of each item in the array is passed to the // sorting method. key: 'element' }; // You can return `undefined` from the `by` function to revert to DOM order. function sorter(arr, options) { var opts = Object.assign({}, defaults, options); var original = Array.from(arr); var revert = false; if (!arr.length) { return []; } if (opts.randomize) { return randomize(arr); } // Sort the elements by the opts.by function. // If we don't have opts.by, default to DOM order if (typeof opts.by === 'function') { arr.sort(function (a, b) { // Exit early if we already know we want to revert if (revert) { return 0; } var valA = opts.by(a[opts.key]); var valB = opts.by(b[opts.key]); // If both values are undefined, use the DOM order if (valA === undefined && valB === undefined) { revert = true; return 0; } if (valA < valB || valA === 'sortFirst' || valB === 'sortLast') { return -1; } if (valA > valB || valA === 'sortLast' || valB === 'sortFirst') { return 1; } return 0; }); } else if (typeof opts.compare === 'function') { arr.sort(opts.compare); } // Revert to the original array if necessary if (revert) { return original; } if (opts.reverse) { arr.reverse(); } return arr; } var transitions = {}; var eventName = 'transitionend'; var count = 0; function uniqueId() { count += 1; return eventName + count; } function cancelTransitionEnd(id) { if (transitions[id]) { transitions[id].element.removeEventListener(eventName, transitions[id].listener); transitions[id] = null; return true; } return false; } function onTransitionEnd(element, callback) { var id = uniqueId(); var listener = function listener(evt) { if (evt.currentTarget === evt.target) { cancelTransitionEnd(id); callback(evt); } }; element.addEventListener(eventName, listener); transitions[id] = { element: element, listener: listener }; return id; } function arrayMax(array) { return Math.max.apply(Math, array); // eslint-disable-line prefer-spread } function arrayMin(array) { return Math.min.apply(Math, array); // eslint-disable-line prefer-spread } /** * Determine the number of columns an items spans. * @param {number} itemWidth Width of the item. * @param {number} columnWidth Width of the column (includes gutter). * @param {number} columns Total number of columns * @param {number} threshold A buffer value for the size of the column to fit. * @return {number} */ function getColumnSpan(itemWidth, columnWidth, columns, threshold) { var columnSpan = itemWidth / columnWidth; // If the difference between the rounded column span number and the // calculated column span number is really small, round the number to // make it fit. if (Math.abs(Math.round(columnSpan) - columnSpan) < threshold) { // e.g. columnSpan = 4.0089945390298745 columnSpan = Math.round(columnSpan); } // Ensure the column span is not more than the amount of columns in the whole layout. return Math.min(Math.ceil(columnSpan), columns); } /** * Retrieves the column set to use for placement. * @param {number} columnSpan The number of columns this current item spans. * @param {number} columns The total columns in the grid. * @return {Array.} An array of numbers represeting the column set. */ function getAvailablePositions(positions, columnSpan, columns) { // The item spans only one column. if (columnSpan === 1) { return positions; } // The item spans more than one column, figure out how many different // places it could fit horizontally. // The group count is the number of places within the positions this block // could fit, ignoring the current positions of items. // Imagine a 2 column brick as the second item in a 4 column grid with // 10px height each. Find the places it would fit: // [20, 10, 10, 0] // | | | // * * * // // Then take the places which fit and get the bigger of the two: // max([20, 10]), max([10, 10]), max([10, 0]) = [20, 10, 10] // // Next, find the first smallest number (the short column). // [20, 10, 10] // | // * // // And that's where it should be placed! // // Another example where the second column's item extends past the first: // [10, 20, 10, 0] => [20, 20, 10] => 10 var available = []; // For how many possible positions for this item there are. for (var i = 0; i <= columns - columnSpan; i++) { // Find the bigger value for each place it could fit. available.push(arrayMax(positions.slice(i, i + columnSpan))); } return available; } /** * Find index of short column, the first from the left where this item will go. * * @param {Array.} positions The array to search for the smallest number. * @param {number} buffer Optional buffer which is very useful when the height * is a percentage of the width. * @return {number} Index of the short column. */ function getShortColumn(positions, buffer) { var minPosition = arrayMin(positions); for (var i = 0, len = positions.length; i < len; i++) { if (positions[i] >= minPosition - buffer && positions[i] <= minPosition + buffer) { return i; } } return 0; } /** * Determine the location of the next item, based on its size. * @param {Object} itemSize Object with width and height. * @param {Array.} positions Positions of the other current items. * @param {number} gridSize The column width or row height. * @param {number} total The total number of columns or rows. * @param {number} threshold Buffer value for the column to fit. * @param {number} buffer Vertical buffer for the height of items. * @return {Point} */ function getItemPosition(_ref) { var itemSize = _ref.itemSize, positions = _ref.positions, gridSize = _ref.gridSize, total = _ref.total, threshold = _ref.threshold, buffer = _ref.buffer; var span = getColumnSpan(itemSize.width, gridSize, total, threshold); var setY = getAvailablePositions(positions, span, total); var shortColumnIndex = getShortColumn(setY, buffer); // Position the item var point = new Point(gridSize * shortColumnIndex, setY[shortColumnIndex]); // Update the columns array with the new values for each column. // e.g. before the update the columns could be [250, 0, 0, 0] for an item // which spans 2 columns. After it would be [250, itemHeight, itemHeight, 0]. var setHeight = setY[shortColumnIndex] + itemSize.height; for (var i = 0; i < span; i++) { positions[shortColumnIndex + i] = setHeight; } return point; } /** * This method attempts to center items. This method could potentially be slow * with a large number of items because it must place items, then check every * previous item to ensure there is no overlap. * @param {Array.} itemRects Item data objects. * @param {number} containerWidth Width of the containing element. * @return {Array.} */ function getCenteredPositions(itemRects, containerWidth) { var rowMap = {}; // Populate rows by their offset because items could jump between rows like: // a c // bbb itemRects.forEach(function (itemRect) { if (rowMap[itemRect.top]) { // Push the point to the last row array. rowMap[itemRect.top].push(itemRect); } else { // Start of a new row. rowMap[itemRect.top] = [itemRect]; } }); // For each row, find the end of the last item, then calculate // the remaining space by dividing it by 2. Then add that // offset to the x position of each point. var rects = []; var rows = []; var centeredRows = []; Object.keys(rowMap).forEach(function (key) { var itemRects = rowMap[key]; rows.push(itemRects); var lastItem = itemRects[itemRects.length - 1]; var end = lastItem.left + lastItem.width; var offset = Math.round((containerWidth - end) / 2); var finalRects = itemRects; var canMove = false; if (offset > 0) { var newRects = []; canMove = itemRects.every(function (r) { var newRect = new Rect(r.left + offset, r.top, r.width, r.height, r.id); // Check all current rects to make sure none overlap. var noOverlap = !rects.some(function (r) { return Rect.intersects(newRect, r); }); newRects.push(newRect); return noOverlap; }); // If none of the rectangles overlapped, the whole group can be centered. if (canMove) { finalRects = newRects; } } // If the items are not going to be offset, ensure that the original // placement for this row will not overlap previous rows (row-spanning // elements could be in the way). if (!canMove) { var intersectingRect; var hasOverlap = itemRects.some(function (itemRect) { return rects.some(function (r) { var intersects = Rect.intersects(itemRect, r); if (intersects) { intersectingRect = r; } return intersects; }); }); // If there is any overlap, replace the overlapping row with the original. if (hasOverlap) { var rowIndex = centeredRows.findIndex(function (items) { return items.includes(intersectingRect); }); centeredRows.splice(rowIndex, 1, rows[rowIndex]); } } rects = rects.concat(finalRects); centeredRows.push(finalRects); }); // Reduce array of arrays to a single array of points. // https://stackoverflow.com/a/10865042/373422 // Then reset sort back to how the items were passed to this method. // Remove the wrapper object with index, map to a Point. return [].concat.apply([], centeredRows) // eslint-disable-line prefer-spread .sort(function (a, b) { return a.id - b.id; }).map(function (itemRect) { return new Point(itemRect.left, itemRect.top); }); } /** * Hyphenates a javascript style string to a css one. For example: * MozBoxSizing -> -moz-box-sizing. * @param {string} str The string to hyphenate. * @return {string} The hyphenated string. */ function hyphenate(str) { return str.replace(/([A-Z])/g, function (str, m1) { return "-".concat(m1.toLowerCase()); }); } function arrayUnique(x) { return Array.from(new Set(x)); } // Used for unique instance variables var id$2 = 0; var Shuffle = /*#__PURE__*/ function (_TinyEmitter) { _inherits(Shuffle, _TinyEmitter); /** * Categorize, sort, and filter a responsive grid of items. * * @param {Element} element An element which is the parent container for the grid items. * @param {Object} [options=Shuffle.options] Options object. * @constructor */ function Shuffle(element) { var _this; var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, Shuffle); _this = _possibleConstructorReturn(this, _getPrototypeOf(Shuffle).call(this)); _this.options = Object.assign({}, Shuffle.options, options); // Allow misspelling of delimiter since that's how it used to be. // Remove in v6. if (_this.options.delimeter) { _this.options.delimiter = _this.options.delimeter; } _this.lastSort = {}; _this.group = Shuffle.ALL_ITEMS; _this.lastFilter = Shuffle.ALL_ITEMS; _this.isEnabled = true; _this.isDestroyed = false; _this.isInitialized = false; _this._transitions = []; _this.isTransitioning = false; _this._queue = []; var el = _this._getElementOption(element); if (!el) { throw new TypeError('Shuffle needs to be initialized with an element.'); } _this.element = el; _this.id = 'shuffle_' + id$2; id$2 += 1; _this._init(); _this.isInitialized = true; return _this; } _createClass(Shuffle, [{ key: "_init", value: function _init() { this.items = this._getItems(); this.options.sizer = this._getElementOption(this.options.sizer); // Add class and invalidate styles this.element.classList.add(Shuffle.Classes.BASE); // Set initial css for each item this._initItems(this.items); // Bind resize events this._onResize = this._getResizeFunction(); window.addEventListener('resize', this._onResize); // If the page has not already emitted the `load` event, call layout on load. // This avoids layout issues caused by images and fonts loading after the // instance has been initialized. if (document.readyState !== 'complete') { var layout = this.layout.bind(this); window.addEventListener('load', function onLoad() { window.removeEventListener('load', onLoad); layout(); }); } // Get container css all in one request. Causes reflow var containerCss = window.getComputedStyle(this.element, null); var containerWidth = Shuffle.getSize(this.element).width; // Add styles to the container if it doesn't have them. this._validateStyles(containerCss); // We already got the container's width above, no need to cause another // reflow getting it again... Calculate the number of columns there will be this._setColumns(containerWidth); // Kick off! this.filter(this.options.group, this.options.initialSort); // The shuffle items haven't had transitions set on them yet so the user // doesn't see the first layout. Set them now that the first layout is done. // First, however, a synchronous layout must be caused for the previous // styles to be applied without transitions. this.element.offsetWidth; // eslint-disable-line no-unused-expressions this.setItemTransitions(this.items); this.element.style.transition = "height ".concat(this.options.speed, "ms ").concat(this.options.easing); } /** * Returns a throttled and proxied function for the resize handler. * @return {function} * @private */ }, { key: "_getResizeFunction", value: function _getResizeFunction() { var resizeFunction = this._handleResize.bind(this); return this.options.throttle ? this.options.throttle(resizeFunction, this.options.throttleTime) : resizeFunction; } /** * Retrieve an element from an option. * @param {string|jQuery|Element} option The option to check. * @return {?Element} The plain element or null. * @private */ }, { key: "_getElementOption", value: function _getElementOption(option) { // If column width is a string, treat is as a selector and search for the // sizer element within the outermost container if (typeof option === 'string') { return this.element.querySelector(option); } // Check for an element if (option && option.nodeType && option.nodeType === 1) { return option; } // Check for jQuery object if (option && option.jquery) { return option[0]; } return null; } /** * Ensures the shuffle container has the css styles it needs applied to it. * @param {Object} styles Key value pairs for position and overflow. * @private */ }, { key: "_validateStyles", value: function _validateStyles(styles) { // Position cannot be static. if (styles.position === 'static') { this.element.style.position = 'relative'; } // Overflow has to be hidden. if (styles.overflow !== 'hidden') { this.element.style.overflow = 'hidden'; } } /** * Filter the elements by a category. * @param {string|string[]|function(Element):boolean} [category] Category to * filter by. If it's given, the last category will be used to filter the items. * @param {Array} [collection] Optionally filter a collection. Defaults to * all the items. * @return {{visible: ShuffleItem[], hidden: ShuffleItem[]}} * @private */ }, { key: "_filter", value: function _filter() { var category = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.lastFilter; var collection = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.items; var set = this._getFilteredSets(category, collection); // Individually add/remove hidden/visible classes this._toggleFilterClasses(set); // Save the last filter in case elements are appended. this.lastFilter = category; // This is saved mainly because providing a filter function (like searching) // will overwrite the `lastFilter` property every time its called. if (typeof category === 'string') { this.group = category; } return set; } /** * Returns an object containing the visible and hidden elements. * @param {string|string[]|function(Element):boolean} category Category or function to filter by. * @param {ShuffleItem[]} items A collection of items to filter. * @return {{visible: ShuffleItem[], hidden: ShuffleItem[]}} * @private */ }, { key: "_getFilteredSets", value: function _getFilteredSets(category, items) { var _this2 = this; var visible = []; var hidden = []; // category === 'all', add visible class to everything if (category === Shuffle.ALL_ITEMS) { visible = items; // Loop through each item and use provided function to determine // whether to hide it or not. } else { items.forEach(function (item) { if (_this2._doesPassFilter(category, item.element)) { visible.push(item); } else { hidden.push(item); } }); } return { visible: visible, hidden: hidden }; } /** * Test an item to see if it passes a category. * @param {string|string[]|function():boolean} category Category or function to filter by. * @param {Element} element An element to test. * @return {boolean} Whether it passes the category/filter. * @private */ }, { key: "_doesPassFilter", value: function _doesPassFilter(category, element) { if (typeof category === 'function') { return category.call(element, element, this); } // Check each element's data-groups attribute against the given category. var attr = element.getAttribute('data-' + Shuffle.FILTER_ATTRIBUTE_KEY); var keys = this.options.delimiter ? attr.split(this.options.delimiter) : JSON.parse(attr); function testCategory(category) { return keys.includes(category); } if (Array.isArray(category)) { if (this.options.filterMode === Shuffle.FilterMode.ANY) { return category.some(testCategory); } return category.every(testCategory); } return keys.includes(category); } /** * Toggles the visible and hidden class names. * @param {{visible, hidden}} Object with visible and hidden arrays. * @private */ }, { key: "_toggleFilterClasses", value: function _toggleFilterClasses(_ref) { var visible = _ref.visible, hidden = _ref.hidden; visible.forEach(function (item) { item.show(); }); hidden.forEach(function (item) { item.hide(); }); } /** * Set the initial css for each item * @param {ShuffleItem[]} items Set to initialize. * @private */ }, { key: "_initItems", value: function _initItems(items) { items.forEach(function (item) { item.init(); }); } /** * Remove element reference and styles. * @param {ShuffleItem[]} items Set to dispose. * @private */ }, { key: "_disposeItems", value: function _disposeItems(items) { items.forEach(function (item) { item.dispose(); }); } /** * Updates the visible item count. * @private */ }, { key: "_updateItemCount", value: function _updateItemCount() { this.visibleItems = this._getFilteredItems().length; } /** * Sets css transform transition on a group of elements. This is not executed * at the same time as `item.init` so that transitions don't occur upon * initialization of a new Shuffle instance. * @param {ShuffleItem[]} items Shuffle items to set transitions on. * @protected */ }, { key: "setItemTransitions", value: function setItemTransitions(items) { var _this$options = this.options, speed = _this$options.speed, easing = _this$options.easing; var positionProps = this.options.useTransforms ? ['transform'] : ['top', 'left']; // Allow users to transtion other properties if they exist in the `before` // css mapping of the shuffle item. var cssProps = Object.keys(ShuffleItem.Css.HIDDEN.before).map(function (k) { return hyphenate(k); }); var properties = positionProps.concat(cssProps).join(); items.forEach(function (item) { item.element.style.transitionDuration = speed + 'ms'; item.element.style.transitionTimingFunction = easing; item.element.style.transitionProperty = properties; }); } }, { key: "_getItems", value: function _getItems() { var _this3 = this; return Array.from(this.element.children).filter(function (el) { return matchesSelector(el, _this3.options.itemSelector); }).map(function (el) { return new ShuffleItem(el); }); } /** * Combine the current items array with a new one and sort it by DOM order. * @param {ShuffleItem[]} items Items to track. * @return {ShuffleItem[]} */ }, { key: "_mergeNewItems", value: function _mergeNewItems(items) { var children = Array.from(this.element.children); return sorter(this.items.concat(items), { by: function by(element) { return children.indexOf(element); } }); } }, { key: "_getFilteredItems", value: function _getFilteredItems() { return this.items.filter(function (item) { return item.isVisible; }); } }, { key: "_getConcealedItems", value: function _getConcealedItems() { return this.items.filter(function (item) { return !item.isVisible; }); } /** * Returns the column size, based on column width and sizer options. * @param {number} containerWidth Size of the parent container. * @param {number} gutterSize Size of the gutters. * @return {number} * @private */ }, { key: "_getColumnSize", value: function _getColumnSize(containerWidth, gutterSize) { var size; // If the columnWidth property is a function, then the grid is fluid if (typeof this.options.columnWidth === 'function') { size = this.options.columnWidth(containerWidth); // columnWidth option isn't a function, are they using a sizing element? } else if (this.options.sizer) { size = Shuffle.getSize(this.options.sizer).width; // if not, how about the explicitly set option? } else if (this.options.columnWidth) { size = this.options.columnWidth; // or use the size of the first item } else if (this.items.length > 0) { size = Shuffle.getSize(this.items[0].element, true).width; // if there's no items, use size of container } else { size = containerWidth; } // Don't let them set a column width of zero. if (size === 0) { size = containerWidth; } return size + gutterSize; } /** * Returns the gutter size, based on gutter width and sizer options. * @param {number} containerWidth Size of the parent container. * @return {number} * @private */ }, { key: "_getGutterSize", value: function _getGutterSize(containerWidth) { var size; if (typeof this.options.gutterWidth === 'function') { size = this.options.gutterWidth(containerWidth); } else if (this.options.sizer) { size = getNumberStyle(this.options.sizer, 'marginLeft'); } else { size = this.options.gutterWidth; } return size; } /** * Calculate the number of columns to be used. Gets css if using sizer element. * @param {number} [containerWidth] Optionally specify a container width if * it's already available. */ }, { key: "_setColumns", value: function _setColumns() { var containerWidth = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : Shuffle.getSize(this.element).width; var gutter = this._getGutterSize(containerWidth); var columnWidth = this._getColumnSize(containerWidth, gutter); var calculatedColumns = (containerWidth + gutter) / columnWidth; // Widths given from getStyles are not precise enough... if (Math.abs(Math.round(calculatedColumns) - calculatedColumns) < this.options.columnThreshold) { // e.g. calculatedColumns = 11.998876 calculatedColumns = Math.round(calculatedColumns); } this.cols = Math.max(Math.floor(calculatedColumns), 1); this.containerWidth = containerWidth; this.colWidth = columnWidth; } /** * Adjust the height of the grid */ }, { key: "_setContainerSize", value: function _setContainerSize() { this.element.style.height = this._getContainerSize() + 'px'; } /** * Based on the column heights, it returns the biggest one. * @return {number} * @private */ }, { key: "_getContainerSize", value: function _getContainerSize() { return arrayMax(this.positions); } /** * Get the clamped stagger amount. * @param {number} index Index of the item to be staggered. * @return {number} */ }, { key: "_getStaggerAmount", value: function _getStaggerAmount(index) { return Math.min(index * this.options.staggerAmount, this.options.staggerAmountMax); } /** * Emit an event from this instance. * @param {string} name Event name. * @param {Object} [data={}] Optional object data. */ }, { key: "_dispatch", value: function _dispatch(name) { var data = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; if (this.isDestroyed) { return; } data.shuffle = this; this.emit(name, data); } /** * Zeros out the y columns array, which is used to determine item placement. * @private */ }, { key: "_resetCols", value: function _resetCols() { var i = this.cols; this.positions = []; while (i) { i -= 1; this.positions.push(0); } } /** * Loops through each item that should be shown and calculates the x, y position. * @param {ShuffleItem[]} items Array of items that will be shown/layed * out in order in their array. */ }, { key: "_layout", value: function _layout(items) { var _this4 = this; var itemPositions = this._getNextPositions(items); var count = 0; items.forEach(function (item, i) { function callback() { item.applyCss(ShuffleItem.Css.VISIBLE.after); } // If the item will not change its position, do not add it to the render // queue. Transitions don't fire when setting a property to the same value. if (Point.equals(item.point, itemPositions[i]) && !item.isHidden) { item.applyCss(ShuffleItem.Css.VISIBLE.before); callback(); return; } item.point = itemPositions[i]; item.scale = ShuffleItem.Scale.VISIBLE; item.isHidden = false; // Clone the object so that the `before` object isn't modified when the // transition delay is added. var styles = _this4.getStylesForTransition(item, ShuffleItem.Css.VISIBLE.before); styles.transitionDelay = _this4._getStaggerAmount(count) + 'ms'; _this4._queue.push({ item: item, styles: styles, callback: callback }); count += 1; }); } /** * Return an array of Point instances representing the future positions of * each item. * @param {ShuffleItem[]} items Array of sorted shuffle items. * @return {Point[]} * @private */ }, { key: "_getNextPositions", value: function _getNextPositions(items) { var _this5 = this; // If position data is going to be changed, add the item's size to the // transformer to allow for calculations. if (this.options.isCentered) { var itemsData = items.map(function (item, i) { var itemSize = Shuffle.getSize(item.element, true); var point = _this5._getItemPosition(itemSize); return new Rect(point.x, point.y, itemSize.width, itemSize.height, i); }); return this.getTransformedPositions(itemsData, this.containerWidth); } // If no transforms are going to happen, simply return an array of the // future points of each item. return items.map(function (item) { return _this5._getItemPosition(Shuffle.getSize(item.element, true)); }); } /** * Determine the location of the next item, based on its size. * @param {{width: number, height: number}} itemSize Object with width and height. * @return {Point} * @private */ }, { key: "_getItemPosition", value: function _getItemPosition(itemSize) { return getItemPosition({ itemSize: itemSize, positions: this.positions, gridSize: this.colWidth, total: this.cols, threshold: this.options.columnThreshold, buffer: this.options.buffer }); } /** * Mutate positions before they're applied. * @param {Rect[]} itemRects Item data objects. * @param {number} containerWidth Width of the containing element. * @return {Point[]} * @protected */ }, { key: "getTransformedPositions", value: function getTransformedPositions(itemRects, containerWidth) { return getCenteredPositions(itemRects, containerWidth); } /** * Hides the elements that don't match our filter. * @param {ShuffleItem[]} collection Collection to shrink. * @private */ }, { key: "_shrink", value: function _shrink() { var _this6 = this; var collection = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this._getConcealedItems(); var count = 0; collection.forEach(function (item) { function callback() { item.applyCss(ShuffleItem.Css.HIDDEN.after); } // Continuing would add a transitionend event listener to the element, but // that listener would not execute because the transform and opacity would // stay the same. // The callback is executed here because it is not guaranteed to be called // after the transitionend event because the transitionend could be // canceled if another animation starts. if (item.isHidden) { item.applyCss(ShuffleItem.Css.HIDDEN.before); callback(); return; } item.scale = ShuffleItem.Scale.HIDDEN; item.isHidden = true; var styles = _this6.getStylesForTransition(item, ShuffleItem.Css.HIDDEN.before); styles.transitionDelay = _this6._getStaggerAmount(count) + 'ms'; _this6._queue.push({ item: item, styles: styles, callback: callback }); count += 1; }); } /** * Resize handler. * @private */ }, { key: "_handleResize", value: function _handleResize() { // If shuffle is disabled, destroyed, don't do anything if (!this.isEnabled || this.isDestroyed) { return; } this.update(); } /** * Returns styles which will be applied to the an item for a transition. * @param {ShuffleItem} item Item to get styles for. Should have updated * scale and point properties. * @param {Object} styleObject Extra styles that will be used in the transition. * @return {!Object} Transforms for transitions, left/top for animate. * @protected */ }, { key: "getStylesForTransition", value: function getStylesForTransition(item, styleObject) { // Clone the object to avoid mutating the original. var styles = Object.assign({}, styleObject); if (this.options.useTransforms) { var x = this.options.roundTransforms ? Math.round(item.point.x) : item.point.x; var y = this.options.roundTransforms ? Math.round(item.point.y) : item.point.y; styles.transform = "translate(".concat(x, "px, ").concat(y, "px) scale(").concat(item.scale, ")"); } else { styles.left = item.point.x + 'px'; styles.top = item.point.y + 'px'; } return styles; } /** * Listen for the transition end on an element and execute the itemCallback * when it finishes. * @param {Element} element Element to listen on. * @param {function} itemCallback Callback for the item. * @param {function} done Callback to notify `parallel` that this one is done. */ }, { key: "_whenTransitionDone", value: function _whenTransitionDone(element, itemCallback, done) { var id = onTransitionEnd(element, function (evt) { itemCallback(); done(null, evt); }); this._transitions.push(id); } /** * Return a function which will set CSS styles and call the `done` function * when (if) the transition finishes. * @param {Object} opts Transition object. * @return {function} A function to be called with a `done` function. */ }, { key: "_getTransitionFunction", value: function _getTransitionFunction(opts) { var _this7 = this; return function (done) { opts.item.applyCss(opts.styles); _this7._whenTransitionDone(opts.item.element, opts.callback, done); }; } /** * Execute the styles gathered in the style queue. This applies styles to elements, * triggering transitions. * @private */ }, { key: "_processQueue", value: function _processQueue() { if (this.isTransitioning) { this._cancelMovement(); } var hasSpeed = this.options.speed > 0; var hasQueue = this._queue.length > 0; if (hasQueue && hasSpeed && this.isInitialized) { this._startTransitions(this._queue); } else if (hasQueue) { this._styleImmediately(this._queue); this._dispatch(Shuffle.EventType.LAYOUT); // A call to layout happened, but none of the newly visible items will // change position or the transition duration is zero, which will not trigger // the transitionend event. } else { this._dispatch(Shuffle.EventType.LAYOUT); } // Remove everything in the style queue this._queue.length = 0; } /** * Wait for each transition to finish, the emit the layout event. * @param {Object[]} transitions Array of transition objects. */ }, { key: "_startTransitions", value: function _startTransitions(transitions) { var _this8 = this; // Set flag that shuffle is currently in motion. this.isTransitioning = true; // Create an array of functions to be called. var callbacks = transitions.map(function (obj) { return _this8._getTransitionFunction(obj); }); arrayParallel(callbacks, this._movementFinished.bind(this)); } }, { key: "_cancelMovement", value: function _cancelMovement() { // Remove the transition end event for each listener. this._transitions.forEach(cancelTransitionEnd); // Reset the array. this._transitions.length = 0; // Show it's no longer active. this.isTransitioning = false; } /** * Apply styles without a transition. * @param {Object[]} objects Array of transition objects. * @private */ }, { key: "_styleImmediately", value: function _styleImmediately(objects) { if (objects.length) { var elements = objects.map(function (obj) { return obj.item.element; }); Shuffle._skipTransitions(elements, function () { objects.forEach(function (obj) { obj.item.applyCss(obj.styles); obj.callback(); }); }); } } }, { key: "_movementFinished", value: function _movementFinished() { this._transitions.length = 0; this.isTransitioning = false; this._dispatch(Shuffle.EventType.LAYOUT); } /** * The magic. This is what makes the plugin 'shuffle' * @param {string|string[]|function(Element):boolean} [category] Category to filter by. * Can be a function, string, or array of strings. * @param {Object} [sortObj] A sort object which can sort the visible set */ }, { key: "filter", value: function filter(category, sortObj) { if (!this.isEnabled) { return; } if (!category || category && category.length === 0) { category = Shuffle.ALL_ITEMS; // eslint-disable-line no-param-reassign } this._filter(category); // Shrink each hidden item this._shrink(); // How many visible elements? this._updateItemCount(); // Update transforms on visible elements so they will animate to their new positions. this.sort(sortObj); } /** * Gets the visible elements, sorts them, and passes them to layout. * @param {Object} [sortOptions] The options object to pass to `sorter`. */ }, { key: "sort", value: function sort() { var sortOptions = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.lastSort; if (!this.isEnabled) { return; } this._resetCols(); var items = sorter(this._getFilteredItems(), sortOptions); this._layout(items); // `_layout` always happens after `_shrink`, so it's safe to process the style // queue here with styles from the shrink method. this._processQueue(); // Adjust the height of the container. this._setContainerSize(); this.lastSort = sortOptions; } /** * Reposition everything. * @param {boolean} [isOnlyLayout=false] If true, column and gutter widths won't be recalculated. */ }, { key: "update", value: function update() { var isOnlyLayout = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false; if (this.isEnabled) { if (!isOnlyLayout) { // Get updated colCount this._setColumns(); } // Layout items this.sort(); } } /** * Use this instead of `update()` if you don't need the columns and gutters updated * Maybe an image inside `shuffle` loaded (and now has a height), which means calculations * could be off. */ }, { key: "layout", value: function layout() { this.update(true); } /** * New items have been appended to shuffle. Mix them in with the current * filter or sort status. * @param {Element[]} newItems Collection of new items. */ }, { key: "add", value: function add(newItems) { var _this9 = this; var items = arrayUnique(newItems).map(function (el) { return new ShuffleItem(el); }); // Add classes and set initial positions. this._initItems(items); // Determine which items will go with the current filter. this._resetCols(); var allItems = this._mergeNewItems(items); var sortedItems = sorter(allItems, this.lastSort); var allSortedItemsSet = this._filter(this.lastFilter, sortedItems); var isNewItem = function isNewItem(item) { return items.includes(item); }; var applyHiddenState = function applyHiddenState(item) { item.scale = ShuffleItem.Scale.HIDDEN; item.isHidden = true; item.applyCss(ShuffleItem.Css.HIDDEN.before); item.applyCss(ShuffleItem.Css.HIDDEN.after); }; // Layout all items again so that new items get positions. // Synchonously apply positions. var itemPositions = this._getNextPositions(allSortedItemsSet.visible); allSortedItemsSet.visible.forEach(function (item, i) { if (isNewItem(item)) { item.point = itemPositions[i]; applyHiddenState(item); item.applyCss(_this9.getStylesForTransition(item, {})); } }); allSortedItemsSet.hidden.forEach(function (item) { if (isNewItem(item)) { applyHiddenState(item); } }); // Cause layout so that the styles above are applied. this.element.offsetWidth; // eslint-disable-line no-unused-expressions // Add transition to each item. this.setItemTransitions(items); // Update the list of items. this.items = this._mergeNewItems(items); // Update layout/visibility of new and old items. this.filter(this.lastFilter); } /** * Disables shuffle from updating dimensions and layout on resize */ }, { key: "disable", value: function disable() { this.isEnabled = false; } /** * Enables shuffle again * @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters */ }, { key: "enable", value: function enable() { var isUpdateLayout = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true; this.isEnabled = true; if (isUpdateLayout) { this.update(); } } /** * Remove 1 or more shuffle items. * @param {Element[]} elements An array containing one or more * elements in shuffle * @return {Shuffle} The shuffle instance. */ }, { key: "remove", value: function remove(elements) { var _this10 = this; if (!elements.length) { return; } var collection = arrayUnique(elements); var oldItems = collection.map(function (element) { return _this10.getItemByElement(element); }).filter(function (item) { return !!item; }); var handleLayout = function handleLayout() { _this10._disposeItems(oldItems); // Remove the collection in the callback collection.forEach(function (element) { element.parentNode.removeChild(element); }); _this10._dispatch(Shuffle.EventType.REMOVED, { collection: collection }); }; // Hide collection first. this._toggleFilterClasses({ visible: [], hidden: oldItems }); this._shrink(oldItems); this.sort(); // Update the list of items here because `remove` could be called again // with an item that is in the process of being removed. this.items = this.items.filter(function (item) { return !oldItems.includes(item); }); this._updateItemCount(); this.once(Shuffle.EventType.LAYOUT, handleLayout); } /** * Retrieve a shuffle item by its element. * @param {Element} element Element to look for. * @return {?ShuffleItem} A shuffle item or undefined if it's not found. */ }, { key: "getItemByElement", value: function getItemByElement(element) { return this.items.find(function (item) { return item.element === element; }); } /** * Dump the elements currently stored and reinitialize all child elements which * match the `itemSelector`. */ }, { key: "resetItems", value: function resetItems() { var _this11 = this; // Remove refs to current items. this._disposeItems(this.items); this.isInitialized = false; // Find new items in the DOM. this.items = this._getItems(); // Set initial styles on the new items. this._initItems(this.items); this.once(Shuffle.EventType.LAYOUT, function () { // Add transition to each item. _this11.setItemTransitions(_this11.items); _this11.isInitialized = true; }); // Lay out all items. this.filter(this.lastFilter); } /** * Destroys shuffle, removes events, styles, and classes */ }, { key: "destroy", value: function destroy() { this._cancelMovement(); window.removeEventListener('resize', this._onResize); // Reset container styles this.element.classList.remove('shuffle'); this.element.removeAttribute('style'); // Reset individual item styles this._disposeItems(this.items); this.items.length = 0; this._transitions.length = 0; // Null DOM references this.options.sizer = null; this.element = null; // Set a flag so if a debounced resize has been triggered, // it can first check if it is actually isDestroyed and not doing anything this.isDestroyed = true; this.isEnabled = false; } /** * Returns the outer width of an element, optionally including its margins. * * There are a few different methods for getting the width of an element, none of * which work perfectly for all Shuffle's use cases. * * 1. getBoundingClientRect() `left` and `right` properties. * - Accounts for transform scaled elements, making it useless for Shuffle * elements which have shrunk. * 2. The `offsetWidth` property. * - This value stays the same regardless of the elements transform property, * however, it does not return subpixel values. * 3. getComputedStyle() * - This works great Chrome, Firefox, Safari, but IE<=11 does not include * padding and border when box-sizing: border-box is set, requiring a feature * test and extra work to add the padding back for IE and other browsers which * follow the W3C spec here. * * @param {Element} element The element. * @param {boolean} [includeMargins=false] Whether to include margins. * @return {{width: number, height: number}} The width and height. */ }], [{ key: "getSize", value: function getSize(element) { var includeMargins = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; // Store the styles so that they can be used by others without asking for it again. var styles = window.getComputedStyle(element, null); var width = getNumberStyle(element, 'width', styles); var height = getNumberStyle(element, 'height', styles); if (includeMargins) { var marginLeft = getNumberStyle(element, 'marginLeft', styles); var marginRight = getNumberStyle(element, 'marginRight', styles); var marginTop = getNumberStyle(element, 'marginTop', styles); var marginBottom = getNumberStyle(element, 'marginBottom', styles); width += marginLeft + marginRight; height += marginTop + marginBottom; } return { width: width, height: height }; } /** * Change a property or execute a function which will not have a transition * @param {Element[]} elements DOM elements that won't be transitioned. * @param {function} callback A function which will be called while transition * is set to 0ms. * @private */ }, { key: "_skipTransitions", value: function _skipTransitions(elements, callback) { var zero = '0ms'; // Save current duration and delay. var data = elements.map(function (element) { var style = element.style; var duration = style.transitionDuration; var delay = style.transitionDelay; // Set the duration to zero so it happens immediately style.transitionDuration = zero; style.transitionDelay = zero; return { duration: duration, delay: delay }; }); callback(); // Cause forced synchronous layout. elements[0].offsetWidth; // eslint-disable-line no-unused-expressions // Put the duration back elements.forEach(function (element, i) { element.style.transitionDuration = data[i].duration; element.style.transitionDelay = data[i].delay; }); } }]); return Shuffle; }(tinyEmitter); Shuffle.ShuffleItem = ShuffleItem; Shuffle.ALL_ITEMS = 'all'; Shuffle.FILTER_ATTRIBUTE_KEY = 'groups'; /** @enum {string} */ Shuffle.EventType = { LAYOUT: 'shuffle:layout', REMOVED: 'shuffle:removed' }; /** @enum {string} */ Shuffle.Classes = Classes; /** @enum {string} */ Shuffle.FilterMode = { ANY: 'any', ALL: 'all' }; // Overrideable options Shuffle.options = { // Initial filter group. group: Shuffle.ALL_ITEMS, // Transition/animation speed (milliseconds). speed: 250, // CSS easing function to use. easing: 'cubic-bezier(0.4, 0.0, 0.2, 1)', // e.g. '.picture-item'. itemSelector: '*', // Element or selector string. Use an element to determine the size of columns // and gutters. sizer: null, // A static number or function that tells the plugin how wide the gutters // between columns are (in pixels). gutterWidth: 0, // A static number or function that returns a number which tells the plugin // how wide the columns are (in pixels). columnWidth: 0, // If your group is not json, and is comma delimeted, you could set delimiter // to ','. delimiter: null, // Useful for percentage based heights when they might not always be exactly // the same (in pixels). buffer: 0, // Reading the width of elements isn't precise enough and can cause columns to // jump between values. columnThreshold: 0.01, // Shuffle can be isInitialized with a sort object. It is the same object // given to the sort method. initialSort: null, // By default, shuffle will throttle resize events. This can be changed or // removed. throttle: throttleit, // How often shuffle can be called on resize (in milliseconds). throttleTime: 300, // Transition delay offset for each item in milliseconds. staggerAmount: 15, // Maximum stagger delay in milliseconds. staggerAmountMax: 150, // Whether to use transforms or absolute positioning. useTransforms: true, // Affects using an array with filter. e.g. `filter(['one', 'two'])`. With "any", // the element passes the test if any of its groups are in the array. With "all", // the element only passes if all groups are in the array. filterMode: Shuffle.FilterMode.ANY, // Attempt to center grid items in each row. isCentered: false, // Whether to round pixel values used in translate(x, y). This usually avoids // blurriness. roundTransforms: true }; Shuffle.Point = Point; Shuffle.Rect = Rect; // Expose for testing. Hack at your own risk. Shuffle.__sorter = sorter; Shuffle.__getColumnSpan = getColumnSpan; Shuffle.__getAvailablePositions = getAvailablePositions; Shuffle.__getShortColumn = getShortColumn; Shuffle.__getCenteredPositions = getCenteredPositions; return Shuffle; }))); //# sourceMappingURL=shuffle.js.map