From fd330bd800c94ff3633a3b8669f133af9d8be409 Mon Sep 17 00:00:00 2001 From: Glen Cheney Date: Mon, 18 Apr 2016 18:10:41 -0700 Subject: [PATCH] Use `files` instead of .npmignore Update webpack, add .map files --- .gitignore | 2 -- .npmignore | 26 -------------------------- _config.yml | 1 - _posts/2014-04-09-requirejs.html | 1 - dist/shuffle.js.map | 1 + dist/shuffle.min.js.map | 1 + package.json | 6 +++++- robots.txt | 3 --- 8 files changed, 7 insertions(+), 34 deletions(-) delete mode 100644 .npmignore create mode 100644 dist/shuffle.js.map create mode 100644 dist/shuffle.min.js.map delete mode 100644 robots.txt diff --git a/.gitignore b/.gitignore index 63f43b5..bbbfe88 100644 --- a/.gitignore +++ b/.gitignore @@ -6,5 +6,3 @@ _site .sass-cache .jekyll-metadata *.scssc -temp -*.map diff --git a/.npmignore b/.npmignore deleted file mode 100644 index 0bb1232..0000000 --- a/.npmignore +++ /dev/null @@ -1,26 +0,0 @@ -node_modules -bower_components -coverage -.DS_Store -_site -.sass-cache -.jekyll-metadata -*.scssc -temp -*.map - -**/.* -**/_* -css -img -js -gulpfile.js -favicon.png -index.html -package.json -robots.txt -test -tests -CONTRIBUTING.md -webpack.config.js -webpack.config.min.js diff --git a/_config.yml b/_config.yml index 78123ca..9f61e18 100644 --- a/_config.yml +++ b/_config.yml @@ -8,7 +8,6 @@ exclude: [ 'coverage', 'node_modules', 'src', - 'temp', 'test', 'bower.json', 'CONTRIBUTING.md', diff --git a/_posts/2014-04-09-requirejs.html b/_posts/2014-04-09-requirejs.html index 4f6a977..f44d1a5 100644 --- a/_posts/2014-04-09-requirejs.html +++ b/_posts/2014-04-09-requirejs.html @@ -6,7 +6,6 @@ image: /demos/requirejs.jpg extraJS: [] prism: false shuffle: false -jquery: false pagejs: false --- diff --git a/dist/shuffle.js.map b/dist/shuffle.js.map new file mode 100644 index 0000000..b8ed69b --- /dev/null +++ b/dist/shuffle.js.map @@ -0,0 +1 @@ +{"version":3,"sources":["webpack:///webpack/universalModuleDefinition","webpack:///webpack/bootstrap 8979a5f6a0e7da537f43","webpack:///./src/shuffle.js","webpack:///./~/custom-event-polyfill/custom-event-polyfill.js","webpack:///./~/matches-selector/index.js","webpack:///./~/array-uniq/index.js","webpack:///./~/xtend/immutable.js","webpack:///./~/throttleit/index.js","webpack:///./src/point.js","webpack:///./src/get-number.js","webpack:///./src/shuffle-item.js","webpack:///./src/classes.js","webpack:///./src/get-number-style.js","webpack:///./src/computed-size.js","webpack:///./src/sorter.js","webpack:///./src/on-transition-end.js"],"names":[],"mappings":"AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAAC;AACD,O;ACVA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,uBAAe;AACf;AACA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;;;AAGA;AACA;;AAEA;AACA;;AAEA;AACA;;AAEA;AACA;;;;;;;ACtCA;;;;AAEA;;AACA;;;;AACA;;;;AACA;;;;AACA;;;;AACA;;;;AACA;;;;AACA;;;;AACA;;;;AACA;;;;AACA;;;;;;AAEA,UAAS,OAAT,CAAiB,SAAjB,EAA4B;AAC1B,UAAO,MAAM,SAAN,CAAgB,KAAhB,CAAsB,IAAtB,CAA2B,SAA3B,CAAP,CAD0B;EAA5B;;AAIA,UAAS,QAAT,CAAkB,KAAlB,EAAyB;AACvB,UAAO,KAAK,GAAL,CAAS,KAAT,CAAe,IAAf,EAAqB,KAArB,CAAP,CADuB;EAAzB;;AAIA,UAAS,QAAT,CAAkB,KAAlB,EAAyB;AACvB,UAAO,KAAK,GAAL,CAAS,KAAT,CAAe,IAAf,EAAqB,KAArB,CAAP,CADuB;EAAzB;;AAIA,UAAS,aAAT,CAAuB,KAAvB,EAA8B,GAA9B,EAAmC;AACjC,OAAI,UAAU,MAAV,KAAqB,CAArB,EAAwB;AAC1B,YAAO,cAAc,KAAd,EAAqB,GAArB,CAAP,CAD0B;IAA5B;;AAIA,UAAO,UAAU,GAAV,EAAe;AACpB,YAAO,MAAM,OAAN,CAAc,GAAd,IAAqB,CAAC,CAAD,CADR;IAAf,CAL0B;EAAnC;;;AAWA,KAAI,KAAK,CAAL;;KAEE;;;;;;;;;;AASJ,YATI,OASJ,CAAY,OAAZ,EAAmC;SAAd,gEAAU,kBAAI;;2BAT/B,SAS+B;;AACjC,UAAK,OAAL,GAAe,qBAAM,QAAQ,OAAR,EAAiB,OAAvB,CAAf,CADiC;;AAGjC,UAAK,QAAL,GAAgB,KAAhB,CAHiC;AAIjC,UAAK,QAAL,GAAgB,EAAhB,CAJiC;AAKjC,UAAK,UAAL,GAAkB,QAAQ,SAAR,CALe;AAMjC,UAAK,SAAL,GAAiB,IAAjB,CANiC;AAOjC,UAAK,WAAL,GAAmB,KAAnB,CAPiC;AAQjC,UAAK,aAAL,GAAqB,KAArB,CARiC;AASjC,UAAK,YAAL,GAAoB,EAApB,CATiC;AAUjC,UAAK,eAAL,GAAuB,KAAvB,CAViC;AAWjC,UAAK,MAAL,GAAc,EAAd,CAXiC;;AAajC,eAAU,KAAK,iBAAL,CAAuB,OAAvB,CAAV,CAbiC;;AAejC,SAAI,CAAC,OAAD,EAAU;AACZ,aAAM,IAAI,SAAJ,CAAc,kDAAd,CAAN,CADY;MAAd;;AAIA,UAAK,OAAL,GAAe,OAAf,CAnBiC;AAoBjC,UAAK,EAAL,GAAU,aAAa,IAAb,CApBuB;;AAsBjC,UAAK,KAAL,GAtBiC;AAuBjC,UAAK,aAAL,GAAqB,IAArB,CAvBiC;IAAnC;;gBATI;;6BAmCI;AACN,YAAK,KAAL,GAAa,KAAK,SAAL,EAAb,CADM;;AAGN,YAAK,OAAL,CAAa,KAAb,GAAqB,KAAK,iBAAL,CAAuB,KAAK,OAAL,CAAa,KAAb,CAA5C,CAHM;;AAKN,WAAI,KAAK,OAAL,CAAa,KAAb,EAAoB;AACtB,cAAK,QAAL,GAAgB,IAAhB,CADsB;QAAxB;;;AALM,WAUN,CAAK,OAAL,CAAa,SAAb,CAAuB,GAAvB,CAA2B,QAAQ,OAAR,CAAgB,IAAhB,CAA3B;;;AAVM,WAaN,CAAK,UAAL;;;AAbM,WAgBN,CAAK,SAAL,GAAiB,KAAK,kBAAL,EAAjB,CAhBM;AAiBN,cAAO,gBAAP,CAAwB,QAAxB,EAAkC,KAAK,SAAL,CAAlC;;;AAjBM,WAoBF,eAAe,OAAO,gBAAP,CAAwB,KAAK,OAAL,EAAc,IAAtC,CAAf,CApBE;AAqBN,WAAI,iBAAiB,QAAQ,OAAR,CAAgB,KAAK,OAAL,CAAhB,CAA8B,KAA9B;;;AArBf,WAwBN,CAAK,eAAL,CAAqB,YAArB;;;;AAxBM,WA4BN,CAAK,WAAL,CAAiB,cAAjB;;;AA5BM,WA+BN,CAAK,MAAL,CAAY,KAAK,OAAL,CAAa,KAAb,EAAoB,KAAK,OAAL,CAAa,WAAb,CAAhC;;;;;;AA/BM,WAqCN,CAAK,OAAL,CAAa,WAAb;AArCM,WAsCN,CAAK,eAAL,GAtCM;AAuCN,YAAK,OAAL,CAAa,KAAb,CAAmB,UAAnB,GAAgC,YAAY,KAAK,OAAL,CAAa,KAAb,GAAqB,KAAjC,GAAyC,KAAK,OAAL,CAAa,MAAb,CAvCnE;;;;;;;;;;;0CA+Ca;AACnB,WAAI,iBAAiB,KAAK,aAAL,CAAmB,IAAnB,CAAwB,IAAxB,CAAjB,CADe;AAEnB,cAAO,KAAK,OAAL,CAAa,QAAb,GACH,KAAK,OAAL,CAAa,QAAb,CAAsB,cAAtB,EAAsC,KAAK,OAAL,CAAa,YAAb,CADnC,GAEH,cAFG,CAFY;;;;;;;;;;;;uCAaH,QAAQ;;;AAGxB,WAAI,OAAO,MAAP,KAAkB,QAAlB,EAA4B;AAC9B,gBAAO,KAAK,OAAL,CAAa,aAAb,CAA2B,MAA3B,CAAP;;;AAD8B,QAAhC,MAIO,IAAI,UAAU,OAAO,QAAP,IAAmB,OAAO,QAAP,KAAoB,CAApB,EAAuB;AAC7D,kBAAO,MAAP;;;AAD6D,UAAxD,MAIA,IAAI,UAAU,OAAO,MAAP,EAAe;AAClC,oBAAO,OAAO,CAAP,CAAP,CADkC;YAA7B;;AAIP,cAAO,IAAP,CAfwB;;;;;;;;;;;qCAuBV,QAAQ;;AAEtB,WAAI,OAAO,QAAP,KAAoB,QAApB,EAA8B;AAChC,cAAK,OAAL,CAAa,KAAb,CAAmB,QAAnB,GAA8B,UAA9B,CADgC;QAAlC;;;AAFsB,WAOlB,OAAO,QAAP,KAAoB,QAApB,EAA8B;AAChC,cAAK,OAAL,CAAa,KAAb,CAAmB,QAAnB,GAA8B,QAA9B,CADgC;QAAlC;;;;;;;;;;;;;;;+BAc2D;WAArD,iEAAW,KAAK,UAAL,gBAA0C;WAAzB,mEAAa,KAAK,KAAL,gBAAY;;AAC3D,WAAI,MAAM,KAAK,gBAAL,CAAsB,QAAtB,EAAgC,UAAhC,CAAN;;;AADuD,WAI3D,CAAK,oBAAL,CAA0B,GAA1B;;;AAJ2D,WAO3D,CAAK,UAAL,GAAkB,QAAlB;;;;AAP2D,WAWvD,OAAO,QAAP,KAAoB,QAApB,EAA8B;AAChC,cAAK,OAAL,CAAa,KAAb,GAAqB,QAArB,CADgC;QAAlC;;AAIA,cAAO,GAAP,CAf2D;;;;;;;;;;;;;sCAyB5C,UAAU,OAAO;;;AAChC,WAAI,UAAU,EAAV,CAD4B;AAEhC,WAAI,SAAS,EAAT;;;AAF4B,WAK5B,aAAa,QAAQ,SAAR,EAAmB;AAClC,mBAAU,KAAV;;;;AADkC,QAApC,MAKO;AACL,iBAAM,OAAN,CAAc,UAAC,IAAD,EAAU;AACtB,iBAAI,MAAK,eAAL,CAAqB,QAArB,EAA+B,KAAK,OAAL,CAAnC,EAAkD;AAChD,uBAAQ,IAAR,CAAa,IAAb,EADgD;cAAlD,MAEO;AACL,sBAAO,IAAP,CAAY,IAAZ,EADK;cAFP;YADY,CAAd,CADK;UALP;;AAeA,cAAO;AACL,yBADK;AAEL,uBAFK;QAAP,CApBgC;;;;;;;;;;;;;qCAiClB,UAAU,SAAS;;AAEjC,WAAI,OAAO,QAAP,KAAoB,UAApB,EAAgC;AAClC,gBAAO,SAAS,IAAT,CAAc,OAAd,EAAuB,OAAvB,EAAgC,IAAhC,CAAP;;;AADkC,QAApC,MAIO;AACL,eAAI,OAAO,QAAQ,YAAR,CAAqB,UAAU,QAAQ,oBAAR,CAAtC,CADC;AAEL,eAAI,SAAS,KAAK,KAAL,CAAW,IAAX,CAAT,CAFC;AAGL,eAAI,OAAO,KAAK,SAAL,IAAkB,CAAC,MAAM,OAAN,CAAc,MAAd,CAAD,GACzB,OAAO,KAAP,CAAa,KAAK,SAAL,CADN,GAEP,MAFO,CAHN;;AAOL,eAAI,MAAM,OAAN,CAAc,QAAd,CAAJ,EAA6B;AAC3B,oBAAO,SAAS,IAAT,CAAc,cAAc,IAAd,CAAd,CAAP,CAD2B;YAA7B;;AAIA,kBAAO,cAAc,IAAd,EAAoB,QAApB,CAAP,CAXK;UAJP;;;;;;;;;;;gDAwBwC;WAAnB,uBAAmB;WAAV,qBAAU;;AACxC,eAAQ,OAAR,CAAgB,UAAC,IAAD,EAAU;AACxB,cAAK,IAAL,GADwB;QAAV,CAAhB,CADwC;;AAKxC,cAAO,OAAP,CAAe,UAAC,IAAD,EAAU;AACvB,cAAK,IAAL,GADuB;QAAV,CAAf,CALwC;;;;;;;;;;;kCAeX;WAApB,8DAAQ,KAAK,KAAL,gBAAY;;AAC7B,aAAM,OAAN,CAAc,UAAC,IAAD,EAAU;AACtB,cAAK,IAAL,GADsB;QAAV,CAAd,CAD6B;;;;;;;;;;qCAUG;WAApB,8DAAQ,KAAK,KAAL,gBAAY;;AAChC,aAAM,OAAN,CAAc,UAAC,IAAD,EAAU;AACtB,cAAK,OAAL,GADsB;QAAV,CAAd,CADgC;;;;;;;;;;wCAUf;AACjB,YAAK,YAAL,GAAoB,KAAK,iBAAL,GAAyB,MAAzB,CADH;;;;;;;;;;;;;uCAWiB;WAApB,8DAAQ,KAAK,KAAL,gBAAY;;AAClC,WAAI,QAAQ,KAAK,OAAL,CAAa,KAAb,CADsB;AAElC,WAAI,SAAS,KAAK,OAAL,CAAa,MAAb,CAFqB;;AAIlC,WAAI,GAAJ,CAJkC;AAKlC,WAAI,KAAK,OAAL,CAAa,aAAb,EAA4B;AAC9B,eAAM,eAAe,KAAf,GAAuB,KAAvB,GAA+B,MAA/B,GACJ,YADI,GACW,KADX,GACmB,KADnB,GAC2B,MAD3B,CADwB;QAAhC,MAGO;AACL,eAAM,SAAS,KAAT,GAAiB,KAAjB,GAAyB,MAAzB,GACJ,SADI,GACQ,KADR,GACgB,KADhB,GACwB,MADxB,GAEJ,YAFI,GAEW,KAFX,GAEmB,KAFnB,GAE2B,MAF3B,CADD;QAHP;;AASA,aAAM,OAAN,CAAc,UAAC,IAAD,EAAU;AACtB,cAAK,OAAL,CAAa,KAAb,CAAmB,UAAnB,GAAgC,GAAhC,CADsB;QAAV,CAAd,CAdkC;;;;iCAmBxB;;;AACV,cAAO,QAAQ,KAAK,OAAL,CAAa,QAAb,CAAR,CACJ,MADI,CACG;gBAAM,+BAAQ,EAAR,EAAY,OAAK,OAAL,CAAa,YAAb;QAAlB,CADH,CAEJ,GAFI,CAEA;gBAAM,0BAAgB,EAAhB;QAAN,CAFP,CADU;;;;;;;;;;yCAUQ;AAClB,WAAI,WAAW,KAAK,OAAL,CAAa,QAAb,CADG;AAElB,YAAK,KAAL,GAAa,sBAAO,KAAK,KAAL,EAAY;AAC9B,yBAAG,SAAS;AACV,kBAAO,MAAM,SAAN,CAAgB,OAAhB,CAAwB,IAAxB,CAA6B,QAA7B,EAAuC,OAAvC,CAAP,CADU;UADkB;QAAnB,CAAb,CAFkB;;;;yCASA;AAClB,cAAO,KAAK,KAAL,CAAW,MAAX,CAAkB;gBAAQ,KAAK,SAAL;QAAR,CAAzB,CADkB;;;;0CAIC;AACnB,cAAO,KAAK,KAAL,CAAW,MAAX,CAAkB;gBAAQ,CAAC,KAAK,SAAL;QAAT,CAAzB,CADmB;;;;;;;;;;;;;oCAWN,gBAAgB,YAAY;AACzC,WAAI,IAAJ;;;AADyC,WAIrC,OAAO,KAAK,OAAL,CAAa,WAAb,KAA6B,UAApC,EAAgD;AAClD,gBAAO,KAAK,OAAL,CAAa,WAAb,CAAyB,cAAzB,CAAP;;;AADkD,QAApD,MAIO,IAAI,KAAK,QAAL,EAAe;AACxB,kBAAO,QAAQ,OAAR,CAAgB,KAAK,OAAL,CAAa,KAAb,CAAhB,CAAoC,KAApC;;;AADiB,UAAnB,MAIA,IAAI,KAAK,OAAL,CAAa,WAAb,EAA0B;AACnC,oBAAO,KAAK,OAAL,CAAa,WAAb;;;AAD4B,YAA9B,MAIA,IAAI,KAAK,KAAL,CAAW,MAAX,GAAoB,CAApB,EAAuB;AAChC,sBAAO,QAAQ,OAAR,CAAgB,KAAK,KAAL,CAAW,CAAX,EAAc,OAAd,EAAuB,IAAvC,EAA6C,KAA7C;;;AADyB,cAA3B,MAIA;AACL,wBAAO,cAAP,CADK;gBAJA;;;AAhBkC,WAyBrC,SAAS,CAAT,EAAY;AACd,gBAAO,cAAP,CADc;QAAhB;;AAIA,cAAO,OAAO,UAAP,CA7BkC;;;;;;;;;;;;oCAsC5B,gBAAgB;AAC7B,WAAI,IAAJ,CAD6B;AAE7B,WAAI,OAAO,KAAK,OAAL,CAAa,WAAb,KAA6B,UAApC,EAAgD;AAClD,gBAAO,KAAK,OAAL,CAAa,WAAb,CAAyB,cAAzB,CAAP,CADkD;QAApD,MAEO,IAAI,KAAK,QAAL,EAAe;AACxB,gBAAO,8BAAe,KAAK,OAAL,CAAa,KAAb,EAAoB,YAAnC,CAAP,CADwB;QAAnB,MAEA;AACL,gBAAO,KAAK,OAAL,CAAa,WAAb,CADF;QAFA;;AAMP,cAAO,IAAP,CAV6B;;;;;;;;;;;mCAkBmC;WAAtD,uEAAiB,QAAQ,OAAR,CAAgB,KAAK,OAAL,CAAhB,CAA8B,KAA9B,gBAAqC;;AAChE,WAAI,SAAS,KAAK,cAAL,CAAoB,cAApB,CAAT,CAD4D;AAEhE,WAAI,cAAc,KAAK,cAAL,CAAoB,cAApB,EAAoC,MAApC,CAAd,CAF4D;AAGhE,WAAI,oBAAoB,CAAC,iBAAiB,MAAjB,CAAD,GAA4B,WAA5B;;;AAHwC,WAM5D,KAAK,GAAL,CAAS,KAAK,KAAL,CAAW,iBAAX,IAAgC,iBAAhC,CAAT,GACA,KAAK,OAAL,CAAa,eAAb,EAA8B;;AAEhC,6BAAoB,KAAK,KAAL,CAAW,iBAAX,CAApB,CAFgC;QADlC;;AAMA,YAAK,IAAL,GAAY,KAAK,GAAL,CAAS,KAAK,KAAL,CAAW,iBAAX,CAAT,EAAwC,CAAxC,CAAZ,CAZgE;AAahE,YAAK,cAAL,GAAsB,cAAtB,CAbgE;AAchE,YAAK,QAAL,GAAgB,WAAhB,CAdgE;;;;;;;;;yCAoB9C;AAClB,YAAK,OAAL,CAAa,KAAb,CAAmB,MAAnB,GAA4B,KAAK,iBAAL,KAA2B,IAA3B,CADV;;;;;;;;;;;yCASA;AAClB,cAAO,SAAS,KAAK,SAAL,CAAhB,CADkB;;;;;;;;;;;uCASF,OAAO;AACvB,cAAO,KAAK,GAAL,CAAS,QAAQ,KAAK,OAAL,CAAa,aAAb,EAA4B,KAAK,OAAL,CAAa,gBAAb,CAApD,CADuB;;;;;;;;;+BAOf,MAAoB;WAAd,gEAAU,kBAAI;;AAC5B,WAAI,KAAK,WAAL,EAAkB;AACpB,gBADoB;QAAtB;;AAIA,eAAQ,OAAR,GAAkB,IAAlB,CAL4B;AAM5B,cAAO,CAAC,KAAK,OAAL,CAAa,aAAb,CAA2B,IAAI,WAAJ,CAAgB,IAAhB,EAAsB;AACvD,kBAAS,IAAT;AACA,qBAAY,KAAZ;AACA,iBAAQ,OAAR;QAHiC,CAA3B,CAAD,CANqB;;;;;;;;;;kCAiBjB;AACX,WAAI,IAAI,KAAK,IAAL,CADG;AAEX,YAAK,SAAL,GAAiB,EAAjB,CAFW;AAGX,cAAO,GAAP,EAAY;AACV,cAAK,SAAL,CAAe,IAAf,CAAoB,CAApB,EADU;QAAZ;;;;;;;;;;;6BAUM,OAAO;;;AACb,WAAI,QAAQ,CAAR,CADS;AAEb,aAAM,OAAN,CAAc,UAAC,IAAD,EAAU;AACtB,aAAI,UAAU,KAAK,KAAL,CADQ;AAEtB,aAAI,YAAY,KAAK,KAAL,CAFM;AAGtB,aAAI,WAAW,QAAQ,OAAR,CAAgB,KAAK,OAAL,EAAc,IAA9B,CAAX,CAHkB;AAItB,aAAI,MAAM,OAAK,gBAAL,CAAsB,QAAtB,CAAN,CAJkB;;AAMtB,kBAAS,QAAT,GAAoB;AAClB,gBAAK,QAAL,CAAc,sBAAY,GAAZ,CAAgB,OAAhB,CAAwB,KAAxB,CAAd,CADkB;UAApB;;;;AANsB,aAYlB,gBAAM,MAAN,CAAa,OAAb,EAAsB,GAAtB,KAA8B,cAAc,sBAAY,KAAZ,CAAkB,OAAlB,EAA2B;AACzE,sBADyE;AAEzE,kBAFyE;UAA3E;;AAKA,cAAK,KAAL,GAAa,GAAb,CAjBsB;AAkBtB,cAAK,KAAL,GAAa,sBAAY,KAAZ,CAAkB,OAAlB,CAlBS;;AAoBtB,aAAI,SAAS,sBAAY,GAAZ,CAAgB,OAAhB,CAAwB,MAAxB,CApBS;AAqBtB,gBAAO,eAAP,GAAyB,OAAK,iBAAL,CAAuB,KAAvB,CAAzB,CArBsB;;AAuBtB,gBAAK,MAAL,CAAY,IAAZ,CAAiB;AACf,qBADe;AAEf,yBAFe;AAGf,6BAHe;UAAjB,EAvBsB;;AA6BtB,iBA7BsB;QAAV,CAAd,CAFa;;;;;;;;;;;;sCAyCE,UAAU;AACzB,WAAI,aAAa,KAAK,cAAL,CAAoB,SAAS,KAAT,EAAgB,KAAK,QAAL,EAAe,KAAK,IAAL,CAAhE,CADqB;;AAGzB,WAAI,OAAO,KAAK,aAAL,CAAmB,UAAnB,EAA+B,KAAK,IAAL,CAAtC;;;AAHqB,WAMrB,mBAAmB,KAAK,eAAL,CAAqB,IAArB,EAA2B,KAAK,OAAL,CAAa,MAAb,CAA9C;;;AANqB,WASrB,QAAQ,oBACV,KAAK,KAAL,CAAW,KAAK,QAAL,GAAgB,gBAAhB,CADD,EAEV,KAAK,KAAL,CAAW,KAAK,gBAAL,CAAX,CAFU,CAAR;;;;;AATqB,WAgBrB,YAAY,KAAK,gBAAL,IAAyB,SAAS,MAAT,CAhBhB;AAiBzB,WAAI,UAAU,KAAK,IAAL,GAAY,CAAZ,GAAgB,KAAK,MAAL,CAjBL;AAkBzB,YAAK,IAAI,IAAI,CAAJ,EAAO,IAAI,OAAJ,EAAa,GAA7B,EAAkC;AAChC,cAAK,SAAL,CAAe,mBAAmB,CAAnB,CAAf,GAAuC,SAAvC,CADgC;QAAlC;;AAIA,cAAO,KAAP,CAtByB;;;;;;;;;;;;;;oCAiCZ,WAAW,aAAa,SAAS;AAC9C,WAAI,aAAa,YAAY,WAAZ;;;;;AAD6B,WAM1C,KAAK,GAAL,CAAS,KAAK,KAAL,CAAW,UAAX,IAAyB,UAAzB,CAAT,GAAgD,KAAK,OAAL,CAAa,eAAb,EAA8B;;AAEhF,sBAAa,KAAK,KAAL,CAAW,UAAX,CAAb,CAFgF;QAAlF;;;AAN8C,cAYvC,KAAK,GAAL,CAAS,KAAK,IAAL,CAAU,UAAV,CAAT,EAAgC,OAAhC,CAAP,CAZ8C;;;;;;;;;;;;;mCAsBlC,YAAY,SAAS;;AAEjC,WAAI,eAAe,CAAf,EAAkB;AACpB,gBAAO,KAAK,SAAL;;;;;;;;;;;;;;;;;;;;;AADa,QAAtB,MAsBO;AACL,eAAI,aAAa,UAAU,CAAV,GAAc,UAAd,CADZ;AAEL,eAAI,SAAS,EAAT;;;AAFC,gBAKA,IAAI,IAAI,CAAJ,EAAO,IAAI,UAAJ,EAAgB,GAAhC,EAAqC;;AAEnC,oBAAO,CAAP,IAAY,SAAS,KAAK,SAAL,CAAe,KAAf,CAAqB,CAArB,EAAwB,IAAI,UAAJ,CAAjC,CAAZ,CAFmC;YAArC;;AAKA,kBAAO,MAAP,CAVK;UAtBP;;;;;;;;;;;;;;;qCA6Cc,WAAW,QAAQ;AACjC,WAAI,cAAc,SAAS,SAAT,CAAd,CAD6B;AAEjC,YAAK,IAAI,IAAI,CAAJ,EAAO,MAAM,UAAU,MAAV,EAAkB,IAAI,GAAJ,EAAS,GAAjD,EAAsD;AACpD,aAAI,UAAU,CAAV,KAAgB,cAAc,MAAd,IAAwB,UAAU,CAAV,KAAgB,cAAc,MAAd,EAAsB;AAChF,kBAAO,CAAP,CADgF;UAAlF;QADF;;AAMA,cAAO,CAAP,CARiC;;;;;;;;;;;+BAgBa;;;WAAxC,mEAAa,KAAK,kBAAL,kBAA2B;;AAC9C,WAAI,QAAQ,CAAR,CAD0C;AAE9C,kBAAW,OAAX,CAAmB,UAAC,IAAD,EAAU;AAC3B,kBAAS,QAAT,GAAoB;AAClB,gBAAK,QAAL,CAAc,sBAAY,GAAZ,CAAgB,MAAhB,CAAuB,KAAvB,CAAd,CADkB;UAApB;;;;;;;;AAD2B,aAWvB,KAAK,KAAL,KAAe,sBAAY,KAAZ,CAAkB,MAAlB,EAA0B;AAC3C,sBAD2C;AAE3C,kBAF2C;UAA7C;;AAKA,cAAK,KAAL,GAAa,sBAAY,KAAZ,CAAkB,MAAlB,CAhBc;;AAkB3B,aAAI,SAAS,sBAAY,GAAZ,CAAgB,MAAhB,CAAuB,MAAvB,CAlBc;AAmB3B,gBAAO,eAAP,GAAyB,OAAK,iBAAL,CAAuB,KAAvB,CAAzB,CAnB2B;;AAqB3B,gBAAK,MAAL,CAAY,IAAZ,CAAiB;AACf,qBADe;AAEf,yBAFe;AAGf,6BAHe;UAAjB,EArB2B;;AA2B3B,iBA3B2B;QAAV,CAAnB,CAF8C;;;;;;;;;;qCAqChC;;AAEd,WAAI,CAAC,KAAK,SAAL,IAAkB,KAAK,WAAL,EAAkB;AACvC,gBADuC;QAAzC;;;AAFc,WAOV,iBAAiB,QAAQ,OAAR,CAAgB,KAAK,OAAL,CAAhB,CAA8B,KAA9B;;;AAPP,WAUV,mBAAmB,KAAK,cAAL,EAAqB;AAC1C,gBAD0C;QAA5C;;AAIA,YAAK,MAAL,GAdc;;;;;;;;;;;;oDAuB0B;WAAhB,kBAAgB;WAAV,sBAAU;;AACxC,WAAI,CAAC,OAAO,eAAP,EAAwB;AAC3B,gBAAO,eAAP,GAAyB,KAAzB,CAD2B;QAA7B;;AAIA,WAAI,IAAI,KAAK,KAAL,CAAW,CAAX,CALgC;AAMxC,WAAI,IAAI,KAAK,KAAL,CAAW,CAAX,CANgC;;AAQxC,WAAI,KAAK,OAAL,CAAa,aAAb,EAA4B;AAC9B,gBAAO,SAAP,kBAAgC,aAAQ,mBAAc,KAAK,KAAL,MAAtD,CAD8B;QAAhC,MAEO;AACL,gBAAO,IAAP,GAAc,IAAI,IAAJ,CADT;AAEL,gBAAO,GAAP,GAAa,IAAI,IAAJ,CAFR;QAFP;;AAOA,cAAO,MAAP,CAfwC;;;;yCAkBtB,SAAS,cAAc;;;;AAEzC,cAAO,IAAI,OAAJ,CAAY,UAAC,OAAD,EAAa;AAC9B,aAAI,KAAK,sCAAgB,OAAhB,EAAyB,UAAC,GAAD,EAAS;AACzC,eAAI,aAAJ,CAAkB,KAAlB,CAAwB,eAAxB,GAA0C,EAA1C,CADyC;AAEzC,0BAFyC;AAGzC,qBAHyC;UAAT,CAA9B,CAD0B;AAM9B,gBAAK,YAAL,CAAkB,IAAlB,CAAuB,EAAvB,EAN8B;QAAb,CAAnB,CAFyC;;;;iCAY/B,MAAM;AAChB,YAAK,IAAL,CAAU,QAAV,CAAmB,KAAK,uBAAL,CAA6B,IAA7B,CAAnB,EADgB;AAEhB,cAAO,KAAK,mBAAL,CAAyB,KAAK,IAAL,CAAU,OAAV,EAAmB,KAAK,QAAL,CAAnD,CAFgB;;;;;;;;;;;qCAUF;;;AACd,WAAI,KAAK,eAAL,EAAsB;AACxB,cAAK,eAAL,GADwB;QAA1B;;;AADc,WAMV,aAAa,EAAb,CANU;AAOd,WAAI,cAAc,EAAd,CAPU;AAQd,YAAK,MAAL,CAAY,OAAZ,CAAoB,UAAC,GAAD,EAAS;AAC3B,aAAI,CAAC,OAAK,aAAL,IAAsB,OAAK,OAAL,CAAa,KAAb,KAAuB,CAAvB,EAA0B;AACnD,sBAAW,IAAX,CAAgB,GAAhB,EADmD;UAArD,MAEO;AACL,uBAAY,IAAZ,CAAiB,GAAjB,EADK;UAFP;QADkB,CAApB,CARc;;AAgBd,YAAK,iBAAL,CAAuB,UAAvB,EAhBc;;AAkBd,WAAI,YAAY,MAAZ,GAAqB,CAArB,IAA0B,KAAK,OAAL,CAAa,KAAb,GAAqB,CAArB,EAAwB;AACpD,cAAK,iBAAL,CAAuB,WAAvB;;;;AADoD,QAAtD,MAKO;AACL,sBAAW,KAAK,eAAL,CAAqB,IAArB,CAA0B,IAA1B,CAAX,EAA4C,CAA5C,EADK;UALP;;;AAlBc,WA4Bd,CAAK,MAAL,CAAY,MAAZ,GAAqB,CAArB,CA5Bc;;;;;;;;;;;uCAoCE,aAAa;;;;AAE7B,YAAK,eAAL,GAAuB,IAAvB,CAF6B;;AAI7B,WAAI,WAAW,YAAY,GAAZ,CAAgB;gBAAO,OAAK,WAAL,CAAiB,GAAjB;QAAP,CAA3B,CAJyB;AAK7B,eAAQ,GAAR,CAAY,QAAZ,EAAsB,IAAtB,CAA2B,KAAK,iBAAL,CAAuB,IAAvB,CAA4B,IAA5B,CAA3B,EAL6B;;;;uCAQb;;AAEhB,YAAK,YAAL,CAAkB,OAAlB;;;AAFgB,WAKhB,CAAK,YAAL,CAAkB,MAAlB,GAA2B,CAA3B;;;AALgB,WAQhB,CAAK,eAAL,GAAuB,KAAvB,CARgB;;;;;;;;;;;uCAgBA,SAAS;;;AACzB,WAAI,QAAQ,MAAR,EAAgB;AAClB,aAAI,WAAW,QAAQ,GAAR,CAAY;kBAAO,IAAI,IAAJ,CAAS,OAAT;UAAP,CAAvB,CADc;;AAGlB,iBAAQ,gBAAR,CAAyB,QAAzB,EAAmC,YAAM;AACvC,mBAAQ,OAAR,CAAgB,UAAC,GAAD,EAAS;AACvB,iBAAI,IAAJ,CAAS,QAAT,CAAkB,OAAK,uBAAL,CAA6B,GAA7B,CAAlB,EADuB;AAEvB,iBAAI,QAAJ,GAFuB;YAAT,CAAhB,CADuC;UAAN,CAAnC,CAHkB;QAApB;;;;yCAYkB;AAClB,YAAK,YAAL,CAAkB,MAAlB,GAA2B,CAA3B,CADkB;AAElB,YAAK,eAAL,GAAuB,KAAvB,CAFkB;AAGlB,YAAK,eAAL,GAHkB;;;;uCAMF;AAChB,YAAK,SAAL,CAAe,QAAQ,SAAR,CAAkB,MAAlB,CAAf,CADgB;;;;;;;;;;;;4BAUX,UAAU,SAAS;AACxB,WAAI,CAAC,KAAK,SAAL,EAAgB;AACnB,gBADmB;QAArB;;AAIA,WAAI,CAAC,QAAD,IAAc,YAAY,SAAS,MAAT,KAAoB,CAApB,EAAwB;AACpD,oBAAW,QAAQ,SAAR,CADyC;QAAtD;;AAIA,YAAK,OAAL,CAAa,QAAb;;;AATwB,WAYxB,CAAK,OAAL;;;AAZwB,WAexB,CAAK,gBAAL;;;AAfwB,WAkBxB,CAAK,IAAL,CAAU,OAAV,EAlBwB;;;;;;;;;;4BAyBC;WAAtB,6DAAO,KAAK,QAAL,gBAAe;;AACzB,WAAI,CAAC,KAAK,SAAL,EAAgB;AACnB,gBADmB;QAArB;;AAIA,YAAK,UAAL,GALyB;;AAOzB,WAAI,QAAQ,KAAK,iBAAL,EAAR,CAPqB;AAQzB,eAAQ,sBAAO,KAAP,EAAc,IAAd,CAAR,CARyB;;AAUzB,YAAK,OAAL,CAAa,KAAb;;;;AAVyB,WAczB,CAAK,aAAL;;;AAdyB,WAiBzB,CAAK,iBAAL,GAjByB;;AAmBzB,YAAK,QAAL,GAAgB,IAAhB,CAnByB;;;;;;;;;;;4BA2BpB,cAAc;AACnB,WAAI,KAAK,SAAL,EAAgB;;AAElB,aAAI,CAAC,YAAD,EAAe;;AAEjB,gBAAK,WAAL,GAFiB;UAAnB;;;AAFkB,aAQlB,CAAK,IAAL,GARkB;QAApB;;;;;;;;;;;8BAiBO;AACP,YAAK,MAAL,CAAY,IAAZ,EADO;;;;;;;;;;;yBASL,UAAU;AACZ,kBAAW,yBAAY,QAAZ,EAAsB,GAAtB,CAA0B;gBAAM,0BAAgB,EAAhB;QAAN,CAArC;;;AADY,WAIZ,CAAK,UAAL,CAAgB,QAAhB;;;AAJY,WAOZ,CAAK,eAAL,CAAqB,QAArB;;;AAPY,WAUZ,CAAK,KAAL,GAAa,KAAK,KAAL,CAAW,MAAX,CAAkB,QAAlB,CAAb,CAVY;AAWZ,YAAK,iBAAL,GAXY;AAYZ,YAAK,MAAL,CAAY,KAAK,UAAL,CAAZ,CAZY;;;;;;;;;+BAkBJ;AACR,YAAK,SAAL,GAAiB,KAAjB,CADQ;;;;;;;;;;4BAQH,gBAAgB;AACrB,YAAK,SAAL,GAAiB,IAAjB,CADqB;AAErB,WAAI,mBAAmB,KAAnB,EAA0B;AAC5B,cAAK,MAAL,GAD4B;QAA9B;;;;;;;;;;;;4BAWK,YAAY;;;AACjB,WAAI,CAAC,WAAW,MAAX,EAAmB;AACtB,gBADsB;QAAxB;;AAIA,oBAAa,yBAAY,UAAZ,CAAb,CALiB;;AAOjB,WAAI,WAAW,WACZ,GADY,CACR;gBAAW,OAAK,gBAAL,CAAsB,OAAtB;QAAX,CADQ,CAEZ,MAFY,CAEL;gBAAQ,CAAC,CAAC,IAAD;QAAT,CAFN,CAPa;;AAWjB,WAAI,eAAe,SAAf,YAAe,GAAM;AACvB,gBAAK,OAAL,CAAa,mBAAb,CAAiC,QAAQ,SAAR,CAAkB,MAAlB,EAA0B,YAA3D,EADuB;AAEvB,gBAAK,aAAL,CAAmB,QAAnB;;;AAFuB,mBAKvB,CAAW,OAAX,CAAmB,UAAC,OAAD,EAAa;AAC9B,mBAAQ,UAAR,CAAmB,WAAnB,CAA+B,OAA/B,EAD8B;UAAb,CAAnB,CALuB;;AASvB,gBAAK,SAAL,CAAe,QAAQ,SAAR,CAAkB,OAAlB,EAA2B,EAAE,sBAAF,EAA1C;;;AATuB,mBAYvB,GAAa,IAAb,CAZuB;AAavB,oBAAW,IAAX,CAbuB;QAAN;;;AAXF,WA4BjB,CAAK,oBAAL,CAA0B;AACxB,kBAAS,EAAT;AACA,iBAAQ,QAAR;QAFF,EA5BiB;;AAiCjB,YAAK,OAAL,CAAa,QAAb,EAjCiB;;AAmCjB,YAAK,IAAL;;;;AAnCiB,WAuCjB,CAAK,KAAL,GAAa,KAAK,KAAL,CAAW,MAAX,CAAkB;gBAAQ,CAAC,cAAc,QAAd,EAAwB,IAAxB,CAAD;QAAR,CAA/B,CAvCiB;AAwCjB,YAAK,gBAAL,GAxCiB;;AA0CjB,YAAK,OAAL,CAAa,gBAAb,CAA8B,QAAQ,SAAR,CAAkB,MAAlB,EAA0B,YAAxD,EA1CiB;;;;;;;;;;;sCAkDF,SAAS;AACxB,YAAK,IAAI,IAAI,KAAK,KAAL,CAAW,MAAX,GAAoB,CAApB,EAAuB,KAAK,CAAL,EAAQ,GAA5C,EAAiD;AAC/C,aAAI,KAAK,KAAL,CAAW,CAAX,EAAc,OAAd,KAA0B,OAA1B,EAAmC;AACrC,kBAAO,KAAK,KAAL,CAAW,CAAX,CAAP,CADqC;UAAvC;QADF;;AAMA,cAAO,IAAP,CAPwB;;;;;;;;;+BAahB;AACR,YAAK,eAAL,GADQ;AAER,cAAO,mBAAP,CAA2B,QAA3B,EAAqC,KAAK,SAAL,CAArC;;;AAFQ,WAKR,CAAK,OAAL,CAAa,SAAb,CAAuB,MAAvB,CAA8B,SAA9B,EALQ;AAMR,YAAK,OAAL,CAAa,eAAb,CAA6B,OAA7B;;;AANQ,WASR,CAAK,aAAL;;;AATQ,WAYR,CAAK,KAAL,GAAa,IAAb,CAZQ;AAaR,YAAK,OAAL,CAAa,KAAb,GAAqB,IAArB,CAbQ;AAcR,YAAK,OAAL,GAAe,IAAf,CAdQ;AAeR,YAAK,YAAL,GAAoB,IAApB;;;;AAfQ,WAmBR,CAAK,WAAL,GAAmB,IAAnB,CAnBQ;;;;;;;;;;;;;;;;;;;;;;;;;;;;6BA4CK,SAAS,gBAAgB;;AAEtC,WAAI,SAAS,OAAO,gBAAP,CAAwB,OAAxB,EAAiC,IAAjC,CAAT,CAFkC;AAGtC,WAAI,QAAQ,8BAAe,OAAf,EAAwB,OAAxB,EAAiC,MAAjC,CAAR,CAHkC;AAItC,WAAI,SAAS,8BAAe,OAAf,EAAwB,QAAxB,EAAkC,MAAlC,CAAT,CAJkC;;AAMtC,WAAI,cAAJ,EAAoB;AAClB,aAAI,aAAa,8BAAe,OAAf,EAAwB,YAAxB,EAAsC,MAAtC,CAAb,CADc;AAElB,aAAI,cAAc,8BAAe,OAAf,EAAwB,aAAxB,EAAuC,MAAvC,CAAd,CAFc;AAGlB,aAAI,YAAY,8BAAe,OAAf,EAAwB,WAAxB,EAAqC,MAArC,CAAZ,CAHc;AAIlB,aAAI,eAAe,8BAAe,OAAf,EAAwB,cAAxB,EAAwC,MAAxC,CAAf,CAJc;AAKlB,kBAAS,aAAa,WAAb,CALS;AAMlB,mBAAU,YAAY,YAAZ,CANQ;QAApB;;AASA,cAAO;AACL,qBADK;AAEL,uBAFK;QAAP,CAfsC;;;;;;;;;;;;;sCA4BhB,UAAU,UAAU;AAC1C,WAAI,OAAO,KAAP;;;AADsC,WAItC,OAAO,SAAS,GAAT,CAAa,UAAC,OAAD,EAAa;AACnC,aAAI,QAAQ,QAAQ,KAAR,CADuB;AAEnC,aAAI,WAAW,MAAM,kBAAN,CAFoB;AAGnC,aAAI,QAAQ,MAAM,eAAN;;;AAHuB,cAMnC,CAAM,kBAAN,GAA2B,IAA3B,CANmC;AAOnC,eAAM,eAAN,GAAwB,IAAxB,CAPmC;;AASnC,gBAAO;AACL,6BADK;AAEL,uBAFK;UAAP,CATmC;QAAb,CAApB,CAJsC;;AAmB1C;;;AAnB0C,eAsB1C,CAAS,CAAT,EAAY,WAAZ;;;AAtB0C,eAyB1C,CAAS,OAAT,CAAiB,UAAC,OAAD,EAAU,CAAV,EAAgB;AAC/B,iBAAQ,KAAR,CAAc,kBAAd,GAAmC,KAAK,CAAL,EAAQ,QAAR,CADJ;AAE/B,iBAAQ,KAAR,CAAc,eAAd,GAAgC,KAAK,CAAL,EAAQ,KAAR,CAFD;QAAhB,CAAjB,CAzB0C;;;;UA9hCxC;;;AA8jCN,SAAQ,SAAR,GAAoB,KAApB;AACA,SAAQ,oBAAR,GAA+B,QAA/B;;;;;AAKA,SAAQ,SAAR,GAAoB;AAClB,WAAQ,gBAAR;AACA,YAAS,iBAAT;EAFF;;;AAMA,SAAQ,OAAR;;;AAGA,SAAQ,OAAR,GAAkB;;AAEhB,UAAO,QAAQ,SAAR;;;AAGP,UAAO,GAAP;;;AAGA,WAAQ,MAAR;;;AAGA,iBAAc,GAAd;;;;AAIA,UAAO,IAAP;;;;AAIA,gBAAa,CAAb;;;;AAIA,gBAAa,CAAb;;;;AAIA,cAAW,IAAX;;;;AAIA,WAAQ,CAAR;;;;AAIA,oBAAiB,IAAjB;;;;AAIA,gBAAa,IAAb;;;;AAIA,iCA3CgB;;;AA8ChB,iBAAc,GAAd;;;AAGA,kBAAe,EAAf;;;AAGA,qBAAkB,GAAlB;;;AAGA,kBAAe,IAAf;EAvDF;;;AA2DA,SAAQ,KAAR;AACA,SAAQ,WAAR;AACA,SAAQ,MAAR;;AAEA,QAAO,OAAP,GAAiB,OAAjB,C;;;;;;ACnrCA;;AAEA;AACA;AACA;;AAEA;AACA;AACA,EAAC;AACD;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA,oCAAmC;AACnC;;;;;;;ACxBA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;;AAEA;AACA;AACA;AACA,YAAW,QAAQ;AACnB,YAAW,OAAO;AAClB,aAAY;AACZ;AACA;;AAEA;AACA;AACA;AACA,kBAAiB,kBAAkB;AACnC;AACA;AACA;AACA,E;;;;;;AC5BA;;AAEA;;AAEA;AACA;AACA;;AAEA,iBAAgB,gBAAgB;AAChC;AACA;AACA;AACA;;AAEA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,GAAE;AACF;;AAEA;AACA;AACA;;AAEA;AACA;AACA,GAAE;;AAEF;AACA;;AAEA;AACA;AACA;AACA;;AAEA;AACA;AACA,GAAE;;AAEF;AACA;;AAEA;AACA;AACA;AACA,GAAE;AACF;AACA;AACA,EAAC;AACD;AACA;;;;;;;;AC3DA;;AAEA;;AAEA;AACA;;AAEA,oBAAmB,sBAAsB;AACzC;;AAEA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;;;;;;;AClBA;;AAEA;AACA;AACA;AACA,YAAW,SAAS;AACpB,YAAW,OAAO;AAClB,aAAY,SAAS;AACrB;;AAEA;AACA,iCAAgC;AAChC;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;;;;;;AC/BA;;;;;;AAEA;;;;;;;;;;;AAOA,KAAM,QAAQ,SAAR,KAAQ,CAAU,CAAV,EAAa,CAAb,EAAgB;AAC5B,QAAK,CAAL,GAAS,yBAAU,CAAV,CAAT,CAD4B;AAE5B,QAAK,CAAL,GAAS,yBAAU,CAAV,CAAT,CAF4B;EAAhB;;;;;;;;AAWd,OAAM,MAAN,GAAe,UAAU,CAAV,EAAa,CAAb,EAAgB;AAC7B,UAAO,EAAE,CAAF,KAAQ,EAAE,CAAF,IAAO,EAAE,CAAF,KAAQ,EAAE,CAAF,CADD;EAAhB;;mBAIA,M;;;;;;ACxBf;;;;;;;;;;;mBAOwB;AAAT,UAAS,SAAT,CAAmB,KAAnB,EAA0B;AACvC,UAAO,WAAW,KAAX,KAAqB,CAArB,CADgC;;;;;;;;;;;;;;;ACPzC;;;;AACA;;;;;;;;AAEA,KAAI,KAAK,CAAL;;KAEE;AACJ,YADI,WACJ,CAAY,OAAZ,EAAqB;2BADjB,aACiB;;AACnB,UAAK,EAAL,GAAU,IAAV,CADmB;AAEnB,UAAK,OAAL,GAAe,OAAf,CAFmB;AAGnB,UAAK,SAAL,GAAiB,IAAjB,CAHmB;IAArB;;gBADI;;4BAOG;AACL,YAAK,SAAL,GAAiB,IAAjB,CADK;AAEL,YAAK,OAAL,CAAa,SAAb,CAAuB,MAAvB,CAA8B,kBAAQ,MAAR,CAA9B,CAFK;AAGL,YAAK,OAAL,CAAa,SAAb,CAAuB,GAAvB,CAA2B,kBAAQ,OAAR,CAA3B,CAHK;;;;4BAMA;AACL,YAAK,SAAL,GAAiB,KAAjB,CADK;AAEL,YAAK,OAAL,CAAa,SAAb,CAAuB,MAAvB,CAA8B,kBAAQ,OAAR,CAA9B,CAFK;AAGL,YAAK,OAAL,CAAa,SAAb,CAAuB,GAAvB,CAA2B,kBAAQ,MAAR,CAA3B,CAHK;;;;4BAMA;AACL,YAAK,UAAL,CAAgB,CAAC,kBAAQ,YAAR,EAAsB,kBAAQ,OAAR,CAAvC,EADK;AAEL,YAAK,QAAL,CAAc,YAAY,GAAZ,CAAgB,OAAhB,CAAd,CAFK;AAGL,YAAK,KAAL,GAAa,YAAY,KAAZ,CAAkB,OAAlB,CAHR;AAIL,YAAK,KAAL,GAAa,qBAAb,CAJK;;;;gCAOI,SAAS;;;AAClB,eAAQ,OAAR,CAAgB,UAAC,SAAD,EAAe;AAC7B,eAAK,OAAL,CAAa,SAAb,CAAuB,GAAvB,CAA2B,SAA3B,EAD6B;QAAf,CAAhB,CADkB;;;;mCAMN,SAAS;;;AACrB,eAAQ,OAAR,CAAgB,UAAC,SAAD,EAAe;AAC7B,gBAAK,OAAL,CAAa,SAAb,CAAuB,MAAvB,CAA8B,SAA9B,EAD6B;QAAf,CAAhB,CADqB;;;;8BAMd,KAAK;AACZ,YAAK,IAAI,GAAJ,IAAW,GAAhB,EAAqB;AACnB,cAAK,OAAL,CAAa,KAAb,CAAmB,GAAnB,IAA0B,IAAI,GAAJ,CAA1B,CADmB;QAArB;;;;+BAKQ;AACR,YAAK,aAAL,CAAmB,CACjB,kBAAQ,MAAR,EACA,kBAAQ,OAAR,EACA,kBAAQ,YAAR,CAHF,EADQ;;AAOR,YAAK,OAAL,CAAa,eAAb,CAA6B,OAA7B,EAPQ;AAQR,YAAK,OAAL,GAAe,IAAf,CARQ;;;;UA5CN;;;AAwDN,aAAY,GAAZ,GAAkB;AAChB,YAAS;AACP,eAAU,UAAV;AACA,UAAK,CAAL;AACA,WAAM,CAAN;AACA,iBAAY,SAAZ;AACA,oBAAe,WAAf;IALF;AAOA,YAAS;AACP,aAAQ;AACN,gBAAS,CAAT;AACA,mBAAY,SAAZ;MAFF;AAIA,YAAO,EAAP;IALF;AAOA,WAAQ;AACN,aAAQ;AACN,gBAAS,CAAT;MADF;AAGA,YAAO;AACL,mBAAY,QAAZ;MADF;IAJF;EAfF;;AAyBA,aAAY,KAAZ,GAAoB;AAClB,YAAS,CAAT;AACA,WAAQ,KAAR;EAFF;;mBAKe,Y;;;;;;;;AC3Ff,QAAO,OAAP,GAAiB;AACf,SAAM,SAAN;AACA,iBAAc,cAAd;AACA,YAAS,uBAAT;AACA,WAAQ,sBAAR;EAJF,C;;;;;;ACAA;;;;;mBAewB;;AAbxB;;;;AACA;;;;;;;;;;;;;;;;AAYe,UAAS,cAAT,CAAwB,OAAxB,EAAiC,KAAjC,EACsC;OAAjD,+DAAS,OAAO,gBAAP,CAAwB,OAAxB,EAAiC,IAAjC,iBAAwC;;AACnD,OAAI,QAAQ,yBAAU,OAAO,KAAP,CAAV,CAAR;;;AAD+C,OAI/C,2BAAmC,UAAU,OAAV,EAAmB;AACxD,cAAS,yBAAU,OAAO,WAAP,CAAV,GACP,yBAAU,OAAO,YAAP,CADH,GAEP,yBAAU,OAAO,eAAP,CAFH,GAGP,yBAAU,OAAO,gBAAP,CAHH,CAD+C;IAA1D,MAKO,IAAI,2BAAmC,UAAU,QAAV,EAAoB;AAChE,cAAS,yBAAU,OAAO,UAAP,CAAV,GACP,yBAAU,OAAO,aAAP,CADH,GAEP,yBAAU,OAAO,cAAP,CAFH,GAGP,yBAAU,OAAO,iBAAP,CAHH,CADuD;IAA3D;;AAOP,UAAO,KAAP,CAhBmD;;;;;;;;;;;;;ACfrD,KAAI,UAAU,SAAS,IAAT,IAAiB,SAAS,eAAT;AAC/B,KAAI,IAAI,SAAS,aAAT,CAAuB,KAAvB,CAAJ;AACJ,GAAE,KAAF,CAAQ,OAAR,GAAkB,+CAAlB;AACA,SAAQ,WAAR,CAAoB,CAApB;;AAEA,KAAI,QAAQ,OAAO,gBAAP,CAAwB,CAAxB,EAA2B,IAA3B,EAAiC,KAAjC;AACZ,KAAI,MAAM,UAAU,MAAV;;AAEV,SAAQ,WAAR,CAAoB,CAApB;;mBAEe,I;;;;;;ACXf;;;;;mBAwCwB;;AAtCxB;;;;;;;AAGA,UAAS,SAAT,CAAmB,KAAnB,EAA0B;AACxB,OAAI,GAAJ,CADwB;AAExB,OAAI,OAAJ,CAFwB;AAGxB,OAAI,MAAM,MAAM,MAAN,CAHc;;AAKxB,OAAI,CAAC,GAAD,EAAM;AACR,YAAO,KAAP,CADQ;IAAV;;AAIA,UAAO,EAAE,GAAF,EAAO;AACZ,eAAU,KAAK,KAAL,CAAW,KAAK,MAAL,MAAiB,MAAM,CAAN,CAAjB,CAArB,CADY;AAEZ,WAAM,MAAM,OAAN,CAAN,CAFY;AAGZ,WAAM,OAAN,IAAiB,MAAM,GAAN,CAAjB,CAHY;AAIZ,WAAM,GAAN,IAAa,GAAb,CAJY;IAAd;;AAOA,UAAO,KAAP,CAhBwB;EAA1B;;AAmBA,KAAI,WAAW;;AAEb,YAAS,KAAT;;;AAGA,OAAI,IAAJ;;;AAGA,cAAW,KAAX;;;;AAIA,QAAK,SAAL;EAZE;;;AAgBW,UAAS,MAAT,CAAgB,GAAhB,EAAqB,OAArB,EAA8B;AAC3C,OAAI,OAAO,qBAAM,QAAN,EAAgB,OAAhB,CAAP,CADuC;AAE3C,OAAI,WAAW,GAAG,KAAH,CAAS,IAAT,CAAc,GAAd,CAAX,CAFuC;AAG3C,OAAI,SAAS,KAAT,CAHuC;;AAK3C,OAAI,CAAC,IAAI,MAAJ,EAAY;AACf,YAAO,EAAP,CADe;IAAjB;;AAIA,OAAI,KAAK,SAAL,EAAgB;AAClB,YAAO,UAAU,GAAV,CAAP,CADkB;IAApB;;;;AAT2C,OAevC,OAAO,KAAK,EAAL,KAAY,UAAnB,EAA+B;AACjC,SAAI,IAAJ,CAAS,UAAU,CAAV,EAAa,CAAb,EAAgB;;;AAGvB,WAAI,MAAJ,EAAY;AACV,gBAAO,CAAP,CADU;QAAZ;;AAIA,WAAI,OAAO,KAAK,EAAL,CAAQ,EAAE,KAAK,GAAL,CAAV,CAAP,CAPmB;AAQvB,WAAI,OAAO,KAAK,EAAL,CAAQ,EAAE,KAAK,GAAL,CAAV,CAAP;;;AARmB,WAWnB,SAAS,SAAT,IAAsB,SAAS,SAAT,EAAoB;AAC5C,kBAAS,IAAT,CAD4C;AAE5C,gBAAO,CAAP,CAF4C;QAA9C;;AAKA,WAAI,OAAO,IAAP,IAAe,SAAS,WAAT,IAAwB,SAAS,UAAT,EAAqB;AAC9D,gBAAO,CAAC,CAAD,CADuD;QAAhE;;AAIA,WAAI,OAAO,IAAP,IAAe,SAAS,UAAT,IAAuB,SAAS,WAAT,EAAsB;AAC9D,gBAAO,CAAP,CAD8D;QAAhE;;AAIA,cAAO,CAAP,CAxBuB;MAAhB,CAAT,CADiC;IAAnC;;;AAf2C,OA6CvC,MAAJ,EAAY;AACV,YAAO,QAAP,CADU;IAAZ;;AAIA,OAAI,KAAK,OAAL,EAAc;AAChB,SAAI,OAAJ,GADgB;IAAlB;;AAIA,UAAO,GAAP,CArD2C;;;;;;;ACxC7C;;;;;SAUgB;SAgBA;AAxBhB,KAAI,cAAc,EAAd;AACJ,KAAI,YAAY,eAAZ;AACJ,KAAI,QAAQ,CAAR;;AAEJ,UAAS,QAAT,GAAoB;AAClB,UAAO,YAAY,OAAZ,CADW;EAApB;;AAIO,UAAS,eAAT,CAAyB,OAAzB,EAAkC,QAAlC,EAA4C;AACjD,OAAI,KAAK,UAAL,CAD6C;AAEjD,OAAI,WAAW,SAAX,QAAW,CAAC,GAAD,EAAS;AACtB,SAAI,IAAI,aAAJ,KAAsB,IAAI,MAAJ,EAAY;AACpC,2BAAoB,EAApB,EADoC;AAEpC,gBAAS,GAAT,EAFoC;MAAtC;IADa,CAFkC;;AASjD,WAAQ,gBAAR,CAAyB,SAAzB,EAAoC,QAApC,EATiD;;AAWjD,eAAY,EAAZ,IAAkB,EAAE,gBAAF,EAAW,kBAAX,EAAlB,CAXiD;;AAajD,UAAO,EAAP,CAbiD;EAA5C;;AAgBA,UAAS,mBAAT,CAA6B,EAA7B,EAAiC;AACtC,OAAI,YAAY,EAAZ,CAAJ,EAAqB;AACnB,iBAAY,EAAZ,EAAgB,OAAhB,CAAwB,mBAAxB,CAA4C,SAA5C,EAAuD,YAAY,EAAZ,EAAgB,QAAhB,CAAvD,CADmB;AAEnB,iBAAY,EAAZ,IAAkB,IAAlB,CAFmB;AAGnB,YAAO,IAAP,CAHmB;IAArB;;AAMA,UAAO,KAAP,CAPsC","file":"shuffle.js","sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"shuffle\"] = factory();\n\telse\n\t\troot[\"shuffle\"] = factory();\n})(this, function() {\nreturn \n\n\n/** WEBPACK FOOTER **\n ** webpack/universalModuleDefinition\n **/"," \t// The module cache\n \tvar installedModules = {};\n\n \t// The require function\n \tfunction __webpack_require__(moduleId) {\n\n \t\t// Check if module is in cache\n \t\tif(installedModules[moduleId])\n \t\t\treturn installedModules[moduleId].exports;\n\n \t\t// Create a new module (and put it into the cache)\n \t\tvar module = installedModules[moduleId] = {\n \t\t\texports: {},\n \t\t\tid: moduleId,\n \t\t\tloaded: false\n \t\t};\n\n \t\t// Execute the module function\n \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n \t\t// Flag the module as loaded\n \t\tmodule.loaded = true;\n\n \t\t// Return the exports of the module\n \t\treturn module.exports;\n \t}\n\n\n \t// expose the modules object (__webpack_modules__)\n \t__webpack_require__.m = modules;\n\n \t// expose the module cache\n \t__webpack_require__.c = installedModules;\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"\";\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(0);\n\n\n\n/** WEBPACK FOOTER **\n ** webpack/bootstrap 8979a5f6a0e7da537f43\n **/","'use strict';\n\nimport 'custom-event-polyfill';\nimport matches from 'matches-selector';\nimport arrayUnique from 'array-uniq';\nimport xtend from 'xtend';\nimport throttle from 'throttleit';\nimport Point from './point';\nimport ShuffleItem from './shuffle-item';\nimport Classes from './classes';\nimport getNumberStyle from './get-number-style';\nimport sorter from './sorter';\nimport { onTransitionEnd, cancelTransitionEnd } from './on-transition-end';\n\nfunction toArray(arrayLike) {\n return Array.prototype.slice.call(arrayLike);\n}\n\nfunction arrayMax(array) {\n return Math.max.apply(Math, array);\n}\n\nfunction arrayMin(array) {\n return Math.min.apply(Math, array);\n}\n\nfunction arrayIncludes(array, obj) {\n if (arguments.length === 2) {\n return arrayIncludes(array)(obj);\n }\n\n return function (obj) {\n return array.indexOf(obj) > -1;\n };\n}\n\n// Used for unique instance variables\nlet id = 0;\n\nclass Shuffle {\n\n /**\n * Categorize, sort, and filter a responsive grid of items.\n *\n * @param {Element} element An element which is the parent container for the grid items.\n * @param {Object} [options=Shuffle.options] Options object.\n * @constructor\n */\n constructor(element, options = {}) {\n this.options = xtend(Shuffle.options, options);\n\n this.useSizer = false;\n this.lastSort = {};\n this.lastFilter = Shuffle.ALL_ITEMS;\n this.isEnabled = true;\n this.isDestroyed = false;\n this.isInitialized = false;\n this._transitions = [];\n this.isTransitioning = false;\n this._queue = [];\n\n element = this._getElementOption(element);\n\n if (!element) {\n throw new TypeError('Shuffle needs to be initialized with an element.');\n }\n\n this.element = element;\n this.id = 'shuffle_' + id++;\n\n this._init();\n this.isInitialized = true;\n }\n\n _init() {\n this.items = this._getItems();\n\n this.options.sizer = this._getElementOption(this.options.sizer);\n\n if (this.options.sizer) {\n this.useSizer = true;\n }\n\n // Add class and invalidate styles\n this.element.classList.add(Shuffle.Classes.BASE);\n\n // Set initial css for each item\n this._initItems();\n\n // Bind resize events\n this._onResize = this._getResizeFunction();\n window.addEventListener('resize', this._onResize);\n\n // Get container css all in one request. Causes reflow\n var containerCss = window.getComputedStyle(this.element, null);\n var containerWidth = Shuffle.getSize(this.element).width;\n\n // Add styles to the container if it doesn't have them.\n this._validateStyles(containerCss);\n\n // We already got the container's width above, no need to cause another\n // reflow getting it again... Calculate the number of columns there will be\n this._setColumns(containerWidth);\n\n // Kick off!\n this.filter(this.options.group, this.options.initialSort);\n\n // The shuffle items haven't had transitions set on them yet so the user\n // doesn't see the first layout. Set them now that the first layout is done.\n // First, however, a synchronous layout must be caused for the previous\n // styles to be applied without transitions.\n this.element.offsetWidth; // jshint ignore: line\n this._setTransitions();\n this.element.style.transition = 'height ' + this.options.speed + 'ms ' + this.options.easing;\n }\n\n /**\n * Returns a throttled and proxied function for the resize handler.\n * @return {Function}\n * @private\n */\n _getResizeFunction() {\n var resizeFunction = this._handleResize.bind(this);\n return this.options.throttle ?\n this.options.throttle(resizeFunction, this.options.throttleTime) :\n resizeFunction;\n }\n\n /**\n * Retrieve an element from an option.\n * @param {string|jQuery|Element} option The option to check.\n * @return {?Element} The plain element or null.\n * @private\n */\n _getElementOption(option) {\n // If column width is a string, treat is as a selector and search for the\n // sizer element within the outermost container\n if (typeof option === 'string') {\n return this.element.querySelector(option);\n\n // Check for an element\n } else if (option && option.nodeType && option.nodeType === 1) {\n return option;\n\n // Check for jQuery object\n } else if (option && option.jquery) {\n return option[0];\n }\n\n return null;\n }\n\n /**\n * Ensures the shuffle container has the css styles it needs applied to it.\n * @param {Object} styles Key value pairs for position and overflow.\n * @private\n */\n _validateStyles(styles) {\n // Position cannot be static.\n if (styles.position === 'static') {\n this.element.style.position = 'relative';\n }\n\n // Overflow has to be hidden.\n if (styles.overflow !== 'hidden') {\n this.element.style.overflow = 'hidden';\n }\n }\n\n /**\n * Filter the elements by a category.\n * @param {string} [category] Category to filter by. If it's given, the last\n * category will be used to filter the items.\n * @param {Array} [collection] Optionally filter a collection. Defaults to\n * all the items.\n * @return {!{visible: Array, hidden: Array}}\n * @private\n */\n _filter(category = this.lastFilter, collection = this.items) {\n var set = this._getFilteredSets(category, collection);\n\n // Individually add/remove hidden/visible classes\n this._toggleFilterClasses(set);\n\n // Save the last filter in case elements are appended.\n this.lastFilter = category;\n\n // This is saved mainly because providing a filter function (like searching)\n // will overwrite the `lastFilter` property every time its called.\n if (typeof category === 'string') {\n this.options.group = category;\n }\n\n return set;\n }\n\n /**\n * Returns an object containing the visible and hidden elements.\n * @param {string|Function} category Category or function to filter by.\n * @param {Array.} items A collection of items to filter.\n * @return {!{visible: Array, hidden: Array}}\n * @private\n */\n _getFilteredSets(category, items) {\n let visible = [];\n let hidden = [];\n\n // category === 'all', add visible class to everything\n if (category === Shuffle.ALL_ITEMS) {\n visible = items;\n\n // Loop through each item and use provided function to determine\n // whether to hide it or not.\n } else {\n items.forEach((item) => {\n if (this._doesPassFilter(category, item.element)) {\n visible.push(item);\n } else {\n hidden.push(item);\n }\n });\n }\n\n return {\n visible,\n hidden,\n };\n }\n\n /**\n * Test an item to see if it passes a category.\n * @param {string|Function} category Category or function to filter by.\n * @param {Element} element An element to test.\n * @return {boolean} Whether it passes the category/filter.\n * @private\n */\n _doesPassFilter(category, element) {\n\n if (typeof category === 'function') {\n return category.call(element, element, this);\n\n // Check each element's data-groups attribute against the given category.\n } else {\n let attr = element.getAttribute('data-' + Shuffle.FILTER_ATTRIBUTE_KEY);\n let groups = JSON.parse(attr);\n let keys = this.delimeter && !Array.isArray(groups) ?\n groups.split(this.delimeter) :\n groups;\n\n if (Array.isArray(category)) {\n return category.some(arrayIncludes(keys));\n }\n\n return arrayIncludes(keys, category);\n }\n }\n\n /**\n * Toggles the visible and hidden class names.\n * @param {{visible, hidden}} Object with visible and hidden arrays.\n * @private\n */\n _toggleFilterClasses({ visible, hidden }) {\n visible.forEach((item) => {\n item.show();\n });\n\n hidden.forEach((item) => {\n item.hide();\n });\n }\n\n /**\n * Set the initial css for each item\n * @param {Array.} [items] Optionally specifiy at set to initialize.\n * @private\n */\n _initItems(items = this.items) {\n items.forEach((item) => {\n item.init();\n });\n }\n\n /**\n * Remove element reference and styles.\n * @private\n */\n _disposeItems(items = this.items) {\n items.forEach((item) => {\n item.dispose();\n });\n }\n\n /**\n * Updates the visible item count.\n * @private\n */\n _updateItemCount() {\n this.visibleItems = this._getFilteredItems().length;\n }\n\n /**\n * Sets css transform transition on a group of elements. This is not executed\n * at the same time as `item.init` so that transitions don't occur upon\n * initialization of Shuffle.\n * @param {Array.} items Shuffle items to set transitions on.\n * @private\n */\n _setTransitions(items = this.items) {\n let speed = this.options.speed;\n let easing = this.options.easing;\n\n var str;\n if (this.options.useTransforms) {\n str = 'transform ' + speed + 'ms ' + easing +\n ', opacity ' + speed + 'ms ' + easing;\n } else {\n str = 'top ' + speed + 'ms ' + easing +\n ', left ' + speed + 'ms ' + easing +\n ', opacity ' + speed + 'ms ' + easing;\n }\n\n items.forEach((item) => {\n item.element.style.transition = str;\n });\n }\n\n _getItems() {\n return toArray(this.element.children)\n .filter(el => matches(el, this.options.itemSelector))\n .map(el => new ShuffleItem(el));\n }\n\n /**\n * When new elements are added to the shuffle container, update the array of\n * items because that is the order `_layout` calls them.\n */\n _updateItemsOrder() {\n let children = this.element.children;\n this.items = sorter(this.items, {\n by(element) {\n return Array.prototype.indexOf.call(children, element);\n },\n });\n }\n\n _getFilteredItems() {\n return this.items.filter(item => item.isVisible);\n }\n\n _getConcealedItems() {\n return this.items.filter(item => !item.isVisible);\n }\n\n /**\n * Returns the column size, based on column width and sizer options.\n * @param {number} containerWidth Size of the parent container.\n * @param {number} gutterSize Size of the gutters.\n * @return {number}\n * @private\n */\n _getColumnSize(containerWidth, gutterSize) {\n var size;\n\n // If the columnWidth property is a function, then the grid is fluid\n if (typeof this.options.columnWidth === 'function') {\n size = this.options.columnWidth(containerWidth);\n\n // columnWidth option isn't a function, are they using a sizing element?\n } else if (this.useSizer) {\n size = Shuffle.getSize(this.options.sizer).width;\n\n // if not, how about the explicitly set option?\n } else if (this.options.columnWidth) {\n size = this.options.columnWidth;\n\n // or use the size of the first item\n } else if (this.items.length > 0) {\n size = Shuffle.getSize(this.items[0].element, true).width;\n\n // if there's no items, use size of container\n } else {\n size = containerWidth;\n }\n\n // Don't let them set a column width of zero.\n if (size === 0) {\n size = containerWidth;\n }\n\n return size + gutterSize;\n }\n\n /**\n * Returns the gutter size, based on gutter width and sizer options.\n * @param {number} containerWidth Size of the parent container.\n * @return {number}\n * @private\n */\n _getGutterSize(containerWidth) {\n var size;\n if (typeof this.options.gutterWidth === 'function') {\n size = this.options.gutterWidth(containerWidth);\n } else if (this.useSizer) {\n size = getNumberStyle(this.options.sizer, 'marginLeft');\n } else {\n size = this.options.gutterWidth;\n }\n\n return size;\n }\n\n /**\n * Calculate the number of columns to be used. Gets css if using sizer element.\n * @param {number} [containerWidth] Optionally specify a container width if\n * it's already available.\n */\n _setColumns(containerWidth = Shuffle.getSize(this.element).width) {\n var gutter = this._getGutterSize(containerWidth);\n var columnWidth = this._getColumnSize(containerWidth, gutter);\n var calculatedColumns = (containerWidth + gutter) / columnWidth;\n\n // Widths given from getStyles are not precise enough...\n if (Math.abs(Math.round(calculatedColumns) - calculatedColumns) <\n this.options.columnThreshold) {\n // e.g. calculatedColumns = 11.998876\n calculatedColumns = Math.round(calculatedColumns);\n }\n\n this.cols = Math.max(Math.floor(calculatedColumns), 1);\n this.containerWidth = containerWidth;\n this.colWidth = columnWidth;\n }\n\n /**\n * Adjust the height of the grid\n */\n _setContainerSize() {\n this.element.style.height = this._getContainerSize() + 'px';\n }\n\n /**\n * Based on the column heights, it returns the biggest one.\n * @return {number}\n * @private\n */\n _getContainerSize() {\n return arrayMax(this.positions);\n }\n\n /**\n * Get the clamped stagger amount.\n * @param {number} index Index of the item to be staggered.\n * @return {number}\n */\n _getStaggerAmount(index) {\n return Math.min(index * this.options.staggerAmount, this.options.staggerAmountMax);\n }\n\n /**\n * @return {boolean} Whether the event was prevented or not.\n */\n _dispatch(name, details = {}) {\n if (this.isDestroyed) {\n return;\n }\n\n details.shuffle = this;\n return !this.element.dispatchEvent(new CustomEvent(name, {\n bubbles: true,\n cancelable: false,\n detail: details,\n }));\n }\n\n /**\n * Zeros out the y columns array, which is used to determine item placement.\n * @private\n */\n _resetCols() {\n var i = this.cols;\n this.positions = [];\n while (i--) {\n this.positions.push(0);\n }\n }\n\n /**\n * Loops through each item that should be shown and calculates the x, y position.\n * @param {Array.} items Array of items that will be shown/layed\n * out in order in their array.\n */\n _layout(items) {\n let count = 0;\n items.forEach((item) => {\n var currPos = item.point;\n var currScale = item.scale;\n var itemSize = Shuffle.getSize(item.element, true);\n var pos = this._getItemPosition(itemSize);\n\n function callback() {\n item.applyCss(ShuffleItem.Css.VISIBLE.after);\n }\n\n // If the item will not change its position, do not add it to the render\n // queue. Transitions don't fire when setting a property to the same value.\n if (Point.equals(currPos, pos) && currScale === ShuffleItem.Scale.VISIBLE) {\n callback();\n return;\n }\n\n item.point = pos;\n item.scale = ShuffleItem.Scale.VISIBLE;\n\n let styles = ShuffleItem.Css.VISIBLE.before;\n styles.transitionDelay = this._getStaggerAmount(count);\n\n this._queue.push({\n item,\n styles,\n callback,\n });\n\n count++;\n });\n }\n\n /**\n * Determine the location of the next item, based on its size.\n * @param {{width: number, height: number}} itemSize Object with width and height.\n * @return {Point}\n * @private\n */\n _getItemPosition(itemSize) {\n var columnSpan = this._getColumnSpan(itemSize.width, this.colWidth, this.cols);\n\n var setY = this._getColumnSet(columnSpan, this.cols);\n\n // Finds the index of the smallest number in the set.\n var shortColumnIndex = this._getShortColumn(setY, this.options.buffer);\n\n // Position the item\n var point = new Point(\n Math.round(this.colWidth * shortColumnIndex),\n Math.round(setY[shortColumnIndex]));\n\n // Update the columns array with the new values for each column.\n // e.g. before the update the columns could be [250, 0, 0, 0] for an item\n // which spans 2 columns. After it would be [250, itemHeight, itemHeight, 0].\n var setHeight = setY[shortColumnIndex] + itemSize.height;\n var setSpan = this.cols + 1 - setY.length;\n for (var i = 0; i < setSpan; i++) {\n this.positions[shortColumnIndex + i] = setHeight;\n }\n\n return point;\n }\n\n /**\n * Determine the number of columns an items spans.\n * @param {number} itemWidth Width of the item.\n * @param {number} columnWidth Width of the column (includes gutter).\n * @param {number} columns Total number of columns\n * @return {number}\n * @private\n */\n _getColumnSpan(itemWidth, columnWidth, columns) {\n var columnSpan = itemWidth / columnWidth;\n\n // If the difference between the rounded column span number and the\n // calculated column span number is really small, round the number to\n // make it fit.\n if (Math.abs(Math.round(columnSpan) - columnSpan) < this.options.columnThreshold) {\n // e.g. columnSpan = 4.0089945390298745\n columnSpan = Math.round(columnSpan);\n }\n\n // Ensure the column span is not more than the amount of columns in the whole layout.\n return Math.min(Math.ceil(columnSpan), columns);\n }\n\n /**\n * Retrieves the column set to use for placement.\n * @param {number} columnSpan The number of columns this current item spans.\n * @param {number} columns The total columns in the grid.\n * @return {Array.} An array of numbers represeting the column set.\n * @private\n */\n _getColumnSet(columnSpan, columns) {\n // The item spans only one column.\n if (columnSpan === 1) {\n return this.positions;\n\n // The item spans more than one column, figure out how many different\n // places it could fit horizontally.\n // The group count is the number of places within the positions this block\n // could fit, ignoring the current positions of items.\n // Imagine a 2 column brick as the second item in a 4 column grid with\n // 10px height each. Find the places it would fit:\n // [10, 0, 0, 0]\n // | | |\n // * * *\n //\n // Then take the places which fit and get the bigger of the two:\n // max([10, 0]), max([0, 0]), max([0, 0]) = [10, 0, 0]\n //\n // Next, find the first smallest number (the short column).\n // [10, 0, 0]\n // |\n // *\n //\n // And that's where it should be placed!\n } else {\n var groupCount = columns + 1 - columnSpan;\n var groupY = [];\n\n // For how many possible positions for this item there are.\n for (var i = 0; i < groupCount; i++) {\n // Find the bigger value for each place it could fit.\n groupY[i] = arrayMax(this.positions.slice(i, i + columnSpan));\n }\n\n return groupY;\n }\n }\n\n /**\n * Find index of short column, the first from the left where this item will go.\n *\n * @param {Array.} positions The array to search for the smallest number.\n * @param {number} buffer Optional buffer which is very useful when the height\n * is a percentage of the width.\n * @return {number} Index of the short column.\n * @private\n */\n _getShortColumn(positions, buffer) {\n var minPosition = arrayMin(positions);\n for (var i = 0, len = positions.length; i < len; i++) {\n if (positions[i] >= minPosition - buffer && positions[i] <= minPosition + buffer) {\n return i;\n }\n }\n\n return 0;\n }\n\n /**\n * Hides the elements that don't match our filter.\n * @param {Array.} collection Collection to shrink.\n * @private\n */\n _shrink(collection = this._getConcealedItems()) {\n let count = 0;\n collection.forEach((item) => {\n function callback() {\n item.applyCss(ShuffleItem.Css.HIDDEN.after);\n }\n\n // Continuing would add a transitionend event listener to the element, but\n // that listener would not execute because the transform and opacity would\n // stay the same.\n // The callback is executed here because it is not guaranteed to be called\n // after the transitionend event because the transitionend could be\n // canceled if another animation starts.\n if (item.scale === ShuffleItem.Scale.HIDDEN) {\n callback();\n return;\n }\n\n item.scale = ShuffleItem.Scale.HIDDEN;\n\n let styles = ShuffleItem.Css.HIDDEN.before;\n styles.transitionDelay = this._getStaggerAmount(count);\n\n this._queue.push({\n item,\n styles,\n callback,\n });\n\n count++;\n });\n }\n\n /**\n * Resize handler.\n * @private\n */\n _handleResize() {\n // If shuffle is disabled, destroyed, don't do anything\n if (!this.isEnabled || this.isDestroyed) {\n return;\n }\n\n // Will need to check height in the future if it's layed out horizontaly\n var containerWidth = Shuffle.getSize(this.element).width;\n\n // containerWidth hasn't changed, don't do anything\n if (containerWidth === this.containerWidth) {\n return;\n }\n\n this.update();\n }\n\n /**\n * Returns styles which will be applied to the an item for a transition.\n * @param {Object} obj Transition options.\n * @return {!Object} Transforms for transitions, left/top for animate.\n * @private\n */\n _getStylesForTransition({ item, styles }) {\n if (!styles.transitionDelay) {\n styles.transitionDelay = '0ms';\n }\n\n let x = item.point.x;\n let y = item.point.y;\n\n if (this.options.useTransforms) {\n styles.transform = `translate(${x}px, ${y}px) scale(${item.scale})`;\n } else {\n styles.left = x + 'px';\n styles.top = y + 'px';\n }\n\n return styles;\n }\n\n _whenTransitionDone(element, itemCallback) {\n // TODO what happens when the transition is canceled and the promise never resolves?\n return new Promise((resolve) => {\n let id = onTransitionEnd(element, (evt) => {\n evt.currentTarget.style.transitionDelay = '';\n itemCallback();\n resolve();\n });\n this._transitions.push(id);\n });\n }\n\n _transition(opts) {\n opts.item.applyCss(this._getStylesForTransition(opts));\n return this._whenTransitionDone(opts.item.element, opts.callback);\n }\n\n /**\n * Execute the styles gathered in the style queue. This applies styles to elements,\n * triggering transitions.\n * @private\n */\n _processQueue() {\n if (this.isTransitioning) {\n this._cancelMovement();\n }\n\n // Iterate over the queue and keep track of ones that use transitions.\n let immediates = [];\n let transitions = [];\n this._queue.forEach((obj) => {\n if (!this.isInitialized || this.options.speed === 0) {\n immediates.push(obj);\n } else {\n transitions.push(obj);\n }\n });\n\n this._styleImmediately(immediates);\n\n if (transitions.length > 0 && this.options.speed > 0) {\n this._startTransitions(transitions);\n\n // A call to layout happened, but none of the newly visible items will\n // change position. Asynchronously fire the callback here.\n } else {\n setTimeout(this._dispatchLayout.bind(this), 0);\n }\n\n // Remove everything in the style queue\n this._queue.length = 0;\n }\n\n /**\n * Create a promise for each transition and wait for all of them to complete,\n * then emit the layout event.\n * @param {Array.} transitions Array of transition objects.\n */\n _startTransitions(transitions) {\n // Set flag that shuffle is currently in motion.\n this.isTransitioning = true;\n\n let promises = transitions.map(obj => this._transition(obj));\n Promise.all(promises).then(this._movementFinished.bind(this));\n }\n\n _cancelMovement() {\n // Remove the transition end event for each listener.\n this._transitions.forEach(cancelTransitionEnd);\n\n // Reset the array.\n this._transitions.length = 0;\n\n // Show it's no longer active.\n this.isTransitioning = false;\n }\n\n /**\n * Apply styles without a transition.\n * @param {Array.} objects Array of transition objects.\n * @private\n */\n _styleImmediately(objects) {\n if (objects.length) {\n let elements = objects.map(obj => obj.item.element);\n\n Shuffle._skipTransitions(elements, () => {\n objects.forEach((obj) => {\n obj.item.applyCss(this._getStylesForTransition(obj));\n obj.callback();\n });\n });\n }\n }\n\n _movementFinished() {\n this._transitions.length = 0;\n this.isTransitioning = false;\n this._dispatchLayout();\n }\n\n _dispatchLayout() {\n this._dispatch(Shuffle.EventType.LAYOUT);\n }\n\n /**\n * The magic. This is what makes the plugin 'shuffle'\n * @param {string|Function|Array.} [category] Category to filter by.\n * Can be a function, string, or array of strings.\n * @param {Object} [sortObj] A sort object which can sort the visible set\n */\n filter(category, sortObj) {\n if (!this.isEnabled) {\n return;\n }\n\n if (!category || (category && category.length === 0)) {\n category = Shuffle.ALL_ITEMS;\n }\n\n this._filter(category);\n\n // Shrink each hidden item\n this._shrink();\n\n // How many visible elements?\n this._updateItemCount();\n\n // Update transforms on visible elements so they will animate to their new positions.\n this.sort(sortObj);\n }\n\n /**\n * Gets the visible elements, sorts them, and passes them to layout.\n * @param {Object} opts the options object for the sorted plugin\n */\n sort(opts = this.lastSort) {\n if (!this.isEnabled) {\n return;\n }\n\n this._resetCols();\n\n var items = this._getFilteredItems();\n items = sorter(items, opts);\n\n this._layout(items);\n\n // `_layout` always happens after `_shrink`, so it's safe to process the style\n // queue here with styles from the shrink method.\n this._processQueue();\n\n // Adjust the height of the container.\n this._setContainerSize();\n\n this.lastSort = opts;\n }\n\n /**\n * Reposition everything.\n * @param {boolean} isOnlyLayout If true, column and gutter widths won't be\n * recalculated.\n */\n update(isOnlyLayout) {\n if (this.isEnabled) {\n\n if (!isOnlyLayout) {\n // Get updated colCount\n this._setColumns();\n }\n\n // Layout items\n this.sort();\n }\n }\n\n /**\n * Use this instead of `update()` if you don't need the columns and gutters updated\n * Maybe an image inside `shuffle` loaded (and now has a height), which means calculations\n * could be off.\n */\n layout() {\n this.update(true);\n }\n\n /**\n * New items have been appended to shuffle. Mix them in with the current\n * filter or sort status.\n * @param {Array.} newItems Collection of new items.\n */\n add(newItems) {\n newItems = arrayUnique(newItems).map(el => new ShuffleItem(el));\n\n // Add classes and set initial positions.\n this._initItems(newItems);\n\n // Add transition to each item.\n this._setTransitions(newItems);\n\n // Update the list of items.\n this.items = this.items.concat(newItems);\n this._updateItemsOrder();\n this.filter(this.lastFilter);\n }\n\n /**\n * Disables shuffle from updating dimensions and layout on resize\n */\n disable() {\n this.isEnabled = false;\n }\n\n /**\n * Enables shuffle again\n * @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters\n */\n enable(isUpdateLayout) {\n this.isEnabled = true;\n if (isUpdateLayout !== false) {\n this.update();\n }\n }\n\n /**\n * Remove 1 or more shuffle items\n * @param {Array.} collection An array containing one or more\n * elements in shuffle\n * @return {Shuffle} The shuffle object\n */\n remove(collection) {\n if (!collection.length) {\n return;\n }\n\n collection = arrayUnique(collection);\n\n let oldItems = collection\n .map(element => this.getItemByElement(element))\n .filter(item => !!item);\n\n let handleLayout = () => {\n this.element.removeEventListener(Shuffle.EventType.LAYOUT, handleLayout);\n this._disposeItems(oldItems);\n\n // Remove the collection in the callback\n collection.forEach((element) => {\n element.parentNode.removeChild(element);\n });\n\n this._dispatch(Shuffle.EventType.REMOVED, { collection });\n\n // Let it get garbage collected\n collection = null;\n oldItems = null;\n };\n\n // Hide collection first.\n this._toggleFilterClasses({\n visible: [],\n hidden: oldItems,\n });\n\n this._shrink(oldItems);\n\n this.sort();\n\n // Update the list of items here because `remove` could be called again\n // with an item that is in the process of being removed.\n this.items = this.items.filter(item => !arrayIncludes(oldItems, item));\n this._updateItemCount();\n\n this.element.addEventListener(Shuffle.EventType.LAYOUT, handleLayout);\n }\n\n /**\n * Retrieve a shuffle item by its element.\n * @param {Element} element Element to look for.\n * @return {?ShuffleItem} A shuffle item or null if it's not found.\n */\n getItemByElement(element) {\n for (var i = this.items.length - 1; i >= 0; i--) {\n if (this.items[i].element === element) {\n return this.items[i];\n }\n }\n\n return null;\n }\n\n /**\n * Destroys shuffle, removes events, styles, and classes\n */\n destroy() {\n this._cancelMovement();\n window.removeEventListener('resize', this._onResize);\n\n // Reset container styles\n this.element.classList.remove('shuffle');\n this.element.removeAttribute('style');\n\n // Reset individual item styles\n this._disposeItems();\n\n // Null DOM references\n this.items = null;\n this.options.sizer = null;\n this.element = null;\n this._transitions = null;\n\n // Set a flag so if a debounced resize has been triggered,\n // it can first check if it is actually isDestroyed and not doing anything\n this.isDestroyed = true;\n }\n\n /**\n * Returns the outer width of an element, optionally including its margins.\n *\n * There are a few different methods for getting the width of an element, none of\n * which work perfectly for all Shuffle's use cases.\n *\n * 1. getBoundingClientRect() `left` and `right` properties.\n * - Accounts for transform scaled elements, making it useless for Shuffle\n * elements which have shrunk.\n * 2. The `offsetWidth` property.\n * - This value stays the same regardless of the elements transform property,\n * however, it does not return subpixel values.\n * 3. getComputedStyle()\n * - This works great Chrome, Firefox, Safari, but IE<=11 does not include\n * padding and border when box-sizing: border-box is set, requiring a feature\n * test and extra work to add the padding back for IE and other browsers which\n * follow the W3C spec here.\n *\n * @param {Element} element The element.\n * @param {boolean} [includeMargins] Whether to include margins. Default is false.\n * @return {{width: number, height: number}} The width and height.\n */\n static getSize(element, includeMargins) {\n // Store the styles so that they can be used by others without asking for it again.\n var styles = window.getComputedStyle(element, null);\n var width = getNumberStyle(element, 'width', styles);\n var height = getNumberStyle(element, 'height', styles);\n\n if (includeMargins) {\n var marginLeft = getNumberStyle(element, 'marginLeft', styles);\n var marginRight = getNumberStyle(element, 'marginRight', styles);\n var marginTop = getNumberStyle(element, 'marginTop', styles);\n var marginBottom = getNumberStyle(element, 'marginBottom', styles);\n width += marginLeft + marginRight;\n height += marginTop + marginBottom;\n }\n\n return {\n width,\n height,\n };\n }\n\n /**\n * Change a property or execute a function which will not have a transition\n * @param {Array.} elements DOM elements that won't be transitioned.\n * @param {Function} callback A function which will be called while transition\n * is set to 0ms.\n * @private\n */\n static _skipTransitions(elements, callback) {\n let zero = '0ms';\n\n // Save current duration and delay.\n let data = elements.map((element) => {\n let style = element.style;\n let duration = style.transitionDuration;\n let delay = style.transitionDelay;\n\n // Set the duration to zero so it happens immediately\n style.transitionDuration = zero;\n style.transitionDelay = zero;\n\n return {\n duration,\n delay,\n };\n });\n\n callback();\n\n // Cause reflow.\n elements[0].offsetWidth; // jshint ignore:line\n\n // Put the duration back\n elements.forEach((element, i) => {\n element.style.transitionDuration = data[i].duration;\n element.style.transitionDelay = data[i].delay;\n });\n }\n}\n\nShuffle.ALL_ITEMS = 'all';\nShuffle.FILTER_ATTRIBUTE_KEY = 'groups';\n\n/**\n * @enum {string}\n */\nShuffle.EventType = {\n LAYOUT: 'shuffle:layout',\n REMOVED: 'shuffle:removed',\n};\n\n/** @enum {string} */\nShuffle.Classes = Classes;\n\n// Overrideable options\nShuffle.options = {\n // Initial filter group.\n group: Shuffle.ALL_ITEMS,\n\n // Transition/animation speed (milliseconds).\n speed: 250,\n\n // CSS easing function to use.\n easing: 'ease',\n\n // e.g. '.picture-item'.\n itemSelector: '*',\n\n // Element or selector string. Use an element to determine the size of columns\n // and gutters.\n sizer: null,\n\n // A static number or function that tells the plugin how wide the gutters\n // between columns are (in pixels).\n gutterWidth: 0,\n\n // A static number or function that returns a number which tells the plugin\n // how wide the columns are (in pixels).\n columnWidth: 0,\n\n // If your group is not json, and is comma delimeted, you could set delimeter\n // to ','.\n delimeter: null,\n\n // Useful for percentage based heights when they might not always be exactly\n // the same (in pixels).\n buffer: 0,\n\n // Reading the width of elements isn't precise enough and can cause columns to\n // jump between values.\n columnThreshold: 0.01,\n\n // Shuffle can be isInitialized with a sort object. It is the same object\n // given to the sort method.\n initialSort: null,\n\n // By default, shuffle will throttle resize events. This can be changed or\n // removed.\n throttle: throttle,\n\n // How often shuffle can be called on resize (in milliseconds).\n throttleTime: 300,\n\n // Transition delay offset for each item in milliseconds.\n staggerAmount: 15,\n\n // Maximum stagger delay in milliseconds.\n staggerAmountMax: 250,\n\n // Whether to use transforms or absolute positioning.\n useTransforms: true,\n};\n\n// Expose for testing.\nShuffle.Point = Point;\nShuffle.ShuffleItem = ShuffleItem;\nShuffle.sorter = sorter;\n\nmodule.exports = Shuffle;\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/shuffle.js\n **/","// Polyfill for creating CustomEvents on IE9/10/11\n\n// code pulled from:\n// https://github.com/d4tocchini/customevent-polyfill\n// https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent#Polyfill\n\ntry {\n new window.CustomEvent(\"test\");\n} catch(e) {\n var CustomEvent = function(event, params) {\n var evt;\n params = params || {\n bubbles: false,\n cancelable: false,\n detail: undefined\n };\n\n evt = document.createEvent(\"CustomEvent\");\n evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail);\n return evt;\n };\n\n CustomEvent.prototype = window.Event.prototype;\n window.CustomEvent = CustomEvent; // expose definition to window\n}\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/custom-event-polyfill/custom-event-polyfill.js\n ** module id = 1\n ** module chunks = 0\n **/","'use strict';\n\nvar proto = Element.prototype;\nvar vendor = proto.matches\n || proto.matchesSelector\n || proto.webkitMatchesSelector\n || proto.mozMatchesSelector\n || proto.msMatchesSelector\n || proto.oMatchesSelector;\n\nmodule.exports = match;\n\n/**\n * Match `el` to `selector`.\n *\n * @param {Element} el\n * @param {String} selector\n * @return {Boolean}\n * @api public\n */\n\nfunction match(el, selector) {\n if (vendor) return vendor.call(el, selector);\n var nodes = el.parentNode.querySelectorAll(selector);\n for (var i = 0; i < nodes.length; i++) {\n if (nodes[i] == el) return true;\n }\n return false;\n}\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/matches-selector/index.js\n ** module id = 2\n ** module chunks = 0\n **/","'use strict';\n\n// there's 3 implementations written in increasing order of efficiency\n\n// 1 - no Set type is defined\nfunction uniqNoSet(arr) {\n\tvar ret = [];\n\n\tfor (var i = 0; i < arr.length; i++) {\n\t\tif (ret.indexOf(arr[i]) === -1) {\n\t\t\tret.push(arr[i]);\n\t\t}\n\t}\n\n\treturn ret;\n}\n\n// 2 - a simple Set type is defined\nfunction uniqSet(arr) {\n\tvar seen = new Set();\n\treturn arr.filter(function (el) {\n\t\tif (!seen.has(el)) {\n\t\t\tseen.add(el);\n\t\t\treturn true;\n\t\t}\n\t});\n}\n\n// 3 - a standard Set type is defined and it has a forEach method\nfunction uniqSetWithForEach(arr) {\n\tvar ret = [];\n\n\t(new Set(arr)).forEach(function (el) {\n\t\tret.push(el);\n\t});\n\n\treturn ret;\n}\n\n// V8 currently has a broken implementation\n// https://github.com/joyent/node/issues/8449\nfunction doesForEachActuallyWork() {\n\tvar ret = false;\n\n\t(new Set([true])).forEach(function (el) {\n\t\tret = el;\n\t});\n\n\treturn ret === true;\n}\n\nif ('Set' in global) {\n\tif (typeof Set.prototype.forEach === 'function' && doesForEachActuallyWork()) {\n\t\tmodule.exports = uniqSetWithForEach;\n\t} else {\n\t\tmodule.exports = uniqSet;\n\t}\n} else {\n\tmodule.exports = uniqNoSet;\n}\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/array-uniq/index.js\n ** module id = 3\n ** module chunks = 0\n **/","module.exports = extend\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nfunction extend() {\n var target = {}\n\n for (var i = 0; i < arguments.length; i++) {\n var source = arguments[i]\n\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n target[key] = source[key]\n }\n }\n }\n\n return target\n}\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/xtend/immutable.js\n ** module id = 4\n ** module chunks = 0\n **/","module.exports = throttle;\n\n/**\n * Returns a new function that, when invoked, invokes `func` at most once per `wait` milliseconds.\n *\n * @param {Function} func Function to wrap.\n * @param {Number} wait Number of milliseconds that must elapse between `func` invocations.\n * @return {Function} A new function that wraps the `func` function passed in.\n */\n\nfunction throttle (func, wait) {\n var ctx, args, rtn, timeoutID; // caching\n var last = 0;\n\n return function throttled () {\n ctx = this;\n args = arguments;\n var delta = new Date() - last;\n if (!timeoutID)\n if (delta >= wait) call();\n else timeoutID = setTimeout(call, wait - delta);\n return rtn;\n };\n\n function call () {\n timeoutID = 0;\n last = +new Date();\n rtn = func.apply(ctx, args);\n ctx = null;\n args = null;\n }\n}\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/throttleit/index.js\n ** module id = 5\n ** module chunks = 0\n **/","'use strict';\n\nimport getNumber from './get-number';\n\n/**\n * Represents a coordinate pair.\n * @param {number} [x=0] X.\n * @param {number} [y=0] Y.\n */\nconst Point = function (x, y) {\n this.x = getNumber(x);\n this.y = getNumber(y);\n};\n\n/**\n * Whether two points are equal.\n * @param {Point} a Point A.\n * @param {Point} b Point B.\n * @return {boolean}\n */\nPoint.equals = function (a, b) {\n return a.x === b.x && a.y === b.y;\n};\n\nexport default Point;\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/point.js\n **/","'use strict';\n\n/**\n * Always returns a numeric value, given a value. Logic from jQuery's `isNumeric`.\n * @param {*} value Possibly numeric value.\n * @return {number} `value` or zero if `value` isn't numeric.\n */\nexport default function getNumber(value) {\n return parseFloat(value) || 0;\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/get-number.js\n **/","import Point from './point';\nimport Classes from './classes';\n\nlet id = 0;\n\nclass ShuffleItem {\n constructor(element) {\n this.id = id++;\n this.element = element;\n this.isVisible = true;\n }\n\n show() {\n this.isVisible = true;\n this.element.classList.remove(Classes.HIDDEN);\n this.element.classList.add(Classes.VISIBLE);\n }\n\n hide() {\n this.isVisible = false;\n this.element.classList.remove(Classes.VISIBLE);\n this.element.classList.add(Classes.HIDDEN);\n }\n\n init() {\n this.addClasses([Classes.SHUFFLE_ITEM, Classes.VISIBLE]);\n this.applyCss(ShuffleItem.Css.INITIAL);\n this.scale = ShuffleItem.Scale.VISIBLE;\n this.point = new Point();\n }\n\n addClasses(classes) {\n classes.forEach((className) => {\n this.element.classList.add(className);\n });\n }\n\n removeClasses(classes) {\n classes.forEach((className) => {\n this.element.classList.remove(className);\n });\n }\n\n applyCss(obj) {\n for (var key in obj) {\n this.element.style[key] = obj[key];\n }\n }\n\n dispose() {\n this.removeClasses([\n Classes.HIDDEN,\n Classes.VISIBLE,\n Classes.SHUFFLE_ITEM,\n ]);\n\n this.element.removeAttribute('style');\n this.element = null;\n }\n}\n\nShuffleItem.Css = {\n INITIAL: {\n position: 'absolute',\n top: 0,\n left: 0,\n visibility: 'visible',\n 'will-change': 'transform',\n },\n VISIBLE: {\n before: {\n opacity: 1,\n visibility: 'visible',\n },\n after: {},\n },\n HIDDEN: {\n before: {\n opacity: 0,\n },\n after: {\n visibility: 'hidden',\n },\n },\n};\n\nShuffleItem.Scale = {\n VISIBLE: 1,\n HIDDEN: 0.001,\n};\n\nexport default ShuffleItem;\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/shuffle-item.js\n **/","module.exports = {\n BASE: 'shuffle',\n SHUFFLE_ITEM: 'shuffle-item',\n VISIBLE: 'shuffle-item--visible',\n HIDDEN: 'shuffle-item--hidden',\n};\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/classes.js\n **/","'use strict';\n\nimport getNumber from './get-number';\nimport COMPUTED_SIZE_INCLUDES_PADDING from './computed-size';\n\n/**\n * Retrieve the computed style for an element, parsed as a float.\n * @param {Element} element Element to get style for.\n * @param {string} style Style property.\n * @param {CSSStyleDeclaration} [styles] Optionally include clean styles to\n * use instead of asking for them again.\n * @return {number} The parsed computed value or zero if that fails because IE\n * will return 'auto' when the element doesn't have margins instead of\n * the computed style.\n */\nexport default function getNumberStyle(element, style,\n styles = window.getComputedStyle(element, null)) {\n var value = getNumber(styles[style]);\n\n // Support IE<=11 and W3C spec.\n if (!COMPUTED_SIZE_INCLUDES_PADDING && style === 'width') {\n value += getNumber(styles.paddingLeft) +\n getNumber(styles.paddingRight) +\n getNumber(styles.borderLeftWidth) +\n getNumber(styles.borderRightWidth);\n } else if (!COMPUTED_SIZE_INCLUDES_PADDING && style === 'height') {\n value += getNumber(styles.paddingTop) +\n getNumber(styles.paddingBottom) +\n getNumber(styles.borderTopWidth) +\n getNumber(styles.borderBottomWidth);\n }\n\n return value;\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/get-number-style.js\n **/","\nlet element = document.body || document.documentElement;\nlet e = document.createElement('div');\ne.style.cssText = 'width:10px;padding:2px;box-sizing:border-box;';\nelement.appendChild(e);\n\nlet width = window.getComputedStyle(e, null).width;\nlet ret = width === '10px';\n\nelement.removeChild(e);\n\nexport default ret;\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/computed-size.js\n **/","'use strict';\n\nimport xtend from 'xtend';\n\n// http://stackoverflow.com/a/962890/373422\nfunction randomize(array) {\n var tmp;\n var current;\n let top = array.length;\n\n if (!top) {\n return array;\n }\n\n while (--top) {\n current = Math.floor(Math.random() * (top + 1));\n tmp = array[current];\n array[current] = array[top];\n array[top] = tmp;\n }\n\n return array;\n}\n\nlet defaults = {\n // Use array.reverse() to reverse the results\n reverse: false,\n\n // Sorting function\n by: null,\n\n // If true, this will skip the sorting and return a randomized order in the array\n randomize: false,\n\n // Determines which property of each item in the array is passed to the\n // sorting method.\n key: 'element',\n};\n\n// You can return `undefined` from the `by` function to revert to DOM order.\nexport default function sorter(arr, options) {\n let opts = xtend(defaults, options);\n let original = [].slice.call(arr);\n let revert = false;\n\n if (!arr.length) {\n return [];\n }\n\n if (opts.randomize) {\n return randomize(arr);\n }\n\n // Sort the elements by the opts.by function.\n // If we don't have opts.by, default to DOM order\n if (typeof opts.by === 'function') {\n arr.sort(function (a, b) {\n\n // Exit early if we already know we want to revert\n if (revert) {\n return 0;\n }\n\n let valA = opts.by(a[opts.key]);\n let valB = opts.by(b[opts.key]);\n\n // If both values are undefined, use the DOM order\n if (valA === undefined && valB === undefined) {\n revert = true;\n return 0;\n }\n\n if (valA < valB || valA === 'sortFirst' || valB === 'sortLast') {\n return -1;\n }\n\n if (valA > valB || valA === 'sortLast' || valB === 'sortFirst') {\n return 1;\n }\n\n return 0;\n });\n }\n\n // Revert to the original array if necessary\n if (revert) {\n return original;\n }\n\n if (opts.reverse) {\n arr.reverse();\n }\n\n return arr;\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/sorter.js\n **/","'use strict';\n\nlet transitions = {};\nlet eventName = 'transitionend';\nlet count = 0;\n\nfunction uniqueId() {\n return eventName + count++;\n}\n\nexport function onTransitionEnd(element, callback) {\n let id = uniqueId();\n let listener = (evt) => {\n if (evt.currentTarget === evt.target) {\n cancelTransitionEnd(id);\n callback(evt);\n }\n };\n\n element.addEventListener(eventName, listener);\n\n transitions[id] = { element, listener };\n\n return id;\n}\n\nexport function cancelTransitionEnd(id) {\n if (transitions[id]) {\n transitions[id].element.removeEventListener(eventName, transitions[id].listener);\n transitions[id] = null;\n return true;\n }\n\n return false;\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/on-transition-end.js\n **/"],"sourceRoot":""} \ No newline at end of file diff --git a/dist/shuffle.min.js.map b/dist/shuffle.min.js.map new file mode 100644 index 0000000..41fae4b --- /dev/null +++ b/dist/shuffle.min.js.map @@ -0,0 +1 @@ +{"version":3,"sources":["webpack:///webpack/universalModuleDefinition","webpack:///shuffle.min.js","webpack:///webpack/bootstrap 79383518e594c5572654","webpack:///./src/shuffle.js","webpack:///./~/custom-event-polyfill/custom-event-polyfill.js","webpack:///./~/matches-selector/index.js","webpack:///./~/array-uniq/index.js","webpack:///./~/xtend/immutable.js","webpack:///./~/throttleit/index.js","webpack:///./src/point.js","webpack:///./src/get-number.js","webpack:///./src/shuffle-item.js","webpack:///./src/classes.js","webpack:///./src/get-number-style.js","webpack:///./src/computed-size.js","webpack:///./src/sorter.js","webpack:///./src/on-transition-end.js"],"names":["root","factory","exports","module","define","amd","this","modules","__webpack_require__","moduleId","installedModules","id","loaded","call","m","c","p","_interopRequireDefault","obj","__esModule","default","_classCallCheck","instance","Constructor","TypeError","toArray","arrayLike","Array","prototype","slice","arrayMax","array","Math","max","apply","arrayMin","min","arrayIncludes","arguments","length","indexOf","_createClass","defineProperties","target","props","i","descriptor","enumerable","configurable","writable","Object","defineProperty","key","protoProps","staticProps","_matchesSelector","_matchesSelector2","_arrayUniq","_arrayUniq2","_xtend","_xtend2","_throttleit","_throttleit2","_point","_point2","_shuffleItem","_shuffleItem2","_classes","_classes2","_getNumberStyle","_getNumberStyle2","_sorter","_sorter2","_onTransitionEnd","Shuffle","element","options","undefined","useSizer","lastSort","lastFilter","ALL_ITEMS","isEnabled","isDestroyed","isInitialized","_transitions","isTransitioning","_queue","_getElementOption","_init","value","items","_getItems","sizer","classList","add","Classes","BASE","_initItems","_onResize","_getResizeFunction","window","addEventListener","containerCss","getComputedStyle","containerWidth","getSize","width","_validateStyles","_setColumns","filter","group","initialSort","offsetWidth","_setTransitions","style","transition","speed","easing","resizeFunction","_handleResize","bind","throttle","throttleTime","option","querySelector","nodeType","jquery","styles","position","overflow","category","collection","set","_getFilteredSets","_toggleFilterClasses","_this","visible","hidden","forEach","item","_doesPassFilter","push","attr","getAttribute","FILTER_ATTRIBUTE_KEY","groups","JSON","parse","keys","delimeter","isArray","split","some","_ref","show","hide","init","dispose","visibleItems","_getFilteredItems","str","useTransforms","_this2","children","el","itemSelector","map","by","isVisible","gutterSize","size","columnWidth","gutterWidth","gutter","_getGutterSize","_getColumnSize","calculatedColumns","abs","round","columnThreshold","cols","floor","colWidth","height","_getContainerSize","positions","index","staggerAmount","staggerAmountMax","name","details","shuffle","dispatchEvent","CustomEvent","bubbles","cancelable","detail","_this3","count","callback","applyCss","Css","VISIBLE","after","currPos","point","currScale","scale","itemSize","pos","_getItemPosition","equals","Scale","before","transitionDelay","_getStaggerAmount","columnSpan","_getColumnSpan","setY","_getColumnSet","shortColumnIndex","_getShortColumn","buffer","setHeight","setSpan","itemWidth","columns","ceil","groupCount","groupY","minPosition","len","_this4","_getConcealedItems","HIDDEN","update","_ref2","x","y","transform","left","top","itemCallback","_this5","Promise","resolve","onTransitionEnd","evt","currentTarget","opts","_getStylesForTransition","_whenTransitionDone","_this6","_cancelMovement","immediates","transitions","_styleImmediately","_startTransitions","setTimeout","_dispatchLayout","_this7","promises","_transition","all","then","_movementFinished","cancelTransitionEnd","objects","_this8","elements","_skipTransitions","_dispatch","EventType","LAYOUT","sortObj","_filter","_shrink","_updateItemCount","sort","_resetCols","_layout","_processQueue","_setContainerSize","isOnlyLayout","newItems","concat","_updateItemsOrder","isUpdateLayout","_this9","oldItems","getItemByElement","handleLayout","removeEventListener","_disposeItems","parentNode","removeChild","REMOVED","remove","removeAttribute","includeMargins","marginLeft","marginRight","marginTop","marginBottom","zero","data","duration","transitionDuration","delay","Point","ShuffleItem","sorter","e","event","params","document","createEvent","initCustomEvent","Event","match","selector","vendor","nodes","querySelectorAll","proto","Element","matches","matchesSelector","webkitMatchesSelector","mozMatchesSelector","msMatchesSelector","oMatchesSelector","global","uniqNoSet","arr","ret","uniqSet","seen","Set","has","uniqSetWithForEach","doesForEachActuallyWork","extend","source","hasOwnProperty","func","wait","timeoutID","last","Date","rtn","ctx","args","delta","_getNumber","_getNumber2","a","b","getNumber","parseFloat","addClasses","SHUFFLE_ITEM","INITIAL","classes","className","removeClasses","visibility","will-change","opacity","getNumberStyle","_computedSize2","paddingTop","paddingBottom","borderTopWidth","borderBottomWidth","paddingLeft","paddingRight","borderLeftWidth","borderRightWidth","_computedSize","body","documentElement","createElement","cssText","appendChild","randomize","tmp","current","random","defaults","original","revert","valA","valB","reverse","uniqueId","eventName","listener"],"mappings":"CAAA,SAAAA,EAAAC,GACA,gBAAAC,UAAA,gBAAAC,QACAA,OAAAD,QAAAD,IACA,kBAAAG,gBAAAC,IACAD,UAAAH,GACA,gBAAAC,SACAA,QAAA,QAAAD,IAEAD,EAAA,QAAAC,KACCK,KAAA,WACD,MCAgB,UAAUC,GCN1B,QAAAC,GAAAC,GAGA,GAAAC,EAAAD,GACA,MAAAC,GAAAD,GAAAP,OAGA,IAAAC,GAAAO,EAAAD,IACAP,WACAS,GAAAF,EACAG,QAAA,EAUA,OANAL,GAAAE,GAAAI,KAAAV,EAAAD,QAAAC,IAAAD,QAAAM,GAGAL,EAAAS,QAAA,EAGAT,EAAAD,QAvBA,GAAAQ,KAqCA,OATAF,GAAAM,EAAAP,EAGAC,EAAAO,EAAAL,EAGAF,EAAAQ,EAAA,GAGAR,EAAA,KDgBM,SAASL,EAAQD,EAASM,GEtDhC,YFoGC,SAASS,GAAuBC,GAAO,MAAOA,IAAOA,EAAIC,WAAaD,GAAQE,UAASF,GAEvF,QAASG,GAAgBC,EAAUC,GAAe,KAAMD,YAAoBC,IAAgB,KAAM,IAAIC,WAAU,qCExFjH,QAASC,GAAQC,GACf,MAAOC,OAAMC,UAAUC,MAAMhB,KAAKa,GAGpC,QAASI,GAASC,GAChB,MAAOC,MAAKC,IAAIC,MAAMF,KAAMD,GAG9B,QAASI,GAASJ,GAChB,MAAOC,MAAKI,IAAIF,MAAMF,KAAMD,GAG9B,QAASM,GAAcN,EAAOb,GAC5B,MAAyB,KAArBoB,UAAUC,OACLF,EAAcN,GAAOb,GAGvB,SAAUA,GACf,MAAOa,GAAMS,QAAQtB,GAAO,IF0B/B,GAAIuB,GAAe,WAAc,QAASC,GAAiBC,EAAQC,GAAS,IAAK,GAAIC,GAAI,EAAGA,EAAID,EAAML,OAAQM,IAAK,CAAE,GAAIC,GAAaF,EAAMC,EAAIC,GAAWC,WAAaD,EAAWC,aAAc,EAAOD,EAAWE,cAAe,EAAU,SAAWF,KAAYA,EAAWG,UAAW,GAAMC,OAAOC,eAAeR,EAAQG,EAAWM,IAAKN,IAAiB,MAAO,UAAUvB,EAAa8B,EAAYC,GAAiJ,MAA9HD,IAAYX,EAAiBnB,EAAYK,UAAWyB,GAAiBC,GAAaZ,EAAiBnB,EAAa+B,GAAqB/B,KExDjiBf,GAAA,EACA,IAAA+C,GAAA/C,EAAA,GF6DKgD,EAAoBvC,EAAuBsC,GE5DhDE,EAAAjD,EAAA,GFgEKkD,EAAczC,EAAuBwC,GE/D1CE,EAAAnD,EAAA,GFmEKoD,EAAU3C,EAAuB0C,GElEtCE,EAAArD,EAAA,GFsEKsD,EAAe7C,EAAuB4C,GErE3CE,EAAAvD,EAAA,GFyEKwD,EAAU/C,EAAuB8C,GExEtCE,EAAAzD,EAAA,GF4EK0D,EAAgBjD,EAAuBgD,GE3E5CE,EAAA3D,EAAA,GF+EK4D,EAAYnD,EAAuBkD,GE9ExCE,EAAA7D,EAAA,IFkFK8D,EAAmBrD,EAAuBoD,GEjF/CE,EAAA/D,EAAA,IFqFKgE,EAAWvD,EAAuBsD,GEpFvCE,EAAAjE,EAAA,IAyBIG,EAAK,EAEH+D,EAAA,WASJ,QATIA,GASQC,GF4FT,GE5FkBC,GAAAtC,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,MAAUA,UAAA,EAe7B,IF+ECjB,EAAgBf,KEvGfoE,GAUFpE,KAAKsE,SAAU,EAAAhB,cAAMc,EAAQE,QAASA,GAEtCtE,KAAKwE,UAAW,EAChBxE,KAAKyE,YACLzE,KAAK0E,WAAaN,EAAQO,UAC1B3E,KAAK4E,WAAY,EACjB5E,KAAK6E,aAAc,EACnB7E,KAAK8E,eAAgB,EACrB9E,KAAK+E,gBACL/E,KAAKgF,iBAAkB,EACvBhF,KAAKiF,UAELZ,EAAUrE,KAAKkF,kBAAkBb,IAE5BA,EACH,KAAM,IAAInD,WAAU,mDAGtBlB,MAAKqE,QAAUA,EACfrE,KAAKK,GAAK,WAAaA,IAEvBL,KAAKmF,QACLnF,KAAK8E,eAAgB,EFuzCtB,MArtCA3C,GElIGiC,IFmIDtB,IAAK,QACLsC,MAAO,WEhGRpF,KAAKqF,MAAQrF,KAAKsF,YAElBtF,KAAKsE,QAAQiB,MAAQvF,KAAKkF,kBAAkBlF,KAAKsE,QAAQiB,OAErDvF,KAAKsE,QAAQiB,QACfvF,KAAKwE,UAAW,GANZxE,KAUDqE,QAAQmB,UAAUC,IAAIrB,EAAQsB,QAAQC,MAVrC3F,KAaD4F,aAbC5F,KAgBD6F,UAAY7F,KAAK8F,qBACtBC,OAAOC,iBAAiB,SAAUhG,KAAK6F,UAjBjC,IAoBFI,GAAeF,OAAOG,iBAAiBlG,KAAKqE,QAAS,MACrD8B,EAAiB/B,EAAQgC,QAAQpG,KAAKqE,SAASgC,KArB7CrG,MAwBDsG,gBAAgBL,GAxBfjG,KA4BDuG,YAAYJ,GA5BXnG,KA+BDwG,OAAOxG,KAAKsE,QAAQmC,MAAOzG,KAAKsE,QAAQoC,aA/BvC1G,KAqCDqE,QAAQsC,YArCP3G,KAsCD4G,kBACL5G,KAAKqE,QAAQwC,MAAMC,WAAa,UAAY9G,KAAKsE,QAAQyC,MAAQ,MAAQ/G,KAAKsE,QAAQ0C,UF2GrFlE,IAAK,qBACLsC,MAAO,WEnGR,GAAI6B,GAAiBjH,KAAKkH,cAAcC,KAAKnH,KAC7C,OAAOA,MAAKsE,QAAQ8C,SAChBpH,KAAKsE,QAAQ8C,SAASH,EAAgBjH,KAAKsE,QAAQ+C,cACnDJ,KF6GHnE,IAAK,oBACLsC,MAAO,SErGQkC,GAGhB,MAAsB,gBAAXA,GACFtH,KAAKqE,QAAQkD,cAAcD,GAGzBA,GAAUA,EAAOE,UAAgC,IAApBF,EAAOE,SACtCF,EAGEA,GAAUA,EAAOG,OACnBH,EAAO,GAGT,QF+GNxE,IAAK,kBACLsC,MAAO,SExGMsC,GAEU,WAApBA,EAAOC,WACT3H,KAAKqE,QAAQwC,MAAMc,SAAW,YAIR,WAApBD,EAAOE,WACT5H,KAAKqE,QAAQwC,MAAMe,SAAW,aFuH/B9E,IAAK,UACLsC,MAAO,WACL,GE5GGyC,GAAA7F,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,GAAWhC,KAAK0E,WAAL1C,UAAA,GAAiB8F,EAAA9F,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,GAAahC,KAAKqF,MAALrD,UAAA,GAC3C+F,EAAM/H,KAAKgI,iBAAiBH,EAAUC,EAc1C,OAf2D9H,MAItDiI,qBAAqBF,GAJiC/H,KAOtD0E,WAAamD,EAIM,gBAAbA,KACT7H,KAAKsE,QAAQmC,MAAQoB,GAGhBE,KF0HNjF,IAAK,mBACLsC,MAAO,SEjHOyC,EAAUxC,GFkHtB,GAAI6C,GAAQlI,KEjHXmI,KACAC,IAkBJ,OAfIP,KAAazD,EAAQO,UACvBwD,EAAU9C,EAKVA,EAAMgD,QAAQ,SAACC,GACTJ,EAAKK,gBAAgBV,EAAUS,EAAKjE,SACtC8D,EAAQK,KAAKF,GAEbF,EAAOI,KAAKF,MAMhBH,UACAC,aFgIDtF,IAAK,kBACLsC,MAAO,SEtHMyC,EAAUxD,GAExB,GAAwB,kBAAbwD,GACT,MAAOA,GAAStH,KAAK8D,EAASA,EAASrE,KAIvC,IAAIyI,GAAOpE,EAAQqE,aAAa,QAAUtE,EAAQuE,sBAC9CC,EAASC,KAAKC,MAAML,GACpBM,EAAO/I,KAAKgJ,YAAc3H,MAAM4H,QAAQL,GACxCA,EAAOM,MAAMlJ,KAAKgJ,WAClBJ,CAEJ,OAAIvH,OAAM4H,QAAQpB,GACTA,EAASsB,KAAKpH,EAAcgH,IAG9BhH,EAAcgH,EAAMlB,MF+H5B/E,IAAK,uBACLsC,MAAO,SAA8BgE,GACnC,GExHkBjB,GAAAiB,EAAAjB,QAASC,EAAAgB,EAAAhB,MAC9BD,GAAQE,QAAQ,SAACC,GACfA,EAAKe,SAGPjB,EAAOC,QAAQ,SAACC,GACdA,EAAKgB,YFqINxG,IAAK,aACLsC,MAAO,WACL,GE9HMC,GAAArD,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,GAAQhC,KAAKqF,MAALrD,UAAA,EACjBqD,GAAMgD,QAAQ,SAACC,GACbA,EAAKiB,YFyINzG,IAAK,gBACLsC,MAAO,WACL,GEnISC,GAAArD,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,GAAQhC,KAAKqF,MAALrD,UAAA,EACpBqD,GAAMgD,QAAQ,SAACC,GACbA,EAAKkB,eF8IN1G,IAAK,mBACLsC,MAAO,WEtIRpF,KAAKyJ,aAAezJ,KAAK0J,oBAAoBzH,UFmJ5Ca,IAAK,kBACLsC,MAAO,WACL,GEvICuE,GAJUtE,EAAArD,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,GAAQhC,KAAKqF,MAALrD,UAAA,GAClB+E,EAAQ/G,KAAKsE,QAAQyC,MACrBC,EAAShH,KAAKsE,QAAQ0C,MAIxB2C,GADE3J,KAAKsE,QAAQsF,cACT,aAAe7C,EAAQ,MAAQC,EACnC,aAAeD,EAAQ,MAAQC,EAE3B,OAASD,EAAQ,MAAQC,EAC7B,UAAYD,EAAQ,MAAQC,EAC5B,aAAeD,EAAQ,MAAQC,EAGnC3B,EAAMgD,QAAQ,SAACC,GACbA,EAAKjE,QAAQwC,MAAMC,WAAa6C,OF6IjC7G,IAAK,YACLsC,MAAO,WACL,GAAIyE,GAAS7J,IE1IhB,OAAOmB,GAAQnB,KAAKqE,QAAQyF,UACzBtD,OAAO,SAAAuD,GF4IL,OE5IW,EAAA7G,cAAQ6G,EAAIF,EAAKvF,QAAQ0F,gBACtCC,IAAI,SAAAF,GF6IF,ME7IQ,IAAAnG,cAAgBmG,QFuJ5BjH,IAAK,oBACLsC,MAAO,WEhJR,GAAI0E,GAAW9J,KAAKqE,QAAQyF,QAC5B9J,MAAKqF,OAAQ,EAAAnB,cAAOlE,KAAKqF,OACvB6E,GAAA,SAAG7F,GACD,MAAOhD,OAAMC,UAAUY,QAAQ3B,KAAKuJ,EAAUzF,SFsJjDvB,IAAK,oBACLsC,MAAO,WEjJR,MAAOpF,MAAKqF,MAAMmB,OAAO,SAAA8B,GFmJpB,MEnJ4BA,GAAK6B,eFuJrCrH,IAAK,qBACLsC,MAAO,WEpJR,MAAOpF,MAAKqF,MAAMmB,OAAO,SAAA8B,GFsJpB,OEtJ6BA,EAAK6B,eFmKtCrH,IAAK,iBACLsC,MAAO,SE1JKe,EAAgBiE,GAC7B,GAAIC,EA4BJ,OAxBEA,GADsC,kBAA7BrK,MAAKsE,QAAQgG,YACftK,KAAKsE,QAAQgG,YAAYnE,GAGvBnG,KAAKwE,SACPJ,EAAQgC,QAAQpG,KAAKsE,QAAQiB,OAAOc,MAGlCrG,KAAKsE,QAAQgG,YACftK,KAAKsE,QAAQgG,YAGXtK,KAAKqF,MAAMpD,OAAS,EACtBmC,EAAQgC,QAAQpG,KAAKqF,MAAM,GAAGhB,SAAS,GAAMgC,MAI7CF,EAII,IAATkE,IACFA,EAAOlE,GAGFkE,EAAOD,KFqKbtH,IAAK,iBACLsC,MAAO,SE7JKe,GACb,GAAIkE,EASJ,OAPEA,GADsC,kBAA7BrK,MAAKsE,QAAQiG,YACfvK,KAAKsE,QAAQiG,YAAYpE,GACvBnG,KAAKwE,UACP,EAAAR,cAAehE,KAAKsE,QAAQiB,MAAO,cAEnCvF,KAAKsE,QAAQiG,eF0KrBzH,IAAK,cACLsC,MAAO,WACL,GEjKOe,GAAAnE,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,GAAiBoC,EAAQgC,QAAQpG,KAAKqE,SAASgC,MAA9BrE,UAAA,GACvBwI,EAASxK,KAAKyK,eAAetE,GAC7BmE,EAActK,KAAK0K,eAAevE,EAAgBqE,GAClDG,GAAqBxE,EAAiBqE,GAAUF,CAGhD5I,MAAKkJ,IAAIlJ,KAAKmJ,MAAMF,GAAqBA,GACzC3K,KAAKsE,QAAQwG,kBAEfH,EAAoBjJ,KAAKmJ,MAAMF,IAGjC3K,KAAK+K,KAAOrJ,KAAKC,IAAID,KAAKsJ,MAAML,GAAoB,GACpD3K,KAAKmG,eAAiBA,EACtBnG,KAAKiL,SAAWX,KFyKfxH,IAAK,oBACLsC,MAAO,WEnKRpF,KAAKqE,QAAQwC,MAAMqE,OAASlL,KAAKmL,oBAAsB,QF8KtDrI,IAAK,oBACLsC,MAAO,WEtKR,MAAO5D,GAASxB,KAAKoL,cFiLpBtI,IAAK,oBACLsC,MAAO,SE1KQiG,GAChB,MAAO3J,MAAKI,IAAIuJ,EAAQrL,KAAKsE,QAAQgH,cAAetL,KAAKsE,QAAQiH,qBFkLhEzI,IAAK,YACLsC,MAAO,SE7KAoG,GF8KL,GE9KWC,GAAAzJ,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,MAAUA,UAAA,EACxB,KAAIhC,KAAK6E,YAKT,MADA4G,GAAQC,QAAU1L,MACVA,KAAKqE,QAAQsH,cAAc,GAAIC,aAAYJ,GACjDK,SAAS,EACTC,YAAY,EACZC,OAAQN,QFyLT3I,IAAK,aACLsC,MAAO,WEjLR,GAAI7C,GAAIvC,KAAK+K,IAEb,KADA/K,KAAKoL,aACE7I,KACLvC,KAAKoL,UAAU5C,KAAK,MF6LrB1F,IAAK,UACLsC,MAAO,SErLFC,GFsLH,GAAI2G,GAAShM,KErLZiM,EAAQ,CACZ5G,GAAMgD,QAAQ,SAACC,GAMb,QAAS4D,KACP5D,EAAK6D,SAASvI,aAAYwI,IAAIC,QAAQC,OANxC,GAAIC,GAAUjE,EAAKkE,MACfC,EAAYnE,EAAKoE,MACjBC,EAAWvI,EAAQgC,QAAQkC,EAAKjE,SAAS,GACzCuI,EAAMZ,EAAKa,iBAAiBF,EAJV,IAYlBjJ,aAAMoJ,OAAOP,EAASK,IAAQH,IAAc7I,aAAYmJ,MAAMV,QAEhE,WADAH,IAIF5D,GAAKkE,MAAQI,EACbtE,EAAKoE,MAAQ9I,aAAYmJ,MAAMV,OAE/B,IAAI3E,GAAS9D,aAAYwI,IAAIC,QAAQW,MACrCtF,GAAOuF,gBAAkBjB,EAAKkB,kBAAkBjB,GAEhDD,EAAK/G,OAAOuD,MACVF,OACAZ,SACAwE,aAGFD,SFmMDnJ,IAAK,mBACLsC,MAAO,SE1LOuH,GAkBf,IAAK,GAjBDQ,GAAanN,KAAKoN,eAAeT,EAAStG,MAAOrG,KAAKiL,SAAUjL,KAAK+K,MAErEsC,EAAOrN,KAAKsN,cAAcH,EAAYnN,KAAK+K,MAG3CwC,EAAmBvN,KAAKwN,gBAAgBH,EAAMrN,KAAKsE,QAAQmJ,QAG3DjB,EAAQ,GAAA9I,cACVhC,KAAKmJ,MAAM7K,KAAKiL,SAAWsC,GAC3B7L,KAAKmJ,MAAMwC,EAAKE,KAKdG,EAAYL,EAAKE,GAAoBZ,EAASzB,OAC9CyC,EAAU3N,KAAK+K,KAAO,EAAIsC,EAAKpL,OAC1BM,EAAI,EAAOoL,EAAJpL,EAAaA,IAC3BvC,KAAKoL,UAAUmC,EAAmBhL,GAAKmL,CAGzC,OAAOlB,MFqMN1J,IAAK,iBACLsC,MAAO,SE3LKwI,EAAWtD,EAAauD,GACrC,GAAIV,GAAaS,EAAYtD,CADiB,OAM1C5I,MAAKkJ,IAAIlJ,KAAKmJ,MAAMsC,GAAcA,GAAcnN,KAAKsE,QAAQwG,kBAE/DqC,EAAazL,KAAKmJ,MAAMsC,IAInBzL,KAAKI,IAAIJ,KAAKoM,KAAKX,GAAaU,MFuMtC/K,IAAK,gBACLsC,MAAO,SE9LI+H,EAAYU,GAExB,GAAmB,IAAfV,EACF,MAAOnN,MAAKoL,SAqBP,KAKA,GAJD2C,GAAaF,EAAU,EAAIV,EAC3Ba,KAGKzL,EAAI,EAAOwL,EAAJxL,EAAgBA,IAE9ByL,EAAOzL,GAAKf,EAASxB,KAAKoL,UAAU7J,MAAMgB,EAAGA,EAAI4K,GAGnD,OAAOa,MF6MRlL,IAAK,kBACLsC,MAAO,SEjMMgG,EAAWqC,GAEzB,IAAK,GADDQ,GAAcpM,EAASuJ,GAClB7I,EAAI,EAAG2L,EAAM9C,EAAUnJ,OAAYiM,EAAJ3L,EAASA,IAC/C,GAAI6I,EAAU7I,IAAM0L,EAAcR,GAAUrC,EAAU7I,IAAM0L,EAAcR,EACxE,MAAOlL,EAIX,OAAO,MF2MNO,IAAK,UACLsC,MAAO,WACL,GAAI+I,GAASnO,KErMV8H,EAAA9F,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,GAAahC,KAAKoO,qBAALpM,UAAA,GACfiK,EAAQ,CACZnE,GAAWO,QAAQ,SAACC,GAClB,QAAS4D,KACP5D,EAAK6D,SAASvI,aAAYwI,IAAIiC,OAAO/B,OAFZ,GAWvBhE,EAAKoE,QAAU9I,aAAYmJ,MAAMsB,OAEnC,WADAnC,IAIF5D,GAAKoE,MAAQ9I,aAAYmJ,MAAMsB,MAE/B,IAAI3G,GAAS9D,aAAYwI,IAAIiC,OAAOrB,MACpCtF,GAAOuF,gBAAkBkB,EAAKjB,kBAAkBjB,GAEhDkC,EAAKlJ,OAAOuD,MACVF,OACAZ,SACAwE,aAGFD,SFkNDnJ,IAAK,gBACLsC,MAAO,WEzMR,GAAKpF,KAAK4E,YAAa5E,KAAK6E,YAA5B,CAFc,GAOVsB,GAAiB/B,EAAQgC,QAAQpG,KAAKqE,SAASgC,KAG/CF,KAAmBnG,KAAKmG,gBAI5BnG,KAAKsO,aFsNJxL,IAAK,0BACLsC,MAAO,SAAiCmJ,GACtC,GE/MqBjG,GAAAiG,EAAAjG,KAAMZ,EAAA6G,EAAA7G,MACzBA,GAAOuF,kBACVvF,EAAOuF,gBAAkB,MAG3B,IAAIuB,GAAIlG,EAAKkE,MAAMgC,EACfC,EAAInG,EAAKkE,MAAMiC,CASnB,OAPIzO,MAAKsE,QAAQsF,cACflC,EAAOgH,UAAP,aAAgCF,EAAA,OAAQC,EAAA,aAAcnG,EAAKoE,MAAL,KAEtDhF,EAAOiH,KAAOH,EAAI,KAClB9G,EAAOkH,IAAMH,EAAI,MAGZ/G,KFoNN5E,IAAK,sBACLsC,MAAO,SElNUf,EAASwK,GFmNxB,GAAIC,GAAS9O,IEjNhB,OAAO,IAAI+O,SAAQ,SAACC,GAClB,GAAI3O,IAAK,EAAA8D,EAAA8K,iBAAgB5K,EAAS,SAAC6K,GACjCA,EAAIC,cAActI,MAAMoG,gBAAkB,GAC1C4B,IACAG,KAEFF,GAAK/J,aAAayD,KAAKnI,QFwNxByC,IAAK,cACLsC,MAAO,SErNEgK,GAEV,MADAA,GAAK9G,KAAK6D,SAASnM,KAAKqP,wBAAwBD,IACzCpP,KAAKsP,oBAAoBF,EAAK9G,KAAKjE,QAAS+K,EAAKlD,aF+NvDpJ,IAAK,gBACLsC,MAAO,WACL,GAAImK,GAASvP,IExNZA,MAAKgF,iBACPhF,KAAKwP,iBAFO,IAMVC,MACAC,IACJ1P,MAAKiF,OAAOoD,QAAQ,SAACzH,GACd2O,EAAKzK,eAAwC,IAAvByK,EAAKjL,QAAQyC,MAGtC2I,EAAYlH,KAAK5H,GAFjB6O,EAAWjH,KAAK5H,KAMpBZ,KAAK2P,kBAAkBF,GAEnBC,EAAYzN,OAAS,GAAKjC,KAAKsE,QAAQyC,MAAQ,EACjD/G,KAAK4P,kBAAkBF,GAKvBG,WAAW7P,KAAK8P,gBAAgB3I,KAAKnH,MAAO,GAxBhCA,KA4BTiF,OAAOhD,OAAS,KFoOpBa,IAAK,oBACLsC,MAAO,SE7NQsK,GF8Nb,GAAIK,GAAS/P,IE5NhBA,MAAKgF,iBAAkB,CAEvB,IAAIgL,GAAWN,EAAYzF,IAAI,SAAArJ,GFgO1B,MEhOiCmP,GAAKE,YAAYrP,IACvDmO,SAAQmB,IAAIF,GAAUG,KAAKnQ,KAAKoQ,kBAAkBjJ,KAAKnH,UFoOtD8C,IAAK,kBACLsC,MAAO,WEhORpF,KAAK+E,aAAasD,QAAlBlE,EAAAkM,qBAFgBrQ,KAKX+E,aAAa9C,OAAS,EALXjC,KAQXgF,iBAAkB,KF4OtBlC,IAAK,oBACLsC,MAAO,SErOQkL,GFsOb,GAAIC,GAASvQ,IErOhB,IAAIsQ,EAAQrO,OAAQ,CAClB,GAAIuO,GAAWF,EAAQrG,IAAI,SAAArJ,GFwOtB,MExO6BA,GAAI0H,KAAKjE,SAE3CD,GAAQqM,iBAAiBD,EAAU,WACjCF,EAAQjI,QAAQ,SAACzH,GACfA,EAAI0H,KAAK6D,SAASoE,EAAKlB,wBAAwBzO,IAC/CA,EAAIsL,mBF+OTpJ,IAAK,oBACLsC,MAAO,WEzORpF,KAAK+E,aAAa9C,OAAS,EAC3BjC,KAAKgF,iBAAkB,EACvBhF,KAAK8P,qBF6OJhN,IAAK,kBACLsC,MAAO,WE1ORpF,KAAK0Q,UAAUtM,EAAQuM,UAAUC,WFsPhC9N,IAAK,SACLsC,MAAO,SE9OHyC,EAAUgJ,GACV7Q,KAAK4E,cAILiD,GAAaA,GAAgC,IAApBA,EAAS5F,UACrC4F,EAAWzD,EAAQO,WAGrB3E,KAAK8Q,QAAQjJ,GATW7H,KAYnB+Q,UAZmB/Q,KAenBgR,mBAfmBhR,KAkBnBiR,KAAKJ,OFuPT/N,IAAK,OACLsC,MAAO,WACL,GElPAgK,GAAApN,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,GAAOhC,KAAKyE,SAALzC,UAAA,EACV,IAAKhC,KAAK4E,UAAV,CAIA5E,KAAKkR,YAEL,IAAI7L,GAAQrF,KAAK0J,mBACjBrE,IAAQ,EAAAnB,cAAOmB,EAAO+J,GAEtBpP,KAAKmR,QAAQ9L,GAVYrF,KAcpBoR,gBAdoBpR,KAiBpBqR,oBAELrR,KAAKyE,SAAW2K,MF6PftM,IAAK,SACLsC,MAAO,SEtPHkM,GACDtR,KAAK4E,YAEF0M,GAEHtR,KAAKuG,cAJWvG,KAQbiR,WFiQNnO,IAAK,SACLsC,MAAO,WExPRpF,KAAKsO,QAAO,MFmQXxL,IAAK,MACLsC,MAAO,SE5PNmM,GACFA,GAAW,EAAAnO,cAAYmO,GAAUtH,IAAI,SAAAF,GF6PhC,ME7PsC,IAAAnG,cAAgBmG,KAD/C/J,KAIP4F,WAAW2L,GAJJvR,KAOP4G,gBAAgB2K,GAPTvR,KAUPqF,MAAQrF,KAAKqF,MAAMmM,OAAOD,GAC/BvR,KAAKyR,oBACLzR,KAAKwG,OAAOxG,KAAK0E,eFsQhB5B,IAAK,UACLsC,MAAO,WEhQRpF,KAAK4E,WAAY,KF0QhB9B,IAAK,SACLsC,MAAO,SEpQHsM,GACL1R,KAAK4E,WAAY,EACb8M,KAAmB,GACrB1R,KAAKsO,YFgRNxL,IAAK,SACLsC,MAAO,SEvQH0C,GFwQF,GAAI6J,GAAS3R,IEvQhB,IAAK8H,EAAW7F,OAAhB,CAIA6F,GAAa,EAAA1E,cAAY0E,EAEzB,IAAI8J,GAAW9J,EACZmC,IAAI,SAAA5F,GFyQF,MEzQasN,GAAKE,iBAAiBxN,KACrCmC,OAAO,SAAA8B,GF0QL,QE1QeA,IAEhBwJ,EAAe,QAAfA,KACFH,EAAKtN,QAAQ0N,oBAAoB3N,EAAQuM,UAAUC,OAAQkB,GAC3DH,EAAKK,cAAcJ,GAFI9J,EAKZO,QAAQ,SAAChE,GAClBA,EAAQ4N,WAAWC,YAAY7N,KAGjCsN,EAAKjB,UAAUtM,EAAQuM,UAAUwB,SAAWrK,eATrBA,EAYV,KACb8J,EAAW,KAxBI5R,MA4BZiI,sBACHE,WACAC,OAAQwJ,IAGV5R,KAAK+Q,QAAQa,GAEb5R,KAAKiR,OAnCYjR,KAuCZqF,MAAQrF,KAAKqF,MAAMmB,OAAO,SAAA8B,GF4Q1B,OE5QmCvG,EAAc6P,EAAUtJ,KAChEtI,KAAKgR,mBAELhR,KAAKqE,QAAQ2B,iBAAiB5B,EAAQuM,UAAUC,OAAQkB,OFuRvDhP,IAAK,mBACLsC,MAAO,SEhROf,GACf,IAAK,GAAI9B,GAAIvC,KAAKqF,MAAMpD,OAAS,EAAGM,GAAK,EAAGA,IAC1C,GAAIvC,KAAKqF,MAAM9C,GAAG8B,UAAYA,EAC5B,MAAOrE,MAAKqF,MAAM9C,EAItB,OAAO,SFwRNO,IAAK,UACLsC,MAAO,WElRRpF,KAAKwP,kBACLzJ,OAAOgM,oBAAoB,SAAU/R,KAAK6F,WAFlC7F,KAKHqE,QAAQmB,UAAU4M,OAAO,WAC9BpS,KAAKqE,QAAQgO,gBAAgB,SANrBrS,KASHgS,gBATGhS,KAYHqF,MAAQ,KACbrF,KAAKsE,QAAQiB,MAAQ,KACrBvF,KAAKqE,QAAU,KACfrE,KAAK+E,aAAe,KAfZ/E,KAmBH6E,aAAc,OF8SlB/B,IAAK,UACLsC,MAAO,SEtRKf,EAASiO,GAEtB,GAAI5K,GAAS3B,OAAOG,iBAAiB7B,EAAS,MAC1CgC,GAAQ,EAAArC,cAAeK,EAAS,QAASqD,GACzCwD,GAAS,EAAAlH,cAAeK,EAAS,SAAUqD,EAE/C,IAAI4K,EAAgB,CAClB,GAAIC,IAAa,EAAAvO,cAAeK,EAAS,aAAcqD,GACnD8K,GAAc,EAAAxO,cAAeK,EAAS,cAAeqD,GACrD+K,GAAY,EAAAzO,cAAeK,EAAS,YAAaqD,GACjDgL,GAAe,EAAA1O,cAAeK,EAAS,eAAgBqD,EAC3DrB,IAASkM,EAAaC,EACtBtH,GAAUuH,EAAYC,EAGxB,OACErM,QACA6E,aFmSDpI,IAAK,mBACLsC,MAAO,SEzRcoL,EAAUtE,GAChC,GAAIyG,GAAO,MAGPC,EAAOpC,EAASvG,IAAI,SAAC5F,GACvB,GAAIwC,GAAQxC,EAAQwC,MAChBgM,EAAWhM,EAAMiM,mBACjBC,EAAQlM,EAAMoG,eAMlB,OATmCpG,GAM7BiM,mBAAqBH,EAC3B9L,EAAMoG,gBAAkB0F,GAGtBE,WACAE,UAIJ7G,KAnB0CsE,EAsBjC,GAAG7J,YAtB8B6J,EAyBjCnI,QAAQ,SAAChE,EAAS9B,GACzB8B,EAAQwC,MAAMiM,mBAAqBF,EAAKrQ,GAAGsQ,SAC3CxO,EAAQwC,MAAMoG,gBAAkB2F,EAAKrQ,GAAGwQ,YAzjCxC3O,IA8jCNA,GAAQO,UAAY,MACpBP,EAAQuE,qBAAuB,SAK/BvE,EAAQuM,WACNC,OAAQ,iBACRuB,QAAS,mBAIX/N,EAAQsB,QAAR5B,aAGAM,EAAQE,SAENmC,MAAOrC,EAAQO,UAGfoC,MAAO,IAGPC,OAAQ,OAGRgD,aAAc,IAIdzE,MAAO,KAIPgF,YAAa,EAIbD,YAAa,EAIbtB,UAAW,KAIXyE,OAAQ,EAIR3C,gBAAiB,IAIjBpE,YAAa,KAIbU,SAAA5D,aAGA6D,aAAc,IAGdiE,cAAe,GAGfC,iBAAkB,IAGlB3B,eAAe,GAIjBxF,EAAQ4O,MAARtP,aACAU,EAAQ6O,YAARrP,aACAQ,EAAQ8O,OAARhP,aAEArE,EAAOD,QAAUwE,GFgSX,SAASvE,EAAQD,GG78CvB,IACA,GAAAmG,QAAA6F,YAAA,QACC,MAAAuH,GACD,GAAAvH,GAAA,SAAAwH,EAAAC,GACA,GAAAnE,EASA,OARAmE,OACAxH,SAAA,EACAC,YAAA,EACAC,OAAAxH,QAGA2K,EAAAoE,SAAAC,YAAA,eACArE,EAAAsE,gBAAAJ,EAAAC,EAAAxH,QAAAwH,EAAAvH,WAAAuH,EAAAtH,QACAmD,EAGAtD,GAAAtK,UAAAyE,OAAA0N,MAAAnS,UACAyE,OAAA6F,gBH29CM,SAAS/L,EAAQD,GIl/CvB,YAqBA,SAAA8T,GAAA3J,EAAA4J,GACA,GAAAC,EAAA,MAAAA,GAAArT,KAAAwJ,EAAA4J,EAEA,QADAE,GAAA9J,EAAAkI,WAAA6B,iBAAAH,GACApR,EAAA,EAAiBA,EAAAsR,EAAA5R,OAAkBM,IACnC,GAAAsR,EAAAtR,IAAAwH,EAAA,QAEA,UAzBA,GAAAgK,GAAAC,QAAA1S,UACAsS,EAAAG,EAAAE,SACAF,EAAAG,iBACAH,EAAAI,uBACAJ,EAAAK,oBACAL,EAAAM,mBACAN,EAAAO,gBAEAzU,GAAAD,QAAA8T,GJ0gDM,SAAS7T,EAAQD,IKphDvB,SAAA2U,GAAA,YAKA,SAAAC,GAAAC,GAGA,OAFAC,MAEAnS,EAAA,EAAgBA,EAAAkS,EAAAxS,OAAgBM,IAChC,KAAAmS,EAAAxS,QAAAuS,EAAAlS,KACAmS,EAAAlM,KAAAiM,EAAAlS,GAIA,OAAAmS,GAIA,QAAAC,GAAAF,GACA,GAAAG,GAAA,GAAAC,IACA,OAAAJ,GAAAjO,OAAA,SAAAuD,GACA,MAAA6K,GAAAE,IAAA/K,GAAA,QACA6K,EAAAnP,IAAAsE,IACA,KAMA,QAAAgL,GAAAN,GACA,GAAAC,KAMA,OAJA,IAAAG,KAAAJ,GAAApM,QAAA,SAAA0B,GACA2K,EAAAlM,KAAAuB,KAGA2K,EAKA,QAAAM,KACA,GAAAN,IAAA,CAMA,OAJA,IAAAG,OAAA,IAAAxM,QAAA,SAAA0B,GACA2K,EAAA3K,IAGA2K,KAAA,EAGA,OAAAH,GACA,kBAAAM,KAAAvT,UAAA+G,SAAA2M,IACAnV,EAAAD,QAAAmV,EAEAlV,EAAAD,QAAA+U,EAGA9U,EAAAD,QAAA4U,ILyhD8BjU,KAAKX,EAAU,WAAa,MAAOI,WAI3D,SAASH,EAAQD,GMnlDvB,QAAAqV,KAGA,OAFA5S,MAEAE,EAAA,EAAmBA,EAAAP,UAAAC,OAAsBM,IAAA,CACzC,GAAA2S,GAAAlT,UAAAO,EAEA,QAAAO,KAAAoS,GACAC,EAAA5U,KAAA2U,EAAApS,KACAT,EAAAS,GAAAoS,EAAApS,IAKA,MAAAT,GAjBAxC,EAAAD,QAAAqV,CAEA,IAAAE,GAAAvS,OAAAtB,UAAA6T,gBN8mDM,SAAStV,EAAQD,GOtmDvB,QAAAwH,GAAAgO,EAAAC,GAcA,QAAA9U,KACA+U,EAAA,EACAC,GAAA,GAAAC,MACAC,EAAAL,EAAAxT,MAAA8T,EAAAC,GACAD,EAAA,KACAC,EAAA,KAlBA,GAAAD,GAAAC,EAAAF,EAAAH,EACAC,EAAA,CAEA,mBACAG,EAAA1V,KACA2V,EAAA3T,SACA,IAAA4T,GAAA,GAAAJ,MAAAD,CAIA,OAHAD,KACAM,GAAAP,EAAA9U,IACA+U,EAAAzF,WAAAtP,EAAA8U,EAAAO,IACAH,GArBA5V,EAAAD,QAAAwH,GPspDM,SAASvH,EAAQD,EAASM,GQtpDhC,YRkqDC,SAASS,GAAuBC,GAAO,MAAOA,IAAOA,EAAIC,WAAaD,GAAQE,UAASF,GARvFgC,OAAOC,eAAejD,EAAS,cAC7BwF,OAAO,GQzpDV,IAAAyQ,GAAA3V,EAAA,GR8pDK4V,EAAcnV,EAAuBkV,GQvpDpC7C,EAAQ,SAAUxE,EAAGC,GACzBzO,KAAKwO,GAAI,EAAAsH,cAAUtH,GACnBxO,KAAKyO,GAAI,EAAAqH,cAAUrH,GASrBuE,GAAMlG,OAAS,SAAUiJ,EAAGC,GAC1B,MAAOD,GAAEvH,IAAMwH,EAAExH,GAAKuH,EAAEtH,IAAMuH,EAAEvH,GRmqDjC7O,aQhqDcoT,GRoqDT,SAASnT,EAAQD,GS5rDvB,YAOe,SAASqW,GAAU7Q,GAChC,MAAO8Q,YAAW9Q,IAAU,ET8rD7BxC,OAAOC,eAAejD,EAAS,cAC7BwF,OAAO,IAETxF,aSlsDuBqW,GTysDlB,SAASpW,EAAQD,EAASM,GAE/B,YAgBA,SAASS,GAAuBC,GAAO,MAAOA,IAAOA,EAAIC,WAAaD,GAAQE,UAASF,GAEvF,QAASG,GAAgBC,EAAUC,GAAe,KAAMD,YAAoBC,IAAgB,KAAM,IAAIC,WAAU,qCAhBhH0B,OAAOC,eAAejD,EAAS,cAC7BwF,OAAO,GAGT,IAAIjD,GAAe,WAAc,QAASC,GAAiBC,EAAQC,GAAS,IAAK,GAAIC,GAAI,EAAGA,EAAID,EAAML,OAAQM,IAAK,CAAE,GAAIC,GAAaF,EAAMC,EAAIC,GAAWC,WAAaD,EAAWC,aAAc,EAAOD,EAAWE,cAAe,EAAU,SAAWF,KAAYA,EAAWG,UAAW,GAAMC,OAAOC,eAAeR,EAAQG,EAAWM,IAAKN,IAAiB,MAAO,UAAUvB,EAAa8B,EAAYC,GAAiJ,MAA9HD,IAAYX,EAAiBnB,EAAYK,UAAWyB,GAAiBC,GAAaZ,EAAiBnB,EAAa+B,GAAqB/B,MUxtDjiBwC,EAAAvD,EAAA,GV4tDKwD,EAAU/C,EAAuB8C,GU3tDtCI,EAAA3D,EAAA,GV+tDK4D,EAAYnD,EAAuBkD,GU7tDpCxD,EAAK,EAEH4S,EAAA,WACJ,QADIA,GACQ5O,GVouDTtD,EAAgBf,KUruDfiT,GAEFjT,KAAKK,GAAKA,IACVL,KAAKqE,QAAUA,EACfrE,KAAKmK,WAAY,EViyDlB,MAzDAhI,GU5uDG8Q,IV6uDDnQ,IAAK,OACLsC,MAAO,WUtuDRpF,KAAKmK,WAAY,EACjBnK,KAAKqE,QAAQmB,UAAU4M,OAAOtO,aAAQuK,QACtCrO,KAAKqE,QAAQmB,UAAUC,IAAI3B,aAAQuI,YV0uDlCvJ,IAAK,OACLsC,MAAO,WUvuDRpF,KAAKmK,WAAY,EACjBnK,KAAKqE,QAAQmB,UAAU4M,OAAOtO,aAAQuI,SACtCrM,KAAKqE,QAAQmB,UAAUC,IAAI3B,aAAQuK,WV2uDlCvL,IAAK,OACLsC,MAAO,WUxuDRpF,KAAKmW,YAAYrS,aAAQsS,aAActS,aAAQuI,UAC/CrM,KAAKmM,SAAS8G,EAAY7G,IAAIiK,SAC9BrW,KAAK0M,MAAQuG,EAAYlG,MAAMV,QAC/BrM,KAAKwM,MAAQ,GAAA9I,iBV4uDZZ,IAAK,aACLsC,MAAO,SU1uDCkR,GV2uDN,GAAIpO,GAAQlI,IU1uDfsW,GAAQjO,QAAQ,SAACkO,GACfrO,EAAK7D,QAAQmB,UAAUC,IAAI8Q,QVgvD5BzT,IAAK,gBACLsC,MAAO,SU7uDIkR,GV8uDT,GAAIzM,GAAS7J,IU7uDhBsW,GAAQjO,QAAQ,SAACkO,GACf1M,EAAKxF,QAAQmB,UAAU4M,OAAOmE,QVmvD/BzT,IAAK,WACLsC,MAAO,SUhvDDxE,GACP,IAAK,GAAIkC,KAAOlC,GACdZ,KAAKqE,QAAQwC,MAAM/D,GAAOlC,EAAIkC,MVovD/BA,IAAK,UACLsC,MAAO,WUhvDRpF,KAAKwW,eACH1S,aAAQuK,OACRvK,aAAQuI,QACRvI,aAAQsS,eAGVpW,KAAKqE,QAAQgO,gBAAgB,SAC7BrS,KAAKqE,QAAU,SApDb4O,IAwDNA,GAAY7G,KACViK,SACE1O,SAAU,WACViH,IAAK,EACLD,KAAM,EACN8H,WAAY,UACZC,cAAe,aAEjBrK,SACEW,QACE2J,QAAS,EACTF,WAAY,WAEdnK,UAEF+B,QACErB,QACE2J,QAAS,GAEXrK,OACEmK,WAAY,YAKlBxD,EAAYlG,OACVV,QAAS,EACTgC,OAAQ,MVmvDTzO,aUhvDcqT,GVovDT,SAASpT,EAAQD,GAEtB,YWj1DDC,GAAOD,SACL+F,KAAM,UACNyQ,aAAc,eACd/J,QAAS,wBACTgC,OAAQ,yBXw1DJ,SAASxO,EAAQD,EAASM,GY51DhC,YZ62DC,SAASS,GAAuBC,GAAO,MAAOA,IAAOA,EAAIC,WAAaD,GAAQE,UAASF,GY91DzE,QAASgW,GAAevS,EAASwC,GZ22D7C,GY12DCa,GAAA1F,UAAAC,QAAA,GAAAsC,SAAAvC,UAAA,GAAS+D,OAAOG,iBAAiB7B,EAAS,MAAjCrC,UAAA,GACPoD,GAAQ,EAAA0Q,cAAUpO,EAAOb,GAe7B,OAZIgQ,eAA6C,UAAVhQ,EAK5BgQ,cAA6C,WAAVhQ,IAC5CzB,IAAS,EAAA0Q,cAAUpO,EAAOoP,aACxB,EAAAhB,cAAUpO,EAAOqP,gBACjB,EAAAjB,cAAUpO,EAAOsP,iBACjB,EAAAlB,cAAUpO,EAAOuP,oBARnB7R,IAAS,EAAA0Q,cAAUpO,EAAOwP,cACxB,EAAApB,cAAUpO,EAAOyP,eACjB,EAAArB,cAAUpO,EAAO0P,kBACjB,EAAAtB,cAAUpO,EAAO2P,kBAQdjS,EZg0DRxC,OAAOC,eAAejD,EAAS,cAC7BwF,OAAO,IAETxF,aYp1DuBgX,CAbxB,IAAAf,GAAA3V,EAAA,GZq2DK4V,EAAcnV,EAAuBkV,GYp2D1CyB,EAAApX,EAAA,IZw2DK2W,EAAiBlW,EAAuB2W,IA+BvC,SAASzX,EAAQD,GAEtB,YAEAgD,QAAOC,eAAejD,EAAS,cAC7BwF,OAAO,Ga94DV,IAAIf,GAAUiP,SAASiE,MAAQjE,SAASkE,gBACpCrE,EAAIG,SAASmE,cAAc,MAC/BtE,GAAEtM,MAAM6Q,QAAU,gDAClBrT,EAAQsT,YAAYxE,EAEpB,IAAI9M,GAAQN,OAAOG,iBAAiBiN,EAAG,MAAM9M,MACzCqO,EAAgB,SAAVrO,CAEVhC,GAAQ6N,YAAYiB,Gbm5DnBvT,aaj5Dc8U,Gbq5DT,SAAS7U,EAAQD,EAASM,Gch6DhC,Yd66DC,SAASS,GAAuBC,GAAO,MAAOA,IAAOA,EAAIC,WAAaD,GAAQE,UAASF,Gcx6DxF,QAASgX,GAAUnW,GACjB,GAAIoW,GACAC,EACAlJ,EAAMnN,EAAMQ,MAEhB,KAAK2M,EACH,MAAOnN,EAGT,QAASmN,GACPkJ,EAAUpW,KAAKsJ,MAAMtJ,KAAKqW,UAAYnJ,EAAM,IAC5CiJ,EAAMpW,EAAMqW,GACZrW,EAAMqW,GAAWrW,EAAMmN,GACvBnN,EAAMmN,GAAOiJ,CAGf,OAAOpW,GAmBM,QAASyR,GAAOuB,EAAKnQ,GAClC,GAAI8K,IAAO,EAAA9L,cAAM0U,EAAU1T,GACvB2T,KAAc1W,MAAMhB,KAAKkU,GACzByD,GAAS,CAEb,OAAKzD,GAAIxS,OAILmN,EAAKwI,UACAA,EAAUnD,IAKI,kBAAZrF,GAAKlF,IACduK,EAAIxD,KAAK,SAAU8E,EAAGC,GAGpB,GAAIkC,EACF,MAAO,EAGT,IAAIC,GAAO/I,EAAKlF,GAAG6L,EAAE3G,EAAKtM,MACtBsV,EAAOhJ,EAAKlF,GAAG8L,EAAE5G,EAAKtM,KARH,OAWVyB,UAAT4T,GAA+B5T,SAAT6T,GACxBF,GAAS,EACF,GAGEE,EAAPD,GAAwB,cAATA,GAAiC,aAATC,EAClC,GAGLD,EAAOC,GAAiB,aAATD,GAAgC,cAATC,EACjC,EAGF,IAKPF,EACKD,GAGL7I,EAAKiJ,SACP5D,EAAI4D,UAGC5D,Odu0DR7R,OAAOC,eAAejD,EAAS,cAC7BwF,OAAO,IAETxF,ac/3DuBsT,CAtCxB,IAAA7P,GAAAnD,EAAA,Gdy6DKoD,EAAU3C,EAAuB0C,Gcn5DlC2U,GAEFK,SAAS,EAGTnO,GAAI,KAGJ0N,WAAW,EAIX9U,IAAK,Ydy+DD,SAASjD,EAAQD,Ge7gEvB,YAMA,SAAS0Y,KACP,MAAOC,GAAYtM,IAGd,QAASgD,GAAgB5K,EAAS6H,GACvC,GAAI7L,GAAKiY,IACLE,EAAW,SAACtJ,GACVA,EAAIC,gBAAkBD,EAAI7M,SAC5BgO,EAAoBhQ,GACpB6L,EAASgD,IAQb,OAJA7K,GAAQ2B,iBAAiBuS,EAAWC,GAEpC9I,EAAYrP,IAAQgE,UAASmU,YAEtBnY,EAGF,QAASgQ,GAAoBhQ,GAClC,MAAIqP,GAAYrP,IACdqP,EAAYrP,GAAIgE,QAAQ0N,oBAAoBwG,EAAW7I,EAAYrP,GAAImY,UACvE9I,EAAYrP,GAAM,MACX,IAGF,Efg/DRuC,OAAOC,eAAejD,EAAS,cAC7BwF,OAAO,IAETxF,Ee1gEeqP,kBf2gEfrP,Ee3/DeyQ,qBAxBhB,IAAIX,MACA6I,EAAY,gBACZtM,EAAQ","file":"shuffle.min.js","sourcesContent":["(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"shuffle\"] = factory();\n\telse\n\t\troot[\"shuffle\"] = factory();\n})(this, function() {\nreturn \n\n\n/** WEBPACK FOOTER **\n ** webpack/universalModuleDefinition\n **/","(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"shuffle\"] = factory();\n\telse\n\t\troot[\"shuffle\"] = factory();\n})(this, function() {\nreturn /******/ (function(modules) { // webpackBootstrap\n/******/ \t// The module cache\n/******/ \tvar installedModules = {};\n/******/\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(installedModules[moduleId])\n/******/ \t\t\treturn installedModules[moduleId].exports;\n/******/\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = installedModules[moduleId] = {\n/******/ \t\t\texports: {},\n/******/ \t\t\tid: moduleId,\n/******/ \t\t\tloaded: false\n/******/ \t\t};\n/******/\n/******/ \t\t// Execute the module function\n/******/ \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n/******/\n/******/ \t\t// Flag the module as loaded\n/******/ \t\tmodule.loaded = true;\n/******/\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/\n/******/\n/******/ \t// expose the modules object (__webpack_modules__)\n/******/ \t__webpack_require__.m = modules;\n/******/\n/******/ \t// expose the module cache\n/******/ \t__webpack_require__.c = installedModules;\n/******/\n/******/ \t// __webpack_public_path__\n/******/ \t__webpack_require__.p = \"\";\n/******/\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(0);\n/******/ })\n/************************************************************************/\n/******/ ([\n/* 0 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\t\n\t__webpack_require__(1);\n\t\n\tvar _matchesSelector = __webpack_require__(2);\n\t\n\tvar _matchesSelector2 = _interopRequireDefault(_matchesSelector);\n\t\n\tvar _arrayUniq = __webpack_require__(3);\n\t\n\tvar _arrayUniq2 = _interopRequireDefault(_arrayUniq);\n\t\n\tvar _xtend = __webpack_require__(4);\n\t\n\tvar _xtend2 = _interopRequireDefault(_xtend);\n\t\n\tvar _throttleit = __webpack_require__(5);\n\t\n\tvar _throttleit2 = _interopRequireDefault(_throttleit);\n\t\n\tvar _point = __webpack_require__(6);\n\t\n\tvar _point2 = _interopRequireDefault(_point);\n\t\n\tvar _shuffleItem = __webpack_require__(8);\n\t\n\tvar _shuffleItem2 = _interopRequireDefault(_shuffleItem);\n\t\n\tvar _classes = __webpack_require__(9);\n\t\n\tvar _classes2 = _interopRequireDefault(_classes);\n\t\n\tvar _getNumberStyle = __webpack_require__(10);\n\t\n\tvar _getNumberStyle2 = _interopRequireDefault(_getNumberStyle);\n\t\n\tvar _sorter = __webpack_require__(12);\n\t\n\tvar _sorter2 = _interopRequireDefault(_sorter);\n\t\n\tvar _onTransitionEnd = __webpack_require__(13);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\tfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\t\n\tfunction toArray(arrayLike) {\n\t return Array.prototype.slice.call(arrayLike);\n\t}\n\t\n\tfunction arrayMax(array) {\n\t return Math.max.apply(Math, array);\n\t}\n\t\n\tfunction arrayMin(array) {\n\t return Math.min.apply(Math, array);\n\t}\n\t\n\tfunction arrayIncludes(array, obj) {\n\t if (arguments.length === 2) {\n\t return arrayIncludes(array)(obj);\n\t }\n\t\n\t return function (obj) {\n\t return array.indexOf(obj) > -1;\n\t };\n\t}\n\t\n\t// Used for unique instance variables\n\tvar id = 0;\n\t\n\tvar Shuffle = function () {\n\t\n\t /**\n\t * Categorize, sort, and filter a responsive grid of items.\n\t *\n\t * @param {Element} element An element which is the parent container for the grid items.\n\t * @param {Object} [options=Shuffle.options] Options object.\n\t * @constructor\n\t */\n\t\n\t function Shuffle(element) {\n\t var options = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1];\n\t\n\t _classCallCheck(this, Shuffle);\n\t\n\t this.options = (0, _xtend2.default)(Shuffle.options, options);\n\t\n\t this.useSizer = false;\n\t this.lastSort = {};\n\t this.lastFilter = Shuffle.ALL_ITEMS;\n\t this.isEnabled = true;\n\t this.isDestroyed = false;\n\t this.isInitialized = false;\n\t this._transitions = [];\n\t this.isTransitioning = false;\n\t this._queue = [];\n\t\n\t element = this._getElementOption(element);\n\t\n\t if (!element) {\n\t throw new TypeError('Shuffle needs to be initialized with an element.');\n\t }\n\t\n\t this.element = element;\n\t this.id = 'shuffle_' + id++;\n\t\n\t this._init();\n\t this.isInitialized = true;\n\t }\n\t\n\t _createClass(Shuffle, [{\n\t key: '_init',\n\t value: function _init() {\n\t this.items = this._getItems();\n\t\n\t this.options.sizer = this._getElementOption(this.options.sizer);\n\t\n\t if (this.options.sizer) {\n\t this.useSizer = true;\n\t }\n\t\n\t // Add class and invalidate styles\n\t this.element.classList.add(Shuffle.Classes.BASE);\n\t\n\t // Set initial css for each item\n\t this._initItems();\n\t\n\t // Bind resize events\n\t this._onResize = this._getResizeFunction();\n\t window.addEventListener('resize', this._onResize);\n\t\n\t // Get container css all in one request. Causes reflow\n\t var containerCss = window.getComputedStyle(this.element, null);\n\t var containerWidth = Shuffle.getSize(this.element).width;\n\t\n\t // Add styles to the container if it doesn't have them.\n\t this._validateStyles(containerCss);\n\t\n\t // We already got the container's width above, no need to cause another\n\t // reflow getting it again... Calculate the number of columns there will be\n\t this._setColumns(containerWidth);\n\t\n\t // Kick off!\n\t this.filter(this.options.group, this.options.initialSort);\n\t\n\t // The shuffle items haven't had transitions set on them yet so the user\n\t // doesn't see the first layout. Set them now that the first layout is done.\n\t // First, however, a synchronous layout must be caused for the previous\n\t // styles to be applied without transitions.\n\t this.element.offsetWidth; // jshint ignore: line\n\t this._setTransitions();\n\t this.element.style.transition = 'height ' + this.options.speed + 'ms ' + this.options.easing;\n\t }\n\t\n\t /**\n\t * Returns a throttled and proxied function for the resize handler.\n\t * @return {Function}\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getResizeFunction',\n\t value: function _getResizeFunction() {\n\t var resizeFunction = this._handleResize.bind(this);\n\t return this.options.throttle ? this.options.throttle(resizeFunction, this.options.throttleTime) : resizeFunction;\n\t }\n\t\n\t /**\n\t * Retrieve an element from an option.\n\t * @param {string|jQuery|Element} option The option to check.\n\t * @return {?Element} The plain element or null.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getElementOption',\n\t value: function _getElementOption(option) {\n\t // If column width is a string, treat is as a selector and search for the\n\t // sizer element within the outermost container\n\t if (typeof option === 'string') {\n\t return this.element.querySelector(option);\n\t\n\t // Check for an element\n\t } else if (option && option.nodeType && option.nodeType === 1) {\n\t return option;\n\t\n\t // Check for jQuery object\n\t } else if (option && option.jquery) {\n\t return option[0];\n\t }\n\t\n\t return null;\n\t }\n\t\n\t /**\n\t * Ensures the shuffle container has the css styles it needs applied to it.\n\t * @param {Object} styles Key value pairs for position and overflow.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_validateStyles',\n\t value: function _validateStyles(styles) {\n\t // Position cannot be static.\n\t if (styles.position === 'static') {\n\t this.element.style.position = 'relative';\n\t }\n\t\n\t // Overflow has to be hidden.\n\t if (styles.overflow !== 'hidden') {\n\t this.element.style.overflow = 'hidden';\n\t }\n\t }\n\t\n\t /**\n\t * Filter the elements by a category.\n\t * @param {string} [category] Category to filter by. If it's given, the last\n\t * category will be used to filter the items.\n\t * @param {Array} [collection] Optionally filter a collection. Defaults to\n\t * all the items.\n\t * @return {!{visible: Array, hidden: Array}}\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_filter',\n\t value: function _filter() {\n\t var category = arguments.length <= 0 || arguments[0] === undefined ? this.lastFilter : arguments[0];\n\t var collection = arguments.length <= 1 || arguments[1] === undefined ? this.items : arguments[1];\n\t\n\t var set = this._getFilteredSets(category, collection);\n\t\n\t // Individually add/remove hidden/visible classes\n\t this._toggleFilterClasses(set);\n\t\n\t // Save the last filter in case elements are appended.\n\t this.lastFilter = category;\n\t\n\t // This is saved mainly because providing a filter function (like searching)\n\t // will overwrite the `lastFilter` property every time its called.\n\t if (typeof category === 'string') {\n\t this.options.group = category;\n\t }\n\t\n\t return set;\n\t }\n\t\n\t /**\n\t * Returns an object containing the visible and hidden elements.\n\t * @param {string|Function} category Category or function to filter by.\n\t * @param {Array.} items A collection of items to filter.\n\t * @return {!{visible: Array, hidden: Array}}\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getFilteredSets',\n\t value: function _getFilteredSets(category, items) {\n\t var _this = this;\n\t\n\t var visible = [];\n\t var hidden = [];\n\t\n\t // category === 'all', add visible class to everything\n\t if (category === Shuffle.ALL_ITEMS) {\n\t visible = items;\n\t\n\t // Loop through each item and use provided function to determine\n\t // whether to hide it or not.\n\t } else {\n\t items.forEach(function (item) {\n\t if (_this._doesPassFilter(category, item.element)) {\n\t visible.push(item);\n\t } else {\n\t hidden.push(item);\n\t }\n\t });\n\t }\n\t\n\t return {\n\t visible: visible,\n\t hidden: hidden\n\t };\n\t }\n\t\n\t /**\n\t * Test an item to see if it passes a category.\n\t * @param {string|Function} category Category or function to filter by.\n\t * @param {Element} element An element to test.\n\t * @return {boolean} Whether it passes the category/filter.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_doesPassFilter',\n\t value: function _doesPassFilter(category, element) {\n\t\n\t if (typeof category === 'function') {\n\t return category.call(element, element, this);\n\t\n\t // Check each element's data-groups attribute against the given category.\n\t } else {\n\t var attr = element.getAttribute('data-' + Shuffle.FILTER_ATTRIBUTE_KEY);\n\t var groups = JSON.parse(attr);\n\t var keys = this.delimeter && !Array.isArray(groups) ? groups.split(this.delimeter) : groups;\n\t\n\t if (Array.isArray(category)) {\n\t return category.some(arrayIncludes(keys));\n\t }\n\t\n\t return arrayIncludes(keys, category);\n\t }\n\t }\n\t\n\t /**\n\t * Toggles the visible and hidden class names.\n\t * @param {{visible, hidden}} Object with visible and hidden arrays.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_toggleFilterClasses',\n\t value: function _toggleFilterClasses(_ref) {\n\t var visible = _ref.visible;\n\t var hidden = _ref.hidden;\n\t\n\t visible.forEach(function (item) {\n\t item.show();\n\t });\n\t\n\t hidden.forEach(function (item) {\n\t item.hide();\n\t });\n\t }\n\t\n\t /**\n\t * Set the initial css for each item\n\t * @param {Array.} [items] Optionally specifiy at set to initialize.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_initItems',\n\t value: function _initItems() {\n\t var items = arguments.length <= 0 || arguments[0] === undefined ? this.items : arguments[0];\n\t\n\t items.forEach(function (item) {\n\t item.init();\n\t });\n\t }\n\t\n\t /**\n\t * Remove element reference and styles.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_disposeItems',\n\t value: function _disposeItems() {\n\t var items = arguments.length <= 0 || arguments[0] === undefined ? this.items : arguments[0];\n\t\n\t items.forEach(function (item) {\n\t item.dispose();\n\t });\n\t }\n\t\n\t /**\n\t * Updates the visible item count.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_updateItemCount',\n\t value: function _updateItemCount() {\n\t this.visibleItems = this._getFilteredItems().length;\n\t }\n\t\n\t /**\n\t * Sets css transform transition on a group of elements. This is not executed\n\t * at the same time as `item.init` so that transitions don't occur upon\n\t * initialization of Shuffle.\n\t * @param {Array.} items Shuffle items to set transitions on.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_setTransitions',\n\t value: function _setTransitions() {\n\t var items = arguments.length <= 0 || arguments[0] === undefined ? this.items : arguments[0];\n\t\n\t var speed = this.options.speed;\n\t var easing = this.options.easing;\n\t\n\t var str;\n\t if (this.options.useTransforms) {\n\t str = 'transform ' + speed + 'ms ' + easing + ', opacity ' + speed + 'ms ' + easing;\n\t } else {\n\t str = 'top ' + speed + 'ms ' + easing + ', left ' + speed + 'ms ' + easing + ', opacity ' + speed + 'ms ' + easing;\n\t }\n\t\n\t items.forEach(function (item) {\n\t item.element.style.transition = str;\n\t });\n\t }\n\t }, {\n\t key: '_getItems',\n\t value: function _getItems() {\n\t var _this2 = this;\n\t\n\t return toArray(this.element.children).filter(function (el) {\n\t return (0, _matchesSelector2.default)(el, _this2.options.itemSelector);\n\t }).map(function (el) {\n\t return new _shuffleItem2.default(el);\n\t });\n\t }\n\t\n\t /**\n\t * When new elements are added to the shuffle container, update the array of\n\t * items because that is the order `_layout` calls them.\n\t */\n\t\n\t }, {\n\t key: '_updateItemsOrder',\n\t value: function _updateItemsOrder() {\n\t var children = this.element.children;\n\t this.items = (0, _sorter2.default)(this.items, {\n\t by: function by(element) {\n\t return Array.prototype.indexOf.call(children, element);\n\t }\n\t });\n\t }\n\t }, {\n\t key: '_getFilteredItems',\n\t value: function _getFilteredItems() {\n\t return this.items.filter(function (item) {\n\t return item.isVisible;\n\t });\n\t }\n\t }, {\n\t key: '_getConcealedItems',\n\t value: function _getConcealedItems() {\n\t return this.items.filter(function (item) {\n\t return !item.isVisible;\n\t });\n\t }\n\t\n\t /**\n\t * Returns the column size, based on column width and sizer options.\n\t * @param {number} containerWidth Size of the parent container.\n\t * @param {number} gutterSize Size of the gutters.\n\t * @return {number}\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getColumnSize',\n\t value: function _getColumnSize(containerWidth, gutterSize) {\n\t var size;\n\t\n\t // If the columnWidth property is a function, then the grid is fluid\n\t if (typeof this.options.columnWidth === 'function') {\n\t size = this.options.columnWidth(containerWidth);\n\t\n\t // columnWidth option isn't a function, are they using a sizing element?\n\t } else if (this.useSizer) {\n\t size = Shuffle.getSize(this.options.sizer).width;\n\t\n\t // if not, how about the explicitly set option?\n\t } else if (this.options.columnWidth) {\n\t size = this.options.columnWidth;\n\t\n\t // or use the size of the first item\n\t } else if (this.items.length > 0) {\n\t size = Shuffle.getSize(this.items[0].element, true).width;\n\t\n\t // if there's no items, use size of container\n\t } else {\n\t size = containerWidth;\n\t }\n\t\n\t // Don't let them set a column width of zero.\n\t if (size === 0) {\n\t size = containerWidth;\n\t }\n\t\n\t return size + gutterSize;\n\t }\n\t\n\t /**\n\t * Returns the gutter size, based on gutter width and sizer options.\n\t * @param {number} containerWidth Size of the parent container.\n\t * @return {number}\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getGutterSize',\n\t value: function _getGutterSize(containerWidth) {\n\t var size;\n\t if (typeof this.options.gutterWidth === 'function') {\n\t size = this.options.gutterWidth(containerWidth);\n\t } else if (this.useSizer) {\n\t size = (0, _getNumberStyle2.default)(this.options.sizer, 'marginLeft');\n\t } else {\n\t size = this.options.gutterWidth;\n\t }\n\t\n\t return size;\n\t }\n\t\n\t /**\n\t * Calculate the number of columns to be used. Gets css if using sizer element.\n\t * @param {number} [containerWidth] Optionally specify a container width if\n\t * it's already available.\n\t */\n\t\n\t }, {\n\t key: '_setColumns',\n\t value: function _setColumns() {\n\t var containerWidth = arguments.length <= 0 || arguments[0] === undefined ? Shuffle.getSize(this.element).width : arguments[0];\n\t\n\t var gutter = this._getGutterSize(containerWidth);\n\t var columnWidth = this._getColumnSize(containerWidth, gutter);\n\t var calculatedColumns = (containerWidth + gutter) / columnWidth;\n\t\n\t // Widths given from getStyles are not precise enough...\n\t if (Math.abs(Math.round(calculatedColumns) - calculatedColumns) < this.options.columnThreshold) {\n\t // e.g. calculatedColumns = 11.998876\n\t calculatedColumns = Math.round(calculatedColumns);\n\t }\n\t\n\t this.cols = Math.max(Math.floor(calculatedColumns), 1);\n\t this.containerWidth = containerWidth;\n\t this.colWidth = columnWidth;\n\t }\n\t\n\t /**\n\t * Adjust the height of the grid\n\t */\n\t\n\t }, {\n\t key: '_setContainerSize',\n\t value: function _setContainerSize() {\n\t this.element.style.height = this._getContainerSize() + 'px';\n\t }\n\t\n\t /**\n\t * Based on the column heights, it returns the biggest one.\n\t * @return {number}\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getContainerSize',\n\t value: function _getContainerSize() {\n\t return arrayMax(this.positions);\n\t }\n\t\n\t /**\n\t * Get the clamped stagger amount.\n\t * @param {number} index Index of the item to be staggered.\n\t * @return {number}\n\t */\n\t\n\t }, {\n\t key: '_getStaggerAmount',\n\t value: function _getStaggerAmount(index) {\n\t return Math.min(index * this.options.staggerAmount, this.options.staggerAmountMax);\n\t }\n\t\n\t /**\n\t * @return {boolean} Whether the event was prevented or not.\n\t */\n\t\n\t }, {\n\t key: '_dispatch',\n\t value: function _dispatch(name) {\n\t var details = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1];\n\t\n\t if (this.isDestroyed) {\n\t return;\n\t }\n\t\n\t details.shuffle = this;\n\t return !this.element.dispatchEvent(new CustomEvent(name, {\n\t bubbles: true,\n\t cancelable: false,\n\t detail: details\n\t }));\n\t }\n\t\n\t /**\n\t * Zeros out the y columns array, which is used to determine item placement.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_resetCols',\n\t value: function _resetCols() {\n\t var i = this.cols;\n\t this.positions = [];\n\t while (i--) {\n\t this.positions.push(0);\n\t }\n\t }\n\t\n\t /**\n\t * Loops through each item that should be shown and calculates the x, y position.\n\t * @param {Array.} items Array of items that will be shown/layed\n\t * out in order in their array.\n\t */\n\t\n\t }, {\n\t key: '_layout',\n\t value: function _layout(items) {\n\t var _this3 = this;\n\t\n\t var count = 0;\n\t items.forEach(function (item) {\n\t var currPos = item.point;\n\t var currScale = item.scale;\n\t var itemSize = Shuffle.getSize(item.element, true);\n\t var pos = _this3._getItemPosition(itemSize);\n\t\n\t function callback() {\n\t item.applyCss(_shuffleItem2.default.Css.VISIBLE.after);\n\t }\n\t\n\t // If the item will not change its position, do not add it to the render\n\t // queue. Transitions don't fire when setting a property to the same value.\n\t if (_point2.default.equals(currPos, pos) && currScale === _shuffleItem2.default.Scale.VISIBLE) {\n\t callback();\n\t return;\n\t }\n\t\n\t item.point = pos;\n\t item.scale = _shuffleItem2.default.Scale.VISIBLE;\n\t\n\t var styles = _shuffleItem2.default.Css.VISIBLE.before;\n\t styles.transitionDelay = _this3._getStaggerAmount(count);\n\t\n\t _this3._queue.push({\n\t item: item,\n\t styles: styles,\n\t callback: callback\n\t });\n\t\n\t count++;\n\t });\n\t }\n\t\n\t /**\n\t * Determine the location of the next item, based on its size.\n\t * @param {{width: number, height: number}} itemSize Object with width and height.\n\t * @return {Point}\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getItemPosition',\n\t value: function _getItemPosition(itemSize) {\n\t var columnSpan = this._getColumnSpan(itemSize.width, this.colWidth, this.cols);\n\t\n\t var setY = this._getColumnSet(columnSpan, this.cols);\n\t\n\t // Finds the index of the smallest number in the set.\n\t var shortColumnIndex = this._getShortColumn(setY, this.options.buffer);\n\t\n\t // Position the item\n\t var point = new _point2.default(Math.round(this.colWidth * shortColumnIndex), Math.round(setY[shortColumnIndex]));\n\t\n\t // Update the columns array with the new values for each column.\n\t // e.g. before the update the columns could be [250, 0, 0, 0] for an item\n\t // which spans 2 columns. After it would be [250, itemHeight, itemHeight, 0].\n\t var setHeight = setY[shortColumnIndex] + itemSize.height;\n\t var setSpan = this.cols + 1 - setY.length;\n\t for (var i = 0; i < setSpan; i++) {\n\t this.positions[shortColumnIndex + i] = setHeight;\n\t }\n\t\n\t return point;\n\t }\n\t\n\t /**\n\t * Determine the number of columns an items spans.\n\t * @param {number} itemWidth Width of the item.\n\t * @param {number} columnWidth Width of the column (includes gutter).\n\t * @param {number} columns Total number of columns\n\t * @return {number}\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getColumnSpan',\n\t value: function _getColumnSpan(itemWidth, columnWidth, columns) {\n\t var columnSpan = itemWidth / columnWidth;\n\t\n\t // If the difference between the rounded column span number and the\n\t // calculated column span number is really small, round the number to\n\t // make it fit.\n\t if (Math.abs(Math.round(columnSpan) - columnSpan) < this.options.columnThreshold) {\n\t // e.g. columnSpan = 4.0089945390298745\n\t columnSpan = Math.round(columnSpan);\n\t }\n\t\n\t // Ensure the column span is not more than the amount of columns in the whole layout.\n\t return Math.min(Math.ceil(columnSpan), columns);\n\t }\n\t\n\t /**\n\t * Retrieves the column set to use for placement.\n\t * @param {number} columnSpan The number of columns this current item spans.\n\t * @param {number} columns The total columns in the grid.\n\t * @return {Array.} An array of numbers represeting the column set.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getColumnSet',\n\t value: function _getColumnSet(columnSpan, columns) {\n\t // The item spans only one column.\n\t if (columnSpan === 1) {\n\t return this.positions;\n\t\n\t // The item spans more than one column, figure out how many different\n\t // places it could fit horizontally.\n\t // The group count is the number of places within the positions this block\n\t // could fit, ignoring the current positions of items.\n\t // Imagine a 2 column brick as the second item in a 4 column grid with\n\t // 10px height each. Find the places it would fit:\n\t // [10, 0, 0, 0]\n\t // | | |\n\t // * * *\n\t //\n\t // Then take the places which fit and get the bigger of the two:\n\t // max([10, 0]), max([0, 0]), max([0, 0]) = [10, 0, 0]\n\t //\n\t // Next, find the first smallest number (the short column).\n\t // [10, 0, 0]\n\t // |\n\t // *\n\t //\n\t // And that's where it should be placed!\n\t } else {\n\t var groupCount = columns + 1 - columnSpan;\n\t var groupY = [];\n\t\n\t // For how many possible positions for this item there are.\n\t for (var i = 0; i < groupCount; i++) {\n\t // Find the bigger value for each place it could fit.\n\t groupY[i] = arrayMax(this.positions.slice(i, i + columnSpan));\n\t }\n\t\n\t return groupY;\n\t }\n\t }\n\t\n\t /**\n\t * Find index of short column, the first from the left where this item will go.\n\t *\n\t * @param {Array.} positions The array to search for the smallest number.\n\t * @param {number} buffer Optional buffer which is very useful when the height\n\t * is a percentage of the width.\n\t * @return {number} Index of the short column.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getShortColumn',\n\t value: function _getShortColumn(positions, buffer) {\n\t var minPosition = arrayMin(positions);\n\t for (var i = 0, len = positions.length; i < len; i++) {\n\t if (positions[i] >= minPosition - buffer && positions[i] <= minPosition + buffer) {\n\t return i;\n\t }\n\t }\n\t\n\t return 0;\n\t }\n\t\n\t /**\n\t * Hides the elements that don't match our filter.\n\t * @param {Array.} collection Collection to shrink.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_shrink',\n\t value: function _shrink() {\n\t var _this4 = this;\n\t\n\t var collection = arguments.length <= 0 || arguments[0] === undefined ? this._getConcealedItems() : arguments[0];\n\t\n\t var count = 0;\n\t collection.forEach(function (item) {\n\t function callback() {\n\t item.applyCss(_shuffleItem2.default.Css.HIDDEN.after);\n\t }\n\t\n\t // Continuing would add a transitionend event listener to the element, but\n\t // that listener would not execute because the transform and opacity would\n\t // stay the same.\n\t // The callback is executed here because it is not guaranteed to be called\n\t // after the transitionend event because the transitionend could be\n\t // canceled if another animation starts.\n\t if (item.scale === _shuffleItem2.default.Scale.HIDDEN) {\n\t callback();\n\t return;\n\t }\n\t\n\t item.scale = _shuffleItem2.default.Scale.HIDDEN;\n\t\n\t var styles = _shuffleItem2.default.Css.HIDDEN.before;\n\t styles.transitionDelay = _this4._getStaggerAmount(count);\n\t\n\t _this4._queue.push({\n\t item: item,\n\t styles: styles,\n\t callback: callback\n\t });\n\t\n\t count++;\n\t });\n\t }\n\t\n\t /**\n\t * Resize handler.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_handleResize',\n\t value: function _handleResize() {\n\t // If shuffle is disabled, destroyed, don't do anything\n\t if (!this.isEnabled || this.isDestroyed) {\n\t return;\n\t }\n\t\n\t // Will need to check height in the future if it's layed out horizontaly\n\t var containerWidth = Shuffle.getSize(this.element).width;\n\t\n\t // containerWidth hasn't changed, don't do anything\n\t if (containerWidth === this.containerWidth) {\n\t return;\n\t }\n\t\n\t this.update();\n\t }\n\t\n\t /**\n\t * Returns styles which will be applied to the an item for a transition.\n\t * @param {Object} obj Transition options.\n\t * @return {!Object} Transforms for transitions, left/top for animate.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_getStylesForTransition',\n\t value: function _getStylesForTransition(_ref2) {\n\t var item = _ref2.item;\n\t var styles = _ref2.styles;\n\t\n\t if (!styles.transitionDelay) {\n\t styles.transitionDelay = '0ms';\n\t }\n\t\n\t var x = item.point.x;\n\t var y = item.point.y;\n\t\n\t if (this.options.useTransforms) {\n\t styles.transform = 'translate(' + x + 'px, ' + y + 'px) scale(' + item.scale + ')';\n\t } else {\n\t styles.left = x + 'px';\n\t styles.top = y + 'px';\n\t }\n\t\n\t return styles;\n\t }\n\t }, {\n\t key: '_whenTransitionDone',\n\t value: function _whenTransitionDone(element, itemCallback) {\n\t var _this5 = this;\n\t\n\t // TODO what happens when the transition is canceled and the promise never resolves?\n\t return new Promise(function (resolve) {\n\t var id = (0, _onTransitionEnd.onTransitionEnd)(element, function (evt) {\n\t evt.currentTarget.style.transitionDelay = '';\n\t itemCallback();\n\t resolve();\n\t });\n\t _this5._transitions.push(id);\n\t });\n\t }\n\t }, {\n\t key: '_transition',\n\t value: function _transition(opts) {\n\t opts.item.applyCss(this._getStylesForTransition(opts));\n\t return this._whenTransitionDone(opts.item.element, opts.callback);\n\t }\n\t\n\t /**\n\t * Execute the styles gathered in the style queue. This applies styles to elements,\n\t * triggering transitions.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_processQueue',\n\t value: function _processQueue() {\n\t var _this6 = this;\n\t\n\t if (this.isTransitioning) {\n\t this._cancelMovement();\n\t }\n\t\n\t // Iterate over the queue and keep track of ones that use transitions.\n\t var immediates = [];\n\t var transitions = [];\n\t this._queue.forEach(function (obj) {\n\t if (!_this6.isInitialized || _this6.options.speed === 0) {\n\t immediates.push(obj);\n\t } else {\n\t transitions.push(obj);\n\t }\n\t });\n\t\n\t this._styleImmediately(immediates);\n\t\n\t if (transitions.length > 0 && this.options.speed > 0) {\n\t this._startTransitions(transitions);\n\t\n\t // A call to layout happened, but none of the newly visible items will\n\t // change position. Asynchronously fire the callback here.\n\t } else {\n\t setTimeout(this._dispatchLayout.bind(this), 0);\n\t }\n\t\n\t // Remove everything in the style queue\n\t this._queue.length = 0;\n\t }\n\t\n\t /**\n\t * Create a promise for each transition and wait for all of them to complete,\n\t * then emit the layout event.\n\t * @param {Array.} transitions Array of transition objects.\n\t */\n\t\n\t }, {\n\t key: '_startTransitions',\n\t value: function _startTransitions(transitions) {\n\t var _this7 = this;\n\t\n\t // Set flag that shuffle is currently in motion.\n\t this.isTransitioning = true;\n\t\n\t var promises = transitions.map(function (obj) {\n\t return _this7._transition(obj);\n\t });\n\t Promise.all(promises).then(this._movementFinished.bind(this));\n\t }\n\t }, {\n\t key: '_cancelMovement',\n\t value: function _cancelMovement() {\n\t // Remove the transition end event for each listener.\n\t this._transitions.forEach(_onTransitionEnd.cancelTransitionEnd);\n\t\n\t // Reset the array.\n\t this._transitions.length = 0;\n\t\n\t // Show it's no longer active.\n\t this.isTransitioning = false;\n\t }\n\t\n\t /**\n\t * Apply styles without a transition.\n\t * @param {Array.} objects Array of transition objects.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_styleImmediately',\n\t value: function _styleImmediately(objects) {\n\t var _this8 = this;\n\t\n\t if (objects.length) {\n\t var elements = objects.map(function (obj) {\n\t return obj.item.element;\n\t });\n\t\n\t Shuffle._skipTransitions(elements, function () {\n\t objects.forEach(function (obj) {\n\t obj.item.applyCss(_this8._getStylesForTransition(obj));\n\t obj.callback();\n\t });\n\t });\n\t }\n\t }\n\t }, {\n\t key: '_movementFinished',\n\t value: function _movementFinished() {\n\t this._transitions.length = 0;\n\t this.isTransitioning = false;\n\t this._dispatchLayout();\n\t }\n\t }, {\n\t key: '_dispatchLayout',\n\t value: function _dispatchLayout() {\n\t this._dispatch(Shuffle.EventType.LAYOUT);\n\t }\n\t\n\t /**\n\t * The magic. This is what makes the plugin 'shuffle'\n\t * @param {string|Function|Array.} [category] Category to filter by.\n\t * Can be a function, string, or array of strings.\n\t * @param {Object} [sortObj] A sort object which can sort the visible set\n\t */\n\t\n\t }, {\n\t key: 'filter',\n\t value: function filter(category, sortObj) {\n\t if (!this.isEnabled) {\n\t return;\n\t }\n\t\n\t if (!category || category && category.length === 0) {\n\t category = Shuffle.ALL_ITEMS;\n\t }\n\t\n\t this._filter(category);\n\t\n\t // Shrink each hidden item\n\t this._shrink();\n\t\n\t // How many visible elements?\n\t this._updateItemCount();\n\t\n\t // Update transforms on visible elements so they will animate to their new positions.\n\t this.sort(sortObj);\n\t }\n\t\n\t /**\n\t * Gets the visible elements, sorts them, and passes them to layout.\n\t * @param {Object} opts the options object for the sorted plugin\n\t */\n\t\n\t }, {\n\t key: 'sort',\n\t value: function sort() {\n\t var opts = arguments.length <= 0 || arguments[0] === undefined ? this.lastSort : arguments[0];\n\t\n\t if (!this.isEnabled) {\n\t return;\n\t }\n\t\n\t this._resetCols();\n\t\n\t var items = this._getFilteredItems();\n\t items = (0, _sorter2.default)(items, opts);\n\t\n\t this._layout(items);\n\t\n\t // `_layout` always happens after `_shrink`, so it's safe to process the style\n\t // queue here with styles from the shrink method.\n\t this._processQueue();\n\t\n\t // Adjust the height of the container.\n\t this._setContainerSize();\n\t\n\t this.lastSort = opts;\n\t }\n\t\n\t /**\n\t * Reposition everything.\n\t * @param {boolean} isOnlyLayout If true, column and gutter widths won't be\n\t * recalculated.\n\t */\n\t\n\t }, {\n\t key: 'update',\n\t value: function update(isOnlyLayout) {\n\t if (this.isEnabled) {\n\t\n\t if (!isOnlyLayout) {\n\t // Get updated colCount\n\t this._setColumns();\n\t }\n\t\n\t // Layout items\n\t this.sort();\n\t }\n\t }\n\t\n\t /**\n\t * Use this instead of `update()` if you don't need the columns and gutters updated\n\t * Maybe an image inside `shuffle` loaded (and now has a height), which means calculations\n\t * could be off.\n\t */\n\t\n\t }, {\n\t key: 'layout',\n\t value: function layout() {\n\t this.update(true);\n\t }\n\t\n\t /**\n\t * New items have been appended to shuffle. Mix them in with the current\n\t * filter or sort status.\n\t * @param {Array.} newItems Collection of new items.\n\t */\n\t\n\t }, {\n\t key: 'add',\n\t value: function add(newItems) {\n\t newItems = (0, _arrayUniq2.default)(newItems).map(function (el) {\n\t return new _shuffleItem2.default(el);\n\t });\n\t\n\t // Add classes and set initial positions.\n\t this._initItems(newItems);\n\t\n\t // Add transition to each item.\n\t this._setTransitions(newItems);\n\t\n\t // Update the list of items.\n\t this.items = this.items.concat(newItems);\n\t this._updateItemsOrder();\n\t this.filter(this.lastFilter);\n\t }\n\t\n\t /**\n\t * Disables shuffle from updating dimensions and layout on resize\n\t */\n\t\n\t }, {\n\t key: 'disable',\n\t value: function disable() {\n\t this.isEnabled = false;\n\t }\n\t\n\t /**\n\t * Enables shuffle again\n\t * @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters\n\t */\n\t\n\t }, {\n\t key: 'enable',\n\t value: function enable(isUpdateLayout) {\n\t this.isEnabled = true;\n\t if (isUpdateLayout !== false) {\n\t this.update();\n\t }\n\t }\n\t\n\t /**\n\t * Remove 1 or more shuffle items\n\t * @param {Array.} collection An array containing one or more\n\t * elements in shuffle\n\t * @return {Shuffle} The shuffle object\n\t */\n\t\n\t }, {\n\t key: 'remove',\n\t value: function remove(collection) {\n\t var _this9 = this;\n\t\n\t if (!collection.length) {\n\t return;\n\t }\n\t\n\t collection = (0, _arrayUniq2.default)(collection);\n\t\n\t var oldItems = collection.map(function (element) {\n\t return _this9.getItemByElement(element);\n\t }).filter(function (item) {\n\t return !!item;\n\t });\n\t\n\t var handleLayout = function handleLayout() {\n\t _this9.element.removeEventListener(Shuffle.EventType.LAYOUT, handleLayout);\n\t _this9._disposeItems(oldItems);\n\t\n\t // Remove the collection in the callback\n\t collection.forEach(function (element) {\n\t element.parentNode.removeChild(element);\n\t });\n\t\n\t _this9._dispatch(Shuffle.EventType.REMOVED, { collection: collection });\n\t\n\t // Let it get garbage collected\n\t collection = null;\n\t oldItems = null;\n\t };\n\t\n\t // Hide collection first.\n\t this._toggleFilterClasses({\n\t visible: [],\n\t hidden: oldItems\n\t });\n\t\n\t this._shrink(oldItems);\n\t\n\t this.sort();\n\t\n\t // Update the list of items here because `remove` could be called again\n\t // with an item that is in the process of being removed.\n\t this.items = this.items.filter(function (item) {\n\t return !arrayIncludes(oldItems, item);\n\t });\n\t this._updateItemCount();\n\t\n\t this.element.addEventListener(Shuffle.EventType.LAYOUT, handleLayout);\n\t }\n\t\n\t /**\n\t * Retrieve a shuffle item by its element.\n\t * @param {Element} element Element to look for.\n\t * @return {?ShuffleItem} A shuffle item or null if it's not found.\n\t */\n\t\n\t }, {\n\t key: 'getItemByElement',\n\t value: function getItemByElement(element) {\n\t for (var i = this.items.length - 1; i >= 0; i--) {\n\t if (this.items[i].element === element) {\n\t return this.items[i];\n\t }\n\t }\n\t\n\t return null;\n\t }\n\t\n\t /**\n\t * Destroys shuffle, removes events, styles, and classes\n\t */\n\t\n\t }, {\n\t key: 'destroy',\n\t value: function destroy() {\n\t this._cancelMovement();\n\t window.removeEventListener('resize', this._onResize);\n\t\n\t // Reset container styles\n\t this.element.classList.remove('shuffle');\n\t this.element.removeAttribute('style');\n\t\n\t // Reset individual item styles\n\t this._disposeItems();\n\t\n\t // Null DOM references\n\t this.items = null;\n\t this.options.sizer = null;\n\t this.element = null;\n\t this._transitions = null;\n\t\n\t // Set a flag so if a debounced resize has been triggered,\n\t // it can first check if it is actually isDestroyed and not doing anything\n\t this.isDestroyed = true;\n\t }\n\t\n\t /**\n\t * Returns the outer width of an element, optionally including its margins.\n\t *\n\t * There are a few different methods for getting the width of an element, none of\n\t * which work perfectly for all Shuffle's use cases.\n\t *\n\t * 1. getBoundingClientRect() `left` and `right` properties.\n\t * - Accounts for transform scaled elements, making it useless for Shuffle\n\t * elements which have shrunk.\n\t * 2. The `offsetWidth` property.\n\t * - This value stays the same regardless of the elements transform property,\n\t * however, it does not return subpixel values.\n\t * 3. getComputedStyle()\n\t * - This works great Chrome, Firefox, Safari, but IE<=11 does not include\n\t * padding and border when box-sizing: border-box is set, requiring a feature\n\t * test and extra work to add the padding back for IE and other browsers which\n\t * follow the W3C spec here.\n\t *\n\t * @param {Element} element The element.\n\t * @param {boolean} [includeMargins] Whether to include margins. Default is false.\n\t * @return {{width: number, height: number}} The width and height.\n\t */\n\t\n\t }], [{\n\t key: 'getSize',\n\t value: function getSize(element, includeMargins) {\n\t // Store the styles so that they can be used by others without asking for it again.\n\t var styles = window.getComputedStyle(element, null);\n\t var width = (0, _getNumberStyle2.default)(element, 'width', styles);\n\t var height = (0, _getNumberStyle2.default)(element, 'height', styles);\n\t\n\t if (includeMargins) {\n\t var marginLeft = (0, _getNumberStyle2.default)(element, 'marginLeft', styles);\n\t var marginRight = (0, _getNumberStyle2.default)(element, 'marginRight', styles);\n\t var marginTop = (0, _getNumberStyle2.default)(element, 'marginTop', styles);\n\t var marginBottom = (0, _getNumberStyle2.default)(element, 'marginBottom', styles);\n\t width += marginLeft + marginRight;\n\t height += marginTop + marginBottom;\n\t }\n\t\n\t return {\n\t width: width,\n\t height: height\n\t };\n\t }\n\t\n\t /**\n\t * Change a property or execute a function which will not have a transition\n\t * @param {Array.} elements DOM elements that won't be transitioned.\n\t * @param {Function} callback A function which will be called while transition\n\t * is set to 0ms.\n\t * @private\n\t */\n\t\n\t }, {\n\t key: '_skipTransitions',\n\t value: function _skipTransitions(elements, callback) {\n\t var zero = '0ms';\n\t\n\t // Save current duration and delay.\n\t var data = elements.map(function (element) {\n\t var style = element.style;\n\t var duration = style.transitionDuration;\n\t var delay = style.transitionDelay;\n\t\n\t // Set the duration to zero so it happens immediately\n\t style.transitionDuration = zero;\n\t style.transitionDelay = zero;\n\t\n\t return {\n\t duration: duration,\n\t delay: delay\n\t };\n\t });\n\t\n\t callback();\n\t\n\t // Cause reflow.\n\t elements[0].offsetWidth; // jshint ignore:line\n\t\n\t // Put the duration back\n\t elements.forEach(function (element, i) {\n\t element.style.transitionDuration = data[i].duration;\n\t element.style.transitionDelay = data[i].delay;\n\t });\n\t }\n\t }]);\n\t\n\t return Shuffle;\n\t}();\n\t\n\tShuffle.ALL_ITEMS = 'all';\n\tShuffle.FILTER_ATTRIBUTE_KEY = 'groups';\n\t\n\t/**\n\t * @enum {string}\n\t */\n\tShuffle.EventType = {\n\t LAYOUT: 'shuffle:layout',\n\t REMOVED: 'shuffle:removed'\n\t};\n\t\n\t/** @enum {string} */\n\tShuffle.Classes = _classes2.default;\n\t\n\t// Overrideable options\n\tShuffle.options = {\n\t // Initial filter group.\n\t group: Shuffle.ALL_ITEMS,\n\t\n\t // Transition/animation speed (milliseconds).\n\t speed: 250,\n\t\n\t // CSS easing function to use.\n\t easing: 'ease',\n\t\n\t // e.g. '.picture-item'.\n\t itemSelector: '*',\n\t\n\t // Element or selector string. Use an element to determine the size of columns\n\t // and gutters.\n\t sizer: null,\n\t\n\t // A static number or function that tells the plugin how wide the gutters\n\t // between columns are (in pixels).\n\t gutterWidth: 0,\n\t\n\t // A static number or function that returns a number which tells the plugin\n\t // how wide the columns are (in pixels).\n\t columnWidth: 0,\n\t\n\t // If your group is not json, and is comma delimeted, you could set delimeter\n\t // to ','.\n\t delimeter: null,\n\t\n\t // Useful for percentage based heights when they might not always be exactly\n\t // the same (in pixels).\n\t buffer: 0,\n\t\n\t // Reading the width of elements isn't precise enough and can cause columns to\n\t // jump between values.\n\t columnThreshold: 0.01,\n\t\n\t // Shuffle can be isInitialized with a sort object. It is the same object\n\t // given to the sort method.\n\t initialSort: null,\n\t\n\t // By default, shuffle will throttle resize events. This can be changed or\n\t // removed.\n\t throttle: _throttleit2.default,\n\t\n\t // How often shuffle can be called on resize (in milliseconds).\n\t throttleTime: 300,\n\t\n\t // Transition delay offset for each item in milliseconds.\n\t staggerAmount: 15,\n\t\n\t // Maximum stagger delay in milliseconds.\n\t staggerAmountMax: 250,\n\t\n\t // Whether to use transforms or absolute positioning.\n\t useTransforms: true\n\t};\n\t\n\t// Expose for testing.\n\tShuffle.Point = _point2.default;\n\tShuffle.ShuffleItem = _shuffleItem2.default;\n\tShuffle.sorter = _sorter2.default;\n\t\n\tmodule.exports = Shuffle;\n\n/***/ },\n/* 1 */\n/***/ function(module, exports) {\n\n\t// Polyfill for creating CustomEvents on IE9/10/11\n\t\n\t// code pulled from:\n\t// https://github.com/d4tocchini/customevent-polyfill\n\t// https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent#Polyfill\n\t\n\ttry {\n\t new window.CustomEvent(\"test\");\n\t} catch(e) {\n\t var CustomEvent = function(event, params) {\n\t var evt;\n\t params = params || {\n\t bubbles: false,\n\t cancelable: false,\n\t detail: undefined\n\t };\n\t\n\t evt = document.createEvent(\"CustomEvent\");\n\t evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail);\n\t return evt;\n\t };\n\t\n\t CustomEvent.prototype = window.Event.prototype;\n\t window.CustomEvent = CustomEvent; // expose definition to window\n\t}\n\n\n/***/ },\n/* 2 */\n/***/ function(module, exports) {\n\n\t'use strict';\n\t\n\tvar proto = Element.prototype;\n\tvar vendor = proto.matches\n\t || proto.matchesSelector\n\t || proto.webkitMatchesSelector\n\t || proto.mozMatchesSelector\n\t || proto.msMatchesSelector\n\t || proto.oMatchesSelector;\n\t\n\tmodule.exports = match;\n\t\n\t/**\n\t * Match `el` to `selector`.\n\t *\n\t * @param {Element} el\n\t * @param {String} selector\n\t * @return {Boolean}\n\t * @api public\n\t */\n\t\n\tfunction match(el, selector) {\n\t if (vendor) return vendor.call(el, selector);\n\t var nodes = el.parentNode.querySelectorAll(selector);\n\t for (var i = 0; i < nodes.length; i++) {\n\t if (nodes[i] == el) return true;\n\t }\n\t return false;\n\t}\n\n/***/ },\n/* 3 */\n/***/ function(module, exports) {\n\n\t/* WEBPACK VAR INJECTION */(function(global) {'use strict';\n\t\n\t// there's 3 implementations written in increasing order of efficiency\n\t\n\t// 1 - no Set type is defined\n\tfunction uniqNoSet(arr) {\n\t\tvar ret = [];\n\t\n\t\tfor (var i = 0; i < arr.length; i++) {\n\t\t\tif (ret.indexOf(arr[i]) === -1) {\n\t\t\t\tret.push(arr[i]);\n\t\t\t}\n\t\t}\n\t\n\t\treturn ret;\n\t}\n\t\n\t// 2 - a simple Set type is defined\n\tfunction uniqSet(arr) {\n\t\tvar seen = new Set();\n\t\treturn arr.filter(function (el) {\n\t\t\tif (!seen.has(el)) {\n\t\t\t\tseen.add(el);\n\t\t\t\treturn true;\n\t\t\t}\n\t\t});\n\t}\n\t\n\t// 3 - a standard Set type is defined and it has a forEach method\n\tfunction uniqSetWithForEach(arr) {\n\t\tvar ret = [];\n\t\n\t\t(new Set(arr)).forEach(function (el) {\n\t\t\tret.push(el);\n\t\t});\n\t\n\t\treturn ret;\n\t}\n\t\n\t// V8 currently has a broken implementation\n\t// https://github.com/joyent/node/issues/8449\n\tfunction doesForEachActuallyWork() {\n\t\tvar ret = false;\n\t\n\t\t(new Set([true])).forEach(function (el) {\n\t\t\tret = el;\n\t\t});\n\t\n\t\treturn ret === true;\n\t}\n\t\n\tif ('Set' in global) {\n\t\tif (typeof Set.prototype.forEach === 'function' && doesForEachActuallyWork()) {\n\t\t\tmodule.exports = uniqSetWithForEach;\n\t\t} else {\n\t\t\tmodule.exports = uniqSet;\n\t\t}\n\t} else {\n\t\tmodule.exports = uniqNoSet;\n\t}\n\t\n\t/* WEBPACK VAR INJECTION */}.call(exports, (function() { return this; }())))\n\n/***/ },\n/* 4 */\n/***/ function(module, exports) {\n\n\tmodule.exports = extend\n\t\n\tvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\t\n\tfunction extend() {\n\t var target = {}\n\t\n\t for (var i = 0; i < arguments.length; i++) {\n\t var source = arguments[i]\n\t\n\t for (var key in source) {\n\t if (hasOwnProperty.call(source, key)) {\n\t target[key] = source[key]\n\t }\n\t }\n\t }\n\t\n\t return target\n\t}\n\n\n/***/ },\n/* 5 */\n/***/ function(module, exports) {\n\n\tmodule.exports = throttle;\n\t\n\t/**\n\t * Returns a new function that, when invoked, invokes `func` at most once per `wait` milliseconds.\n\t *\n\t * @param {Function} func Function to wrap.\n\t * @param {Number} wait Number of milliseconds that must elapse between `func` invocations.\n\t * @return {Function} A new function that wraps the `func` function passed in.\n\t */\n\t\n\tfunction throttle (func, wait) {\n\t var ctx, args, rtn, timeoutID; // caching\n\t var last = 0;\n\t\n\t return function throttled () {\n\t ctx = this;\n\t args = arguments;\n\t var delta = new Date() - last;\n\t if (!timeoutID)\n\t if (delta >= wait) call();\n\t else timeoutID = setTimeout(call, wait - delta);\n\t return rtn;\n\t };\n\t\n\t function call () {\n\t timeoutID = 0;\n\t last = +new Date();\n\t rtn = func.apply(ctx, args);\n\t ctx = null;\n\t args = null;\n\t }\n\t}\n\n\n/***/ },\n/* 6 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\t\n\tvar _getNumber = __webpack_require__(7);\n\t\n\tvar _getNumber2 = _interopRequireDefault(_getNumber);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\t/**\n\t * Represents a coordinate pair.\n\t * @param {number} [x=0] X.\n\t * @param {number} [y=0] Y.\n\t */\n\tvar Point = function Point(x, y) {\n\t this.x = (0, _getNumber2.default)(x);\n\t this.y = (0, _getNumber2.default)(y);\n\t};\n\t\n\t/**\n\t * Whether two points are equal.\n\t * @param {Point} a Point A.\n\t * @param {Point} b Point B.\n\t * @return {boolean}\n\t */\n\tPoint.equals = function (a, b) {\n\t return a.x === b.x && a.y === b.y;\n\t};\n\t\n\texports.default = Point;\n\n/***/ },\n/* 7 */\n/***/ function(module, exports) {\n\n\t'use strict';\n\t\n\t/**\n\t * Always returns a numeric value, given a value. Logic from jQuery's `isNumeric`.\n\t * @param {*} value Possibly numeric value.\n\t * @return {number} `value` or zero if `value` isn't numeric.\n\t */\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\texports.default = getNumber;\n\tfunction getNumber(value) {\n\t return parseFloat(value) || 0;\n\t}\n\n/***/ },\n/* 8 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\t\n\tvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\t\n\tvar _point = __webpack_require__(6);\n\t\n\tvar _point2 = _interopRequireDefault(_point);\n\t\n\tvar _classes = __webpack_require__(9);\n\t\n\tvar _classes2 = _interopRequireDefault(_classes);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\tfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\t\n\tvar id = 0;\n\t\n\tvar ShuffleItem = function () {\n\t function ShuffleItem(element) {\n\t _classCallCheck(this, ShuffleItem);\n\t\n\t this.id = id++;\n\t this.element = element;\n\t this.isVisible = true;\n\t }\n\t\n\t _createClass(ShuffleItem, [{\n\t key: 'show',\n\t value: function show() {\n\t this.isVisible = true;\n\t this.element.classList.remove(_classes2.default.HIDDEN);\n\t this.element.classList.add(_classes2.default.VISIBLE);\n\t }\n\t }, {\n\t key: 'hide',\n\t value: function hide() {\n\t this.isVisible = false;\n\t this.element.classList.remove(_classes2.default.VISIBLE);\n\t this.element.classList.add(_classes2.default.HIDDEN);\n\t }\n\t }, {\n\t key: 'init',\n\t value: function init() {\n\t this.addClasses([_classes2.default.SHUFFLE_ITEM, _classes2.default.VISIBLE]);\n\t this.applyCss(ShuffleItem.Css.INITIAL);\n\t this.scale = ShuffleItem.Scale.VISIBLE;\n\t this.point = new _point2.default();\n\t }\n\t }, {\n\t key: 'addClasses',\n\t value: function addClasses(classes) {\n\t var _this = this;\n\t\n\t classes.forEach(function (className) {\n\t _this.element.classList.add(className);\n\t });\n\t }\n\t }, {\n\t key: 'removeClasses',\n\t value: function removeClasses(classes) {\n\t var _this2 = this;\n\t\n\t classes.forEach(function (className) {\n\t _this2.element.classList.remove(className);\n\t });\n\t }\n\t }, {\n\t key: 'applyCss',\n\t value: function applyCss(obj) {\n\t for (var key in obj) {\n\t this.element.style[key] = obj[key];\n\t }\n\t }\n\t }, {\n\t key: 'dispose',\n\t value: function dispose() {\n\t this.removeClasses([_classes2.default.HIDDEN, _classes2.default.VISIBLE, _classes2.default.SHUFFLE_ITEM]);\n\t\n\t this.element.removeAttribute('style');\n\t this.element = null;\n\t }\n\t }]);\n\t\n\t return ShuffleItem;\n\t}();\n\t\n\tShuffleItem.Css = {\n\t INITIAL: {\n\t position: 'absolute',\n\t top: 0,\n\t left: 0,\n\t visibility: 'visible',\n\t 'will-change': 'transform'\n\t },\n\t VISIBLE: {\n\t before: {\n\t opacity: 1,\n\t visibility: 'visible'\n\t },\n\t after: {}\n\t },\n\t HIDDEN: {\n\t before: {\n\t opacity: 0\n\t },\n\t after: {\n\t visibility: 'hidden'\n\t }\n\t }\n\t};\n\t\n\tShuffleItem.Scale = {\n\t VISIBLE: 1,\n\t HIDDEN: 0.001\n\t};\n\t\n\texports.default = ShuffleItem;\n\n/***/ },\n/* 9 */\n/***/ function(module, exports) {\n\n\t'use strict';\n\t\n\tmodule.exports = {\n\t BASE: 'shuffle',\n\t SHUFFLE_ITEM: 'shuffle-item',\n\t VISIBLE: 'shuffle-item--visible',\n\t HIDDEN: 'shuffle-item--hidden'\n\t};\n\n/***/ },\n/* 10 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\texports.default = getNumberStyle;\n\t\n\tvar _getNumber = __webpack_require__(7);\n\t\n\tvar _getNumber2 = _interopRequireDefault(_getNumber);\n\t\n\tvar _computedSize = __webpack_require__(11);\n\t\n\tvar _computedSize2 = _interopRequireDefault(_computedSize);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\t/**\n\t * Retrieve the computed style for an element, parsed as a float.\n\t * @param {Element} element Element to get style for.\n\t * @param {string} style Style property.\n\t * @param {CSSStyleDeclaration} [styles] Optionally include clean styles to\n\t * use instead of asking for them again.\n\t * @return {number} The parsed computed value or zero if that fails because IE\n\t * will return 'auto' when the element doesn't have margins instead of\n\t * the computed style.\n\t */\n\tfunction getNumberStyle(element, style) {\n\t var styles = arguments.length <= 2 || arguments[2] === undefined ? window.getComputedStyle(element, null) : arguments[2];\n\t\n\t var value = (0, _getNumber2.default)(styles[style]);\n\t\n\t // Support IE<=11 and W3C spec.\n\t if (!_computedSize2.default && style === 'width') {\n\t value += (0, _getNumber2.default)(styles.paddingLeft) + (0, _getNumber2.default)(styles.paddingRight) + (0, _getNumber2.default)(styles.borderLeftWidth) + (0, _getNumber2.default)(styles.borderRightWidth);\n\t } else if (!_computedSize2.default && style === 'height') {\n\t value += (0, _getNumber2.default)(styles.paddingTop) + (0, _getNumber2.default)(styles.paddingBottom) + (0, _getNumber2.default)(styles.borderTopWidth) + (0, _getNumber2.default)(styles.borderBottomWidth);\n\t }\n\t\n\t return value;\n\t}\n\n/***/ },\n/* 11 */\n/***/ function(module, exports) {\n\n\t'use strict';\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\t\n\tvar element = document.body || document.documentElement;\n\tvar e = document.createElement('div');\n\te.style.cssText = 'width:10px;padding:2px;box-sizing:border-box;';\n\telement.appendChild(e);\n\t\n\tvar width = window.getComputedStyle(e, null).width;\n\tvar ret = width === '10px';\n\t\n\telement.removeChild(e);\n\t\n\texports.default = ret;\n\n/***/ },\n/* 12 */\n/***/ function(module, exports, __webpack_require__) {\n\n\t'use strict';\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\texports.default = sorter;\n\t\n\tvar _xtend = __webpack_require__(4);\n\t\n\tvar _xtend2 = _interopRequireDefault(_xtend);\n\t\n\tfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\t\n\t// http://stackoverflow.com/a/962890/373422\n\tfunction randomize(array) {\n\t var tmp;\n\t var current;\n\t var top = array.length;\n\t\n\t if (!top) {\n\t return array;\n\t }\n\t\n\t while (--top) {\n\t current = Math.floor(Math.random() * (top + 1));\n\t tmp = array[current];\n\t array[current] = array[top];\n\t array[top] = tmp;\n\t }\n\t\n\t return array;\n\t}\n\t\n\tvar defaults = {\n\t // Use array.reverse() to reverse the results\n\t reverse: false,\n\t\n\t // Sorting function\n\t by: null,\n\t\n\t // If true, this will skip the sorting and return a randomized order in the array\n\t randomize: false,\n\t\n\t // Determines which property of each item in the array is passed to the\n\t // sorting method.\n\t key: 'element'\n\t};\n\t\n\t// You can return `undefined` from the `by` function to revert to DOM order.\n\tfunction sorter(arr, options) {\n\t var opts = (0, _xtend2.default)(defaults, options);\n\t var original = [].slice.call(arr);\n\t var revert = false;\n\t\n\t if (!arr.length) {\n\t return [];\n\t }\n\t\n\t if (opts.randomize) {\n\t return randomize(arr);\n\t }\n\t\n\t // Sort the elements by the opts.by function.\n\t // If we don't have opts.by, default to DOM order\n\t if (typeof opts.by === 'function') {\n\t arr.sort(function (a, b) {\n\t\n\t // Exit early if we already know we want to revert\n\t if (revert) {\n\t return 0;\n\t }\n\t\n\t var valA = opts.by(a[opts.key]);\n\t var valB = opts.by(b[opts.key]);\n\t\n\t // If both values are undefined, use the DOM order\n\t if (valA === undefined && valB === undefined) {\n\t revert = true;\n\t return 0;\n\t }\n\t\n\t if (valA < valB || valA === 'sortFirst' || valB === 'sortLast') {\n\t return -1;\n\t }\n\t\n\t if (valA > valB || valA === 'sortLast' || valB === 'sortFirst') {\n\t return 1;\n\t }\n\t\n\t return 0;\n\t });\n\t }\n\t\n\t // Revert to the original array if necessary\n\t if (revert) {\n\t return original;\n\t }\n\t\n\t if (opts.reverse) {\n\t arr.reverse();\n\t }\n\t\n\t return arr;\n\t}\n\n/***/ },\n/* 13 */\n/***/ function(module, exports) {\n\n\t'use strict';\n\t\n\tObject.defineProperty(exports, \"__esModule\", {\n\t value: true\n\t});\n\texports.onTransitionEnd = onTransitionEnd;\n\texports.cancelTransitionEnd = cancelTransitionEnd;\n\tvar transitions = {};\n\tvar eventName = 'transitionend';\n\tvar count = 0;\n\t\n\tfunction uniqueId() {\n\t return eventName + count++;\n\t}\n\t\n\tfunction onTransitionEnd(element, callback) {\n\t var id = uniqueId();\n\t var listener = function listener(evt) {\n\t if (evt.currentTarget === evt.target) {\n\t cancelTransitionEnd(id);\n\t callback(evt);\n\t }\n\t };\n\t\n\t element.addEventListener(eventName, listener);\n\t\n\t transitions[id] = { element: element, listener: listener };\n\t\n\t return id;\n\t}\n\t\n\tfunction cancelTransitionEnd(id) {\n\t if (transitions[id]) {\n\t transitions[id].element.removeEventListener(eventName, transitions[id].listener);\n\t transitions[id] = null;\n\t return true;\n\t }\n\t\n\t return false;\n\t}\n\n/***/ }\n/******/ ])\n});\n;\n\n\n/** WEBPACK FOOTER **\n ** shuffle.min.js\n **/"," \t// The module cache\n \tvar installedModules = {};\n\n \t// The require function\n \tfunction __webpack_require__(moduleId) {\n\n \t\t// Check if module is in cache\n \t\tif(installedModules[moduleId])\n \t\t\treturn installedModules[moduleId].exports;\n\n \t\t// Create a new module (and put it into the cache)\n \t\tvar module = installedModules[moduleId] = {\n \t\t\texports: {},\n \t\t\tid: moduleId,\n \t\t\tloaded: false\n \t\t};\n\n \t\t// Execute the module function\n \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n \t\t// Flag the module as loaded\n \t\tmodule.loaded = true;\n\n \t\t// Return the exports of the module\n \t\treturn module.exports;\n \t}\n\n\n \t// expose the modules object (__webpack_modules__)\n \t__webpack_require__.m = modules;\n\n \t// expose the module cache\n \t__webpack_require__.c = installedModules;\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"\";\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(0);\n\n\n\n/** WEBPACK FOOTER **\n ** webpack/bootstrap 79383518e594c5572654\n **/","'use strict';\n\nimport 'custom-event-polyfill';\nimport matches from 'matches-selector';\nimport arrayUnique from 'array-uniq';\nimport xtend from 'xtend';\nimport throttle from 'throttleit';\nimport Point from './point';\nimport ShuffleItem from './shuffle-item';\nimport Classes from './classes';\nimport getNumberStyle from './get-number-style';\nimport sorter from './sorter';\nimport { onTransitionEnd, cancelTransitionEnd } from './on-transition-end';\n\nfunction toArray(arrayLike) {\n return Array.prototype.slice.call(arrayLike);\n}\n\nfunction arrayMax(array) {\n return Math.max.apply(Math, array);\n}\n\nfunction arrayMin(array) {\n return Math.min.apply(Math, array);\n}\n\nfunction arrayIncludes(array, obj) {\n if (arguments.length === 2) {\n return arrayIncludes(array)(obj);\n }\n\n return function (obj) {\n return array.indexOf(obj) > -1;\n };\n}\n\n// Used for unique instance variables\nlet id = 0;\n\nclass Shuffle {\n\n /**\n * Categorize, sort, and filter a responsive grid of items.\n *\n * @param {Element} element An element which is the parent container for the grid items.\n * @param {Object} [options=Shuffle.options] Options object.\n * @constructor\n */\n constructor(element, options = {}) {\n this.options = xtend(Shuffle.options, options);\n\n this.useSizer = false;\n this.lastSort = {};\n this.lastFilter = Shuffle.ALL_ITEMS;\n this.isEnabled = true;\n this.isDestroyed = false;\n this.isInitialized = false;\n this._transitions = [];\n this.isTransitioning = false;\n this._queue = [];\n\n element = this._getElementOption(element);\n\n if (!element) {\n throw new TypeError('Shuffle needs to be initialized with an element.');\n }\n\n this.element = element;\n this.id = 'shuffle_' + id++;\n\n this._init();\n this.isInitialized = true;\n }\n\n _init() {\n this.items = this._getItems();\n\n this.options.sizer = this._getElementOption(this.options.sizer);\n\n if (this.options.sizer) {\n this.useSizer = true;\n }\n\n // Add class and invalidate styles\n this.element.classList.add(Shuffle.Classes.BASE);\n\n // Set initial css for each item\n this._initItems();\n\n // Bind resize events\n this._onResize = this._getResizeFunction();\n window.addEventListener('resize', this._onResize);\n\n // Get container css all in one request. Causes reflow\n var containerCss = window.getComputedStyle(this.element, null);\n var containerWidth = Shuffle.getSize(this.element).width;\n\n // Add styles to the container if it doesn't have them.\n this._validateStyles(containerCss);\n\n // We already got the container's width above, no need to cause another\n // reflow getting it again... Calculate the number of columns there will be\n this._setColumns(containerWidth);\n\n // Kick off!\n this.filter(this.options.group, this.options.initialSort);\n\n // The shuffle items haven't had transitions set on them yet so the user\n // doesn't see the first layout. Set them now that the first layout is done.\n // First, however, a synchronous layout must be caused for the previous\n // styles to be applied without transitions.\n this.element.offsetWidth; // jshint ignore: line\n this._setTransitions();\n this.element.style.transition = 'height ' + this.options.speed + 'ms ' + this.options.easing;\n }\n\n /**\n * Returns a throttled and proxied function for the resize handler.\n * @return {Function}\n * @private\n */\n _getResizeFunction() {\n var resizeFunction = this._handleResize.bind(this);\n return this.options.throttle ?\n this.options.throttle(resizeFunction, this.options.throttleTime) :\n resizeFunction;\n }\n\n /**\n * Retrieve an element from an option.\n * @param {string|jQuery|Element} option The option to check.\n * @return {?Element} The plain element or null.\n * @private\n */\n _getElementOption(option) {\n // If column width is a string, treat is as a selector and search for the\n // sizer element within the outermost container\n if (typeof option === 'string') {\n return this.element.querySelector(option);\n\n // Check for an element\n } else if (option && option.nodeType && option.nodeType === 1) {\n return option;\n\n // Check for jQuery object\n } else if (option && option.jquery) {\n return option[0];\n }\n\n return null;\n }\n\n /**\n * Ensures the shuffle container has the css styles it needs applied to it.\n * @param {Object} styles Key value pairs for position and overflow.\n * @private\n */\n _validateStyles(styles) {\n // Position cannot be static.\n if (styles.position === 'static') {\n this.element.style.position = 'relative';\n }\n\n // Overflow has to be hidden.\n if (styles.overflow !== 'hidden') {\n this.element.style.overflow = 'hidden';\n }\n }\n\n /**\n * Filter the elements by a category.\n * @param {string} [category] Category to filter by. If it's given, the last\n * category will be used to filter the items.\n * @param {Array} [collection] Optionally filter a collection. Defaults to\n * all the items.\n * @return {!{visible: Array, hidden: Array}}\n * @private\n */\n _filter(category = this.lastFilter, collection = this.items) {\n var set = this._getFilteredSets(category, collection);\n\n // Individually add/remove hidden/visible classes\n this._toggleFilterClasses(set);\n\n // Save the last filter in case elements are appended.\n this.lastFilter = category;\n\n // This is saved mainly because providing a filter function (like searching)\n // will overwrite the `lastFilter` property every time its called.\n if (typeof category === 'string') {\n this.options.group = category;\n }\n\n return set;\n }\n\n /**\n * Returns an object containing the visible and hidden elements.\n * @param {string|Function} category Category or function to filter by.\n * @param {Array.} items A collection of items to filter.\n * @return {!{visible: Array, hidden: Array}}\n * @private\n */\n _getFilteredSets(category, items) {\n let visible = [];\n let hidden = [];\n\n // category === 'all', add visible class to everything\n if (category === Shuffle.ALL_ITEMS) {\n visible = items;\n\n // Loop through each item and use provided function to determine\n // whether to hide it or not.\n } else {\n items.forEach((item) => {\n if (this._doesPassFilter(category, item.element)) {\n visible.push(item);\n } else {\n hidden.push(item);\n }\n });\n }\n\n return {\n visible,\n hidden,\n };\n }\n\n /**\n * Test an item to see if it passes a category.\n * @param {string|Function} category Category or function to filter by.\n * @param {Element} element An element to test.\n * @return {boolean} Whether it passes the category/filter.\n * @private\n */\n _doesPassFilter(category, element) {\n\n if (typeof category === 'function') {\n return category.call(element, element, this);\n\n // Check each element's data-groups attribute against the given category.\n } else {\n let attr = element.getAttribute('data-' + Shuffle.FILTER_ATTRIBUTE_KEY);\n let groups = JSON.parse(attr);\n let keys = this.delimeter && !Array.isArray(groups) ?\n groups.split(this.delimeter) :\n groups;\n\n if (Array.isArray(category)) {\n return category.some(arrayIncludes(keys));\n }\n\n return arrayIncludes(keys, category);\n }\n }\n\n /**\n * Toggles the visible and hidden class names.\n * @param {{visible, hidden}} Object with visible and hidden arrays.\n * @private\n */\n _toggleFilterClasses({ visible, hidden }) {\n visible.forEach((item) => {\n item.show();\n });\n\n hidden.forEach((item) => {\n item.hide();\n });\n }\n\n /**\n * Set the initial css for each item\n * @param {Array.} [items] Optionally specifiy at set to initialize.\n * @private\n */\n _initItems(items = this.items) {\n items.forEach((item) => {\n item.init();\n });\n }\n\n /**\n * Remove element reference and styles.\n * @private\n */\n _disposeItems(items = this.items) {\n items.forEach((item) => {\n item.dispose();\n });\n }\n\n /**\n * Updates the visible item count.\n * @private\n */\n _updateItemCount() {\n this.visibleItems = this._getFilteredItems().length;\n }\n\n /**\n * Sets css transform transition on a group of elements. This is not executed\n * at the same time as `item.init` so that transitions don't occur upon\n * initialization of Shuffle.\n * @param {Array.} items Shuffle items to set transitions on.\n * @private\n */\n _setTransitions(items = this.items) {\n let speed = this.options.speed;\n let easing = this.options.easing;\n\n var str;\n if (this.options.useTransforms) {\n str = 'transform ' + speed + 'ms ' + easing +\n ', opacity ' + speed + 'ms ' + easing;\n } else {\n str = 'top ' + speed + 'ms ' + easing +\n ', left ' + speed + 'ms ' + easing +\n ', opacity ' + speed + 'ms ' + easing;\n }\n\n items.forEach((item) => {\n item.element.style.transition = str;\n });\n }\n\n _getItems() {\n return toArray(this.element.children)\n .filter(el => matches(el, this.options.itemSelector))\n .map(el => new ShuffleItem(el));\n }\n\n /**\n * When new elements are added to the shuffle container, update the array of\n * items because that is the order `_layout` calls them.\n */\n _updateItemsOrder() {\n let children = this.element.children;\n this.items = sorter(this.items, {\n by(element) {\n return Array.prototype.indexOf.call(children, element);\n },\n });\n }\n\n _getFilteredItems() {\n return this.items.filter(item => item.isVisible);\n }\n\n _getConcealedItems() {\n return this.items.filter(item => !item.isVisible);\n }\n\n /**\n * Returns the column size, based on column width and sizer options.\n * @param {number} containerWidth Size of the parent container.\n * @param {number} gutterSize Size of the gutters.\n * @return {number}\n * @private\n */\n _getColumnSize(containerWidth, gutterSize) {\n var size;\n\n // If the columnWidth property is a function, then the grid is fluid\n if (typeof this.options.columnWidth === 'function') {\n size = this.options.columnWidth(containerWidth);\n\n // columnWidth option isn't a function, are they using a sizing element?\n } else if (this.useSizer) {\n size = Shuffle.getSize(this.options.sizer).width;\n\n // if not, how about the explicitly set option?\n } else if (this.options.columnWidth) {\n size = this.options.columnWidth;\n\n // or use the size of the first item\n } else if (this.items.length > 0) {\n size = Shuffle.getSize(this.items[0].element, true).width;\n\n // if there's no items, use size of container\n } else {\n size = containerWidth;\n }\n\n // Don't let them set a column width of zero.\n if (size === 0) {\n size = containerWidth;\n }\n\n return size + gutterSize;\n }\n\n /**\n * Returns the gutter size, based on gutter width and sizer options.\n * @param {number} containerWidth Size of the parent container.\n * @return {number}\n * @private\n */\n _getGutterSize(containerWidth) {\n var size;\n if (typeof this.options.gutterWidth === 'function') {\n size = this.options.gutterWidth(containerWidth);\n } else if (this.useSizer) {\n size = getNumberStyle(this.options.sizer, 'marginLeft');\n } else {\n size = this.options.gutterWidth;\n }\n\n return size;\n }\n\n /**\n * Calculate the number of columns to be used. Gets css if using sizer element.\n * @param {number} [containerWidth] Optionally specify a container width if\n * it's already available.\n */\n _setColumns(containerWidth = Shuffle.getSize(this.element).width) {\n var gutter = this._getGutterSize(containerWidth);\n var columnWidth = this._getColumnSize(containerWidth, gutter);\n var calculatedColumns = (containerWidth + gutter) / columnWidth;\n\n // Widths given from getStyles are not precise enough...\n if (Math.abs(Math.round(calculatedColumns) - calculatedColumns) <\n this.options.columnThreshold) {\n // e.g. calculatedColumns = 11.998876\n calculatedColumns = Math.round(calculatedColumns);\n }\n\n this.cols = Math.max(Math.floor(calculatedColumns), 1);\n this.containerWidth = containerWidth;\n this.colWidth = columnWidth;\n }\n\n /**\n * Adjust the height of the grid\n */\n _setContainerSize() {\n this.element.style.height = this._getContainerSize() + 'px';\n }\n\n /**\n * Based on the column heights, it returns the biggest one.\n * @return {number}\n * @private\n */\n _getContainerSize() {\n return arrayMax(this.positions);\n }\n\n /**\n * Get the clamped stagger amount.\n * @param {number} index Index of the item to be staggered.\n * @return {number}\n */\n _getStaggerAmount(index) {\n return Math.min(index * this.options.staggerAmount, this.options.staggerAmountMax);\n }\n\n /**\n * @return {boolean} Whether the event was prevented or not.\n */\n _dispatch(name, details = {}) {\n if (this.isDestroyed) {\n return;\n }\n\n details.shuffle = this;\n return !this.element.dispatchEvent(new CustomEvent(name, {\n bubbles: true,\n cancelable: false,\n detail: details,\n }));\n }\n\n /**\n * Zeros out the y columns array, which is used to determine item placement.\n * @private\n */\n _resetCols() {\n var i = this.cols;\n this.positions = [];\n while (i--) {\n this.positions.push(0);\n }\n }\n\n /**\n * Loops through each item that should be shown and calculates the x, y position.\n * @param {Array.} items Array of items that will be shown/layed\n * out in order in their array.\n */\n _layout(items) {\n let count = 0;\n items.forEach((item) => {\n var currPos = item.point;\n var currScale = item.scale;\n var itemSize = Shuffle.getSize(item.element, true);\n var pos = this._getItemPosition(itemSize);\n\n function callback() {\n item.applyCss(ShuffleItem.Css.VISIBLE.after);\n }\n\n // If the item will not change its position, do not add it to the render\n // queue. Transitions don't fire when setting a property to the same value.\n if (Point.equals(currPos, pos) && currScale === ShuffleItem.Scale.VISIBLE) {\n callback();\n return;\n }\n\n item.point = pos;\n item.scale = ShuffleItem.Scale.VISIBLE;\n\n let styles = ShuffleItem.Css.VISIBLE.before;\n styles.transitionDelay = this._getStaggerAmount(count);\n\n this._queue.push({\n item,\n styles,\n callback,\n });\n\n count++;\n });\n }\n\n /**\n * Determine the location of the next item, based on its size.\n * @param {{width: number, height: number}} itemSize Object with width and height.\n * @return {Point}\n * @private\n */\n _getItemPosition(itemSize) {\n var columnSpan = this._getColumnSpan(itemSize.width, this.colWidth, this.cols);\n\n var setY = this._getColumnSet(columnSpan, this.cols);\n\n // Finds the index of the smallest number in the set.\n var shortColumnIndex = this._getShortColumn(setY, this.options.buffer);\n\n // Position the item\n var point = new Point(\n Math.round(this.colWidth * shortColumnIndex),\n Math.round(setY[shortColumnIndex]));\n\n // Update the columns array with the new values for each column.\n // e.g. before the update the columns could be [250, 0, 0, 0] for an item\n // which spans 2 columns. After it would be [250, itemHeight, itemHeight, 0].\n var setHeight = setY[shortColumnIndex] + itemSize.height;\n var setSpan = this.cols + 1 - setY.length;\n for (var i = 0; i < setSpan; i++) {\n this.positions[shortColumnIndex + i] = setHeight;\n }\n\n return point;\n }\n\n /**\n * Determine the number of columns an items spans.\n * @param {number} itemWidth Width of the item.\n * @param {number} columnWidth Width of the column (includes gutter).\n * @param {number} columns Total number of columns\n * @return {number}\n * @private\n */\n _getColumnSpan(itemWidth, columnWidth, columns) {\n var columnSpan = itemWidth / columnWidth;\n\n // If the difference between the rounded column span number and the\n // calculated column span number is really small, round the number to\n // make it fit.\n if (Math.abs(Math.round(columnSpan) - columnSpan) < this.options.columnThreshold) {\n // e.g. columnSpan = 4.0089945390298745\n columnSpan = Math.round(columnSpan);\n }\n\n // Ensure the column span is not more than the amount of columns in the whole layout.\n return Math.min(Math.ceil(columnSpan), columns);\n }\n\n /**\n * Retrieves the column set to use for placement.\n * @param {number} columnSpan The number of columns this current item spans.\n * @param {number} columns The total columns in the grid.\n * @return {Array.} An array of numbers represeting the column set.\n * @private\n */\n _getColumnSet(columnSpan, columns) {\n // The item spans only one column.\n if (columnSpan === 1) {\n return this.positions;\n\n // The item spans more than one column, figure out how many different\n // places it could fit horizontally.\n // The group count is the number of places within the positions this block\n // could fit, ignoring the current positions of items.\n // Imagine a 2 column brick as the second item in a 4 column grid with\n // 10px height each. Find the places it would fit:\n // [10, 0, 0, 0]\n // | | |\n // * * *\n //\n // Then take the places which fit and get the bigger of the two:\n // max([10, 0]), max([0, 0]), max([0, 0]) = [10, 0, 0]\n //\n // Next, find the first smallest number (the short column).\n // [10, 0, 0]\n // |\n // *\n //\n // And that's where it should be placed!\n } else {\n var groupCount = columns + 1 - columnSpan;\n var groupY = [];\n\n // For how many possible positions for this item there are.\n for (var i = 0; i < groupCount; i++) {\n // Find the bigger value for each place it could fit.\n groupY[i] = arrayMax(this.positions.slice(i, i + columnSpan));\n }\n\n return groupY;\n }\n }\n\n /**\n * Find index of short column, the first from the left where this item will go.\n *\n * @param {Array.} positions The array to search for the smallest number.\n * @param {number} buffer Optional buffer which is very useful when the height\n * is a percentage of the width.\n * @return {number} Index of the short column.\n * @private\n */\n _getShortColumn(positions, buffer) {\n var minPosition = arrayMin(positions);\n for (var i = 0, len = positions.length; i < len; i++) {\n if (positions[i] >= minPosition - buffer && positions[i] <= minPosition + buffer) {\n return i;\n }\n }\n\n return 0;\n }\n\n /**\n * Hides the elements that don't match our filter.\n * @param {Array.} collection Collection to shrink.\n * @private\n */\n _shrink(collection = this._getConcealedItems()) {\n let count = 0;\n collection.forEach((item) => {\n function callback() {\n item.applyCss(ShuffleItem.Css.HIDDEN.after);\n }\n\n // Continuing would add a transitionend event listener to the element, but\n // that listener would not execute because the transform and opacity would\n // stay the same.\n // The callback is executed here because it is not guaranteed to be called\n // after the transitionend event because the transitionend could be\n // canceled if another animation starts.\n if (item.scale === ShuffleItem.Scale.HIDDEN) {\n callback();\n return;\n }\n\n item.scale = ShuffleItem.Scale.HIDDEN;\n\n let styles = ShuffleItem.Css.HIDDEN.before;\n styles.transitionDelay = this._getStaggerAmount(count);\n\n this._queue.push({\n item,\n styles,\n callback,\n });\n\n count++;\n });\n }\n\n /**\n * Resize handler.\n * @private\n */\n _handleResize() {\n // If shuffle is disabled, destroyed, don't do anything\n if (!this.isEnabled || this.isDestroyed) {\n return;\n }\n\n // Will need to check height in the future if it's layed out horizontaly\n var containerWidth = Shuffle.getSize(this.element).width;\n\n // containerWidth hasn't changed, don't do anything\n if (containerWidth === this.containerWidth) {\n return;\n }\n\n this.update();\n }\n\n /**\n * Returns styles which will be applied to the an item for a transition.\n * @param {Object} obj Transition options.\n * @return {!Object} Transforms for transitions, left/top for animate.\n * @private\n */\n _getStylesForTransition({ item, styles }) {\n if (!styles.transitionDelay) {\n styles.transitionDelay = '0ms';\n }\n\n let x = item.point.x;\n let y = item.point.y;\n\n if (this.options.useTransforms) {\n styles.transform = `translate(${x}px, ${y}px) scale(${item.scale})`;\n } else {\n styles.left = x + 'px';\n styles.top = y + 'px';\n }\n\n return styles;\n }\n\n _whenTransitionDone(element, itemCallback) {\n // TODO what happens when the transition is canceled and the promise never resolves?\n return new Promise((resolve) => {\n let id = onTransitionEnd(element, (evt) => {\n evt.currentTarget.style.transitionDelay = '';\n itemCallback();\n resolve();\n });\n this._transitions.push(id);\n });\n }\n\n _transition(opts) {\n opts.item.applyCss(this._getStylesForTransition(opts));\n return this._whenTransitionDone(opts.item.element, opts.callback);\n }\n\n /**\n * Execute the styles gathered in the style queue. This applies styles to elements,\n * triggering transitions.\n * @private\n */\n _processQueue() {\n if (this.isTransitioning) {\n this._cancelMovement();\n }\n\n // Iterate over the queue and keep track of ones that use transitions.\n let immediates = [];\n let transitions = [];\n this._queue.forEach((obj) => {\n if (!this.isInitialized || this.options.speed === 0) {\n immediates.push(obj);\n } else {\n transitions.push(obj);\n }\n });\n\n this._styleImmediately(immediates);\n\n if (transitions.length > 0 && this.options.speed > 0) {\n this._startTransitions(transitions);\n\n // A call to layout happened, but none of the newly visible items will\n // change position. Asynchronously fire the callback here.\n } else {\n setTimeout(this._dispatchLayout.bind(this), 0);\n }\n\n // Remove everything in the style queue\n this._queue.length = 0;\n }\n\n /**\n * Create a promise for each transition and wait for all of them to complete,\n * then emit the layout event.\n * @param {Array.} transitions Array of transition objects.\n */\n _startTransitions(transitions) {\n // Set flag that shuffle is currently in motion.\n this.isTransitioning = true;\n\n let promises = transitions.map(obj => this._transition(obj));\n Promise.all(promises).then(this._movementFinished.bind(this));\n }\n\n _cancelMovement() {\n // Remove the transition end event for each listener.\n this._transitions.forEach(cancelTransitionEnd);\n\n // Reset the array.\n this._transitions.length = 0;\n\n // Show it's no longer active.\n this.isTransitioning = false;\n }\n\n /**\n * Apply styles without a transition.\n * @param {Array.} objects Array of transition objects.\n * @private\n */\n _styleImmediately(objects) {\n if (objects.length) {\n let elements = objects.map(obj => obj.item.element);\n\n Shuffle._skipTransitions(elements, () => {\n objects.forEach((obj) => {\n obj.item.applyCss(this._getStylesForTransition(obj));\n obj.callback();\n });\n });\n }\n }\n\n _movementFinished() {\n this._transitions.length = 0;\n this.isTransitioning = false;\n this._dispatchLayout();\n }\n\n _dispatchLayout() {\n this._dispatch(Shuffle.EventType.LAYOUT);\n }\n\n /**\n * The magic. This is what makes the plugin 'shuffle'\n * @param {string|Function|Array.} [category] Category to filter by.\n * Can be a function, string, or array of strings.\n * @param {Object} [sortObj] A sort object which can sort the visible set\n */\n filter(category, sortObj) {\n if (!this.isEnabled) {\n return;\n }\n\n if (!category || (category && category.length === 0)) {\n category = Shuffle.ALL_ITEMS;\n }\n\n this._filter(category);\n\n // Shrink each hidden item\n this._shrink();\n\n // How many visible elements?\n this._updateItemCount();\n\n // Update transforms on visible elements so they will animate to their new positions.\n this.sort(sortObj);\n }\n\n /**\n * Gets the visible elements, sorts them, and passes them to layout.\n * @param {Object} opts the options object for the sorted plugin\n */\n sort(opts = this.lastSort) {\n if (!this.isEnabled) {\n return;\n }\n\n this._resetCols();\n\n var items = this._getFilteredItems();\n items = sorter(items, opts);\n\n this._layout(items);\n\n // `_layout` always happens after `_shrink`, so it's safe to process the style\n // queue here with styles from the shrink method.\n this._processQueue();\n\n // Adjust the height of the container.\n this._setContainerSize();\n\n this.lastSort = opts;\n }\n\n /**\n * Reposition everything.\n * @param {boolean} isOnlyLayout If true, column and gutter widths won't be\n * recalculated.\n */\n update(isOnlyLayout) {\n if (this.isEnabled) {\n\n if (!isOnlyLayout) {\n // Get updated colCount\n this._setColumns();\n }\n\n // Layout items\n this.sort();\n }\n }\n\n /**\n * Use this instead of `update()` if you don't need the columns and gutters updated\n * Maybe an image inside `shuffle` loaded (and now has a height), which means calculations\n * could be off.\n */\n layout() {\n this.update(true);\n }\n\n /**\n * New items have been appended to shuffle. Mix them in with the current\n * filter or sort status.\n * @param {Array.} newItems Collection of new items.\n */\n add(newItems) {\n newItems = arrayUnique(newItems).map(el => new ShuffleItem(el));\n\n // Add classes and set initial positions.\n this._initItems(newItems);\n\n // Add transition to each item.\n this._setTransitions(newItems);\n\n // Update the list of items.\n this.items = this.items.concat(newItems);\n this._updateItemsOrder();\n this.filter(this.lastFilter);\n }\n\n /**\n * Disables shuffle from updating dimensions and layout on resize\n */\n disable() {\n this.isEnabled = false;\n }\n\n /**\n * Enables shuffle again\n * @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters\n */\n enable(isUpdateLayout) {\n this.isEnabled = true;\n if (isUpdateLayout !== false) {\n this.update();\n }\n }\n\n /**\n * Remove 1 or more shuffle items\n * @param {Array.} collection An array containing one or more\n * elements in shuffle\n * @return {Shuffle} The shuffle object\n */\n remove(collection) {\n if (!collection.length) {\n return;\n }\n\n collection = arrayUnique(collection);\n\n let oldItems = collection\n .map(element => this.getItemByElement(element))\n .filter(item => !!item);\n\n let handleLayout = () => {\n this.element.removeEventListener(Shuffle.EventType.LAYOUT, handleLayout);\n this._disposeItems(oldItems);\n\n // Remove the collection in the callback\n collection.forEach((element) => {\n element.parentNode.removeChild(element);\n });\n\n this._dispatch(Shuffle.EventType.REMOVED, { collection });\n\n // Let it get garbage collected\n collection = null;\n oldItems = null;\n };\n\n // Hide collection first.\n this._toggleFilterClasses({\n visible: [],\n hidden: oldItems,\n });\n\n this._shrink(oldItems);\n\n this.sort();\n\n // Update the list of items here because `remove` could be called again\n // with an item that is in the process of being removed.\n this.items = this.items.filter(item => !arrayIncludes(oldItems, item));\n this._updateItemCount();\n\n this.element.addEventListener(Shuffle.EventType.LAYOUT, handleLayout);\n }\n\n /**\n * Retrieve a shuffle item by its element.\n * @param {Element} element Element to look for.\n * @return {?ShuffleItem} A shuffle item or null if it's not found.\n */\n getItemByElement(element) {\n for (var i = this.items.length - 1; i >= 0; i--) {\n if (this.items[i].element === element) {\n return this.items[i];\n }\n }\n\n return null;\n }\n\n /**\n * Destroys shuffle, removes events, styles, and classes\n */\n destroy() {\n this._cancelMovement();\n window.removeEventListener('resize', this._onResize);\n\n // Reset container styles\n this.element.classList.remove('shuffle');\n this.element.removeAttribute('style');\n\n // Reset individual item styles\n this._disposeItems();\n\n // Null DOM references\n this.items = null;\n this.options.sizer = null;\n this.element = null;\n this._transitions = null;\n\n // Set a flag so if a debounced resize has been triggered,\n // it can first check if it is actually isDestroyed and not doing anything\n this.isDestroyed = true;\n }\n\n /**\n * Returns the outer width of an element, optionally including its margins.\n *\n * There are a few different methods for getting the width of an element, none of\n * which work perfectly for all Shuffle's use cases.\n *\n * 1. getBoundingClientRect() `left` and `right` properties.\n * - Accounts for transform scaled elements, making it useless for Shuffle\n * elements which have shrunk.\n * 2. The `offsetWidth` property.\n * - This value stays the same regardless of the elements transform property,\n * however, it does not return subpixel values.\n * 3. getComputedStyle()\n * - This works great Chrome, Firefox, Safari, but IE<=11 does not include\n * padding and border when box-sizing: border-box is set, requiring a feature\n * test and extra work to add the padding back for IE and other browsers which\n * follow the W3C spec here.\n *\n * @param {Element} element The element.\n * @param {boolean} [includeMargins] Whether to include margins. Default is false.\n * @return {{width: number, height: number}} The width and height.\n */\n static getSize(element, includeMargins) {\n // Store the styles so that they can be used by others without asking for it again.\n var styles = window.getComputedStyle(element, null);\n var width = getNumberStyle(element, 'width', styles);\n var height = getNumberStyle(element, 'height', styles);\n\n if (includeMargins) {\n var marginLeft = getNumberStyle(element, 'marginLeft', styles);\n var marginRight = getNumberStyle(element, 'marginRight', styles);\n var marginTop = getNumberStyle(element, 'marginTop', styles);\n var marginBottom = getNumberStyle(element, 'marginBottom', styles);\n width += marginLeft + marginRight;\n height += marginTop + marginBottom;\n }\n\n return {\n width,\n height,\n };\n }\n\n /**\n * Change a property or execute a function which will not have a transition\n * @param {Array.} elements DOM elements that won't be transitioned.\n * @param {Function} callback A function which will be called while transition\n * is set to 0ms.\n * @private\n */\n static _skipTransitions(elements, callback) {\n let zero = '0ms';\n\n // Save current duration and delay.\n let data = elements.map((element) => {\n let style = element.style;\n let duration = style.transitionDuration;\n let delay = style.transitionDelay;\n\n // Set the duration to zero so it happens immediately\n style.transitionDuration = zero;\n style.transitionDelay = zero;\n\n return {\n duration,\n delay,\n };\n });\n\n callback();\n\n // Cause reflow.\n elements[0].offsetWidth; // jshint ignore:line\n\n // Put the duration back\n elements.forEach((element, i) => {\n element.style.transitionDuration = data[i].duration;\n element.style.transitionDelay = data[i].delay;\n });\n }\n}\n\nShuffle.ALL_ITEMS = 'all';\nShuffle.FILTER_ATTRIBUTE_KEY = 'groups';\n\n/**\n * @enum {string}\n */\nShuffle.EventType = {\n LAYOUT: 'shuffle:layout',\n REMOVED: 'shuffle:removed',\n};\n\n/** @enum {string} */\nShuffle.Classes = Classes;\n\n// Overrideable options\nShuffle.options = {\n // Initial filter group.\n group: Shuffle.ALL_ITEMS,\n\n // Transition/animation speed (milliseconds).\n speed: 250,\n\n // CSS easing function to use.\n easing: 'ease',\n\n // e.g. '.picture-item'.\n itemSelector: '*',\n\n // Element or selector string. Use an element to determine the size of columns\n // and gutters.\n sizer: null,\n\n // A static number or function that tells the plugin how wide the gutters\n // between columns are (in pixels).\n gutterWidth: 0,\n\n // A static number or function that returns a number which tells the plugin\n // how wide the columns are (in pixels).\n columnWidth: 0,\n\n // If your group is not json, and is comma delimeted, you could set delimeter\n // to ','.\n delimeter: null,\n\n // Useful for percentage based heights when they might not always be exactly\n // the same (in pixels).\n buffer: 0,\n\n // Reading the width of elements isn't precise enough and can cause columns to\n // jump between values.\n columnThreshold: 0.01,\n\n // Shuffle can be isInitialized with a sort object. It is the same object\n // given to the sort method.\n initialSort: null,\n\n // By default, shuffle will throttle resize events. This can be changed or\n // removed.\n throttle: throttle,\n\n // How often shuffle can be called on resize (in milliseconds).\n throttleTime: 300,\n\n // Transition delay offset for each item in milliseconds.\n staggerAmount: 15,\n\n // Maximum stagger delay in milliseconds.\n staggerAmountMax: 250,\n\n // Whether to use transforms or absolute positioning.\n useTransforms: true,\n};\n\n// Expose for testing.\nShuffle.Point = Point;\nShuffle.ShuffleItem = ShuffleItem;\nShuffle.sorter = sorter;\n\nmodule.exports = Shuffle;\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/shuffle.js\n **/","// Polyfill for creating CustomEvents on IE9/10/11\n\n// code pulled from:\n// https://github.com/d4tocchini/customevent-polyfill\n// https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent#Polyfill\n\ntry {\n new window.CustomEvent(\"test\");\n} catch(e) {\n var CustomEvent = function(event, params) {\n var evt;\n params = params || {\n bubbles: false,\n cancelable: false,\n detail: undefined\n };\n\n evt = document.createEvent(\"CustomEvent\");\n evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail);\n return evt;\n };\n\n CustomEvent.prototype = window.Event.prototype;\n window.CustomEvent = CustomEvent; // expose definition to window\n}\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/custom-event-polyfill/custom-event-polyfill.js\n ** module id = 1\n ** module chunks = 0\n **/","'use strict';\n\nvar proto = Element.prototype;\nvar vendor = proto.matches\n || proto.matchesSelector\n || proto.webkitMatchesSelector\n || proto.mozMatchesSelector\n || proto.msMatchesSelector\n || proto.oMatchesSelector;\n\nmodule.exports = match;\n\n/**\n * Match `el` to `selector`.\n *\n * @param {Element} el\n * @param {String} selector\n * @return {Boolean}\n * @api public\n */\n\nfunction match(el, selector) {\n if (vendor) return vendor.call(el, selector);\n var nodes = el.parentNode.querySelectorAll(selector);\n for (var i = 0; i < nodes.length; i++) {\n if (nodes[i] == el) return true;\n }\n return false;\n}\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/matches-selector/index.js\n ** module id = 2\n ** module chunks = 0\n **/","'use strict';\n\n// there's 3 implementations written in increasing order of efficiency\n\n// 1 - no Set type is defined\nfunction uniqNoSet(arr) {\n\tvar ret = [];\n\n\tfor (var i = 0; i < arr.length; i++) {\n\t\tif (ret.indexOf(arr[i]) === -1) {\n\t\t\tret.push(arr[i]);\n\t\t}\n\t}\n\n\treturn ret;\n}\n\n// 2 - a simple Set type is defined\nfunction uniqSet(arr) {\n\tvar seen = new Set();\n\treturn arr.filter(function (el) {\n\t\tif (!seen.has(el)) {\n\t\t\tseen.add(el);\n\t\t\treturn true;\n\t\t}\n\t});\n}\n\n// 3 - a standard Set type is defined and it has a forEach method\nfunction uniqSetWithForEach(arr) {\n\tvar ret = [];\n\n\t(new Set(arr)).forEach(function (el) {\n\t\tret.push(el);\n\t});\n\n\treturn ret;\n}\n\n// V8 currently has a broken implementation\n// https://github.com/joyent/node/issues/8449\nfunction doesForEachActuallyWork() {\n\tvar ret = false;\n\n\t(new Set([true])).forEach(function (el) {\n\t\tret = el;\n\t});\n\n\treturn ret === true;\n}\n\nif ('Set' in global) {\n\tif (typeof Set.prototype.forEach === 'function' && doesForEachActuallyWork()) {\n\t\tmodule.exports = uniqSetWithForEach;\n\t} else {\n\t\tmodule.exports = uniqSet;\n\t}\n} else {\n\tmodule.exports = uniqNoSet;\n}\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/array-uniq/index.js\n ** module id = 3\n ** module chunks = 0\n **/","module.exports = extend\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nfunction extend() {\n var target = {}\n\n for (var i = 0; i < arguments.length; i++) {\n var source = arguments[i]\n\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n target[key] = source[key]\n }\n }\n }\n\n return target\n}\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/xtend/immutable.js\n ** module id = 4\n ** module chunks = 0\n **/","module.exports = throttle;\n\n/**\n * Returns a new function that, when invoked, invokes `func` at most once per `wait` milliseconds.\n *\n * @param {Function} func Function to wrap.\n * @param {Number} wait Number of milliseconds that must elapse between `func` invocations.\n * @return {Function} A new function that wraps the `func` function passed in.\n */\n\nfunction throttle (func, wait) {\n var ctx, args, rtn, timeoutID; // caching\n var last = 0;\n\n return function throttled () {\n ctx = this;\n args = arguments;\n var delta = new Date() - last;\n if (!timeoutID)\n if (delta >= wait) call();\n else timeoutID = setTimeout(call, wait - delta);\n return rtn;\n };\n\n function call () {\n timeoutID = 0;\n last = +new Date();\n rtn = func.apply(ctx, args);\n ctx = null;\n args = null;\n }\n}\n\n\n\n/*****************\n ** WEBPACK FOOTER\n ** ./~/throttleit/index.js\n ** module id = 5\n ** module chunks = 0\n **/","'use strict';\n\nimport getNumber from './get-number';\n\n/**\n * Represents a coordinate pair.\n * @param {number} [x=0] X.\n * @param {number} [y=0] Y.\n */\nconst Point = function (x, y) {\n this.x = getNumber(x);\n this.y = getNumber(y);\n};\n\n/**\n * Whether two points are equal.\n * @param {Point} a Point A.\n * @param {Point} b Point B.\n * @return {boolean}\n */\nPoint.equals = function (a, b) {\n return a.x === b.x && a.y === b.y;\n};\n\nexport default Point;\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/point.js\n **/","'use strict';\n\n/**\n * Always returns a numeric value, given a value. Logic from jQuery's `isNumeric`.\n * @param {*} value Possibly numeric value.\n * @return {number} `value` or zero if `value` isn't numeric.\n */\nexport default function getNumber(value) {\n return parseFloat(value) || 0;\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/get-number.js\n **/","import Point from './point';\nimport Classes from './classes';\n\nlet id = 0;\n\nclass ShuffleItem {\n constructor(element) {\n this.id = id++;\n this.element = element;\n this.isVisible = true;\n }\n\n show() {\n this.isVisible = true;\n this.element.classList.remove(Classes.HIDDEN);\n this.element.classList.add(Classes.VISIBLE);\n }\n\n hide() {\n this.isVisible = false;\n this.element.classList.remove(Classes.VISIBLE);\n this.element.classList.add(Classes.HIDDEN);\n }\n\n init() {\n this.addClasses([Classes.SHUFFLE_ITEM, Classes.VISIBLE]);\n this.applyCss(ShuffleItem.Css.INITIAL);\n this.scale = ShuffleItem.Scale.VISIBLE;\n this.point = new Point();\n }\n\n addClasses(classes) {\n classes.forEach((className) => {\n this.element.classList.add(className);\n });\n }\n\n removeClasses(classes) {\n classes.forEach((className) => {\n this.element.classList.remove(className);\n });\n }\n\n applyCss(obj) {\n for (var key in obj) {\n this.element.style[key] = obj[key];\n }\n }\n\n dispose() {\n this.removeClasses([\n Classes.HIDDEN,\n Classes.VISIBLE,\n Classes.SHUFFLE_ITEM,\n ]);\n\n this.element.removeAttribute('style');\n this.element = null;\n }\n}\n\nShuffleItem.Css = {\n INITIAL: {\n position: 'absolute',\n top: 0,\n left: 0,\n visibility: 'visible',\n 'will-change': 'transform',\n },\n VISIBLE: {\n before: {\n opacity: 1,\n visibility: 'visible',\n },\n after: {},\n },\n HIDDEN: {\n before: {\n opacity: 0,\n },\n after: {\n visibility: 'hidden',\n },\n },\n};\n\nShuffleItem.Scale = {\n VISIBLE: 1,\n HIDDEN: 0.001,\n};\n\nexport default ShuffleItem;\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/shuffle-item.js\n **/","module.exports = {\n BASE: 'shuffle',\n SHUFFLE_ITEM: 'shuffle-item',\n VISIBLE: 'shuffle-item--visible',\n HIDDEN: 'shuffle-item--hidden',\n};\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/classes.js\n **/","'use strict';\n\nimport getNumber from './get-number';\nimport COMPUTED_SIZE_INCLUDES_PADDING from './computed-size';\n\n/**\n * Retrieve the computed style for an element, parsed as a float.\n * @param {Element} element Element to get style for.\n * @param {string} style Style property.\n * @param {CSSStyleDeclaration} [styles] Optionally include clean styles to\n * use instead of asking for them again.\n * @return {number} The parsed computed value or zero if that fails because IE\n * will return 'auto' when the element doesn't have margins instead of\n * the computed style.\n */\nexport default function getNumberStyle(element, style,\n styles = window.getComputedStyle(element, null)) {\n var value = getNumber(styles[style]);\n\n // Support IE<=11 and W3C spec.\n if (!COMPUTED_SIZE_INCLUDES_PADDING && style === 'width') {\n value += getNumber(styles.paddingLeft) +\n getNumber(styles.paddingRight) +\n getNumber(styles.borderLeftWidth) +\n getNumber(styles.borderRightWidth);\n } else if (!COMPUTED_SIZE_INCLUDES_PADDING && style === 'height') {\n value += getNumber(styles.paddingTop) +\n getNumber(styles.paddingBottom) +\n getNumber(styles.borderTopWidth) +\n getNumber(styles.borderBottomWidth);\n }\n\n return value;\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/get-number-style.js\n **/","\nlet element = document.body || document.documentElement;\nlet e = document.createElement('div');\ne.style.cssText = 'width:10px;padding:2px;box-sizing:border-box;';\nelement.appendChild(e);\n\nlet width = window.getComputedStyle(e, null).width;\nlet ret = width === '10px';\n\nelement.removeChild(e);\n\nexport default ret;\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/computed-size.js\n **/","'use strict';\n\nimport xtend from 'xtend';\n\n// http://stackoverflow.com/a/962890/373422\nfunction randomize(array) {\n var tmp;\n var current;\n let top = array.length;\n\n if (!top) {\n return array;\n }\n\n while (--top) {\n current = Math.floor(Math.random() * (top + 1));\n tmp = array[current];\n array[current] = array[top];\n array[top] = tmp;\n }\n\n return array;\n}\n\nlet defaults = {\n // Use array.reverse() to reverse the results\n reverse: false,\n\n // Sorting function\n by: null,\n\n // If true, this will skip the sorting and return a randomized order in the array\n randomize: false,\n\n // Determines which property of each item in the array is passed to the\n // sorting method.\n key: 'element',\n};\n\n// You can return `undefined` from the `by` function to revert to DOM order.\nexport default function sorter(arr, options) {\n let opts = xtend(defaults, options);\n let original = [].slice.call(arr);\n let revert = false;\n\n if (!arr.length) {\n return [];\n }\n\n if (opts.randomize) {\n return randomize(arr);\n }\n\n // Sort the elements by the opts.by function.\n // If we don't have opts.by, default to DOM order\n if (typeof opts.by === 'function') {\n arr.sort(function (a, b) {\n\n // Exit early if we already know we want to revert\n if (revert) {\n return 0;\n }\n\n let valA = opts.by(a[opts.key]);\n let valB = opts.by(b[opts.key]);\n\n // If both values are undefined, use the DOM order\n if (valA === undefined && valB === undefined) {\n revert = true;\n return 0;\n }\n\n if (valA < valB || valA === 'sortFirst' || valB === 'sortLast') {\n return -1;\n }\n\n if (valA > valB || valA === 'sortLast' || valB === 'sortFirst') {\n return 1;\n }\n\n return 0;\n });\n }\n\n // Revert to the original array if necessary\n if (revert) {\n return original;\n }\n\n if (opts.reverse) {\n arr.reverse();\n }\n\n return arr;\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/sorter.js\n **/","'use strict';\n\nlet transitions = {};\nlet eventName = 'transitionend';\nlet count = 0;\n\nfunction uniqueId() {\n return eventName + count++;\n}\n\nexport function onTransitionEnd(element, callback) {\n let id = uniqueId();\n let listener = (evt) => {\n if (evt.currentTarget === evt.target) {\n cancelTransitionEnd(id);\n callback(evt);\n }\n };\n\n element.addEventListener(eventName, listener);\n\n transitions[id] = { element, listener };\n\n return id;\n}\n\nexport function cancelTransitionEnd(id) {\n if (transitions[id]) {\n transitions[id].element.removeEventListener(eventName, transitions[id].listener);\n transitions[id] = null;\n return true;\n }\n\n return false;\n}\n\n\n\n/** WEBPACK FOOTER **\n ** ./src/on-transition-end.js\n **/"],"sourceRoot":""} \ No newline at end of file diff --git a/package.json b/package.json index 849198b..57a3f54 100644 --- a/package.json +++ b/package.json @@ -32,6 +32,10 @@ "url": "https://github.com/Vestride/Shuffle/issues" }, "homepage": "https://github.com/Vestride/Shuffle", + "files": [ + "dist", + "src" + ], "dependencies": { "array-uniq": "^1.0.2", "custom-event-polyfill": "^0.2.2", @@ -56,6 +60,6 @@ "gulp-util": "^3.0.7", "mocha": "^2.4.5", "sinon": "^1.17.3", - "webpack": "^1.12.13" + "webpack": "^1.13.0" } } diff --git a/robots.txt b/robots.txt deleted file mode 100644 index ee2cc21..0000000 --- a/robots.txt +++ /dev/null @@ -1,3 +0,0 @@ -# robotstxt.org/ - -User-agent: *