Add typings file.
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// Type definitions for Shuffle 5.0
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// Project: https://github.com/Vestride/Shuffle
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// Definitions by: Glen Cheney <https://github.com/Vestride>
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export as namespace Shuffle;
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export = Shuffle;
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interface FilterMode {
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ALL: string;
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ANY: string;
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}
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declare class ShuffleItem {
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constructor(element: Element);
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addClasses(classes: string[]): void;
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applyCss(obj: object): void;
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dispose(): void;
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hide(): void;
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init(): void;
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removeClasses(classes: string[]): void;
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show(): void;
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id: number;
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element: Element;
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isVisible: boolean;
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}
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declare namespace ShuffleItem {
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const Css: {
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HIDDEN: {
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after: object;
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before: object;
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};
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INITIAL: object;
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VISIBLE: {
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after: object;
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before: object;
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};
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};
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const Scale: {
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HIDDEN: number;
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VISIBLE: number;
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};
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}
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declare class Shuffle {
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constructor(element: Element, options?: Shuffle.ShuffleOptions);
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/**
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* New items have been appended to shuffle. Mix them in with the current filter or sort status.
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* @param {Element[]} newItems Collection of new items.
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*/
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add(newItems: Element[]): void;
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/**
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* Destroys shuffle, removes events, styles, and classes
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*/
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destroy(): void;
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/**
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* Disables shuffle from updating dimensions and layout on resize
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*/
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disable(): void;
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/**
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* Enables shuffle again.
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* @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters
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*/
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enable(isUpdateLayout?: true): void;
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/**
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* Filter items.
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* @param {string|string[]|Function} [category] Category to filter by.
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* Can be a function, string, or array of strings.
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* @param {Object} [sortObj] A sort object which can sort the visible set
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*/
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filter(category?: string|string[]|Function, sortObj?: object): void;
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/**
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* Retrieve a shuffle item by its element.
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* @param {Element} element Element to look for.
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*/
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getItemByElement(element: Element): ShuffleItem|null;
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/**
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* Use this instead of `update()` if you don't need the columns and gutters updated
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* Maybe an image inside `shuffle` loaded (and now has a height), which means calculations
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* could be off.
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*/
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layout(): void;
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/**
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* Remove 1 or more shuffle items.
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* @param {Element[]} elements An array containing one or more
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* elements in shuffle
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*/
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remove(elements: Element[]): Shuffle;
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/**
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* Dump the elements currently stored and reinitialize all child elements which
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* match the `itemSelector`.
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*/
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resetItems(): void;
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/**
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* Gets the visible elements, sorts them, and passes them to layout.
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* @param {Object} sortOptions The options object to pass to `sorter`.
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*/
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sort(sortOptions?): void;
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/**
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* Reposition everything.
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* @param {boolean} [isOnlyLayout=false] If true, column and gutter widths won't be recalculated.
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*/
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update(isOnlyLayout?: false): void;
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/**
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* Returns styles which will be applied to the an item for a transition.
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* @param {object} obj Transition options.
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*/
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protected getStylesForTransition({ item: ShuffleItem, styles: object }): object;
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/**
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* Mutate positions before they're applied.
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* @param {Shuffle.Rect[]} itemRects Item data objects.
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* @param {number} containerWidth Width of the containing element.
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*/
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protected getTransformedPositions(itemRects: Shuffle.Rect[], containerWidth: number): Shuffle.Point[];
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/**
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* Sets css transform transition on a group of elements. This is not executed
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* at the same time as `item.init` so that transitions don't occur upon
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* initialization of Shuffle.
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* @param {ShuffleItem[]} items Shuffle items to set transitions on.
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*/
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protected setItemTransitions(items: ShuffleItem[]): void;
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/** Width of one column */
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colWidth: number;
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/** Total number of columns */
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cols: number;
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/** Width of `element` */
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containerWidth: number;
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/** Main element */
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element: Element;
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/** Current filter group */
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group: string;
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/** Unique identifier for this instance */
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id: string;
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/** Whether this instance has been destroyed */
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isDestroyed: boolean;
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/** Whether this instance is enabled */
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isEnabled: boolean;
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/** Whether this instance has been initialized */
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isInitialized: boolean;
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/** Whether items are currently transitioning */
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isTransitioning: boolean;
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/** ShuffleItems being kept track of */
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items: ShuffleItem[];
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lastFilter: any;
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lastSort: any;
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/** Current (merged) options */
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options: Shuffle.ShuffleOptions;
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/** Item positions */
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positions: number[];
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/** Number of currently visible items */
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visibleItems: number;
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}
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declare namespace Shuffle {
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/** Filter string for all items */
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let ALL_ITEMS: 'all';
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/** Data attribute key to use. */
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let FILTER_ATTRIBUTE_KEY: 'groups';
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/** Class name strings */
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const Classes: {
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BASE: string;
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HIDDEN: string;
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SHUFFLE_ITEM: string;
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VISIBLE: string;
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};
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/** Event types emitted by the instance */
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const EventType: {
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LAYOUT: string;
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REMOVED: string;
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};
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/** Available filter modes. */
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const FilterMode: FilterMode;
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/** ShuffleItem class */
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const ShuffleItem: ShuffleItem;
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/**
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* Returns the outer width of an element, optionally including its margins.
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* @param {Element} element The element.
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* @param {boolean} [includeMargins=false] Whether to include margins.
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*/
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function getSize(element: Element, includeMargins?: false): {width: number, height: number};
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class Rect {
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constructor(x: number, y: number, w: number, h: number, id?: number);
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id: number;
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left: number;
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top: number;
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width: number;
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height: number;
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}
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namespace Rect {
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function intersects(a: Rect, b: Rect): boolean;
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}
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class Point {
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constructor(x?: number, y?: number);
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x: number;
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y: number;
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}
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namespace Point {
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function equals(a: Point, b: Point): boolean;
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}
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/** Default options that can be overridden. */
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interface ShuffleOptions {
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/**
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* Useful for percentage based heights when they might not always be exactly
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* the same (in pixels).
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*/
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buffer?: number;
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/**
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* Reading the width of elements isn't precise enough and can cause columns to
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* jump between values.
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*/
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columnThreshold?: number;
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/**
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* A static number or function that returns a number which tells the plugin
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* how wide the columns are (in pixels).
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*/
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columnWidth?: number;
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/**
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* If your group is not json, and is comma delimeted, you could set delimeter to ','.
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*/
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delimeter?: string;
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/**
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* CSS easing function to use.
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*/
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easing?: string;
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/**
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* Affects using an array with filter. e.g. `filter(['one', 'two'])`. With "any",
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* the element passes the test if any of its groups are in the array. With "all",
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* the element only passes if all groups are in the array.
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*/
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filterMode?: FilterMode;
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/**
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* Initial filter group.
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*/
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group?: string;
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/**
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* A static number or function that tells the plugin how wide the gutters
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* between columns are (in pixels).
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*/
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gutterWidth?: number;
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/**
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* Shuffle can be isInitialized with a sort object. It is the same object
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* given to the sort method.
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*/
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initialSort?: object;
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/**
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* Whether to center grid items in the row with the leftover space.
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*/
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isCentered?: boolean;
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/**
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* e.g. '.picture-item'.
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*/
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itemSelector?: string;
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/**
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* Element or selector string. Use an element to determine the size of columns and gutters.
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*/
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sizer?: Element|string;
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/**
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* Transition/animation speed (milliseconds).
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*/
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speed?: number;
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/**
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* Transition delay offset for each item in milliseconds.
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*/
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staggerAmount?: number;
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/**
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* Maximum stagger delay in milliseconds.
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*/
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staggerAmountMax?: number;
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/**
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* How often shuffle can be called on resize (in milliseconds).
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*/
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throttleTime?: number;
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/**
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* Whether to use transforms or absolute positioning.
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*/
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useTransforms?: boolean;
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/**
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* By default, shuffle will throttle resize events. This can be changed or removed.
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*/
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throttle?(func: Function, wait: number): Function;
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}
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}
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