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Vestride_Shuffle/src/shuffle.js

1300 lines
36 KiB
JavaScript

// Validate Modernizr exists.
// Shuffle requires `csstransitions`, `csstransforms`, `csstransforms3d`,
// and `prefixed` to exist on the Modernizr object.
if (typeof Modernizr !== 'object') {
throw new Error('Shuffle.js requires Modernizr.\n' +
'http://vestride.github.io/Shuffle/#dependencies');
}
/**
* Returns css prefixed properties like `-webkit-transition` or `box-sizing`
* from `transition` or `boxSizing`, respectively.
* @param {(string|boolean)} prop Property to be prefixed.
* @return {string} The prefixed css property.
*/
function dashify( prop ) {
if (!prop) {
return '';
}
// Replace upper case with dash-lowercase,
// then fix ms- prefixes because they're not capitalized.
return prop.replace(/([A-Z])/g, function( str, m1 ) {
return '-' + m1.toLowerCase();
}).replace(/^ms-/,'-ms-');
}
// Constant, prefixed variables.
var TRANSITION = Modernizr.prefixed('transition');
var TRANSITION_DELAY = Modernizr.prefixed('transitionDelay');
var TRANSITION_DURATION = Modernizr.prefixed('transitionDuration');
var TRANSITIONEND = {
'WebkitTransition' : 'webkitTransitionEnd',
'transition' : 'transitionend'
}[ TRANSITION ];
var TRANSFORM = Modernizr.prefixed('transform');
var CSS_TRANSFORM = dashify(TRANSFORM);
// Constants
var CAN_TRANSITION_TRANSFORMS = Modernizr.csstransforms && Modernizr.csstransitions;
var HAS_TRANSFORMS_3D = Modernizr.csstransforms3d;
var SHUFFLE = 'shuffle';
// Configurable. You can change these constants to fit your application.
// The default scale and concealed scale, however, have to be different values.
var ALL_ITEMS = 'all';
var FILTER_ATTRIBUTE_KEY = 'groups';
var DEFAULT_SCALE = 1;
var CONCEALED_SCALE = 0.001;
// Underscore's throttle function.
function throttle(func, wait, options) {
var context, args, result;
var timeout = null;
var previous = 0;
options = options || {};
var later = function() {
previous = options.leading === false ? 0 : $.now();
timeout = null;
result = func.apply(context, args);
context = args = null;
};
return function() {
var now = $.now();
if (!previous && options.leading === false) {
previous = now;
}
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0 || remaining > wait) {
clearTimeout(timeout);
timeout = null;
previous = now;
result = func.apply(context, args);
context = args = null;
} else if (!timeout && options.trailing !== false) {
timeout = setTimeout(later, remaining);
}
return result;
};
}
// Used for unique instance variables
var id = 0;
/**
* Categorize, sort, and filter a responsive grid of items.
*
* @param {Element|jQuery} element An element or a jQuery collection which
* is the parent container for the grid items.
* @param {Object} [options=Shuffle.options] Options object.
* @constructor
*/
var Shuffle = function( element, options ) {
options = options || {};
$.extend( this, Shuffle.options, options, Shuffle.settings );
this.$el = $(element);
this.$window = $(window);
this.unique = 'shuffle_' + id++;
this._fire( Shuffle.EventType.LOADING );
this._init();
// Dispatch the done event asynchronously so that people can bind to it after
// Shuffle has been initialized.
setTimeout( $.proxy(function() {
this.initialized = true;
this._fire( Shuffle.EventType.DONE );
}, this), 16 );
};
/**
* Events the container element emits with the .shuffle namespace.
* For example, "done.shuffle".
* @enum {string}
*/
Shuffle.EventType = {
LOADING: 'loading',
DONE: 'done',
SHRINK: 'shrink',
SHRUNK: 'shrunk',
FILTER: 'filter',
FILTERED: 'filtered',
SORTED: 'sorted',
LAYOUT: 'layout',
REMOVED: 'removed'
};
Shuffle.prototype = {
_init : function() {
var self = this,
containerCSS,
containerWidth,
resizeFunction = $.proxy( self._onResize, self ),
debouncedResize = self.throttle ?
self.throttle( resizeFunction, self.throttleTime ) :
resizeFunction,
sort = self.initialSort ? self.initialSort : null;
self._layoutList = [];
self._shrinkList = [];
self._setVars();
// Zero out all columns
self._resetCols();
// Add classes and invalidate styles
self._addClasses();
// Set initial css for each item
self._initItems();
// Bind resize events
// http://stackoverflow.com/questions/1852751/window-resize-event-firing-in-internet-explorer
self.$window.on('resize.' + SHUFFLE + '.' + self.unique, debouncedResize);
// Get container css all in one request. Causes reflow
containerCSS = self.$el.css(['paddingLeft', 'paddingRight', 'position']);
containerWidth = self._getOuterWidth( self.$el[0] );
// Position cannot be static.
if ( containerCSS.position === 'static' ) {
self.$el[0].style.position = 'relative';
}
// Get offset from container
self.offset = {
left: parseInt( containerCSS.paddingLeft, 10 ) || 0,
top: parseInt( containerCSS.paddingTop, 10 ) || 0
};
// We already got the container's width above, no need to cause another reflow getting it again...
// Calculate the number of columns there will be
self._setColumns( parseInt( containerWidth, 10 ) );
// Kick off!
self.shuffle( self.group, sort );
// The shuffle items haven't had transitions set on them yet
// so the user doesn't see the first layout. Set them now that the first layout is done.
if ( self.supported ) {
setTimeout(function() {
self._setTransitions();
self.$el[0].style[ TRANSITION ] = 'height ' + self.speed + 'ms ' + self.easing;
}, 0);
}
},
// Will invalidate styles
_addClasses : function() {
this.$el.addClass( SHUFFLE );
this.$items.addClass('shuffle-item filtered');
},
_setVars : function() {
var self = this,
columnWidth = self.columnWidth;
self.$items = self._getItems();
// Column width is the default setting and sizer is not (meaning passed in)
// Assume they meant column width to be the sizer
if ( columnWidth === 0 && self.sizer !== null ) {
columnWidth = self.sizer;
}
// If column width is a string, treat is as a selector and search for the
// sizer element within the outermost container
if ( typeof columnWidth === 'string' ) {
self.$sizer = self.$el.find( columnWidth );
// Check for an element
} else if ( columnWidth && columnWidth.nodeType && columnWidth.nodeType === 1 ) {
// Wrap it in jQuery
self.$sizer = $( columnWidth );
// Check for jQuery object
} else if ( columnWidth && columnWidth.jquery ) {
self.$sizer = columnWidth;
}
if ( self.$sizer && self.$sizer.length ) {
self.useSizer = true;
self.sizer = self.$sizer[0];
}
},
/**
* Filter the elements by a category.
* @param {string} [category] Category to filter by. If it's given, the last
* category will be used to filter the items.
* @param {jQuery} [$collection] Optionally filter a collection. Defaults to
* all the items.
* @return {jQuery} Filtered items.
*/
_filter : function( category, $collection ) {
var self = this,
isPartialSet = $collection !== undefined,
$items = isPartialSet ? $collection : self.$items,
$filtered = $();
category = category || self.lastFilter;
self._fire( Shuffle.EventType.FILTER );
// Loop through each item and use provided function to determine
// whether to hide it or not.
if ( $.isFunction( category ) ) {
$items.each(function() {
var $item = $(this);
if ( category.call($item[0], $item, self) ) {
$filtered = $filtered.add( $item );
}
});
// Otherwise we've been passed a category to filter by
} else {
self.group = category;
// category === 'all', add filtered class to everything
if ( category === ALL_ITEMS ) {
$filtered = $items;
// Check each element's data-groups attribute against the given category.
} else {
$items.each(function() {
var $item = $(this),
groups = $item.data( FILTER_ATTRIBUTE_KEY ),
keys = self.delimeter && !$.isArray( groups ) ?
groups.split( self.delimeter ) :
groups;
if ( $.inArray(category, keys) > -1 ) {
$filtered = $filtered.add( $item );
}
});
}
}
// Individually add/remove concealed/filtered classes
self._toggleFilterClasses( $items, $filtered );
$items = null;
$collection = null;
return $filtered;
},
_toggleFilterClasses : function( $items, $filtered ) {
var concealed = 'concealed',
filtered = 'filtered';
$items.filter( $filtered ).each(function() {
var $filteredItem = $(this);
// Remove concealed if it's there
if ( $filteredItem.hasClass( concealed ) ) {
$filteredItem.removeClass( concealed );
}
// Add filtered class if it's not there
if ( !$filteredItem.hasClass( filtered ) ) {
$filteredItem.addClass( filtered );
}
});
$items.not( $filtered ).each(function() {
var $filteredItem = $(this);
// Add concealed if it's not there
if ( !$filteredItem.hasClass( concealed ) ) {
$filteredItem.addClass( concealed );
}
// Remove filtered class if it's there
if ( $filteredItem.hasClass( filtered ) ) {
$filteredItem.removeClass( filtered );
}
});
},
/**
* Set the initial css for each item
* @param {jQuery} [$items] Optionally specifiy at set to initialize
*/
_initItems : function( $items ) {
$items = $items || this.$items;
$items.css( this.itemCss ).data('position', {x: 0, y: 0});
},
_updateItemCount : function() {
this.visibleItems = this.$items.filter('.filtered').length;
},
_setTransition : function( element ) {
element.style[ TRANSITION ] = CSS_TRANSFORM + ' ' + this.speed + 'ms ' + this.easing + ', opacity ' + this.speed + 'ms ' + this.easing;
},
_setTransitions : function( $items ) {
var self = this;
$items = $items || self.$items;
$items.each(function() {
self._setTransition( this );
});
},
_setSequentialDelay : function( $collection ) {
var self = this;
if ( !self.supported ) {
return;
}
// $collection can be an array of dom elements or jquery object
$.each($collection, function(i, el) {
// This works because the transition-property: transform, opacity;
el.style[ TRANSITION_DELAY ] = '0ms,' + ((i + 1) * self.sequentialFadeDelay) + 'ms';
// Set the delay back to zero after one transition
$(el).on(TRANSITIONEND + '.' + self.unique, function(evt) {
var target = evt.currentTarget;
if ( target === evt.target ) {
target.style[ TRANSITION_DELAY ] = '0ms';
$(target).off(TRANSITIONEND + '.' + self.unique);
}
});
});
},
_getItems : function() {
return this.$el.children( this.itemSelector );
},
_getPreciseDimension : function( element, style ) {
var dimension;
if ( window.getComputedStyle ) {
dimension = window.getComputedStyle( element, null )[ style ];
} else {
dimension = $( element ).css( style );
}
return parseFloat( dimension );
},
/**
* Returns the outer width of an element, optionally including its margins.
* @param {Element} element The element.
* @param {boolean} [includeMargins] Whether to include margins. Default is false.
* @return {number} The width.
*/
_getOuterWidth : function( element, includeMargins ) {
var width = element.offsetWidth;
// Use jQuery here because it uses getComputedStyle internally and is
// cross-browser. Using the style property of the element will only work
// if there are inline styles.
if (includeMargins) {
var styles = $(element).css(['marginLeft', 'marginRight']);
// Defaults to zero if parsing fails because IE will return 'auto' when
// the element doesn't have margins instead of the computed style.
var marginLeft = parseFloat(styles.marginLeft) || 0;
var marginRight = parseFloat(styles.marginRight) || 0;
width += marginLeft + marginRight;
}
return width;
},
/**
* Returns the outer height of an element, optionally including its margins.
* @param {Element} element The element.
* @param {boolean} [includeMargins] Whether to include margins. Default is false.
* @return {number} The height.
*/
_getOuterHeight : function( element, includeMargins ) {
var height = element.offsetHeight;
if (includeMargins) {
var styles = $(element).css(['marginTop', 'marginBottom']);
var marginTop = parseFloat(styles.marginTop) || 0;
var marginBottom = parseFloat(styles.marginBottom) || 0;
height += marginTop + marginBottom;
}
return height;
},
_getColumnSize : function( gutterSize, containerWidth ) {
var size;
// If the columnWidth property is a function, then the grid is fluid
if ( $.isFunction( this.columnWidth ) ) {
size = this.columnWidth(containerWidth);
// columnWidth option isn't a function, are they using a sizing element?
} else if ( this.useSizer ) {
size = this._getPreciseDimension(this.sizer, 'width');
// if not, how about the explicitly set option?
} else if ( this.columnWidth ) {
size = this.columnWidth;
// or use the size of the first item
} else if ( this.$items.length > 0 ) {
size = this._getOuterWidth(this.$items[0], true);
// if there's no items, use size of container
} else {
size = containerWidth;
}
// Don't let them set a column width of zero.
if ( size === 0 ) {
size = containerWidth;
}
return size + gutterSize;
},
_getGutterSize : function( containerWidth ) {
var size;
if ( $.isFunction( this.gutterWidth ) ) {
size = this.gutterWidth(containerWidth);
} else if ( this.useSizer ) {
size = this._getPreciseDimension(this.sizer, 'marginLeft');
} else {
size = this.gutterWidth;
}
return size;
},
/**
* Calculate the number of columns to be used. Gets css if using sizer element.
* @param {number} [theContainerWidth] Optionally specify a container width if it's already available.
*/
_setColumns : function( theContainerWidth ) {
var containerWidth = theContainerWidth || this._getOuterWidth(this.$el[0]);
var gutter = this._getGutterSize(containerWidth);
var columnWidth = this._getColumnSize(gutter, containerWidth);
var calculatedColumns = (containerWidth + gutter) / columnWidth;
// Widths given from getComputedStyle are not precise enough...
if ( Math.abs(Math.round(calculatedColumns) - calculatedColumns) < 0.03 ) {
// e.g. calculatedColumns = 11.998876
calculatedColumns = Math.round( calculatedColumns );
}
this.cols = Math.max( Math.floor(calculatedColumns), 1 );
this.containerWidth = containerWidth;
this.colWidth = columnWidth;
},
/**
* Adjust the height of the grid
*/
_setContainerSize : function() {
this.$el.css( 'height', Math.max.apply( Math, this.colYs ) );
},
/**
* Fire events with .shuffle namespace
*/
_fire : function( name, args ) {
this.$el.trigger( name + '.' + SHUFFLE, args && args.length ? args : [ this ] );
},
/**
* Loops through each item that should be shown and calculates the x, y position.
* @param {Array.<Element>} items Array of items that will be shown/layed out in order in their array.
* Because jQuery collection are always ordered in DOM order, we can't pass a jq collection.
* @param {function} fn Callback function.
* @param {boolean} isOnlyPosition If true this will position the items with zero opacity.
*/
_layout : function( items, fn, isOnlyPosition ) {
var self = this;
fn = fn || self._filterEnd;
$.each(items, function(index, item) {
var $item = $(item);
var itemData = $item.data();
var currPos = itemData.position;
var pos = self._getItemPosition( $item );
// Save data for shrink
$item.data( 'position', pos );
// If the item will not change its position, do not add it to the render
// queue. Transitions don't fire when setting a property to the same value.
if ( pos.x === currPos.x && pos.y === currPos.y && itemData.scale === DEFAULT_SCALE ) {
return;
}
var transitionObj = {
$item: $item,
x: pos.x,
y: pos.y,
scale: DEFAULT_SCALE
};
if ( isOnlyPosition ) {
transitionObj.skipTransition = true;
transitionObj.opacity = 0;
} else {
transitionObj.opacity = 1;
transitionObj.callback = fn;
}
self.styleQueue.push( transitionObj );
self._layoutList.push( $item[0] );
});
// `_layout` always happens after `_shrink`, so it's safe to process the style
// queue here with styles from the shrink method
self._processStyleQueue();
// Adjust the height of the container
self._setContainerSize();
},
// Reset columns.
_resetCols : function() {
var i = this.cols;
this.colYs = [];
while (i--) {
this.colYs.push( 0 );
}
},
_reLayout : function() {
this._resetCols();
// If we've already sorted the elements, keep them sorted
if ( this.lastSort ) {
this.sort( this.lastSort, true );
} else {
this._layout( this.$items.filter('.filtered').get(), this._filterEnd );
}
},
_getItemPosition : function( $item ) {
var self = this;
var itemWidth = self._getOuterWidth( $item[0], true );
var columnSpan = itemWidth / self.colWidth;
// If the difference between the rounded column span number and the
// calculated column span number is really small, round the number to
// make it fit.
if ( Math.abs(Math.round(columnSpan) - columnSpan) < 0.03 ) {
// e.g. columnSpan = 4.0089945390298745
columnSpan = Math.round( columnSpan );
}
// How many columns does this item span. Ensure it's not more than the
// amount of columns in the whole layout.
var colSpan = Math.min( Math.ceil(columnSpan), self.cols );
// The item spans only one column.
if ( colSpan === 1 ) {
return self._placeItem( $item, self.colYs );
// The item spans more than one column, figure out how many different
// places it could fit horizontally
} else {
var groupCount = self.cols + 1 - colSpan,
groupY = [],
groupColY,
i;
// for each group potential horizontal position
for ( i = 0; i < groupCount; i++ ) {
// make an array of colY values for that one group
groupColY = self.colYs.slice( i, i + colSpan );
// and get the max value of the array
groupY[i] = Math.max.apply( Math, groupColY );
}
return self._placeItem( $item, groupY );
}
},
// worker method that places item in the columnSet with the the minY
_placeItem : function( $item, setY ) {
// get the minimum Y value from the columns
var self = this,
minimumY = Math.min.apply( Math, setY ),
shortCol = 0;
// Find index of short column, the first from the left where this item will go
// if ( setY[i] === minimumY ) requires items' height to be exact every time.
// The buffer value is very useful when the height is a percentage of the width
for (var i = 0, len = setY.length; i < len; i++) {
if ( setY[i] >= minimumY - self.buffer && setY[i] <= minimumY + self.buffer ) {
shortCol = i;
break;
}
}
// Position the item
var position = {
x: Math.round( (self.colWidth * shortCol) + self.offset.left ),
y: Math.round( minimumY + self.offset.top )
};
// Apply setHeight to necessary columns
var setHeight = minimumY + self._getOuterHeight( $item[0], true ),
setSpan = self.cols + 1 - len;
for ( i = 0; i < setSpan; i++ ) {
self.colYs[ shortCol + i ] = setHeight;
}
return position;
},
/**
* Hides the elements that don't match our filter.
* @param {jQuery} $collection jQuery collection to shrink.
* @param {Function} fn Callback function.
* @private
*/
_shrink : function( $collection, fn ) {
var self = this,
$concealed = $collection || self.$items.filter('.concealed');
fn = fn || self._shrinkEnd;
// Abort if no items
if ( !$concealed.length ) {
return;
}
self._fire( Shuffle.EventType.SHRINK );
$concealed.each(function() {
var $item = $(this);
var itemData = $item.data();
var alreadyShrunk = itemData.scale === CONCEALED_SCALE;
// Continuing would add a transitionend event listener to the element, but
// that listener would execute because the transform and opacity would
// stay the same.
if ( alreadyShrunk ) {
return;
}
var transitionObj = {
$item: $item,
x: itemData.position.x,
y: itemData.position.y,
scale : CONCEALED_SCALE,
opacity: 0,
callback: fn
};
self.styleQueue.push( transitionObj );
self._shrinkList.push( $item[0] );
});
},
_onResize : function() {
// If shuffle is disabled, destroyed, don't do anything
if ( !this.enabled || this.destroyed ) {
return;
}
// Will need to check height in the future if it's layed out horizontaly
var containerWidth = this._getOuterWidth(this.$el[0]);
// containerWidth hasn't changed, don't do anything
if ( containerWidth === this.containerWidth ) {
return;
}
this.resized();
},
/**
* If the browser has 3d transforms available, build a string with those,
* otherwise use 2d transforms.
* @param {number} x X position.
* @param {number} y Y position.
* @param {number} scale Scale amount.
* @return {string} A normalized string which can be used with the transform style.
* @private
*/
_getItemTransformString : function(x, y, scale) {
if ( HAS_TRANSFORMS_3D ) {
return 'translate3d(' + x + 'px, ' + y + 'px, 0) scale3d(' + scale + ', ' + scale + ', 1)';
} else {
return 'translate(' + x + 'px, ' + y + 'px) scale(' + scale + ', ' + scale + ')';
}
},
_getStylesForTransition : function( opts ) {
var styles = {
opacity: opts.opacity
};
if ( this.supported ) {
if ( opts.x !== undefined ) {
styles[ TRANSFORM ] = this._getItemTransformString( opts.x, opts.y, opts.scale );
}
} else {
styles.left = opts.x;
styles.top = opts.y;
}
// Show the item if its opacity will be 1.
if ( opts.opacity === 1 ) {
styles.visibility = 'visible';
}
return styles;
},
/**
* Transitions an item in the grid
*
* @param {Object} opts options
* @param {jQuery} opts.$item jQuery object representing the current item
* @param {number} opts.x translate's x
* @param {number} opts.y translate's y
* @param {number} opts.scale amount to scale the item
* @param {number} opts.opacity opacity of the item
* @param {Function} opts.callback complete function for the animation
* @private
*/
_transition : function( opts ) {
opts.$item.data('scale', opts.scale);
var styles = this._getStylesForTransition( opts );
this._startItemAnimation( opts.$item, styles, opts.callback );
},
_startItemAnimation : function( $item, styles, callback ) {
var willBeVisible = styles.opacity === 1;
var complete = $.proxy( this._handleItemAnimationEnd, this,
callback || $.noop, $item[0], willBeVisible );
// Use CSS Transforms if we have them
if ( this.supported ) {
$item.css( styles );
// Transitions are not set until shuffle has loaded to avoid the initial transition.
if ( this.initialized ) {
// Namespaced because the reveal appended function also wants to know
// about the transition end event.
$item.on( TRANSITIONEND + '.shuffleitem', complete );
} else {
complete();
}
// Use jQuery to animate left/top
} else {
// jQuery cannot animate visibility, set it immediately.
if ( 'visibility' in styles ) {
$item.css('visibility', styles.visibility);
delete styles.visibility;
}
$item.stop( true ).animate( styles, this.speed, 'swing', complete );
}
},
_handleItemAnimationEnd : function( callback, item, willBeVisible, evt ) {
// Make sure this event handler has not bubbled up from a child.
if ( evt ) {
if ( evt.target === item ) {
$( item ).off( '.shuffleitem' );
} else {
return;
}
}
if ( this._layoutList.length > 0 && $.inArray( item, this._layoutList ) > -1 ) {
this._fire( Shuffle.EventType.LAYOUT );
callback.call( this );
this._layoutList.length = 0;
} else if ( this._shrinkList.length > 0 && $.inArray( item, this._shrinkList ) > -1 ) {
callback.call( this );
this._shrinkList.length = 0;
}
if ( !willBeVisible ) {
item.style.visibility = 'hidden';
}
},
_processStyleQueue : function() {
var self = this;
$.each(this.styleQueue, function(i, transitionObj) {
if ( transitionObj.skipTransition ) {
self._skipTransition(transitionObj.$item[0], function() {
transitionObj.$item.css( self._getStylesForTransition( transitionObj ) );
});
} else {
self._transition( transitionObj );
}
});
// Remove everything in the style queue
self.styleQueue.length = 0;
},
_shrinkEnd : function() {
this._fire( Shuffle.EventType.SHRUNK );
},
_filterEnd : function() {
this._fire( Shuffle.EventType.FILTERED );
},
_sortEnd : function() {
this._fire( Shuffle.EventType.SORTED );
},
/**
* Change a property or execute a function which will not have a transition
* @param {Element} element DOM element that won't be transitioned
* @param {(string|Function)} property The new style property which will be set or a function which will be called
* @param {string} [value] The value that `property` should be.
* @private
*/
_skipTransition : function( element, property, value ) {
var duration = element.style[ TRANSITION_DURATION ];
// Set the duration to zero so it happens immediately
element.style[ TRANSITION_DURATION ] = '0ms'; // ms needed for firefox!
if ( $.isFunction( property ) ) {
property();
} else {
element.style[ property ] = value;
}
// Force reflow
var reflow = element.offsetWidth;
// Avoid jshint warnings: unused variables and expressions.
reflow = null;
// Put the duration back
element.style[ TRANSITION_DURATION ] = duration;
},
_addItems : function( $newItems, animateIn, isSequential ) {
var self = this;
if ( !self.supported ) {
animateIn = false;
}
$newItems.addClass('shuffle-item');
self._initItems( $newItems );
self._setTransitions( $newItems );
self.$items = self._getItems();
// Hide all items
$newItems.css('opacity', 0);
// Get ones that passed the current filter
var $passed = self._filter( undefined, $newItems );
var passed = $passed.get();
// How many filtered elements?
self._updateItemCount();
if ( animateIn ) {
self._layout( passed, null, true );
if ( isSequential ) {
self._setSequentialDelay( $passed );
}
self._revealAppended( $passed );
} else {
self._layout( passed );
}
},
_revealAppended : function( $newFilteredItems ) {
var self = this;
setTimeout(function() {
$newFilteredItems.each(function(i, el) {
self._transition({
$item: $(el),
opacity: 1,
scale: DEFAULT_SCALE
});
});
}, self.revealAppendedDelay);
},
/**
* Public Methods
*/
/**
* The magic. This is what makes the plugin 'shuffle'
* @param {(string|Function)} [category] Category to filter by. Can be a function
* @param {Object} [sortObj] A sort object which can sort the filtered set
*/
shuffle : function( category, sortObj ) {
var self = this;
if ( !self.enabled ) {
return;
}
if ( !category ) {
category = ALL_ITEMS;
}
self._filter( category );
// Save the last filter in case elements are appended.
self.lastFilter = category;
// How many filtered elements?
self._updateItemCount();
// Shrink each concealed item
self._shrink();
// If given a valid sort object, save it so that _reLayout() will sort the items
if ( sortObj ) {
self.lastSort = sortObj;
}
// Update transforms on .filtered elements so they will animate to their new positions
self._reLayout();
},
/**
* Gets the .filtered elements, sorts them, and passes them to layout
*
* @param {Object} opts the options object for the sorted plugin
* @param {boolean} [fromFilter] was called from Shuffle.filter method.
*/
sort : function( opts, fromFilter ) {
var self = this,
items = self.$items.filter('.filtered').sorted(opts);
if ( !fromFilter ) {
self._resetCols();
}
self._layout(items, function() {
if (fromFilter) {
self._filterEnd();
}
self._sortEnd();
});
self.lastSort = opts;
},
/**
* Relayout everything
*/
resized : function( isOnlyLayout ) {
if ( this.enabled ) {
if ( !isOnlyLayout ) {
// Get updated colCount
this._setColumns();
}
// Layout items
this._reLayout();
}
},
/**
* Use this instead of `update()` if you don't need the columns and gutters updated
* Maybe an image inside `shuffle` loaded (and now has a height), which means calculations
* could be off.
*/
layout : function() {
this.update( true );
},
update : function( isOnlyLayout ) {
this.resized( isOnlyLayout );
},
/**
* New items have been appended to shuffle. Fade them in sequentially
* @param {jQuery} $newItems jQuery collection of new items
* @param {boolean} [animateIn] If false, the new items won't animate in
* @param {boolean} [isSequential] If false, new items won't sequentially fade in
*/
appended : function( $newItems, animateIn, isSequential ) {
// True if undefined
animateIn = animateIn === false ? false : true;
isSequential = isSequential === false ? false : true;
this._addItems( $newItems, animateIn, isSequential );
},
/**
* Disables shuffle from updating dimensions and layout on resize
*/
disable : function() {
this.enabled = false;
},
/**
* Enables shuffle again
* @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters
*/
enable : function( isUpdateLayout ) {
this.enabled = true;
if ( isUpdateLayout !== false ) {
this.update();
}
},
/**
* Remove 1 or more shuffle items
* @param {jQuery} $collection A jQuery object containing one or more element in shuffle
* @return {Shuffle} The shuffle object
*/
remove : function( $collection ) {
// If this isn't a jquery object, exit
if ( !$collection.length || !$collection.jquery ) {
return;
}
var self = this;
// Hide collection first
self._shrink( $collection, function() {
var shuffle = this;
// Remove the collection in the callback
$collection.remove();
// Update the items, layout, count and fire off `removed` event
setTimeout(function() {
shuffle.$items = shuffle._getItems();
shuffle.layout();
shuffle._updateItemCount();
shuffle._fire( Shuffle.EventType.REMOVED, [ $collection, shuffle ] );
// Let it get garbage collected
$collection = null;
}, 0);
});
// Process changes
self._processStyleQueue();
return self;
},
/**
* Destroys shuffle, removes events, styles, and classes
*/
destroy : function() {
var self = this;
// If there is more than one shuffle instance on the page,
// removing the resize handler from the window would remove them
// all. This is why a unique value is needed.
self.$window.off('.' + self.unique);
// Reset container styles
self.$el
.removeClass( SHUFFLE )
.removeAttr('style')
.removeData( SHUFFLE );
// Reset individual item styles
self.$items
.removeAttr('style')
.removeClass('concealed filtered shuffle-item');
// Null DOM references
self.$window = null;
self.$items = null;
self.$el = null;
self.$sizer = null;
self.sizer = null;
// Set a flag so if a debounced resize has been triggered,
// it can first check if it is actually destroyed and not doing anything
self.destroyed = true;
}
};
// Overrideable options
Shuffle.options = {
group: ALL_ITEMS, // Filter group
speed: 250, // Transition/animation speed (milliseconds)
easing: 'ease-out', // css easing function to use
itemSelector: '', // e.g. '.picture-item'
sizer: null, // sizer element. Can be anything columnWidth is
gutterWidth: 0, // a static number or function that tells the plugin how wide the gutters between columns are (in pixels)
columnWidth: 0, // a static number or function that returns a number which tells the plugin how wide the columns are (in pixels)
delimeter: null, // if your group is not json, and is comma delimeted, you could set delimeter to ','
buffer: 0, // useful for percentage based heights when they might not always be exactly the same (in pixels)
initialSort: null, // Shuffle can be initialized with a sort object. It is the same object given to the sort method
throttle: throttle, // By default, shuffle will try to throttle the resize event. This option will change the method it uses
throttleTime: 300, // How often shuffle can be called on resize (in milliseconds)
sequentialFadeDelay: 150, // Delay between each item that fades in when adding items
supported: CAN_TRANSITION_TRANSFORMS // supports transitions and transforms
};
// Not overrideable
Shuffle.settings = {
$sizer: null,
useSizer: false,
itemCss : { // default CSS for each item
position: 'absolute',
top: 0,
left: 0
},
offset: { top: 0, left: 0 },
revealAppendedDelay: 300,
enabled: true,
destroyed: false,
initialized: false,
styleQueue: []
};
// Plugin definition
$.fn.shuffle = function( opts ) {
var args = Array.prototype.slice.call( arguments, 1 );
return this.each(function() {
var $this = $( this ),
shuffle = $this.data( SHUFFLE );
// If we don't have a stored shuffle, make a new one and save it
if ( !shuffle ) {
shuffle = new Shuffle( $this, opts );
$this.data( SHUFFLE, shuffle );
}
if ( typeof opts === 'string' && shuffle[ opts ] ) {
shuffle[ opts ].apply( shuffle, args );
}
});
};
// You can return `undefined` from the `by` function to revert to DOM order
// This plugin does NOT return a jQuery object. It returns a plain array because
// jQuery sorts everything in DOM order.
$.fn.sorted = function(options) {
var opts = $.extend({}, $.fn.sorted.defaults, options),
arr = this.get(),
revert = false;
if ( !arr.length ) {
return [];
}
if ( opts.randomize ) {
return $.fn.sorted.randomize( arr );
}
// Sort the elements by the opts.by function.
// If we don't have opts.by, default to DOM order
if (opts.by !== $.noop && opts.by !== null && opts.by !== undefined) {
arr.sort(function(a, b) {
// Exit early if we already know we want to revert
if ( revert ) {
return 0;
}
var valA = opts.by($(a)),
valB = opts.by($(b));
// If both values are undefined, use the DOM order
if ( valA === undefined && valB === undefined ) {
revert = true;
return 0;
}
if ( valA === 'sortFirst' || valB === 'sortLast' ) {
return -1;
}
if ( valA === 'sortLast' || valB === 'sortFirst' ) {
return 1;
}
return (valA < valB) ? -1 :
(valA > valB) ? 1 : 0;
});
}
// Revert to the original array if necessary
if ( revert ) {
return this.get();
}
if ( opts.reverse ) {
arr.reverse();
}
return arr;
};
$.fn.sorted.defaults = {
reverse: false, // Use array.reverse() to reverse the results
by: null, // Sorting function
randomize: false // If true, this will skip the sorting and return a randomized order in the array
};
// http://stackoverflow.com/a/962890/373422
$.fn.sorted.randomize = function( array ) {
var top = array.length,
tmp, current;
if ( !top ) {
return array;
}
while ( --top ) {
current = Math.floor( Math.random() * (top + 1) );
tmp = array[ current ];
array[ current ] = array[ top ];
array[ top ] = tmp;
}
return array;
};
return Shuffle;